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1.
本研究探讨工作记忆内容的保持能否影响时间判断,采用难以用言语编码和保持的抽象客体作为刺激材料,操作记忆内容与时间任务中刺激的关联程度。实验1将工作记忆中的变化觉察范式和时间判断任务结合,具体来讲,要求被试首先记忆一个客体,然后在每个trial的最后判断测试刺激是否与记忆项相同;在延迟阶段,被试完成时间判断任务,即判断相继出现的两个刺激的时距哪个更长(或更短)。记忆匹配条件下,时间任务中的一个刺激与记忆内容完全相同,相应的另一个刺激与记忆内容在形状和颜色上都不同,记忆匹配和记忆不匹配各占一半。匹配刺激先短后长、先长后短的顺序在被试内充分平衡;记忆不匹配条件下,时间任务中的两个刺激均与记忆项无关。结果发现,记忆匹配刺激不存在顺序效应;相比无记忆匹配条件,记忆匹配延长了时间判断的时间;进一步分析发现记忆匹配刺激与长时距对应时,正确率更低,反应时更长。为了进一步探讨实验1的结果是由对记忆内容的保持造成的,还是由刺激的重复出现造成的,实验2要求被试忽略第一个刺激,仅完成时间判断任务。结果发现,知觉匹配和知觉不匹配条件在时间判断的正确率和反应时上都无显著差异。研究说明记忆内容的保持引起了注意定向,影响了人们对时间信息的判断和决策。  相似文献   

2.
采用事件相关电位技术(ERPs),结合0-back范式,对19名来自某高校的大学生进行测试,考察了知觉负荷与负性情绪对工作记忆的影响。行为结果发现,情绪类型、任务类型和知觉负荷的主效应均显著,但三因素在反应时和正确率上均不存在交互作用。ERP结果发现,P3的平均波幅在情绪类型、任务类型和知觉负荷上的主效应均显著,且情绪类型与电极点,情绪类型与知觉负荷,任务类型与知觉负荷,任务类型、电极点与知觉负荷均存在交互作用。说明工作记忆受知觉负荷、情绪类型和任务类型的影响,且彼此相互影响。  相似文献   

3.
本研究探讨重复知盲发生在知觉阶段还是在记忆阶段。采用快速视觉系列呈现(rapid serial visual representation, 简称RSVP)任务, 让被试即时回忆80个词表中呈现的词。操作了词表中目标词的重复数, 分为无重复、单刺激重复(重复一对)和双刺激重复(重复两对)三种, 和目标词的情绪效价, 分为中性词和情绪词两种。结果发现, 对目标词回忆的正确率是:当目标词和非目标词都是中性词汇, 即二者的情绪效价强度相当时(实验1), 在无重复条件与双刺激重复条件下无差异, 二者均大于单刺激重复条件; 当目标词是消极词汇, 非目标词是中性词汇, 即目标刺激的情绪效价强度大于非目标刺激时(实验2), 无重复条件与单刺激重复条件无差异, 二者均大于双刺激重复条件。结果表明:(1)RSVP 任务下词表中有双刺激重复时, 如果刺激的效价强度相当, 出现重复优势; 如果目标刺激的效价强度高于非目标刺激, 出现重复劣势; (2)人们会主动分配更多的注意资源给效价高的刺激, 重复知盲产生在记忆阶段, 支持注意资源分配最优化假设。  相似文献   

4.
张微  周兵平  臧玲  莫书亮 《心理学报》2015,47(10):1223-1234
采用工作记忆任务和视觉搜索任务相结合的双任务范式, 探讨网络成瘾倾向者在视觉工作记忆引导下的注意捕获。实验1考察了单一分心刺激视场中分心刺激的性质对网络成瘾倾向者选择性注意的影响, 实验2通过控制匹配试验出现的概率来诱发不同的抑制动机, 探讨多分心刺激视场中两种抑制动机下网络成瘾倾向者的注意表现。结果发现:(1)无论在单一分心刺激还是多分心刺激视场中, 网络成瘾倾向被试的目标搜索反应时均显著短于正常组被试, 且两组的搜索正确率没有差异。(2)在单一分心刺激视场中, 无论是与工作记忆项目匹配还是不匹配的分心刺激都会捕获正常组被试的注意, 但不会捕获网络成瘾倾向被试的注意。(3)在多分心刺激视场中, 当抑制动机水平较低时, 两组被试均对匹配分心物产生注意捕获效应, 且网络成瘾倾向被试受工作记忆引导的注意捕获效应小于正常组被试; 当抑制动机较高时, 两组被试均对匹配分心物产生注意抑制效应, 且没有差异。研究结果表明, 面对非网络相关视觉刺激时, 网络成瘾倾向者受工作记忆引导的注意捕获效应小于正常组, 并表现出了知觉加工上的优势。  相似文献   

