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1.
We investigated the feasibility of using the Space Fortress (SF) game, a complex video game originally developed to study complex skill acquisition in young adults, to improve executive control processes in cognitively healthy older adults. The study protocol consisted of 36 one-hour game play sessions over 3 months with cognitive evaluations before and after, and a follow-up evaluation at 6 months. Sixty participants were randomized to one of three conditions: Emphasis Change (EC)--elders were instructed to concentrate on playing the entire game but place particular emphasis on a specific aspect of game play in each particular game; Active Control (AC)--game play with standard instructions; Passive Control (PC)--evaluation sessions without game play. Primary outcome measures were obtained from five tasks, presumably tapping executive control processes. A total of 54 older adults completed the study protocol. One measure of executive control, WAIS-III letter-number sequencing, showed improvement in performance from pre- to post-evaluations in the EC condition, but not in the other two conditions. These initial findings are modest but encouraging. Future SF interventions need to carefully consider increasing the duration and or the intensity of the intervention by providing at-home game training, reducing the motor demands of the game, and selecting appropriate outcome measures.  相似文献   

2.
ABSTRACT

We investigated the feasibility of using the Space Fortress (SF) game, a complex video game originally developed to study complex skill acquisition in young adults, to improve executive control processes in cognitively healthy older adults. The study protocol consisted of 36 one-hour game play sessions over 3 months with cognitive evaluations before and after, and a follow-up evaluation at 6 months. Sixty participants were randomized to one of three conditions: Emphasis Change (EC) – elders were instructed to concentrate on playing the entire game but place particular emphasis on a specific aspect of game play in each particular game; Active Control (AC) – game play with standard instructions; Passive Control (PC) – evaluation sessions without game play. Primary outcome measures were obtained from five tasks, presumably tapping executive control processes. A total of 54 older adults completed the study protocol. One measure of executive control, WAIS-III letter–number sequencing, showed improvement in performance from pre- to post-evaluations in the EC condition, but not in the other two conditions. These initial findings are modest but encouraging. Future SF interventions need to carefully consider increasing the duration and or the intensity of the intervention by providing at-home game training, reducing the motor demands of the game, and selecting appropriate outcome measures.  相似文献   

3.
We explored the theoretical underpinnings of a commonly used training strategy by examining issues of training and transfer of skill in the context of a complex video game (Space Fortress, Donchin, 1989). Participants trained using one of two training regimens: Full Emphasis Training (FET) or Variable Priority Training (VPT). Transfer of training was assessed with a large battery of cognitive and psychomotor tasks ranging from basic laboratory paradigms measuring reasoning, memory, and attention to complex real-world simulations. Consistent with previous studies, VPT accelerated learning and maximized task mastery. However, the hypothesis that VPT would result in broader transfer of training received limited support. Rather, transfer was most evident in tasks that were most similar to the Space Fortress game itself. Results are discussed in terms of potential limitations of the VPT approach.  相似文献   

4.
Hooded crows were trained in two-alternative simultaneous matching and oddity tasks with stimulus sets of three different categories: color (black and white), shape (Arabic Numerals 1 and 2, which were used as visual shapes only), and number of elements (arrays of one and two items). These three sets were used for training successively and repeatedly; the stimulus set was changed to the next one after the criterion (80% correct or better over 30 consecutive trials) was reached with the previous one. Training was continued until the criterion could be reached within the first 30 to 50 trials for each of the three training sets. During partial transfer tests, familiar stimuli (numerals and arrays in the range from 1 to 2) were paired with novel ones (numerals and arrays in the range from 3 to 4). At the final stage of testing only novel stimuli were presented (numerals and arrays in the range from 5 to 8). Four of 6 birds were able to transfer in these tests, and their performance was significantly above chance. Moreover, performance of the birds on the array stimuli did not differ from their performance on the color or shape stimuli. They were capable of recognizing the number of elements in arrays and comparing the stimuli by this attribute. It was concluded that crows were able to apply the matching (or oddity) concept to stimuli of numerical category.  相似文献   

