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1.
The main trend in the development of intelligent vehicles has been on ensuring comfort, safety, efficiency, and environmental sustainability. However, current research focuses primarily on the safety and energy saving of intelligent vehicles, and a comfortable driving experience through a human–machine interaction system has not been sufficiently investigated. This study used a high-fidelity 6-degree-of-freedom driving simulator to evaluate the impact of an independently-designed vehicle driving condition prompt (DCP) systems on subjective passenger comfort and motion sickness. The experiment showed that when future driving information is obtained through the vehicle DCP systems, the passengers' subjective comfort is improved, motion sickness is alleviated, and the degree of passenger posture instability is reduced. These conclusions contribute toward improving the comfort of autonomous vehicles and providing a reference for the future design of human–machine interaction systems for intelligent vehicles.  相似文献   

2.
Driving simulators are highly valuable tools for various applications such as research, training, and rehabilitation. However, they are also known to cause simulator sickness, a special form of traditional motion sickness. Common side effects of simulator sickness include nausea, headache, dizziness, eye-strain, and/or disorientation, all symptoms which may negatively impact driving performance. The goal of the present study was to investigate the relationship between simulator sickness and driving performance obtained in a high-fidelity driving simulator. Twenty-one healthy participants were engaged in a simulated driving task containing rural, city, and highway sections for approx. 25 min. Participants were asked to drive naturally while obeying traffic rules and completing common driving maneuvers (including reactions to sudden events). Driving performance was evaluated based on various driving measures, such as lane positioning, speed measures, following distance, or the number of steering reversals. Simulator sickness was measured before, during, and after the simulated drive using a combination of the Simulator Sickness Questionnaire and the Fast Motion Sickness scale. Overall, correlations between the level of simulator sickness and driving performance measures were low to moderate (r’s from -0.37 to 0.40) and were not significant. Additionally, participants who reported higher levels of simulator sickness did not differ with regards to their driving performance from those who reported lower simulator sickness scores. Our results suggest that the presence of simulator sickness is not strongly related to performance in a driving simulator.  相似文献   

3.
Horswill MS  Plooy AM 《Perception》2008,37(8):1269-1275
We investigated the effect of reducing image contrast on speed perception using a video-based driving simulator in which participants viewed pairs of scenes and were asked to judge whether the second scene was faster or slower than the first scene. We predicted two outcomes: (i) that vehicle speeds would become harder to discriminate, and (ii) that vehicle speeds would appear slower. There is previous evidence confirming the latter prediction in a less realistic computer-based driving simulation, but none demonstrating the former. Our results supported both predictions, each of which may have traffic-safety implications when reduced-contrast conditions are experienced in real life, such as with fog or when the driver has cataracts.  相似文献   

4.
As part of the HASTE European Project, effects of visual and cognitive demand on driving performance and driver state were systematically investigated by means of artificial, or surrogate, In-vehicle Information Systems (S-IVIS). The present paper reports results from simulated and real motorway driving. Data were collected in a fixed base simulator, a moving base simulator and an instrumented vehicle driven in real traffic. The data collected included speed, lane keeping performance, steering wheel movements, eye movements, physiological signals and self-reported driving performance. The results show that the effects of visual and cognitive load affect driving performance in qualitatively different ways. Visual demand led to reduced speed and increased lane keeping variation. By contrast, cognitive load did not affect speed and resulted in reduced lane keeping variation. Moreover, the cognitive load resulted in increased gaze concentration towards the road centre. Both S-IVIS had an effect on physiological signals and the drivers’ assessment of their own driving performance. The study also investigated differences between the three experimental settings (static simulator, moving base simulator and field). The results are discussed with respect to the development of a generic safety test regime for In-vehicle Information Systems.  相似文献   

