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1.
The effect of spatial position on visual short-term memory (VSTM) for sequentially presented objects has been investigated relatively little, despite the fact that vision in natural environments is characterised by frequent changes in object position and gaze location. We investigated the effect of reusing previously examined spatial positions on VSTM for object appearance. Observers performed a yes-no recognition task following a memory display comprising briefly presented 1/f noise discs (ie possessing spectral properties akin to natural images) shown sequentially at random coordinates. At test, single stimuli were presented either at original spatial positions, new positions, or at a fixed central position. Results, interpreted in terms of appearance and position preview effects, indicate that, where original spatial positions were reused at test, memory performance was elevated by more than 25%, despite that spatial position was task-irrelevant (in the sense that it could not be used to facilitate a correct response per se). This study generalises object-spatial-position binding theory to a sequential display scenario in which the influences of extrafoveal processing, spatial context cues, and long-term memory support were minimised, thereby eliminating the hypothesis that object priming is the principal cause of the 'same-position advantage' in VSTM.  相似文献   

2.
Visual short-term memory (VSTM) enables the representation of information in a readily accessible state. VSTM is typically conceptualized as a form of “active” storage that is resistant to interference or disruption, yet several recent studies have shown that under some circumstances task-irrelevant distractors may indeed disrupt performance. Here, we investigated how task-irrelevant visual distractors affected VSTM by asking whether distractors induce a general loss of remembered information or selectively interfere with memory representations. In a VSTM task, participants recalled the spatial location of a target visual stimulus after a delay in which distractors were presented on 75% of trials. Notably, the distractor’s eccentricity always matched the eccentricity of the target, while in the critical conditions the distractor’s angular position was shifted either clockwise or counterclockwise relative to the target. We then computed estimates of recall error for both eccentricity and polar angle. A general interference model would predict an effect of distractors on both polar angle and eccentricity errors, while a selective interference model would predict effects of distractors on angle but not on eccentricity errors. Results showed that for stimulus angle there was an increase in the magnitude and variability of recall errors. However, distractors had no effect on estimates of stimulus eccentricity. Our results suggest that distractors selectively interfere with VSTM for spatial locations.  相似文献   

3.
Several psychophysical studies of visual short-term memory (VSTM) have shown high-fidelity storage capacity for many properties of visual stimuli. On judgments of the spatial frequency of gratings, for example, discrimination performance does not decrease significantly, even for memory intervals of up to 30 s. For other properties, such as stimulus orientation and contrast, however, such “perfect storage” behavior is not found, although the reasons for this difference remain unresolved. Here, we report two experiments in which we investigated the nature of the representation of stimulus contrast in VSTM using spatially complex, two-dimensional random-noise stimuli. We addressed whether information about contrast per se is retained during the memory interval by using a test stimulus with the same spatial structure but either the same or the opposite local contrast polarity, with respect to the comparison (i.e., remembered) stimulus. We found that discrimination thresholds got steadily worse with increasing duration of the memory interval. Furthermore, performance was better when the test and comparison stimuli had the same local contrast polarity than when they were contrast-reversed. Finally, when a noise mask was introduced during the memory interval, its disruptive effect was maximal when the spatial configuration of its constituent elements was uncorrelated with those of the comparison and test stimuli. These results suggest that VSTM for contrast is closely tied to the spatial configuration of stimuli and is not transformed into a more abstract representation.  相似文献   

4.
We explored several possible influences on binding in visual short-term memory (VSTM) performance. The task was to report whether a test object was the same (“old” trials) or different (“new” trials) from any of the sample objects seen a second ago. The objects were composed of two features that varied from continuous to discrete shapes and colors. In “old” trials the test object appeared either in the same or different position. In “new” trials the test object differed along both features, requiring storage of only one feature per object; along one feature, requiring no binding but storage of all features; or it was created by recombining features from the sample, which requires binding. Existing storage hypotheses are unable to explain the similar sensitivity (d′) obtained in the two last conditions when position remained the same and may suggest that links are created between positions and features. Highest sensitivity occurred when the test object remained at the same position, required no binding, and discrete features were used. Object-type × position, and feature combination × position interactions occurred, suggesting different storage modes depending on whether objects change position during retention.  相似文献   

5.
Nine experiments examined the means by which visual memory for individual objects is structured into a larger representation of a scene. Participants viewed images of natural scenes or object arrays in a change detection task requiring memory for the visual form of a single target object. In the test image, 2 properties of the stimulus were independently manipulated: the position of the target object and the spatial properties of the larger scene or array context. Memory performance was higher when the target object position remained the same from study to test. This same-position advantage was reduced or eliminated following contextual changes that disrupted the relative spatial relationships among contextual objects (context deletion, scrambling, and binding change) but was preserved following contextual change that did not disrupt relative spatial relationships (translation). Thus, episodic scene representations are formed through the binding of objects to scene locations, and object position is defined relative to a larger spatial representation coding the relative locations of contextual objects.  相似文献   

