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Some clinicians working with families with alcohol or other drug problems continue to use the codependency model to guide their practice despite the limited empirical support for this approach. Research into codependency has been hampered by the lack of psychometrically sound instruments. The Holyoake Codependency Index (HCI; G. E. Dear & C. M. Roberts, 2000) is a 13-item self-report measure of codependent traits that has previously shown adequate to high reliability, initial evidence of construct validity, and an internal structure that is consistent across samples. In the 4 studies reported here, the internal structure of the HCI was confirmed using confirmatory factor analysis, and further evidence of construct validity was found in that the HCI subscales showed meaningful associations with other psychological and demographic variables. 相似文献
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Carolyn Henriette Declerck Christophe Boone Toko Kiyonari 《The Journal of social psychology》2014,154(1):74-88
Shame is considered a social emotion with action tendencies that elicit socially beneficial behavior. Yet, unlike other social emotions, prior experimental studies do not indicate that incidental shame boosts prosocial behavior. Based on the affect as information theory, we hypothesize that incidental feelings of shame can increase cooperation, but only for self-interested individuals, and only in a context where shame is relevant with regards to its action tendency. To test this hypothesis, cooperation levels are compared between a simultaneous prisoner's dilemma (where “defect” may result from multiple motives) and a sequential prisoner's dilemma (where “second player defect” is the result of intentional greediness). As hypothesized, shame positively affected proselfs in a sequential prisoner's dilemma. Hence ashamed proselfs become inclined to cooperate when they believe they have no way to hide their greediness, and not necessarily because they want to make up for earlier wrong-doing. 相似文献
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人格特质在人机界面交互研究之应用 总被引:2,自引:0,他引:2
人机交互(Human-Computer Interaction,HCI)领域一向和心理学有着密不可分的联系。举凡界面的设计、对使用者的研究、使用偏好和使用绩效(效果)等,都需要应用心理学的理论基础。以往人机界面交互领域多着重于认知方面的研究,但近年来人们渐渐发现,人格特质在人机界面交互上也扮演了举足轻重的角色。本文首先简短介绍其崛起的背景,再回顾从1995年起至2004年中的质化量化研究。最后,归纳出三点未来的研究方向。 相似文献
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Daniel Fallman 《Knowledge, Technology, and Policy》2007,20(3):193-200
Human–computer interaction (HCI) is the discipline concerned with the design, evaluation, and implementation of interactive
computing systems. Unlike many empirical sciences, HCI researchers do not typically solely study existing technologies, styles
of interaction, or interface solutions. On the contrary, one of the core activities in contemporary HCI is to design new technologies
– in the form of software and hardware prototypes – that act as vehicles through which HCI researchers’ ideas materialize
and take on concrete form. Despite this situation, there is a very modest discussion in the discipline on the role of design
as an activity in the research process; whether or not HCI could in fact be better understood as a design discipline than
as an empirical science; and if, and if so how, the design element in HCI goes with its empirical claims.
This paper is specifically about the element of design as currently manifest in HCI research. We dig deeper into HCI as a
design discipline by suggesting, analyzing, and discussing what appear to be tensions between two competing traditions in
the relationship between design and research. 相似文献
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We evaluate two broad classes of cognitive mechanisms that might support the learning of sequential patterns. According to the first, learning is based on the gradual accumulation of direct associations between events based on simple conditioning principles. The other view describes learning as the process of inducing the transformational structure that defines the material. Each of these learning mechanisms predicts differences in the rate of acquisition for differently organized sequences. Across a set of empirical studies, we compare the predictions of each class of model with the behavior of human subjects. We find that learning mechanisms based on transformations of an internal state, such as recurrent network architectures (e.g., Elman, 1990), have difficulty accounting for the pattern of human results relative to a simpler (but more limited) learning mechanism based on learning direct associations. Our results suggest new constraints on the cognitive mechanisms supporting sequential learning behavior. 相似文献
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Dr. Alfred A. Baumeister William E. MacLean Jr. Jeff Kelly Connie Kasari 《Journal of abnormal child psychology》1980,8(4):501-521
Stereotyped movements, such as body rocking and hand gesturing, are common among developmentally delayed children. However, very little is known concerning the naturally occurring circumstances that produce variability in this type of responding. Three relatively long-term observational studies, involving seven preschool children, each of whom exhibited multiple stereotypies, were conducted to determine the extent to which the type of activity or setting had any effect upon the rates of these responses. Repeated observations were made of each child during a variety of school activities. In two studies, adult-child interactions were also recorded. The results showed that, in general, the particular activity greatly affected rates of stereotyped behavior, although there were some marked individual differences. Moreover, in two studies variability was apparent across sessions within a particular setting. For some of the children, there was evidence that their multiple stereotypies were functionally interrelated. Adult interactions, as recorded in one study, appear to be both quantitatively and qualitatively different for stereotyping as contrasted with nonstereotyping children. An environmental analysis employing a sequential model indicated that there were teacher behaviors that affected the frequency and/or conditional probability of the child's aberrant behavior.This research was supported by P.H.S. Grant No. HD-00973. 相似文献