5.
The preference to maintain a certain desired speed is perhaps the most prevalent explanation for why a driver of a manually driven car decides to overtake a lead vehicle. Still, the motivation for overtaking is also affected by other factors such as aggressiveness, competitiveness, or sensation-seeking caused by following another vehicle. Whether such motivational factors for overtaking play a role in partially automated driving is yet to be determined. This study had three goals: (i) to investigate whether and how a driver's tendency to overtake a lead vehicle changes when driving a vehicle equipped with an adaptive cruise control (ACC) system. (ii) To study how such tendencies change when the headway time configuration of the ACC system varies. (iii) To examine how the manipulation of the speed and speed variance of the lead vehicle affect drivers' tendencies to overtake a lead vehicle. We conducted two different experiments, where the second experiment followed the first experiment's results. In each experiment, participants drove three 10–12 min simulated drives under light traffic conditions in a driving simulator under manual and level one (L1) automation driving conditions. The automation condition included an ACC with two headway time configurations. In the first experiment, it was 1 sec and 3 secs, and in the second, it was 1 sec and 2 secs. Each drive included six passing opportunities representing three different speeds of the lead vehicle (−3 km/h, +3 km/h, +6 km/h relative to the participant), with or without speed variance. Results show that drivers tended to overtake a lead vehicle more often in manual mode than in automated driving modes. In the first experiment, ACC with a headway time of 1 sec led to more overtaking events than ACC with 3 secs headway time. In addition, the relative speed of the lead vehicle and its speed variability affected overtaking tendencies. In the second experiment, the relative speed of the lead vehicle and its speed variability affected overtaking tendencies only when interacting with each other and with driving configuration. When the speed of the lead vehicle was +3 km/h and included variability, more overtaking events occurred in manual mode than both automation modes. This work has shown that driving with ACC might help reduce overtaking frequencies and more considerable when the headway time is set to 3 secs.  相似文献   

6.
In autonomous vehicle operation, situations may arise when the driver is required to re-engage in manual control of the vehicle. Whether the control handoff from vehicle to human is done in a structured or unstructured manner, the process may be affected by the driver’s state, i.e. distracted or not. The study reported here was designed to measure a non-distracted driver’s response to a sudden forward collision (FC) event, in which the driver would assume manual control of the autonomous vehicle. Three driving scenarios were investigated: autonomous vehicle driven with full collision avoidance support, autonomous vehicle driven without collision avoidance support, and vehicle driven in manual mode.Forty-eight volunteers participated in a simulator study conducted in VIRTTEX. It was found that, at handoff, (1) drivers in manual mode tended to use evasive steering, rather than braking, compared to drivers in both the autonomous modes, (2) between subjects variations in speed were higher for the automation with collision support condition than for the other two scenarios, (3) for both autonomous driving scenarios, drivers reaction times were longer than for manual driving. In some cases the driver response was so late and the distance remaining so reduced that crash avoidance might be unfeasible. At a minimum, results of this study suggest that drivers may benefit from appropriate driver assistance technologies when a crash imminent situation is suddenly encountered.  相似文献   

7.
The ability to estimate vehicle speed and stopping distance accurately is important for pedestrians to make safe road crossing decisions. In this study, a field experiment in a naturalistic traffic environment was conducted to measure pedestrians’ estimation of vehicle speed and stopping distance when they are crossing streets. Forty-four participants (18–45 years old) reported their estimation on 1043 vehicles, and the corresponding actual vehicle speed and stopping distance were recorded. In the speed estimation task, pedestrians’ performances change in different actual speed levels and different weather conditions. In sunny conditions, pedestrians tended to underestimate actual vehicle speeds that were higher than 40 km/h but were able to accurately estimate speeds that were lower than 40 km/h. In rainy conditions, pedestrians tended to underestimate actual vehicle speeds that were higher than 45 km/h but were able to accurately estimate speeds ranging from 35 km/h to 45 km/h. In stopping distance estimation task, the accurate estimation interval ranged from 60 km/h to 65 km/h, and pedestrians generally underestimated the stopping distance when vehicles were travelling over 65 km/h. The results show that pedestrians have accurate estimation intervals that vary by weather conditions. When the speed of the oncoming vehicle exceeded the upper bound of the accurate interval, pedestrians were more likely to underestimate the vehicle speed, increasing their risk of incorrectly deciding to cross when it is not safe to do so.  相似文献   