6.
Visual short-term memory (VSTM) is thought to help bridge across changes in visual input, and yet many studies of VSTM employ static displays. Here we investigate how VSTM copes with sequential input. In particular, we characterize the temporal dynamics of several different components of VSTM performance, including: storage probability, precision, variability in precision, guessing, and swapping. We used a variant of the continuous-report VSTM task developed for static displays, quantifying the contribution of each component with statistical likelihood estimation, as a function of serial position and set size. In Experiments 1 and 2, storage probability did not vary by serial position for small set sizes, but showed a small primacy effect and a robust recency effect for larger set sizes; precision did not vary by serial position or set size. In Experiment 3, the recency effect was shown to reflect an increased likelihood of swapping out items from earlier serial positions and swapping in later items, rather than an increased rate of guessing for earlier items. Indeed, a model that incorporated responding to non-targets provided a better fit to these data than alternative models that did not allow for swapping or that tried to account for variable precision. These findings suggest that VSTM is updated in a first-in-first-out manner, and they bring VSTM research into closer alignment with classical working memory research that focuses on sequential behavior and interference effects.  相似文献   

7.
To examine the development of visual short-term memory (VSTM) for location, we presented 6- to 12-month-old infants (N = 199) with two side-by-side stimulus streams. In each stream, arrays of colored circles continually appeared, disappeared, and reappeared. In the changing stream, the location of one or more items changed in each cycle; in the non-changing streams the locations did not change. Eight- and 12.5-month-old infants showed evidence of memory for multiple locations, whereas 6.5-month-old infants showed evidence of memory only for a single location, and only when that location was easily identified by salient landmarks. In the absence of such landmarks, 6.5-month-old infants showed evidence of memory for the overall configuration or shape. This developmental trajectory for spatial VSTM is similar to that previously observed for color VSTM. These results additionally show that infants’ ability to detect changes in location is dependent on their developing sensitivity to spatial reference frames.  相似文献   

8.
Creating and maintaining accurate bindings of elementary features (e.g., color and shape) in visual short-term memory (VSTM) is fundamental for veridical perception. How are low-level features bound in memory? The present work harnessed a multivariate model of perception – the General Recognition Theory (GRT) – to unravel the internal representations underlying feature binding in VSTM. On each trial, preview and target colored shapes were presented in succession, appearing in either repeated or altered spatial locations. Participants gave two same/different responses: one with respect to color and one with respect to shape. Converging GRT analyses on the accuracy confusion matrices provided substantial evidence for binding in the form of violations of perceptual independence at the level of the individual stimulus, such that positive correlations were obtained when both features repeated or alternated together, while negative correlations were obtained when one feature repeated and the other alternated. This “cloverleaf” GRT pattern of binding was similar whether the spatial location of the preview and target repeated or altered. The current results are consistent with: (a) the discrete memory “slots” model of VSTM, and (b) the notion that spatial location is not necessary for the formation of “object files.” The GRT approach presented here offers a viable quantitative model for testing various questions regarding feature binding in VSTM.  相似文献   

9.
When multiple objects are presented briefly and simultaneously in a visual array, visual short-term memory (VSTM) can maintain only a limited number of these items. The present research report reveals that splitting the to-be-remembered items into two sequential arrays significantly increases VSTM performance relative to the simultaneous presentation of the same items. A memory benefit also emerges when the full object array is flashed twice (repeated) rather than being presented continuously for the same duration. Moreover, the sequential and repetition benefits are specifically pronounced for individuals with low performance for simultaneously presented items. Our results suggest that the conventional, simultaneous presentation mode may underestimate VSTM performance due to attentional limitations and/or competition between stimulus representations. In contrast, temporal segregation of the stimulus input may help participants maximize their performance and utilize their full VSTM capacity.  相似文献   

10.
Eye movements and the integration of visual memory and visual perception   总被引:3,自引:0,他引:3  
Because visual perception has temporal extent, temporally discontinuous input must be linked in memory. Recent research has suggested that this may be accomplished by integrating the active contents of visual short-term memory (VSTM) with subsequently perceived information. In the present experiments, we explored the relationship between VSTM consolidation and maintenance and eye movements, in order to discover how attention selects the information that is to be integrated. Specifically, we addressed whether stimuli needed to be overtly attended in order to be included in the memory representation or whether covert attention was sufficient. Results demonstrated that in static displays in which the to-be-integrated information was presented in the same spatial location, VSTM consolidation proceeded independently of the eyes, since subjects made few eye movements. In dynamic displays, however, in which the to-be-integrated information was presented in different spatial locations, eye movements were directly related to task performance. We conclude that these differences are related to different encoding strategies. In the static display case, VSTM was maintained in the same spatial location as that in which it was generated. This could apparently be accomplished with covert deployments of attention. In the dynamic case, however, VSTM was generated in a location that did not overlap with one of the to-be-integrated percepts. In order to "move" the memory trace, overt shifts of attention were required.  相似文献   