5.
本研究探讨了语言范畴影响面部表情知觉的时程及大脑偏侧化特点。采用从快乐到恐惧渐变的4张人类面孔表情图片为实验材料,以分视野呈现刺激的oddball范式设计脑电实验,并以分心任务使被试不注意实验表情图片之间的差异。实验结果显示,表情知觉诱发的ERP成分N1和N2上均出现了偏右视野-左脑表情范畴知觉,即在右视野呈现的条件下,范畴间偏差刺激比范畴内偏差刺激诱发了更大的vMMN效应,而在左视野呈现的条件下,两类偏差刺激诱发的vMMN效应无显著差异。这一结果表明表情范畴知觉发生在表情知觉的早期感觉水平加工及后知觉加工阶段,且具有偏右视野-左脑特性,提示语言范畴会同时影响早期、注意前表情知觉及后知觉加工,支持了沃尔夫假说。  相似文献   

6.
采用长时重复启动范式进一步探讨言语理解中信息表征的方式.实验1探讨听力理解中的信息表征,学习阶段采用句子理解任务,测验阶段进行图片判断任务,结果发现匹配和不匹配的图片的反应时和正确率没有显著差异,学过和未学过的图片的反应时和正确率也没有显著差异,说明听力理解中的信息表征是命题符号表征,而非知觉符号表征.实验2探讨阅读理解中的信息表征,结果同实验1,说明阅读理解中的信息表征也是命题符号表征,而非知觉符号表征.实验3在学习阶段和测验阶段都采用句子理解任务,结果发现学过的句子的反应时快于未学过的句子的反应时,学过的句子的正确率高于未学过的句子的正确率,说明前两个实验中没有出现学习效应是因为两个阶段任务类型差异较大造成的.综合3个实验的结果,可以初步得出结论,排除策略影响后,言语理解中没有产生知觉符号表征,先前句图匹配范式下的知觉符号表征很可能是一种策略性的表征.  相似文献   

7.
彭晓玲  黄丹 《心理科学》2018,(2):498-503
探究自闭症谱系障碍(ASD)儿童视觉搜索优势的显现是否受任务难度影响及优势存在机理。本研究采集ASD和正常发育(TD)儿童完成不同难度等级视觉搜索任务的行为和眼动数据。结果发现:在高难度等级任务中ASD组的准确率显著高于TD组;ASD组在任务中对目标刺激的回视次数、对靶子和外周感兴趣区的注视时间显著少于TD组,且ASD组偏好注视刺激的右侧区域。结果表明ASD儿童视觉搜索优势显现受任务难度影响,且可能与其对干扰刺激增强的知觉能力有关。  相似文献   

8.
局部注意干扰效应(Localized attentional interference, LAI)是指在视觉搜索任务中同时搜索在空间上分离的两个目标时, 或者目标周围存在一个无关奇异项时, 这两个关键刺激相距较近时产生的干扰现象。本实验采用视觉搜索范式, 探讨了奖赏预期对局部注意干扰效应的影响。实验1采用双目标搜索任务, 要求被试判断搜索画面中两个奇异项刺激的形状是否相同。结果显示奖赏条件和无奖赏条件都表现出显著的距离主效应, 随着目标间距离增大, 被试的正确率提高, 反应时下降。同时, 在远距离时, 奖赏条件下的正确率高于无奖赏条件, 而在近距离时, 奖赏条件下的正确率反而低于无奖赏条件, 即, 奖赏条件下局部注意干扰效应反而增大。高动机状态增强了两个目标的表征, 反而不利于解决局部注意干扰效应。实验2采用单目标搜索任务, 要求被试判断特定目标的方位并忽略另一无关奇异项刺激。与实验1不同的是, 实验2仅在无奖赏条件下观察到显著的距离主效应, 即被试行为表现在远距离时更好; 而在奖赏条件下, 被试在近距离和远距离的表现一样好, 即没有局部注意干扰效应。这说明在奖赏预期条件, 个体可以有效抑制分心物刺激的干扰, 将注意集中于目标刺激的加工, 从而对局部注意干扰效应产生调节。整个研究表明, 奖赏整体上能够提高对任务相关刺激的表征, 并抑制任务无关刺激, 虽然这并不总是能够提高任务表现。  相似文献   