8.
Soon, manual drivers will interact with conditionally automated vehicles (CAVs; SAE Level 3) in a mixed traffic on highways. As of yet, it is largely unclear how manual drivers will perceive and react to this new type of vehicle. In a driving simulator study with N = 51 participants aged 20 to 71 years (22 female), we examined the experience and driving behavior of manual drivers at first contact with Level 3 vehicles in four realistic driving scenarios (highway entry, overtaking, merging, introduction of a speed limit) that Level 3 vehicles may handle alone once their operational domain extends beyond driving in congested traffic. We also investigated the effect of an external marking via a visual external human–machine interface (eHMI), with participants being randomly assigned to one of three experimental groups (none, correct, incorrect marking). Participants experienced each driving scenario four times, twice with a human-driven vehicle (HDV), and twice with a CAV. After each interaction, participants rated perceived driving mode of the target vehicle as well as perceived safety and comfort. Minimum time headways between participants and target vehicles served as an indicator of safety criticality in the interactions. Results showed manual driver can distinguish CAVs from HDVs based on behavioral differences. In all driving scenarios, participants rated interactions with CAVs at least as safe as interactions with HDVs. The driving data analysis showed that manual driver interactions with CAVs were largely uncritical. However, the CAVs’ strict rule-compliance led to short time headways of following manual drivers in some cases. The eHMI used in this study neither affected the subjective ratings of the manual drivers nor their driving behavior in mixed traffic. Thus, the results do not support the use of eHMIs on the highway, at least not for the eHMI design used in this study.  相似文献   

9.
This paper describes our research into the processes that govern driver attention and behavior in familiar, well-practiced situations. The experiment examined the effects of extended practice on inattention blindness and detection of changes to the driving environment in a high-fidelity driving simulator. Participants were paid to drive a simulated road regularly over 3 months of testing. A range of measures, including detection task performance and driving performance, were collected over the course of 20 sessions. Performance from a yoked Control Group who experienced the same road scenarios in a single session was also measured. The data showed changes in what drivers reported noticing indicative of inattention blindness, and declining ratings of mental demand suggesting that many participants were “driving without awareness”. Extended practice also resulted in increased sensitivity for detecting changes to road features associated with vehicle guidance and improved performance on an embedded vehicle detection task (detection of a specific vehicle type). The data provide new light on a “tandem model” of driver behavior that includes both explicit and implicit processes involved in driving performance. The findings also suggest reasons drivers are most likely to crash at locations very near their homes.  相似文献   

10.
This research examined the development of proceduralised “driving without awareness” in a driving simulator by paying participants to drive a simulated road regularly over 12 weeks of testing. This longitudinal research paradigm is a significant departure from previous studies which have examined drivers in a conscious attentional mode using short experimental sessions or cross-sectional designs comparing expert and novice performance. During each session, participants took two “trips” on the simulated road; sometimes travelling on a “to and from” journey on one half of the road, sometimes traversing the entire road in one direction. A range of measures, including driving performance, vehicle detection, perceptual speed regulation, and hazard reactions were collected. The results showed the development of driving patterns and changes in object detection performance indicative of proceduralised driving. Speed and lane position variability quickly decreased with practice, as did participants’ subjective experiences of driving difficulty. Performance on an embedded detection task appeared to become a proceduralised part of the driving task, becoming highly efficient in later stages of the experiment. The changes in attentional focus and driving performance over time provide new light on previous research findings and allow us to critically re-examine several established models of driver behaviour.  相似文献   

11.
Car manufacturers expect driving simulators to be reliable research and development tools. Questions arise, however, as to whether drivers’ behavior on simulators exactly matches that observed when they are driving real cars. Drivers’ performances and their subjective feelings about their driving were compared between two groups during a 40-min driving test on the same circuit in a real car (n = 20) and a high-fidelity dynamic simulator (n = 27). Their speed and its variability, the braking force and the engine revolutions per minute (rpm) were recorded five times on a straight line and three times on a curve. The differences observed in these measurements between circuit driving (CD) and simulator driving (SD) from the 6th to 40th minute showed no significant changes during the drive. The drivers also completed the NASA Raw Task Load Index (NASA RTLX) questionnaire and the Simulator Sickness Questionnaire (SSQ) and estimated the ease and standard of their own driving performances. These subjective feelings differed significantly between the two groups throughout the experiment. The SD group’s scores on the NASA RTLX and SSQ questionnaires increased with time and the CD group’s perceived driving quality and ease increased with time, reaching non-significantly different levels from their usual car driving standards by the end of the drive. These findings show the existence of a fairly good match between real-life and simulated driving, which stabilized six minutes after the start of the test, regardless of whether the road was straight or curved. These objective findings and subjective assessments suggest possible ways of improving the match between drivers’ performances on simulators and their real-life driving behavior.  相似文献   