11.
Locations of multiple stationary objects are represented on the basis of their global spatial configuration in visual short-term memory (VSTM). Once objects move individually, they form a global spatial configuration with varying spatial inter-object relations over time. The representation of such dynamic spatial configurations in VSTM was investigated in six experiments. Participants memorized a scene with six moving and/or stationary objects and performed a location change detection task for one object specified during the probing phase. The spatial configuration of the objects was manipulated between memory phase and probing phase. Full spatial configurations showing all objects caused higher change detection performance than did no or partial spatial configurations for static and dynamic scenes. The representation of dynamic scenes in VSTM is therefore also based on their global spatial configuration. The variation of the spatiotemporal features of the objects demonstrated that spatiotemporal features of dynamic spatial configurations are represented in VSTM. The presentation of conflicting spatiotemporal cues interfered with memory retrieval. However, missing or conforming spatiotemporal cues triggered memory retrieval of dynamic spatial configurations. The configurational representation of stationary and moving objects was based on a single spatial configuration, indicating that static spatial configurations are a special case of dynamic spatial configurations.  相似文献   

12.
Successful interaction with the environment requires the ability to flexibly allocate resources to different locations in the visual field. Recent evidence suggests that visual short-term memory (VSTM) resources are distributed asymmetrically across the visual field based upon task demands. Here, we propose that context, rather than the stimulus itself, determines asymmetrical distribution of VSTM resources. To test whether context modulates the reallocation of resources to the right visual field, task set, defined by memory-load, was manipulated to influence visual short-term memory performance. Performance was measured for single-feature objects embedded within predominantly single- or two-feature memory blocks. Therefore, context was varied to determine whether task set directly predicts changes in visual field biases. In accord with the dynamic reallocation of resources hypothesis, task set, rather than aspects of the physical stimulus, drove improvements in performance in the right- visual field. Our results show, for the first time, that preparation for upcoming memory demands directly determines how resources are allocated across the visual field.  相似文献   

13.
Delvenne JF 《Cognition》2005,96(3):B79-B88
Visual short-term memory (VSTM) and attention are both thought to have a capacity limit of four items [e.g. Luck, S. J., & Vogel, E. K. (1997). The capacity of visual working memory for features and conjunctions. Nature, 309, 279-281; Pylyshyn, Z. W., & Storm, R. W. (1988). Tracking multiple independent targets: evidence for a parallel tracking mechanism. Spatial Vision, 3, 179-197.]. Using the multiple object visual tracking paradigm (MOT), it has recently been shown that twice as many items can be simultaneously attended when they are separated between two visual fields compared to when they are all presented within the same hemifield [Alvarez, G. A., & Cavanagh, P. (2004). Independent attention resources for the left and right visual hemifields (Abstract). Journal of Vision, 4(8), 29a.]. Does VSTM capacity also increase when the items to be remembered are distributed between the two visual fields? The current paper investigated this central issue in two different tasks, namely a color and spatial location change detection task, in which the items were displayed either in the two visual fields or in the same hemifield. The data revealed that only memory capacity for spatial locations and not colors increased when the items were separated between the two visual fields. These findings support the view of VSTM as a chain of capacity limited operations where the spatial selection of stimuli, which dominates in both spatial location VSTM and MOT, occupies the first place and shows independence between the two fields.  相似文献   

14.
Organization of visual short-term memory   总被引:11,自引:0,他引:11  
The authors examined the organization of visual short-term memory (VSTM). Using a change-detection task, they reported that VSTM stores relational information between individual items. This relational processing is mediated by the organization of items into spatial configurations. The spatial configuration of visual objects is important for VSTM of spatial locations, colors, and shapes. When color VSTM is compared with location VSTM, spatial configuration plays an integral role because configuration is important for color VSTM, whereas color is not important for location VSTM. The authors also examined the role of attention and found that the formation of configuration is modulated by both top-down and bottom-up attentional factors. In summary, the authors proposed that VSTM stores the relational information of individual visual items on the basis of global spatial configuration.  相似文献   