9.
叶榕  余凤琼  蒋玉宝  汪凯 《心理学报》2011,43(5):483-493
情绪性刺激的加工是否受注意影响目前尚存争论。基于许多操纵空间注意焦点的研究未能在注意资源的分配上进行精确的调节, 本实验将时间维度的注意瞬脱范式与负载理论相结合, 通过调节注意瞬脱中T1刺激物知觉负载水平的高低(箭头朝向相同与否), 观察被试在四种时间延迟条件下(延迟2, 延迟3, 延迟5, 延迟8)T2目标侦测任务恐惧和中性面孔的反应正确率, 从而对情绪性刺激的加工特征进行研究。实验发现:对恐惧面孔侦测的正确率在高知觉负载条件下显著降低, 而中性面孔则不受知觉负载水平影响, 并且这种高知觉负载对恐惧面孔加工的抑制作用仅发生在注意瞬脱中的短延迟条件下。说明在知觉加工资源和注意调节作用同时受限的情况下恐惧面孔的优势加工受到限制, 提示情绪性刺激的加工与中性刺激相比消耗的加工资源较少, 并依赖于注意的调控。  相似文献   

10.
张锋  刘金平索涛 《心理科学》2014,37(6):1341-1345
研究采用包含两种判断框架(判断刺激出现的先后次序)的时序判断任务探讨了决策偏向对时序知觉位置启动效应的影响。实验结果表明,时序知觉中存在着位置启动效应,而且在两个靶刺激出现时间间隔不同时,被试在“哪个靶刺激先出现”和“哪个靶刺激后出现”两种判断框架下的正确率存在显著差异,但在两个靶刺激同时出现时并没有出现显著的判断框架效应。因此,本研究推测时序知觉位置启动效应的作用机制不仅包括知觉增强加工过程,而且也与认知决策有关,这为反应偏向理论提供了新的支持证据。  相似文献   

11.
Two experiments were conducted to investigate the reaction times (RTs) and anticipation of karate athletes. In Experiment 1, choice RTs and simple RTs were measured with two types of stimuli. One was videotaped scenes of opponent's offensive actions, which simulated the athletes' view in real situations, and the other was static filled circles, or dots. In the choice RT task, participants were required to indicate as soon as possible whether the offensive actions would be aimed at the upper or middle level of their body, or the dot was presented either at a higher or a lower position. In the simple RT task, they were required to respond as soon as possible when the offensive action started from a static display of the opponent's ready stance, or a dot appeared on the display. The results showed significant differences between the karate athletes and the novices in the choice RT task, the difference being more marked for the video stimuli than for the dot stimuli. There was no significant difference in simple RT between the two groups of participants, for either type of stimuli. In Experiment 2, the proportions of correct responses (PCRs) were measured for video stimuli which were cut off at the seventh frame from the onset of the opponent's offensive action. The athletes yielded significantly higher PCRs than the novices. Collectively the results of the two experiments demonstrate the superior anticipatory skills of karate athletes regarding the target area of an opponent's attack (Scott, Williams, & Davids, Studies in perception and action II: Posters presented at the VIIth International conference on Event Perception and Action, Erlbaum, Hillsdale, NJ, 1993, p. 217; Wiiliams & Elliot, Journal of Sport & Exercise Psychology 21 (1999) 362), together with their advantage over novices in non-specific sensory functions (e.g., vertical discrimination).  相似文献   