12.
BackgroundDriving simulators have become an important research tool in road safety. They provide a safer environment to test driving performance and have the capacity to manipulate and control situations that are not possible on-road.AimTo validate a laboratory-based driving simulator in measuring on-road driving performance by type and mean driving errors.MethodsParticipants were instructed to drive a selected route on-road. The same route was programmed in the driving simulator using the UC/Win-road software. All participants completed a background questionnaire. On-road driving behaviours of participants and driving behaviours in the simulator were assessed by an occupational therapist and two trained researchers using an assessment form. Interclass correlations were calculated to assess the inter-rater agreement between the researchers on driving behaviours. Paired t-tests were used to assess differences in driving performance between the simulator and on-road assessments.ResultsA convenience sample of 47 drivers aged 18–69 years who held a current Western Australian class C licence (passenger vehicle) were recruited into the study. The mean age was 34.80 years (SD: 13.21) with twenty-six males (55.32%) and 21 females (44.68%) completing the study. There was no statistical difference between the on-road assessment and the driving simulator for mirror checking, left, right and forward observations, speed at intersections, maintaining speed, obeying traffic lights and stop signs.ConclusionThe preliminary results provide early support for the relative validity of the driving simulator which may be used for a variety of road safety outcomes with reduced risk of harm to participants.  相似文献   

13.
Rural roads are characterized by a high percentage of run-off-the-road accidents and head-on collisions, mainly caused by inappropriate speeds and failure to maintain a proper lateral position along the roadway alignment. Among several road safety treatments, low-cost perceptual measures are considered an effective tool, as they generally increase the risk perceived by drivers, or even alter the drivers’ speed perception, and consequently tempting them to decrease their speeds. Their effectiveness has been widely recognized in a number of studies, especially with respect to road intersections and curves.The overall aim of this study is to investigate the effects of different perceptual treatments on driving speed, along a crest vertical curve of an existing two-lane rural road, in order to identify the most effective measure to reduce speed and define its subsequent implementation in the field. Three perceptual treatments were tested using a driving simulator: white peripheral transverse bars, red peripheral transverse bars and optical speed bars, with each one being painted along the approaching tangent to the crest vertical curve. The effects of these speed-reducing measures were investigated using a sample of forty-four participants, by comparing the driving speeds with those recorded under a baseline condition (without a treatment); these were also used to validate the driving simulator’s speed measurements with those found in the field. Moreover, subjective measures were collected, consisting of the driver’s static evaluation of the desired speed, risk perception and markings comprehension, based on screen shot pictures that represented the simulated configurations of the treatments.The findings demonstrated an overall effectiveness of the perceptual treatments, although only the red peripheral transverse bars were found to significantly reduce the driving speeds (−6 km/h). The analysis of the questionnaire yielded interesting information and demonstrated the importance of performing driving simulation tests for evaluating the effectiveness of perceptual treatments.Finally, the results confirmed the enormous potential of using driving simulators to pinpoint a number of speed-reducing measures, and consequently select the most effective one that reduces cost and promotes safety before its actual implementation in the field.  相似文献   

