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1.
遥操作界面中可视信息的有效呈现是提高操作绩效的重要途径。本研究提出自适应背景焦点显示技术原型,构建新型遥操作显示平台,并通过比较不同显示条件下遥操作绩效,考察其应用有效性及特点。结果显示:1)相比其他显示(单一纠正信息、单一指导信息、恒定背景信息和无背景信息),自适应背景焦点显示可有效提高操作绩效;2)在降低主观负荷方面,单一纠正信息显示显著优于其他显示。本研究结果为遥操作显示界面的优化提供了新思路。  相似文献   

2.
基于单探测变化觉察和双任务范式,采用项目数量(3)×呈现时间(2)×文字线索(2)混合实验设计,对沉浸式虚拟学习环境图形加工特征和认知负荷进行探讨,以任务绩效法与主观测量法评定认知负荷。44名大学生的实验结果显示:(1)项目数量对虚拟空间图形识记主任务绩效和主观认知负荷有显著影响,项目数量越多,主任务正确率越低,反应时越长,主观评定认知负荷越高,同时加工刺激数量以4个为宜;(2)呈现时间对虚拟空间图形识记次任务绩效有显著影响,呈现时间越长,次任务正确率越高,呈现时间超过0.5s有利于次任务加工;(3)文字线索对虚拟图形识记认知负荷有显著影响,重复性文字线索会增加认知负荷。结果表明,在沉浸式虚拟环境中,图形加工的认知负荷特点与平面和三维图形基本一致,项目数量多、呈现时间短以及有重复性文字线索时,认知负荷更高;任务绩效和主观测量评定指标在反映认知负荷强度上不完全一致。  相似文献   

3.
本研究选取了基于视线追踪的视线突显技术作为研究对象,探究视觉信息呈现材料对不同视线突显技术的影响作用。结果表明:1)相比无突显,两种视线突显技术在搜索中均能提高操作绩效;2)视线矩阵突显技术在提高搜索速度上更优于视线单项突显技术;3)视线矩阵突显技术均能提高两种词频词组的搜索绩效,而低频词组搜索时,视线单项突显技术下的搜索正确率最优。本研究进一步考察了视线突显技术规律特点,为其实际应用提供理论依据和设计思路。  相似文献   

4.
张智君  任衍具  宿芳 《心理学报》2004,36(5):534-539
通过两个实验考察了结构、任务类型和导航对超文本信息搜索绩效的影响。实验一采用2(层次结构,混合结构)×2(特定任务,关系任务)的被试内设计,探讨了超文本结构和任务类型对信息搜索的影响;实验二在实验一的基础上,采用2(层次结构,混合结构)×2(有导航图,无导航图)的被试内设计,考察超文本结构和导航对关系任务信息搜索的影响。结果表明:(1)超文本结构和任务类型对信息搜索绩效有显著的交互影响,就关系任务而言,混合结构超文本优于层次结构超文本,但就特定任务而言,两者无显著差异;(2)导航对信息搜索行为有指导作用,尤其对层次结构超文本有利;(3)两种主观指标的结果与客观指标存在一定程度的一致性。  相似文献   

5.
按键位置对手机键盘拇指操作绩效的影响   总被引:1,自引:0,他引:1  
何灿群  李宏汀  葛列众 《心理科学》2007,30(6):1402-1404
本研究假设对于同样的手机键盘操作任务,手机各按键的位置不同,在操作绩效上存在差异。该研究实验从被试的客观操作绩效(反应时和正确率)和主观满意度评价两方面证实了该假设的成立:在保持被试自然姿势操作手机键盘的情况下,各按键在手机键盘中的位置确实对操作工效有较大影响。  相似文献   

6.
随着民航行业的快速发展,飞机登机牌的使用率越来越高,而不同航空公司所采用的登机牌在信息内容和布局设计等方面均缺乏相关的设计规范,因此有必要从可用性角度对登机牌进行系统的研究.首先,采用KANO问卷法对登机牌上的文字信息要素进行研究,并基于研究结果设计出新登机牌;然后,从搜索绩效和主观偏好两个方面对新旧登机牌进行比较评价研究.结果显示:①登机牌上必须呈现的信息主要包括登机时间、登机口、航班号、座位号、姓名、日期和目的地七项必要信息,以及可提高旅客使用体验的预计飞行时间信息,但登机牌上不能呈现旅客身份证号码等个人隐私信息;②基于信息要素研究结果重新布局设计的新登机牌在搜索绩效和主观偏好方面均显著优于现有登机牌.本研究结果可为将来的登机牌设计提供科学依据.  相似文献   

7.
结果冲突与作业难度对双重作业绩效的影响   总被引:4,自引:2,他引:2  
葛列众  朱祖祥 《心理学报》1995,28(3):247-253
运用单作业和双作业操作探讨结果冲突与作业难度对双重作业绩效的影响。结果表明:(1)信息干扰对双作业操作有着明显的影响。信息干扰越大,结果冲突效应越大,双作业操作绩效越差。(2)作业难度对双作业绩效有明显影响。作业难度越大,双作业操作绩效越差。根据实验结果,本研究提出了双因素假设:信息干扰和资源竞争是影响双作业操作绩效的两个主要因素。  相似文献   