5.
The effects of contextual interference on learning pistol-shooting skills in a natural training environment were examined. The shooting skills consisted of three "stages" with different requirements for the skill variations commonly used in the field. 12 participants were randomly assigned into one of two practice conditions, blocked vs serial. Following a 20-min. safety and skill instructional session, Blocked group practiced 10 trials in a row at each stage, while Serial group performed 5 trials in a row for each of the three stages and then repeated the cycle. Both groups completed a total of 30 practice trials over the three stages. A 10-min. rest interval was provided prior to a retention test which included 9 trials (3 trials at each stage in a blocked format). Results based on the data of Stage III, the most complex skill among the three stages, showed a pattern consistent with previous findings that practicing in the serial schedule depressed performance during initial training but maintained the performance better at retention, relative to the blocked practice.  相似文献   

6.
Long-term retention of operant footkicking acquired in the mobile conjugate reinforcement paradigm was assessed as a function of the distribution of training time. In the first study, 3-month-old infants were trained for either one 18-min session or for two 9-min or three 6-min sessions separated by 24-hr intervals. All infants exhibited retention during a test administered immediately after training, but only those trained in a single session continued to perform the conditioned response during cued-recall tests 7 or 14 days later. Infants trained in three sessions showed no evidence of remembering the contingency even after a week. A warm-up decrement, seen in the day-to-day performance of infants in the distributed conditions, was eliminated in the second study by the interpolation of a nonreinforcement period at the outset of daily sessions. This procedure also enhanced long-term retention such that infants trained in three 6-min session now remembered the contingency for 14 days and did not differ from infants who had received a single 18-min session. Whether distributed training facilitates or impairs long-term retention appears to depend on the opportunity for infants to acquire a sufficient number (or kind) of effective retrieval cues during original learning.  相似文献   

7.
Given the increasing complexity of the tasks and skills needed in modern society, developing effective training strategies is of tremendous practical importance. Furthermore, training that improves performance of both trained and untrained tasks would be highly efficient. In the present study, we examined how directed training contributes to skill acquisition, and more importantly, to engendering transfer of training to untrained tasks. Participants learned a complex video game for 30 h (Space Fortress, Donchin, Fabiani, & Sanders, 1989) using one of two training regimens: Hybrid Variable-Priority Training (HVT), with a focus on improving specific skills and managing task priority, or Full Emphasis Training (FET) in which participants simply practiced the game to obtain the highest overall score. We compared game performance, retention of training gains, and transfer of training to untrained tasks as a function of the training regimen. Compared to FET, HVT learners reached higher levels of mastery on the game and HVT was particularly beneficial for initially poor performing participants. This benefit persisted seven months after training. However, contrary to expectation, both HVT and FET were unsuccessful in producing transfer to untrained tasks compared to a group that received limited game experience, suggesting that directed training and practice can produce task-specific improvements, but improvements do not necessarily transfer from trained to untrained tasks.  相似文献   

8.
After preliminary computerized training on visual-visual identity matching, a 5-year-old boy with autism (Sam) was given visual-visual and auditory-visual matching-to-sample tests with new stimuli. He did well in matching dictated name samples to 20 pictures, 26 printed upper case letters, and 9 single-digit numbers. In matching the visual stimuli (pictures, letters, or numbers) to themselves, however, he did not perform well. We then increased the number of picture comparisons per trial from two to three. In tests after this three-comparison training, Sam correctly matched on 95% of the original 20-stimulus, four-comparison, identity-matching test trials. He went on to demonstrate accurate identity matching of the numbers, letters, and new pictures. In identity-matching tests on the table top, he performed poorly until the stimulus array was made to resemble the stimulus arrangement on the computer. These findings showed that seemingly small procedural changes can influence performance and demonstrated that successful auditory-visual matching does not guarantee proficiency in visual-visual identity matching.  相似文献   

9.
Eighteen octopuses were trained by a method of successive discrimination training to discriminate between a vertical and a horizontal rectangle. They were then overtrained for either 20 or 60 trials, after which they learnt the reverse discrimination. At the beginning of each reversal they were given 20 trials pretraining on the new positive stimulus. The subjects completed from two to nine reversals.

