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1.
Palmisano S 《Perception》2002,31(4):463-480
Previous research found that adding stereoscopic information to radially expanding optic flow decreased vection onsets and increased vection durations (Palmisano, 1996 Perception & Psychophysics 58 1168-1176). In the current experiments, stereoscopic cues were also found to increase perceptions of vection speed and self-displacement during vection in depth--but only when these cues were consistent with monocularly available information about self-motion. Stereoscopic information did not appear to be improving vection by increasing the perceived maximum extent of displays or by making displays appear more three-dimensional. Rather, it appeared that consistent patterns of stereoscopic optic flow provided extra, purely binocular information about vection speed, which resulted in faster/more compelling illusions of self-motion in depth.  相似文献   

2.
Previous vection research has tended to minimise visual-vestibular conflict by using optic-flow patterns which simulate self-motions of constant velocity. Here, experiments are reported on the effect of adding 'global-perspective jitter' to these displays--simulating forward motion of the observer on a platform oscillating in horizontal and/or vertical dimensions. Unlike non-jittering displays, jittering displays produced a situation of sustained visual-vestibular conflict. Contrary to the prevailing notion that visual-vestibular conflict impairs vection, jittering optic flow was found to produce shorter vection onsets and longer vection durations than non-jittering optic flow for all of jitter magnitudes and temporal frequencies examined. On the basis of these findings, it would appear that purely radial patterns of optic flow are not the optimal inducing stimuli for vection. Rather, flow patterns which contain both regular and random-oscillating components appear to produce the most compelling subjective experiences of self-motion.  相似文献   

3.
Palmisano S  Chan AY 《Perception》2004,33(8):987-1000
Both coherent perspective jitter and explicit changing-size cues have been shown to improve the vection induced by radially expanding optic flow. We examined whether these stimulus-based vection advantages could be modified by altering cognitions and/or expectations about both the likelihood of self-motion perception and the purpose of the experiment. In the main experiment, participants were randomly assigned into two groups-one where the cognitive conditions biased participants towards self-motion perception and another where the cognitive conditions biased them towards object-motion perception. Contrary to earlier findings by Lepecq et al (1995 Perception 24 435-449), we found that identical visual displays were less likely to induce vection in 'object-motion-bias' conditions than in 'self-motion bias' conditions. However, significant jitter and size advantages for vection were still found in both cognitive conditions (cognitive bias effects were greatest for non-jittering same-size control displays). The current results suggest that if a sufficiently large vection advantage can be produced when participants are expecting to experience self-motion, it is likely to persist in object-motion-bias conditions.  相似文献   

4.
Visually induced self-motion (vection) affects the speed at which actions are performed.However, it has been unclear whether this speedy action induced by vection is based on the modulation of mental tempo. To clarify this issue, we tested whether the speed of vection influenced an observer's cyclic action related to mental tempo. Observers viewed fast and slow moving optic flow stimuli and dynamic random dots, whilst handclapping at their preferred tempo. The results revealed that the clapping rate was the fastest in the fastest optic flow condition. This effect vanished when optic flow stimuli moved fast but did not induce vection. Fast optic flow stimuli also induced larger pupil dilation, suggesting that it increased the observer's arousal level. These results suggest that illusory self-motion increased arousal levels, thereby modulating mental tempo.  相似文献   

5.
Nakamura S  Seno T  Ito H  Sunaga S 《Perception》2010,39(12):1579-1590
The effects of dynamic colour modulation on vection were investigated to examine whether perceived variation of illumination affects self-motion perception. Participants observed expanding optic flow which simulated their forward self-motion. Onset latency, accumulated duration, and estimated magnitude of the self-motion were measured as indices of vection strength. Colour of the dots in the visual stimulus was modulated between white and red (experiment 1), white and grey (experiment 2), and grey and red (experiment 3). The results indicated that coherent colour oscillation in the visual stimulus significantly suppressed the strength of vection, whereas incoherent or static colour modulation did not affect vection. There was no effect of the types of the colour modulation; both achromatic and chromatic modulations turned out to be effective in inhibiting self-motion perception. Moreover, in a situation where the simulated direction of a spotlight was manipulated dynamically, vection strength was also suppressed (experiment 4). These results suggest that observer's perception of illumination is critical for self-motion perception, and rapid variation of perceived illumination would impair the reliabilities of visual information in determining self-motion.  相似文献   

