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In situated and embodied approaches it is commonly assumed that the dynamics of sensorimotor engagement between an adaptive agent and its environment are crucial in understanding natural cognition. This perspective permits to address the symbol grounding problem, since the aboutness of any mental state arising during agent-environment engagement is guaranteed by their continuous coupling. However, cognitive agents are also able to formulate representations that are detached from the current state of affairs, such as expectations and goals. Moreover, they can act on their representations before—or instead of—acting directly on the environment, for example building the plan of a bridge and not directly the bridge. On the basis of representations, actions such as planning, remembering or imagining are possible that are disengaged from the current sensorimotor cycle, and often functional to future-oriented conducts. A new problem thus has to be acknowledged, the symbol detachment problem: how and why do situated agents develop representations that are detached from their current sensorimotor interaction, but nevertheless preserve grounding and aboutness? How do cognitive agents progressively acquire a range of capabilities permitting them to deal not only with the current situation but also with alternative, in particular future states of affairs? How do they develop the capability of acting on their representations instead of acting directly on the world? In a theoretical and developmental perspective, we propose that anticipation plays a crucial role in the detachment process: anticipatory representations, originally detached from the sensorimotor cycle for the sake of action control, are successively exapted for bootstrapping increasingly complex cognitive capabilities.  相似文献   

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This paper presents an approach to solve the symbol grounding problem within the framework of embodied cognitive science. It will be argued that symbolic structures can be used within the paradigm of embodied cognitive science by adopting an alternative definition of a symbol. In this alternative definition, the symbol may be viewed as a structural coupling between an agent’s sensorimotor activations and its environment. A robotic experiment is presented in which mobile robots develop a symbolic structure from scratch by engaging in a series of language games. In this experiment it is shown that robots can develop a symbolic structure with which they can communicate the names of a few objects with a remarkable degree of success. It is further shown that, although the referents may be interpreted differently on different occasions, the objects are usually named with only one form.  相似文献   

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The received opinion is that symbol is an evolutionary prerequisite for syntax. This paper shows two things: 1) symbol is not a monolithic phenomenon, and 2) symbol and syntax must have co-evolved. I argue that full-blown syntax requires only three building blocks: signs, concatenation, grammar (constraints on concatenation). Functional dependencies between the blocks suggest the four-stage model of syntactic evolution, compatible with several earlier scenarios: (1) signs, (2) increased number of signs, (3) commutative concatenation of signs, (4) grammatical (noncommutative) concatenation of signs. The main claim of the paper is that symbolic reference comprises up to five distinct interpretative correlates: mental imagery, denotation, paradigmatic connotation, syntagmatic connotation, and definition. I show that the correlates form an evolutionary sequence, some stages of which can be aligned with certain stages of syntactic evolution.  相似文献   

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This article discusses the meaning of the primal scene for symbol formation by exploring its way of processing in a child's play. The author questions the notion that a sadomasochistic way of processing is the only possible one. A model of an alternative mode of processing is being presented. It is suggested that both ways of processing intertwine in the “fabric of life” (D. Laub). Two clinical vignettes, one from an analytic child psychotherapy and the other from the analysis of a 30 year‐old female patient, illustrate how the primal scene is being played out in the form of a terzet. The author explores whether the sadomasochistic way of processing actually precedes the “primal scene as a terzet”. She discusses if it could even be regarded as a precondition for the formation of the latter or, alternatively, if the “combined parent‐figure” gives rise to ways of processing. The question is being left open. Finally, it is shown how both modes of experiencing the primal scene underlie the discoursive and presentative symbol formation, respectively.  相似文献   

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Perceptual symbol systems   总被引:16,自引:0,他引:16  
Barsalou LW 《The Behavioral and brain sciences》1999,22(4):577-609; discussion 610-60
Prior to the twentieth century, theories of knowledge were inherently perceptual. Since then, developments in logic, statistics, and programming languages have inspired amodal theories that rest on principles fundamentally different from those underlying perception. In addition, perceptual approaches have become widely viewed as untenable because they are assumed to implement recording systems, not conceptual systems. A perceptual theory of knowledge is developed here in the context of current cognitive science and neuroscience. During perceptual experience, association areas in the brain capture bottom-up patterns of activation in sensory-motor areas. Later, in a top-down manner, association areas partially reactivate sensory-motor areas to implement perceptual symbols. The storage and reactivation of perceptual symbols operates at the level of perceptual components--not at the level of holistic perceptual experiences. Through the use of selective attention, schematic representations of perceptual components are extracted from experience and stored in memory (e.g., individual memories of green, purr, hot). As memories of the same component become organized around a common frame, they implement a simulator that produces limitless simulations of the component (e.g., simulations of purr). Not only do such simulators develop for aspects of sensory experience, they also develop for aspects of proprioception (e.g., lift, run) and introspection (e.g., compare, memory, happy, hungry). Once established, these simulators implement a basic conceptual system that represents types, supports categorization, and produces categorical inferences. These simulators further support productivity, propositions, and abstract concepts, thereby implementing a fully functional conceptual system. Productivity results from integrating simulators combinatorially and recursively to produce complex simulations. Propositions result from binding simulators to perceived individuals to represent type-token relations. Abstract concepts are grounded in complex simulations of combined physical and introspective events. Thus, a perceptual theory of knowledge can implement a fully functional conceptual system while avoiding problems associated with amodal symbol systems. Implications for cognition, neuroscience, evolution, development, and artificial intelligence are explored.  相似文献   

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On the occasion of a first conference on Cognitive Science, it seems appropriate to review the basis of common understanding between the various disciplines. In my estimate, the most fundamental contribution so far of artificial intelligence and computer science to the joint enterprise of cognitive science has been the notion of a physical symbol system, i.e., the concept of a broad class of systems capable of having and manipulating symbols, yet realizable in the physical universe. The notion of symbol so defined is internal to this concept, so it becomes a hypothesis that this notion of symbols includes the symbols that we humans use every day of our lives. In this paper we attempt systematically, but plainly, to lay out the nature of physical symbol systems. Such a review is in ways familiar, but not thereby useless. Restatement of fundamentals is an important exercise.  相似文献   

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After discussing the nature of corporate symbols and the factors involved in understanding them, this paper reports two studies. We test various conjectures about the process of comprehension using a single, complex corporate symbol. Three sources of information are shown to contribute to an individual's understanding of the symbol: (1) the purpose ofthe communication; (2) the properties of the symbol–graphical and referential; and (3) the context in which the symbol is seen. We also show that the process is constrained in predictable ways. We consider these studies to be a step in the development of a psychological theory to inform the process of designing symbols.  相似文献   

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