14.
In recent years, systems have been developed to realize automatic driving based on objective information such as the relative distance and relative speed between vehicles. However, humans still must drive in complex situations, for instance, when merging lanes. In such driving situations, it is possible that people make decisions based not only on objective information, but also on subjective information. This study examined how subjective information, specifically, a driver’s impression of the other vehicle, affects the decision to merge in front of or behind the other vehicle when merging lanes on a highway. Twenty participants (nmale = 10; nfemale = 10; Mage = 43.92 [SDage = 11.40]) joined two experiments, Days 1E and 2E, using a driving simulator. Two months after participating in Day 1E the participants joined Day 2E. In the Day 1E, they drove either on the merging lane or the main lane and merged lanes while considering the other vehicle driving along the adjacent lane. This experiment measured the probability that the participants drove in front of another vehicle upon merging, which is defined as “lead probability.” The Day 2E was similar to 1E, except for the manipulation of the participants’ impression of the other vehicle as being aggressive/cautious via acceleration/deceleration of the other vehicle, and through the contents of the instructions regarding the other vehicle’s driving characteristics. In the Day 2E, the participants were randomly assigned to two: Aggressive or Cautious conditions. As the result of comparing the lead probabilities, it was found that only when the participants were driving on the merging lane and had the impression that the other vehicle is aggressive, the impression lowered the lead probability. The result indicates that people make decisions based not only on objective information but also on subjective information for specific driving situations, such as merging lanes. These findings can help in the development of automated driving systems that allow safer merging.  相似文献   

15.
A Driver Assistance System for Continuous Support continuously evaluates the status of the host vehicle as well as the surrounding traffic based on information from on-board sensors. When the system detects a hazard, it issues a warning to the driver, depending on the degree of the hazard. The effects of this system on driver behaviour and acceptance were evaluated in a field trial carried out in 2013. Twenty-four drivers took part in test drives with a within-subject design along a 53 km test route containing motorway and rural-road sections. Driving data was logged and the test drivers were observed by means of an in-car observation method (Wiener Fahrprobe); in this case by two observers in the car along with the driver. Questionnaires were used to assess the drivers’ comprehension of and reaction to the system. The system was successful in affecting driver behaviour in terms of lower speed when negotiating curves. Positive effects were found in the form of better speed adaptation to the situation during driving with the system activated. Also, lane choice and lane change improved with the system on. When it came to speed limit compliance, driving speed in general and longitudinal and lateral positioning, no effects could be found. No major differences were found regarding distance to the vehicle in front, overtaking manoeuvres, stopping behaviour at intersections, driving against yellow at traffic lights and interaction behaviour with other road users while driving with or without the system. On the negative side, it was noted that only during driving with the system activated did the test drivers make turns at intersections at too high speeds. In addition, more errors associated with dangerous distance to the side were observed with the system activated. In terms of the emotional state of the driver, the only difference found was that the drivers felt an increase in irritation. Regarding subjective workload, the drivers only assessed one item, i.e. whether their performance decreased statistically significantly while driving with the system. The test drivers were of the opinion that the system was useful, and that it would enhance safety especially in overtaking manoeuvres on motorways. The blind-spot warning was found especially useful in the overtaking process. The drivers appreciated the fact that the system did not give information all the time.  相似文献   

16.
BackgroundAs road complexity increases the requirement for number of road signs also increases, although the amount of road side space does not. One practical strategy to address this is to present multiple road signs on the same gantry (sign co-location). However, there is very little research on the safety implications of this practice.Method36 participants (mean age = 42.25 years, SD = 13.99, 18 females) completed three driving simulator scenarios, each scenario had a different sign co-location condition: no co-location, dual co-location and triple co-location. Each scenario presented similar information using direction signs, variable message signs and variable speed limit signs, under. Each drive included standard motorway driving (100 km/h speed zone) in free flow traffic and one emergency event where a lead vehicle suddenly braked. The scenario order was counterbalanced and the emergency event vehicle varied.ResultsOverall, there was no impact of co-locating signs on general driving performance. No significant difference was observed between conditions for reaction time and minimum headway in response to the emergency event. Participants were able to correctly choose their destination whether the signs were co-located or not.DiscussionFor the particular configuration of signs tested there is no evidence that co-location negatively impacts driving performance. However, there may be some implications for travel speed and the manner in which the emergency event is responded to. Future work should confirm the findings on real roads. These findings provided support for sign co-location as a practical and safe option for displaying multiple road signs in a confined area.  相似文献   