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Designing an aesthetic interaction is an important issue for Interaction Design (ID) and Human-Computer Interaction (HCI). While a number of frameworks exist, the experimental study of potential underlying principles remains rare. In this paper, we suggest that particular interaction attributes (e.g., “fast”) are systematically related to particular experiential qualities (e.g., “feeling competent”) and that interaction “feels better” if interaction matches the intended experience. A laboratory study (N = 32) explores this notion by testing two different ways of interacting within the same activity (opening a wine bottle) in two different experiential scenarios (focusing on relatedness, focusing on competence). Two corkscrews with different interaction profiles were used: one assumed to support a feeling of competence and the other to support relatedness. As expected, we found systematic shifts in preferences for specific corkscrews, differences in affective experience and in the relationships between interaction attributes and experiential qualities depending on the fit of interaction to the experience. 相似文献
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Udo Boehm Guy E. Hawkins Scott Brown Hedderik van Rijn Eric-Jan Wagenmakers 《Psychonomic bulletin & review》2016,23(3):738-749
For decades sequential sampling models have successfully accounted for human and monkey decision-making, relying on the standard assumption that decision makers maintain a pre-set decision standard throughout the decision process. Based on the theoretical argument of reward rate maximization, some authors have recently suggested that decision makers become increasingly impatient as time passes and therefore lower their decision standard. Indeed, a number of studies show that computational models with an impatience component provide a good fit to human and monkey decision behavior. However, many of these studies lack quantitative model comparisons and systematic manipulations of rewards. Moreover, the often-cited evidence from single-cell recordings is not unequivocal and complimentary data from human subjects is largely missing. We conclude that, despite some enthusiastic calls for the abandonment of the standard model, the idea of an impatience component has yet to be fully established; we suggest a number of recently developed tools that will help bring the debate to a conclusive settlement. 相似文献
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Traditional accounts of sequential behavior assume that schemas and goals play a causal role in the control of behavior. In contrast, M. Botvinick and D. C. Plaut argued that, at least in routine behavior, schemas and goals are epiphenomenal. The authors evaluate the Botvinick and Plaut account by contrasting the simple recurrent network model of Botvinick and Plaut with their own more traditional hierarchically structured interactive activation model (R. P. Cooper & T. Shallice, 2000). The authors present a range of arguments and additional simulations that demonstrate theoretical and empirical difficulties for both Botvinick and Plaut's model and their theoretical position. The authors conclude that explicit hierarchically organized and causally efficacious schema and goal representations are required to provide an adequate account of the flexibility of sequential behavior. 相似文献
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Deepa Natarajan Han de Vries Sietse F. de Boer Jaap M. Koolhaas 《Aggressive behavior》2009,35(5):430-436
Violence was shown to be qualitatively different from functional hyper‐aggression in mice selected for high aggression namely Short Attack Latency (SAL), Turku Aggressive (TA) and North Carolina (NC900) strains. This study aimed at investigating whether this adulthood violent phenotype as seen previously in the SAL mice is fixed and hence behaviorally inflexible right from day 1 of the experiment or consequential, i.e., subject to gradual change from functional aggression to violence. The functionally hyper‐aggressive strains namely TA and NC900 strains served as controls for the study. Methodologically, behavioral (in)flexibility was studied using the overall sequential structure of agonistic behavior. In particular, intra‐individual variations in the overall agonistic behavior as well as offensive, pre‐ and post‐offensive behavior transitions, directly related to the resident–intruder interactions were investigated. The SAL mice showed the least intra‐individual variation in their overall sequential agonistic structure as well as a fixed offense‐oriented agonistic behavior of highest magnitude when compared with the other strains. Additionally, the pre‐ and post‐ offensive transitions were most salient in the functionally hyper‐aggressive TA and NC900 strains, whereas virtually absent in the SAL mice. Thus, the violent behavior of the adult SAL mice is behaviorally inflexible or fixed, whereas the functionally hyper‐aggressive behavior of the adult TA and NC900 mice is behaviorally flexible and constantly adaptive to the opponent behavior, over 3 days of repeated resident–intruder interaction. Aggr. Behav. 35:430–436, 2009. © 2009 Wiley‐Liss, Inc. 相似文献