It was found that the amount of overtraining had no effect on the rate of learning the subsequent reversal. The first four reversals all took significantly longer to learn than the original problem, but did not differ significantly from one another. However, examination of the raw data suggests that later reversals do take longer to learn. The performance when learnt (i.e. on the first day of overtraining) was as good after reversal learning as after the learning of the original problem.

The results do not show definite signs that could be interpreted as an exhaustion of a limited supply of neurones available for learning.  相似文献   

10.
Comparison was made of two methods for training monkeys to “observe” a two-member serial position sequence by pressing two consecutively lighted keys and then to “report” the sequence by pressing the same two keys in the same order but without the lights. A fading technique involving gradual elimination of brightness cues from “reporting” keys was found more effective than a no-fading procedure in which the cues remained bright during training and then were suddenly removed. Animals that failed to learn to report a new sequence with the no-fading procedure sometimes developed behavior incompatible with that desired. They made repeated and specific errors that prematurely terminated trials of the sequence to-be-learned, even though the correct key was cued by a bright light. They behaved appropriately, however, on succeeding trials of other sequences. Thus, the errors were followed by trials on which reinforcement occurred. Manipulation of this contingency indicated its importance in maintaining the stereotyped error patterns.  相似文献   

11.
Previous studies have demonstrated that animals use multiple strategies to solve spatial tasks. We used a T-maze to examine spatial behavior in crayfish, using visual and tactile stimuli as place cues and a food-scented escape tank as reinforcement to leave the maze. In trials on a single day and across multiple days, crayfish learned to exit the maze with significantly reduced latency and with fewer turns. In addition, we examined place memory in 40-min periods with the maze closed and found that crayfish spent longer in the vicinity of a previously open exit compared to a closed exit. Probe tests were conducted using a forced-choice procedure to determine whether crayfish remembered the route out of the maze using primarily place cues or response learning. We found that approximately equal numbers of animals used each strategy, and individuals were able to switch from one strategy to the other on different test days. Males and females did not differ significantly in their performance in the place memory test, maze exit task, or probe tests. Both sexes displayed place memory for the exit location and reduced latency to exit during trials 24 h, 48 h, 72 h, and 1 week after initial training trials, suggesting that spatial memories in crayfish are relatively enduring.  相似文献   

12.
Computer-based instruction (CBI) was used to teach 3 sets of 20 spelling words to two 6th graders in a multiple baseline design. The CBI presented a voice recording of each spelling word and prompted the students to type the word. If they spelled the word incorrectly, a training procedure was initiated that included prompt fading and systematic review practice. Results showed that three to ten 15-min training sessions were needed for participants to score 100% on each word set. During a subsequent maintenance phase, one participant received 2 re-training sessions on word Set 2 due to low performance but no other training was provided. Average performance was 93% across all word sets during the final three sessions of the maintenance phase and 79% on a 3-week follow-up test. Kristin H. Mayfield, now at iLearn, Inc., Marietta, GA, USA.  相似文献   

13.
The ability of 2-month-old infants to discriminate changes in a 5-object crib mobile following a retention interval of 24 hr was assessed using the mobile conjugate reinforcement paradigm. Infants were trained in 3 daily 15-min sessions to produce mobile movement by footkicking. Twenty-four hr later, independent groups received generalization tests with mobiles containing 1–5 novel objects substituted into their original training mobile. A control group was tested with the original training mobile. These findings were compared with findings of 2 previous studies involving identical procedures with 3-month-olds, reanalyzed for measures of individual performance over successive test minutes. Although, in absolute terms, 2-month-olds had a flat generalization gradient relative to 3-month-olds, when each infant's kick rate during the generalization test was expressed relative to that infant's kick rate before, and at the end of, training, it was found that the generalization gradients of 2- and 3-month-olds were indistinguishable. The relative response measures indicated a surprising degree of specificity by both age groups: Test mobiles containing more than 1 novel object did not cue retrieval, but test mobiles containing no more than 1 new object yielded perfect retention and complete generalization. These data indicate that infants as young as 2 months are capable of encoding and maintaining a representation of the specific details of their training context for at least 24 hr and, after that delay, can perform fine discriminations based on the discrepancy between their test context and that representation.  相似文献   