12.
Expertise in sports enhances the ability to anticipate forthcoming events from the observation of a player’s actions. In the present study, we investigated whether this ability is applicable to deceptive action. In three experiments, performance at anticipating the direction change of a running opponent was examined with experienced rugby players and novice counterparts. These experiments were conducted with reaction-time and temporal-occlusion tasks, in combination with eye movement recordings and the presentation of filmed actions and their point-light representations. The main finding was that the experienced players were superior to the novices in their anticipation of deceptive actions, although their performance was still impaired by the deception, in comparison with their anticipation of nondeceptive actions. We also found that the experienced players anticipated nondeceptive actions less accurately than the novices, suggesting that the players’ expectations of deceptive actions worked negatively on their judgments of nondeceptive actions. The results obtained with the point-light representations closely resembled those obtained with the filmed sequences, indicating that anticipation was based on the kinematics of the running action. These results are discussed in the context of recent developments in research on expertise and deception in sports.  相似文献   

13.
A left-handers’ performance advantage in interactive sports is assumed to result from their relative rarity compared to right-handers. Part of this advantage may be explained by athletes facing difficulties anticipating left-handers’ action intentions, particularly when anticipation is based on kinematic cues available at an early stage of an opponent’s movement. Here we tested whether the type of volleyball attack is predicted better against right- vs. left-handed opponents’ movements and whether such handedness effects are evident at earlier time points in skilled players than novices. In a video-based experiment volleyball players and novices predicted the type of shot (i.e., smash vs. lob) of left- and right-handed volleyball attacks occluded at six different time points. Overall, right-handed attacks were better anticipated than left-handed attacks, volleyball players outperformed novices, and performance improved in later occlusion conditions. Moreover, in skilled players the handedness effect was most pronounced when attacks were occluded 480 ms prior to hand-ball-contact, whereas in novices it was most evident 240 ms prior to hand-ball-contact. Our findings provide further evidence of the effect of an opponent’s handedness on action outcome anticipation and suggest that its occurrence in the course of an opponent’s unfolding action likely depends on an observers’ domain-specific skill.  相似文献   

14.
The timing of visual information pick-up for visual anticipation was examined by comparing the capability of multiple skill groups, expert and near-expert karate athletes and novices, to block attacks using an in situ temporal occlusion paradigm. Participants stood facing a karate opponent and then attempted to block attacks (kicks and punches), whilst their vision of attacks was occluded: (a) prior to onset of opponent motion (O1), (b) after preparatory head movement (O2), and (c) after initiation of the attacking motion (O3). A no occlusion control condition provided complete vision of attacks (O4). Results revealed that expert anticipation was not significantly different to that of near-experts at O1, but was significantly different to the other group across O2–O4. Expert anticipation, however, was significantly above chance across all occlusion conditions, but near-experts performed above chance at O3 and O4, whilst novices were better than chance at O4. Unexpectedly, unique evidence was found that expert anticipation could be differentiated from near-expert anticipation in the earliest occlusion condition, where it was found that only experts were capable of using visual information from a static opponent to anticipate and block attacks above chance. The findings further understanding of expert visual anticipation to guide motor skills beyond existing expert–novice comparisons.  相似文献   

15.
Human movement containing deception about the true outcome is thought to be perceived differently compared to the non‐deceptive version. Exaggeration in the movement is thought to change the perceiver's mode of functioning from an invariant to a cue‐based mode. We tested these ideas by examining anticipation in skilled and less skilled soccer players while they viewed temporally occluded (?240 ms, ?160 ms, ?80 ms, 0 ms, +80 ms) deceptive, non‐deceptive, and non‐deceptive‐exaggerated penalty kicks. Kinematic analyses were used to ascertain that the kicking actions differed across conditions. The accuracy of judging the direction of an opponent's kick as well as response confidence were recorded. Players were over confident when anticipating deceptive penalty kicks compared to non‐deceptive kicks, suggesting a cue‐based mode was used. Furthermore, there was a significant relationship between less skilled players’ confidence ratings and their accuracy 80 ms before ball‐foot contact in the deceptive and non‐deceptive‐exaggerated conditions, but not the non‐deceptive condition. Because both deceptive and non‐deceptive‐exaggerated kicks contained exaggeration, results suggest exaggerated movements in the kickers’ action at 80 ms before ball‐foot contact explains why a cue‐based mode prevails when anticipating deceptive kicks at this time point.  相似文献   