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Gordon ES Griffin G Wawak L Pang H Gollust SE Bernhardt BA 《Journal of genetic counseling》2012,21(3):423-432
The value of genomic risk assessment depends upon patients making appropriate behavioral changes in response to increased
risk leading to disease prevention and early detection. To date, few studies have investigated consumers’ response to personalized
genomic disease risk information. To address this gap, we conducted semi-structured interviews with 60 adults participating
in the Coriell Personalized Medicine Collaborative. The interviews took place after receiving results providing genomic and
other risk information for up to eight common complex diseases. We found that participants were most likely to recall results
which conferred an increased risk or those of particular personal interest. Participants understood the multi-factorial nature
of common complex disease, and generally did not have negative emotional responses or overly deterministic perceptions of
their results. Although most participants expressed a desire to use results to improve their health, a minority had actually
taken action (behavior change or shared results with their doctor) at the time of the interview. These results suggest that
participants have a reasonable understanding of genomic risk information and that provision of genomic risk information may
motivate behavior change in some individuals; however additional work is needed to better understand the lack of change seen
in the majority of participants. 相似文献
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Four studies explored the motivational and experiential dynamics of psychological needs, applying both self-determination theory and motive disposition theory. In all 4 studies, motive dispositions toward achievement and affiliation ("wanting" particular experiences) predicted corresponding feelings of competence and relatedness ("having" those experiences). Competence and relatedness in turn predicted well-being, again indicating that these 2 experiences may really be "needed." Illuminating how wanting gets to having, in Studies 2 and 3, participants reported greater self-concordance for motive-congruent goals, which, in longitudinal Study 3, predicted greater attainment of those goals and thus enhanced well-being. Study 4 replicated selected earlier results using an implicit as well as an explicit motive disposition measure. Supporting the presumed universality of competence and relatedness needs, in no studies did motive dispositions moderate the effects of corresponding need-satisfaction on well-being. Discussion focuses on a "sequential process" model of psychological needs that views needs as both motives that instigate and outcomes that reward behavior. 相似文献
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Wouter Kool Andrew R. A. Conway Nicholas B. Turk-Browne 《Attention, perception & psychophysics》2014,76(7):1885-1901
Visual short-term memory (VSTM) is thought to help bridge across changes in visual input, and yet many studies of VSTM employ static displays. Here we investigate how VSTM copes with sequential input. In particular, we characterize the temporal dynamics of several different components of VSTM performance, including: storage probability, precision, variability in precision, guessing, and swapping. We used a variant of the continuous-report VSTM task developed for static displays, quantifying the contribution of each component with statistical likelihood estimation, as a function of serial position and set size. In Experiments 1 and 2, storage probability did not vary by serial position for small set sizes, but showed a small primacy effect and a robust recency effect for larger set sizes; precision did not vary by serial position or set size. In Experiment 3, the recency effect was shown to reflect an increased likelihood of swapping out items from earlier serial positions and swapping in later items, rather than an increased rate of guessing for earlier items. Indeed, a model that incorporated responding to non-targets provided a better fit to these data than alternative models that did not allow for swapping or that tried to account for variable precision. These findings suggest that VSTM is updated in a first-in-first-out manner, and they bring VSTM research into closer alignment with classical working memory research that focuses on sequential behavior and interference effects. 相似文献
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如何从神经生理层面刻画教育活动的人际互动模式和动态性是教育神经科学面临的一个重要挑战。人际神经科学视角为其提供了可能的解决途径; 这一新兴的视角通过记录和分析进行同一认知活动时两人或多人大脑活动之间的关联, 来揭示大脑活动的群体模式。目前, 人际神经科学方法已被应用于教育研究, 例如监控教学过程、预测教学效果和识别教学影响因素, 相应的研究成果对教育活动具有重要启示。未来的研究者可以更多地关注不同学习水平的学生大脑的互动机制及人际神经科学方法应用于技能教学及线上教学评估的巨大潜力。 相似文献
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The best of both worlds: Integrating conscious and unconscious thought best solves complex decisions
Two studies address the debate over whether conscious or unconscious mental processes best handle complex decisions. According to Unconscious Thought Theory (Dijksterhuis & Nordgren, 2006) both modes of thinking have particular advantages: conscious thought can follow strict rules, whereas unconscious thought is better suited for integrating numerous decision attributes. Because most complex decisions require both adherence to precise rules and the aggregation of information, we hypothesized that complex decisions can best be made by engaging in periods of both conscious and unconscious thought. In both studies we found that the sequential integration of conscious and unconscious thought solved complex choices better than conscious or unconscious thought alone. In Study 2 we examined whether the sequential order of the integration condition matters. In line with our prediction, we found that integration worked best when unconscious thought followed conscious thought. 相似文献