14.
The present study used two versions of a spatial list learning (SLL) paradigm to examine the effects of increased cognitive load on visuospatial working memory processes in young and old beagle dogs. In the first experiment, young, and a select group of old dogs were first presented with one item, then two, and then three, and were rewarded for responding to the novel position. The dogs were able to learn the task at short delays, but compared with young dogs, old dogs performed worse at delays of 10 sec, and could not reach longer delays. Analysis of errors indicated that memory was best for end items in the spatial list and that within sessions, the number of errors in later trials was greater than the number of errors in earlier trials. A second version of the task, a modified SLL (mSLL) was developed to control for the use of non-mnemonic strategies on the SLL task. In this version, the first two items were presented individually. Acquisition and maximal memory performance were better in the young relative to the old dogs. Similar to the original SLL design, memory for early list items was worse than memory for later list items in both young and old dogs. The within-session pattern of errors however, did not change from trial to trial on the mSLL. The present results suggest that multiple working memory processes are engaged during complex tests of visuospatial function and the neuroanatomical substrates controlling these processes are affected differentially by age in the beagle dog.  相似文献   

15.
We examined equivalence-based N400 effects by comparing EEG data from participants with different experiences with equivalence testing. Before a priming task used in EEG measurement, Group 1 was given only matching-to-sample training trials whereas Group 2 was exposed to matching-to-sample training and equivalence probe trials. We asked whether exposure to the reinforcement contingency was sufficient to bring about an N400 outcome that might indicate potentially emergent equivalence relations or if such a response depended on experience with equivalence tests. Results showed robust N400 in both groups. Experience with equivalence tests did not further increase the N400 effects. Our findings add confirmatory evidence that equivalence relations may originate via the reinforcement contingency alone. Furthermore, complementary EEG data collected from priming tasks involving words from natural language showed functional overlap between laboratory-defined equivalence and natural word-based N400 effects.  相似文献   

16.
The Observer 3.0 (Noldus, 1991) was used as the base for a time-saving fine analysis of animal behavior. A PC controlled a shuttlebox and a shuttlebox control unit. Learning behavior was recorded on videotapes by an S-VHS camcorder with vertical interval time code (VITC), which was used to generate an observational data file (ODF). The observational system was enhanced by automatically recorded status signals from the PC as event markers on the soundtrack of the videotape. These signals were used to subdivide a training session into numbered trials during generation of the ODF. They were later used for a PC-aided fine analysis of behavioral events, such as attention responses (AR) and orienting responses (OR) during shuttlebox learning. In this way, a large number of both automatically inserted PC event markers and manually inserted, key-defined behavioral events were registered and analyzed effectively in a semiautomatic fashion. The system is illustrated with an analysis of shuttlebox avoidance data from gerbils (Meriones unguiculatus).  相似文献   

17.
This investigation assessed prospective bases of non-human primate cognitive operations that support serial list memory. Four macaques learned 3-, 5-item ordered lists of objects (as two-choice problems) and then either did or did not (in a within-subject design) receive training on pairs that linked the three original lists into a 15-item serial order. Next, subjects experienced selective exposure trials on object pairs that either maintained or contrasted to the serial position relationships seen during original learning. Subsequent comprehensive tests assessed the interactive effects of linking and exposure conditions on choosing in accord with a combined 15-item serial order. Linking readily induced monkeys to merge lists into a 15-item order, but restricting early exposure to pairs with the same positional relationships as original training slowed, but did not prevent, list combination. Exposure to positional relationships congruent with the combined (15-item) list and different from those of original 5-item training aided both expression of the linking effect and acquisition after no link training. Thus, list linking facilitated serial reorganization by inducing release from error derived from memory for prior learned positional relationships. The task was recommended as a prospective evaluator of continuity of cognitive processes among species.  相似文献   