6.
Accelerating self-motion displays produce more compelling vection in depth   总被引:1,自引:0,他引:1  
We examined the vection in depth induced when simulated random self-accelerations (jitter) and periodic self-accelerations (oscillation) were added to radial expanding optic flow (simulating constant-velocity forward self-motion). Contrary to the predictions of sensory-conflict theory frontal-plane jitter and oscillation were both found to significantly decrease the onsets and increase the speeds of vection in depth. Depth jitter and oscillation had lesser, but still significant, effects on the speed of vection in depth. A control experiment demonstrated that adding global perspective motion which simulated a constant-velocity frontal-plane self-motion had no significant effect on vection in depth induced by the radial component of the optic flow. These results are incompatible with the notion that constant-velocity displays produce optimal vection. Rather, they indicate that displays simulating self-acceleration can often produce more compelling experiences of self-motion in depth.  相似文献   

7.
S Palmisano  B Gillam 《Perception》1998,27(9):1067-1077
While early research suggested that peripheral vision dominates the perception of self-motion, subsequent studies found little or no effect of stimulus eccentricity. In contradiction to these broad notions of 'peripheral dominance' and 'eccentricity independence', the present experiments showed that the spatial frequency of optic flow interacts with its eccentricity to determine circular vection magnitude--central stimulation producing the most compelling vection for high-spatial-frequency stimuli and peripheral stimulation producing the most compelling vection for lower-spatial-frequency stimuli. This interaction appeared to be due, in part at least, to the effect that the higher-spatial-frequency moving pattern had on subjects' ability to organise optic flow into related motion about a single axis. For example, far-peripheral exposure to this high-spatial-frequency pattern caused many subjects to organise the optic flow into independent local regions of motion (a situation which clearly favoured the perception of object motion not self-motion). It is concluded that both high-spatial-frequency and low-spatial-frequency mechanisms are involved in the visual perception of self-motion--with their activities depending on the nature and eccentricity of the motion stimulation.  相似文献   

8.
In this study, we examined the effects of different gaze types (stationary fixation, directed looking, or gaze shifting) and gaze eccentricities (central or peripheral) on the vection induced by jittering, oscillating, and purely radial optic flow. Contrary to proposals of eccentricity independence for vection (e.g., Post, 1988), we found that peripheral directed looking improved vection and peripheral stationary fixation impaired vection induced by purely radial flow (relative to central gaze). Adding simulated horizontal or vertical viewpoint oscillation to radial flow always improved vection, irrespective of whether instructions were to fixate, or look at, the center or periphery of the self-motion display. However, adding simulated high-frequency horizontal or vertical viewpoint jitter was found to increase vection only when central gaze was maintained. In a second experiment, we showed that alternating gaze between the center and periphery of the display also improved vection (relative to stable central gaze), with greater benefits observed for purely radial flow than for horizontally or vertically oscillating radial flow. These results suggest that retinal slip plays an important role in determining the time course and strength of vection. We conclude that how and where one looks in a self-motion display can significantly alter vection by changing the degree of retinal slip.  相似文献   

9.
Bubka A  Bonato F  Palmisano S 《Perception》2008,37(5):704-711
When stationary observers view an optic-flow pattern, visually induced self-motion perception (vection) and a form of motion sickness known as simulator sickness (SS), can result. Previous results suggest that an expanding flow pattern leads to more SS than a contracting pattern. Sensory conflict, a possible cause of SS, may be more salient when an expanding optic-flow pattern is viewed. An experiment was conducted to test if a more salient sensory conflict accompanying expanding flow patterns might inhibit vection. Participants (n = 15) viewed a pattern of blue squares, either steadily expanded or contracted, on a large rear-projection screen. Vection onset and magnitude were measured for 30 s with a computer-interfaced slide device. Vection onset was significantly faster, and vection magnitude stronger, when a contracting pattern was viewed. We propose that our extensive experience with forward self-motion may form a neural expectancy (exposure-history) about the sensory inputs which typically accompany expanding flow. However, since backward self-motion is less common, there may be a weaker exposure-history for contracting flow, and as a result these patterns generate less salient sensory conflict and subsequently less vection.  相似文献   

10.
Kim J  Palmisano S  Bonato F 《Perception》2012,41(4):402-414
Research has shown that adding simulated linear head oscillation to radial optic flow displays enhances the illusion of self-motion in depth (ie linear vection). We examined whether this oscillation advantage for vection was due to either the added motion parallax or retinal slip generated by insufficient compensatory eye movement during display oscillation. We constructed radial flow displays which simulated 1 Hz horizontal linear head oscillation (generates motion parallax) or angular head oscillation in yaw (generates no motion parallax). We found that adding simulated angular or linear head oscillation to radial flow increased the strength of linear vection in depth. Neither type of simulated head oscillation significantly reduced vection onset latencies relative to pure radial flow. Simultaneous eye-movement recordings showed that slow-phase ocular following responses (OFRs) were induced in both linear and angular viewpoint oscillation conditions. Vection strength was significantly reduced by active central fixation when viewing displays which simulated angular, but not linear, head oscillation. When these displays with angular oscillation were viewed without stable fixation, vection strength was found to increase with the velocity and regularity of the OFR. We conclude that vection improvements observed during central viewing of displays with angular viewpoint oscillation depend on the generation of eye movements.  相似文献   