8.
已有研究表明环境照度、计算机显示器的屏幕亮度和对比度会影响用户的任务操作绩效。本研究采用视觉搜索任务,从行为绩效、主观评价以及眼睛疲劳度指标来考察环境照度、手机屏幕亮度对视觉搜索绩效的影响,并提出在不同的环境照度下手机屏幕亮度的最优值设置参数。结果表明:(1)当手机屏幕亮度保持不变时,不同环境亮度下的搜索绩效差异显著。(2)当环境照度为0lx时,手机屏幕亮度的最优值在11cd/m2左右;环境照度为100lx时,手机屏幕亮度的最优值是68cd/m2左右,环境照度为500lx时,手机屏幕亮度最优值是257cd/m2左右。  相似文献   

9.
以小学三年级和五年级学生为被试,在机控速度(240字/分)条件下,如何在单行呈现动态文本以提高小学生的阅读绩效。实验采用2(呈现方式:引导式、RSVP)×2(年级:三年级、五年级)×2(窗口:5字、10字)的多因素混合实验设计。结果发现:(1)在呈现方式上,平滑滚动引导式优于RSVP,更受被试偏爱;(2)在两种呈现方式下,五年级的阅读正确率显著高于三年级;(3)与平滑滚动引导式相比,窗口大小对RSVP的影响更大。  相似文献   

10.
本研究采用注意瞬脱实验范式探讨了语义信息在数量表征中的作用。结果发现:(1)在双任务方式中,字母辨认任务对大数(5及以上)的辨认产生干扰,但不影响小数(4及以下)的辨认绩效;(2)数量表征在视野上出现差异性,表现为在小数辨认时,左侧视野呈现绩效高于右侧;大数辨认正好相反,即右侧视野呈现高于左侧。结果表明,语义信息在表征小数和大数中的作用不同:小数的表征无需语言参与;而大数则更多地涉及语义信息,可能需语音回路中无声复述机制的参与。  相似文献   

11.
The objective of the present study was to provide a better understanding of the factors that influence discrimination and subjective assessment of vibrotactile feedbacks during active interaction with a touchscreen. Twenty-four participants were presented with 162 pairs of vibrotactile signals that varied in frequency (60 Hz, 130 Hz, 200 Hz), waveform (sine, square and triangle), and duration (around 123 ms for short and 163 ms for long). Participants had to complete three successive tasks: a dissimilarity task, a preference judgement task, and a resemblance (to push-buttons) judgement task. For the discrimination task, a MultiDimensional Scale analysis revealed: (1) a predominant role of frequency, (2) a role of duration for a given frequency, and (3) no role of waveform. An analysis of variance performed on the preference and resemblance data also point out the main role of the signal frequency. Finally, a correlation was found between preference and resemblance data, indicating that the participants tend to prefer signals judged to be similar to familiar tactile sensations.  相似文献   

12.
为了探讨面孔知觉时表情或性别信息加工优先性的问题,要求被试对不同时长窗口中呈现的一系列面孔刺激的性别或者表情做出判断。两类任务的排列设置分为完全随机(实验一、二)和随机区组(实验三)。结果一致发现在面孔刺激呈现时间为12ms和50ms时,面孔表情信息识别比面孔性别信息识别更准确。由此推论,面孔知觉中面孔表情信息加工优先于面孔性别信息加工。  相似文献   

13.
Four experiments were conducted that examine the affective and informational determinants of risk-preference behavior. In the initial two experiments, subjects classified according to their level of achievement needs expressed a preference among tasks varying in difficulty. In two of the experimental conditions, instructions, respectively, conveyed that performance at the task chosen should either maximize satisfaction or the information gained about one's ability and effort expenditure. It was found that the majority of all subjects preferred to undertake tasks of intermediate difficulty and that both positive affect and information gain were perceived to be optimal at or near the level of intermediate difficulty. Experiments III and IV investigated at what level of task difficulty individuals most desire information about their performance. Police trainees and high school students with disparate self-concepts of respective target shooting and high-jumping ability were able to receive limited but self-selected performance feedback at a series of achievement tasks that varied in difficulty. The data revealed that the tasks selected for feedback became objectively less difficult as the self-perception of ability decreased. In addition, the tasks chosen for feedback were near the intermediate subjective certainty of success level for all subjects. It was contended that the data contradict Atkinson's model of choice but support an attributional conception. The general issue of affective versus informational models of motivation was discussed.  相似文献   