17.
Driving simulators have become an important tool in human factors research, given that they are appropriately validated. Therefore, this study aims to explore the behavioral (absolute and relative) validity of a fixed-base driving simulator by analyzing different driving behavior measures such as speed, longitudinal acceleration, lateral acceleration, and brake pedal force. Thirty professional drivers participated in the experiment and the data was collected in real and simulated worlds under No Time Pressure (NTP) and Time Pressure (TP) driving conditions. Initially, comparative analyses were conducted on different driving behavior measures using Wilcoxon-signed rank test to examine absolute validity of the driving simulator. Finally, Generalized Linear Mixed (GLM) models were developed for computing the effective distance between real and simulated worlds by quantifying the parameters and for establishing relative validity. In general, the continuous profiles of driving behavior measures followed similar trends in real and simulated worlds and comparative analyses indicated relative validity of the driving simulator. The GLM models showed significant interaction effect of driving environments (real-world and simulated world) and driving conditions (NTP and TP) where high driving speed, high brake pedal force, and low lateral acceleration were observed in simulated world under TP driving condition than real-world under TP driving condition. Overall, the statistical analyses showed qualitative correspondence (relative validity) of the driving behavior measures in between real and simulated worlds. The findings from the current study showed expediency of the driving simulator and its effectiveness in conducting research on human factors and driver safety.  相似文献   

18.
In driver behaviour research there is considerable focus on distraction caused by specific external systems, such as navigation systems or mobile telephones. However, it is not clear whether self-paced actions such as daydreaming have the same negative effects on driving behaviour. In a driving simulator study, the effects of an internal cognitive process (internal distraction) on driving behaviour and physiological data were compared to the effects of a sound and speech task (external distraction). Three groups of participants made two drives on a motorway, with one control group, one internal distraction group and one external distraction group. Dependent measures included driving behavioural measures, physiological measures and a subjective indication of participants’ experienced involvement in the driving task.The effects of both the internal and external distraction task were reflected in speed, number of lane changes, deceleration, glances and subjective ratings. When an effect was found for both the internal and the external distraction task, the results indicated similar (negative) effects. Participants also indicated that they had the feeling they were less involved in the driving task with both secondary tasks.  相似文献   

19.
How are driving speeds integrated when speeds vary along a route? In a first study, we examined heuristic processes used in judgments of mean speed when the mean speeds on parts of the trip varied. The judgments deviated systematically from objective mean speeds because the distances driven at different speeds were given more weight than travel time spent on the different distances. The second study showed that when there was a 10–15 min pause during a travel the effect on the mean speed decrease was underestimated for driving speeds of 90 km/h and higher. In the third study, the objective mean speeds and the subjective biased mean speed judgments were used to predict choices between routes with different speed limits. The results showed that subjective judgments predicted decisions to maximize mean speed significantly better than objective mean speeds. Finally, some applied and basic research implications of the results were discussed.  相似文献   

20.
Driving simulators are valuable tools for traffic safety research as they allow for systematic reproductions of challenging situations that cannot be easily tested during real-world driving. Unfortunately, simulator sickness (i.e., nausea, dizziness, etc.) is common in many driving simulators and may limit their utility. The experience of simulator sickness is thought to be related to the sensory feedback provided to the user and is also thought to be greater in older compared to younger users. Therefore, the present study investigated whether adding auditory and/or motion cues to visual inputs in a driving simulator affected simulator sickness in younger and older adults. Fifty-eight healthy younger adults (age 18–39) and 63 healthy older adults (age 65+) performed a series of simulated drives under one of four sensory conditions: (1) visual cues alone, (2) combined visual + auditory cues (engine, tire, wind sounds), (3) combined visual + motion cues (via hydraulic hexapod motion platform), or (4) a combination of all three sensory cues (visual, auditory, motion). Simulator sickness was continuously recorded while driving and up to 15 min after driving session termination. Results indicated that older adults experienced more simulator sickness than younger adults overall and that females were more likely to drop out and drove for less time compared to males. No differences between sensory conditions were observed. However, older adults needed significantly longer time to fully recover from the driving session than younger adults, particularly in the visual-only condition. Participants reported that driving in the simulator was least realistic in the visual-only condition compared to the other conditions. Our results indicate that adding auditory and/or motion cues to the visual stimulus does not guarantee a reduction of simulator sickness per se, but might accelerate the recovery process, particularly in older adults.  相似文献   

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