11.
Three experiments were performed to examine the role that central and peripheral vision play in the perception of the direction of translational self-motion, or heading, from optical flow. When the focus of radial outflow was in central vision, heading accuracy was slightly higher with central circular displays (10 degrees-25 degrees diameter) than with peripheral annular displays (40 degrees diameter), indicating that central vision is somewhat more sensitive to this information. Performance dropped rapidly as the eccentricity of the focus of outflow increased, indicating that the periphery does not accurately extract radial flow patterns. Together with recent research on vection and postural adjustments, these results contradict the peripheral dominance hypothesis that peripheral vision is specialized for perception of self-motion. We propose a functional sensitivity hypothesis--that self-motion is perceived on the basis of optical information rather than the retinal locus of stimulation, but that central and peripheral vision are differentially sensitive to the information characteristic of each retinal region.  相似文献   

12.
Three experiments were performed to examine the role that central and peripheral vision play in the perception of the direction of translational self-motion, or heading, from optical flow. When the focus of radial outflow was in central vision, heading accuracy was slightly higher with central circular displays (10°–25° diameter) than with peripheral annular displays (40° diameter), indicating that central vision is somewhat more sensitive to this information. Performance dropped rapidly as the eccentricity of the focus of outflow increased, indicating that the periphery does not accurately extract radial flow patterns. Together with recent research on vection and postural adjustments, these results contradict theperipheral dominance hypothesis that peripheral vision is specialized for perception of self-motion. We propose afunctional sensitivity hypothesis—that. self-motion is perceived on the basis of optical information rather than the retinal locus of stimulation, but that central and peripheral vision are differentially sensitive to the information characteristic of each retinal region.  相似文献   

13.
The role of central and peripheral vision in the production of linear vection was assessed by using displays in which flow structure and sources of internal and external depth information were manipulated. Radial optical flow was more effective for inducing self-motion in both central and peripheral visual fields than was lamellar flow in displays of the same size. The presence of external occlusion information was necessary to induce linear vection when small displays were composed of lamellar flow, whereas the effectiveness of small radial displays did not depend on the availability of occlusion edges.  相似文献   

14.
The processing of visual and vestibular information is crucial for perceiving self-motion. Visual cues, such as optic flow, have been shown to induce and alter vestibular percepts, yet the role of vestibular information in shaping visual awareness remains unclear. Here we investigated if vestibular signals influence the access to awareness of invisible visual signals. Using natural vestibular stimulation (passive yaw rotations) on a vestibular self-motion platform, and optic flow masked through continuous flash suppression (CFS) we tested if congruent visual–vestibular information would break interocular suppression more rapidly than incongruent information. We found that when the unseen optic flow was congruent with the vestibular signals perceptual suppression as quantified with the CFS paradigm was broken more rapidly than when it was incongruent. We argue that vestibular signals impact the formation of visual awareness through enhanced access to awareness for congruent multisensory stimulation.  相似文献   

15.
Bonato F  Bubka A 《Perception》2006,35(1):53-64
The effects of visual field color and spatial complexity on self-motion perception were investigated by placing observers inside a large rotating cylinder (optokinetic drum). Under optokinetic-drum conditions visually induced self-motion (vection) is typically perceived within 30 s, even though all forms of sensory input (eg vestibular, proprioceptive, auditory), except vision, indicate that the observer is stationary. It was hypothesized that vection would be hastened and vection magnitude increased by adding chromatic colors and spatial complexity to the lining of an optokinetic drum. Addition of these visual-field characteristics results in an array that shares more visual-field characteristics with our typical environment that usually serves as a stable frame of reference regarding self-motion perception. In the color experiment, participants viewed vertical stripes that were: (i) black and white, (ii) various gray shades, or (iii) chromatic. In the spatial complexity experiment, participants were presented with: (i) black-and-white vertical stripes, or (ii) a black-and-white checkerboard pattern. Drum rotation velocity was 5 rev. min(-1) (30 degrees s(-1)), and both vection onset and magnitude were measured for 60 s trials. Results indicate that chromaticity and spatial complexity hasten the onset of vection and increase its perceived magnitude. Chromaticity and spatial complexity are common characteristics of the environments in which our visual system evolved. The presence of these visual-field features in an optic flow pattern may be treated as an indicator that the scene being viewed is stationary and that the observer is moving.  相似文献   