14.
SYNWORK1 is a multiple-task work environment that allows up to four tasks (memory search, arithmetic, visual monitoring, and auditory monitoring) to be performed concurrently. Experiments were conducted to evaluate performance and subjective workload for each individual task and all combinations of tasks at two presentation rates. At the slower default rates, the three experiment-paced tasks were not very demanding, and improvements with practice were due primarily to the subject-paced arithmetic task. Doubling the presentation rates made the demands of all tasks more comparable and decreased the influence of arithmetic performance. SYNWORK1 is useful for comparisons between populations of individuals and evaluations of arousal-related variables, and, with modification, could provide a tool for assessing basic issues in multiple-task performance.  相似文献   

15.
The authors examined how visual selection mechanisms may relate to developing cognitive functions in infancy. Twenty-two 3-month-old infants were tested in 2 tasks on the same day: perceptual completion and visual search. In the perceptual completion task, infants were habituated to a partly occluded moving rod and subsequently presented with unoccluded broken and complete rod test stimuli. In the visual search task, infants viewed displays in which single targets of varying levels of salience were cast among homogeneous static vertical distractors. Infants whose posthabituation preference indicated unity perception in the completion task provided evidence of a functional visual selective attention mechanism in the search task. The authors discuss the implications of the efficiency of attentional mechanisms for information processing and learning.  相似文献   

16.
为满足迅速变化的环境要求,个体需要快速灵活地调整认知加工策略。背景颜色是一个重要的环境因素,它能够影响人的认知和行为表现。然而,背景颜色对认知控制在线调整的影响,是一个关键但又被忽略的问题。为解决这个问题,本研究采用字母flanker任务,考察了灰色、蓝色和红色背景条件下的一致性序列效应。结果发现,蓝色背景下的一致性序列效应不显著,而灰色和红色背景下得到了显著的一致性序列效应;此外,在这三种颜色背景下,flanker干扰效应无显著差异。这些结果说明,蓝色背景影响一致性序列效应,但干扰效应不受背景颜色的调节。当前的研究首次揭示了背景颜色对认知控制在线调整的影响,也进一步加深了我们对一致性序列效应的理解。  相似文献   

17.
胡林成  熊哲宏 《心理科学》2014,37(5):1084-1091
在数字自动加工研究中,已有研究的实验对象一般局限在小数量数字上,大数量数字加工中是否也存在自动激活现象尚未获得实验证据。本研究以大数量为研究对象,以Stroop效应和SNARC效应为自动加工的指标,实验一发现,无论是数字语义比较还是数字个数比较,都出现了典型的数字Stroop效应;实验二的结果表明,在大数量个数的比较任务中存在SNARC效应和顺序效应。由实验结果初步推断,在大数量加工中也存在无关维度数量信息的自动激活。  相似文献   

18.
The effects of blocked versus mixed presentation were tested on visual feature binding, assuming that blocked presentation enhances focused attention, whilst mixed presentation recruits extra attentional resources for intratrial as well as intertrial processing. The contextual interference effect suggests that although performance due to mixed presentation is either similar or worse than blocked presentation when tested immediately, it is better when tested after an interval. We explored whether this robust empirical effect, common in psychomotor performance, would be evident in visual feature binding. Stimuli were conjunctions of shape, colour, and location. Study–test intervals from 0 to 2,500 ms were used with a swap detection task. In Experiments 1A and 1B, participants ignored locations to detect shape–colour bindings. In Experiments 2A and 2B, they ignored shapes to detect colour–location binding. In Experiments 3A and 3B, they ignored colours to detect shape–location bindings. Whilst Experiments 1A, 2A, and 3A used blocked presentation, Experiments 1B, 2B, and 3B used mixed presentation of study–test intervals. The results of these experiments and a replication experiment using a within-subjects design showed that the contextual interference effect appeared when spatial attention was engaged, but not when attention was object based.  相似文献   

19.
In this study, we examined the effects of cognitive task performance on the induction of vection. We hypothesized that, if vection requires attentional resources, performing cognitive tasks requiring attention should inhibit or weaken it. Experiment 1 tested the effects on vection of simultaneously performing a rapid serial visual presentation (RSVP) task. The results revealed that the RSVP task affected the subjective strength of vection. Experiment 2 tested the effects of a multiple-object-tracking (MOT) task on vection. Simultaneous performance of the MOT task decreased the duration and subjective strength of vection. Taken together, these findings suggest that vection induction requires attentional resources.  相似文献   

20.
Repetition priming of word identification was examined using study tasks that required participants either to search for targets appearing in rapid serial visual presentation of word lists or to read aloud a list of target words. Nontarget words embedded in search lists produced a small amount of repetition priming on a masked word identification test, independent of presentation duration in the search list (200-1,000 ms), but no priming when they appeared as targets in a second search task used at test. For both test tasks, words that were originally encoded in a read-aloud task or served as detected targets during a search task generated more priming than nontarget words from search lists. These results suggest that priming effects are strongest when study tasks require an item to be selected as the basis for an overt response, even though the information on which study and test responses are based may be different.  相似文献   

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