16.
Studies of deception detection traditionally have focused on verbal communication. Nevertheless, people commonly deceive others through nonverbal cues. Previous research has shown that intentions can be inferred from the ways in which people move their bodies. Furthermore, motor expertise within a given domain has been shown to increase visual sensitivity to other people’s movements within that domain. Does expertise also enhance deception detection from bodily movement? In two psychophysical studies, experienced basketball players and novices attempted to distinguish deceptive intentions (fake passes) and veridical intentions (true passes) from an observed individual’s actions. Whereas experts and novices performed similarly with postural cues, only experts could detect deception from kinematics alone. These results demonstrate a link between action expertise and the detection of nonverbal deception.  相似文献   

17.
High ball speeds and close distances between competitors require athletes in interactive sports to correctly anticipate an opponent's intentions in order to render appropriate reactions. Although it is considered crucial for successful performance, such skill appears impaired when athletes are confronted with a left-handed opponent, possibly because of athletes' reduced perceptual familiarity with rarely encountered left-handed actions. To test this negative perceptual frequency effect hypothesis, we invited 18 skilled and 18 novice volleyball players to predict shot directions of left- and right-handed attacks in a video-based visual anticipation task. In accordance with our predictions, and with recent reports on laterality differences in visual perception, the outcome of left-handed actions was significantly less accurately predicted than the outcome of right-handed attacks. In addition, this left-right bias was most distinct when predictions had to be based on preimpact (i.e., before hand-ball contact) kinematic cues, and skilled players were generally more affected by the opponents' handedness than were novices. The study's findings corroborate the assumption that skilled visual perception is attuned to more frequently encountered actions.  相似文献   

18.
Instructions in sports are used to improve athletes’ performance. However, instructions can also impair performance if they direct athletes’ attention to a to-be-avoided behavior which paradoxically provokes exactly that behavior (ironic effect). The present study investigates the impact of different instructions on the head-fake effect in basketball. Specifically, we asked here if deliberate attempts to ignore the deceptive cues gaze direction and head orientation increase the impact of that information and thus, paradoxically increase the head-fake effect. We found that the detrimental impact of spatially incongruent gaze direction and head orientation was essentially independent of whether participants were, or were not, instructed to deliberately ignore the task-irrelevant information. Hence, deceptive actions exert their impact independent of the perceivers’ attempts to ignore deceptive cues. We thus conclude that the deceptive cues gaze direction and head orientation are per se hyper-accessible or over-salient and its processing cannot be controlled with any amount of mental capacity (and even not with the non-ironic instruction). However, as both ignore instructions produce general processing costs (i.e., slower reactions) coaches should solely instruct athletes’ to focus attention on the processing of the pass direction.  相似文献   

19.
The purpose of this study was to examine the effects of expertise on motion anticipation. We conducted 2 experiments in which novices and expert pilots viewed simulated aircraft landing scenes. The scenes were interrupted by the display of a black screen and then started again after a forward or backward shift. The participant's task was to determine whether the moving scene had been shifted forward or backward. A forward misjudgment of the final position of the moving scene was interpreted as a representational momentum (RM) effect. Experiment 1 showed that an RM effect was detected only for experts. The lack of motion anticipation on the part of novices is a surprising result for the RM literature. It could be related to scene unfamiliarity, encoding time, or shift size. Experiment 2 was run with novices only. It was aimed at testing the potential impact of 2 factors on the RM effect: scene encoding time and shift size. As a whole, the results showed that encoding time and shift size are important factors in anticipation processes in realistic dynamic situations.  相似文献   

20.
Two experiments are reported in which “same”-“different” reaction times (RTs) were collected to pairs of stimuli. In Experiment 1 stimuli were matrix patterns, and in Experiment 2 stimuli were digits. In both experiments, the pairs were presented simultaneously (discrimination task) and successively (memory task) for a set of nine simple and a set of nine complex stimuli. The following results were obtained: discrimination RTs were longer than memory RTs; RTs to complex stimuli were longer than RTs to simple stimuli; “same” RTs were faster than “different” RTs across all conditions except simple pattern discrimination, for which “different” RTs were faster than “same” RTs; and discrimination RTs for complex patterns were longer than would be predicted from the other conditions. Some evidence was obtained that the form of encoding for both patterns and digits in the memory task was visual. These results are discussed in terms of encoding and comparison strategies.  相似文献   

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