16.
M Ohmi  I P Howard 《Perception》1988,17(1):5-11
It has previously been shown that when a moving and a stationary display are superimposed, illusory self-rotation (circular vection) is induced only when the moving display appears as the background. Three experiments are reported on the extent to which illusory forward self-motion (forward vection) induced by a looming display is inhibited by a superimposed stationary display as a function of the size and location of the stationary display and of the depth between the stationary and looming displays. Results showed that forward vection was controlled by the display that was perceived as the background, and background stationary displays suppressed forward vection by about the same amount whatever their size and eccentricity. Also, the perception of foreground-background properties of competing displays determined which controlled forward vection, and this control was not tied to specific depth cues. The inhibitory effect of a stationary background on forward vection was, however, weaker than that found with circular vection. This difference makes sense because, for forward body motion, the image of a distant scene is virtually stationary whereas, when the body rotates, it is not.  相似文献   

17.
Ash A  Palmisano S 《Perception》2012,41(3):253-267
We examined the vection induced by consistent and conflicting multisensory information about self-motion. Observers viewed displays simulating constant-velocity self-motion in depth while physically oscillating their heads left-right or back-forth in time with a metronome. Their tracked head movements were either ignored or incorporated directly into the self-motion display (as an added simulated self-acceleration). When this head oscillation was updated into displays, sensory conflict was generated by simulating oscillation along: (i) an orthogonal axis to the head movement; or (ii) the same axis, but in a non-ecological direction. Simulated head oscillation always produced stronger vection than 'no display oscillation'--even when the axis/direction of this display motion was inconsistent with the physical head motion. When head-and-display oscillation occurred along the same axis: (i) consistent (in-phase) horizontal display oscillation produced stronger vection than conflicting (out-of-phase) horizontal display oscillation; however, (ii) consistent and conflicting depth oscillation conditions did not induce significantly different vection. Overall, orthogonal-axis oscillation was found to produce very similar vection to same-axis oscillation. Thus, we conclude that while vection appears to be very robust to sensory conflict, there are situations where sensory consistency improves vection.  相似文献   

18.
Palmisano et al (2000 Perception 29 57-67) found that adding coherent perspective jitter to constant-velocity radial flow improved visually induced illusions of self-motion (vection). This was a surprising finding, because unlike pure radial flow, this jittering radial flow should have generated sustained visual--vestibular conflicts--previously thought to always reduce/impair vection. We attempted to ascertain the essential stimulus features for this jitter advantage for vection by examining three novel types of jitter display. While adding incoherent jitter to radial flow was found to impair vection, adding coherent non-perspective jitter had little effect on this subjective experience (contrary to the notion that jitter improves vection by reducing adaptation to radial flow). Importantly, we found that coherent perspective jitter not only improves the vection induced by radial flow, but it also appears to induce modest vection by itself (demonstrating that vection can still occur when there is an extreme mismatch between actual and expected vestibular activity). These results suggest that the previously demonstrated advantage for coherent perspective jitter was due (in part at least) to jittering vection combining with forwards vection in depth to produce a more compelling overall vection experience.  相似文献   

19.
The effects of the size of a stimulus and its eccentricity (central or peripheral) on the visually induced perception of horizontal translational self-motion (vection) were investigated. The central and peripheral areas of the observers' visual field were simultaneously stimulated by random dot patterns that moved in opposite directions. The results of two experiments indicated that the effects of central and peripheral presentations of the moving visual pattern are equivalent, and that vection strength is determined by the stimulus size and speed but not by its eccentricity. These results are consistent with the findings of previous studies that suggested that there are no qualitative differences in the vection-inducing potentials of the central and peripheral areas of the visual field, and are counter to the more traditional hypothesis, which has assumed that the perception of self-motion is specifically assigned to peripheral vision.  相似文献   

20.
Illusory self-motion (vection) is thought to be determined by motion in the peripheral visual field, whereas stimulation of more central retinal areas results in object-motion perception. Recent data suggest that vection can be produced by stimulation of the central visual field provided it is configured as a more distant surface. In this study vection strength (tracking speed, onset latency, and the percentage of trials where vection was experienced) and the direction of self-motion produced by displays moving in the central visual field were investigated. Apparent depth, introduced by using kinetic occlusion information, influenced vection strength. Central displays perceived to be in the background elicited stronger vection than identical displays appearing in the foreground. Further, increasing the eccentricity of these displays from the central retina diminished vection strength. If the central and peripheral displays were moved in opposite directions, vection strength was unaffected, and the direction of vection was determined by motion of the central display on almost half of the trials when the centre was far. Near centres produced fewer centre-consistent responses. A complete understanding of linear vection requires that factors such as display size, retinal locus, and apparent depth plane are considered.  相似文献   

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