18.
Following contiguous pairings of light and rotation, light alone elicits a conditioned contraction of Hermissenda's foot, indicative of an associative memory. After a 5-min retention interval, this conditioned response was evident following two or nine (but not one) conditioning trials but persisted for 90 min only after nine trials. In vivo incubation of animals in the protein synthesis inhibitor anisomycin (ANI; 1 microM) did not affect the conditioned response at the 5-min retention interval but significantly attenuated conditioned responding at the 90-min interval even following nine training trials. Deacetylanisomycin (DANI; 1 microM; an inactive form of anisomycin) had no effect on either 5- or 90-min retention. In a companion procedure, groups of isolated nervous systems were exposed to comparable light and rotation pairings, and the B photoreceptors (considered a site of storage for the associative memory) underwent electrophysiological analysis. An increase in neuronal excitability (indexed by depolarizing voltage responses to injected current) in the B photoreceptors paralleled the expression of conditioned responding in intact animals, that is, two training trials produced a short-term increase in excitability that dissipated within 45 min, whereas nine trials produced a persistent (at least 90-min) increase in excitability. In a fmal experiment, isolated nervous systems were exposed to nine training trials, and ANI or DANI was either present in the bathing medium before and during training or was introduced 5 min after training. Following training in ANI, a short-term (5- to 45-min) but not persistent (90-min) increase in excitability in the B photoreceptors was observed. ANI had no effect on either the short-term or persistent increase in excitability if the drug was applied 5 min after the last (ninth) training trial, and DANI had no effect on training-induced increases in excitability at any retention intervals. These results suggest that short-term retention in Hermissenda is protein synthesis independent but that new protein synthesis initiated during or shortly after the training event is necessary for even 90-min retention. Moreover, these results indicate that under some conditions, a critical threshold of training must be exceeded to initiate protein synthesis-dependent retention.  相似文献   

19.
Six rats were trained to find a previously missing target or 'jackpot' object in a square array of four identical or different objects (the test segment of a trial) after first visiting and collecting sunflower seeds from under the other three objects (the study segment of a trial). During training, objects' local positions within the array and their global positions within the larger foraging array were varied over trials but were not changed between segments within a trial. Following this training, rats were tested on their accuracy for finding the target object when a trial's test array was sometimes moved to a different location in the foraging arena or when the position of the target object within the test array had been changed. Either of these manipulations initially slightly reduced rats' accuracy for finding the missing object but then enhanced it. Relocating test arrays of identical objects enhanced rats' performance only after 10-min inter-segment intervals (ISIs). Relocating test arrays of different objects enhanced rats' performance only after 2-min ISIs. Rats also improved their performance when they encountered the target object in a new position in test arrays of different objects. This enhancement effect occurred after either 2- or 30-min ISIs. These findings suggest that rats separately retrieved a missing (target) object's spatial and non-spatial information when they were relevant but not when they were irrelevant in a trial. The enhancement effects provide evidence for rats' limited retrieval capacity in their visuo-spatial working memory.  相似文献   

20.
Pigeons were trained in a matching task with either color (group color-first) or line (group line-first) samples. After asymmetrical training in which each group was initially trained with the same sample on all trials, marked retention asymmetries were obtained. In both groups, accuracy dropped precipitously on trials involving the initially trained sample and remained high on trials involving the sample introduced second in training, suggesting that asymmetrical training encouraged a single-code/default strategy in which only the sample trained initially was coded. Pigeons next received concurrent training with the alternate set of samples mapped to the same set of comparisons as were the first set of samples (many-to-one, MTO, procedure). Retention testing revealed no marked retention asymmetries in group line-first whereas marked retention asymmetries occurred with both sets of samples in group color-first. Hence, only birds in group color-first continued to use a single-code/default strategy after MTO training.  相似文献   

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