15.
Face perception studies investigated how spatial frequencies (SF) are extracted from retinal display while forming a perceptual representation, or their selective use during task-imposed categorization. Here we focused on the order of encoding low-spatial frequencies (LSF) and high-spatial frequencies (HSF) from perceptual representations into visual short-term memory (VSTM). We also investigated whether different SF-ranges decay from VSTM at different rates during a study-test stimulus-onset asynchrony. An old/new VSTM paradigm was used in which two broadband faces formed the positive set and the probes preserved either low or high SF ranges. Exposure time of 500 ms was sufficient to encode both HSF and LSF in the perceptual representation (experiment 1). Nevertheless, when the positive-set was exposed for 500 ms, LSF-probes were better recognized in VSTM compared with HSF-probes; this effect vanished at 800-ms exposure time (experiment 2). Backward masking the positive set exposed for 800 ms re-established the LSF-probes advantage (experiment 3). The speed of decay up to 10 seconds was similar for LSF- and HSF-probes (experiment 4). These results indicate that LSF are extracted and consolidated into VSTM faster than HSF, supporting a coarse-to-fine order, while the decay from VSTM is not governed by SF.  相似文献   

16.
Many everyday tasks require prioritizing some visual features over competing ones, both during the selection from the rich sensory input and while maintaining information in visual short-term memory (VSTM). Here, we show that observers can change priorities in VSTM when, initially, they attended to a different feature. Observers reported from memory the orientation of one of two spatially interspersed groups of black and white gratings. Using colored pre-cues (presented before stimulus onset) and retro-cues (presented after stimulus offset) predicting the to-be-reported group, we manipulated observers’ feature priorities independently during stimulus encoding and maintenance, respectively. Valid pre-cues reliably increased observers’ performance (reduced guessing, increased report precision) as compared to neutral ones; invalid pre-cues had the opposite effect. Valid retro-cues also consistently improved performance (by reducing random guesses), even if the unexpected group suddenly became relevant (invalid-valid condition). Thus, feature-based attention can reshape priorities in VSTM protecting information that would otherwise be forgotten.  相似文献   

17.
Visual short-term memory (VSTM) is critical for acquiring visual knowledge and shows marked individual variability. Previous work has illustrated a VSTM advantage among action video game players (Boot et al. Acta Psychologica 129:387–398, 2008). A growing body of literature has suggested that action video game playing can bolster visual cognitive abilities in a domain-general manner, including abilities related to visual attention and the speed of processing, providing some potential bases for this VSTM advantage. In the present study, we investigated the VSTM advantage among video game players and assessed whether enhanced processing speed can account for this advantage. Experiment 1, using simple colored stimuli, revealed that action video game players demonstrate a similar VSTM advantage over nongamers, regardless of whether they are given limited or ample time to encode items into memory. Experiment 2, using complex shapes as the stimuli to increase the processing demands of the task, replicated this VSTM advantage, irrespective of encoding duration. These findings are inconsistent with a speed-of-processing account of this advantage. An alternative, attentional account, grounded in the existing literature on the visuo-cognitive consequences of video game play, is discussed.  相似文献   

18.
Past research has identified visual objects as the units of information processing in visual short-term memory (VSTM) and has shown that two features from the same object can be remembered in VSTM as well (or almost as well) as one feature of that object and are much better remembered than the same two features from two spatially separated objects. It is not clear, however, what drives this object benefit in VSTM. Is it the shared spatial location (proximity), the connectedness among features of an object, or both? In six change detection experiments, both location/proximity and connectedness were found to be crucial in determining the magnitude of the object benefit in VSTM. Together, these results indicate that location/proximity and connectedness are essential elements in defining a coherent visual object representation in VSTM.  相似文献   

19.
A partly occluded visual object is perceptually filled in behind the occluding surface, a process known as amodal completion or visual interpolation. Previous research focused on the image-based properties that lead to amodal completion. In the present experiments, we examined the role of a higher-level visual process-visual short-term memory (VSTM)-in amodal completion. We measured the degree of amodal completion by asking participants to perform an object-based attention task on occluded objects while maintaining either zero or four items in visual working memory. When no items were stored in VSTM, participants completed the occluded objects; when four items were stored in VSTM, amodal completion was halted (Experiment 1). These results were not caused by the influence of VSTM on object-based attention per se (Experiment 2) or by the specific location of to-be-remembered items (Experiment 3). Items held in VSTM interfere with amodal completion, which suggests that amodal completion may not be an informationally encapsulated process, but rather can be affected by high-level visual processes.  相似文献   

20.
Visual short-term memory (VSTM) is traditionally considered a robust form of visual memory resistant to interference from subsequent visual input. This study shows that the robustness of VSTM depends on the way attention is allocated in VSTM. When attention is distributed across multiple memory items, VSTM for these items is vulnerable to interference from subsequent input, including passively viewed images and the postchange testing displays. Yet attention can readjust its focus in VSTM on the basis of an attentional orienting cue presented long after encoding. When attention is oriented to a particular memorized item, the memory is resistant to subsequent interference. This effect, however, is eliminated when the subset of items demanding focal attention exceeds one, suggesting that orienting attention in VSTM is less flexible than orienting attention in perception. We propose that the robustness of VSTM is influenced by whether attention is focused or distributed in VSTM.  相似文献   

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