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1.
It is increasingly popular to use movement trajectories as a measure of mental processes related to task performance. Often this is accomplished by moving a cursor to a target on a computer screen. However, the relation between features of the cursor and the targets is rarely, if at all, considered. In five experiments, we examined whether moving a cursor to a target was affected by the relation between their colours, even when this relation was task irrelevant. In Experiments 1–3, a mouse-controlled cursor was moved to one of two coloured targets. Results showed colour correspondence effects in latency to initiate a response, duration of movement times, and movement trajectories when the relationship between cursor and target colours was task relevant (Experiment 1) and when only the cursor colour was task relevant (Experiment 2), but not when only the target was task relevant (Experiment 3). Follow-up experiments using single targets showed that colour correspondence effects occurred as long as attention was dedicated to the colour of the cursor, even when neither the cursor nor the target colour was relevant to selecting the correct movement (Experiments 4 and 5). Furthermore, when the relation between cursor and target colours is task irrelevant, colour correspondence effects for response initiation times are uncorrelated with those for movement times and movement trajectories. We interpret the observed correspondence effect in terms of response coding, although attention cueing may also play a role, and suggest that greater consideration of cursor features is needed when examining movement trajectories in choice reaction tasks.  相似文献   

2.
It is increasingly popular to use movement trajectories as a measure of mental processes related to task performance. Often this is accomplished by moving a cursor to a target on a computer screen. However, the relation between features of the cursor and the targets is rarely, if at all, considered. In five experiments, we examined whether moving a cursor to a target was affected by the relation between their colours, even when this relation was task irrelevant. In Experiments 1-3, a mouse-controlled cursor was moved to one of two coloured targets. Results showed colour correspondence effects in latency to initiate a response, duration of movement times, and movement trajectories when the relationship between cursor and target colours was task relevant (Experiment 1) and when only the cursor colour was task relevant (Experiment 2), but not when only the target was task relevant (Experiment 3). Follow-up experiments using single targets showed that colour correspondence effects occurred as long as attention was dedicated to the colour of the cursor, even when neither the cursor nor the target colour was relevant to selecting the correct movement (Experiments 4 and 5). Furthermore, when the relation between cursor and target colours is task irrelevant, colour correspondence effects for response initiation times are uncorrelated with those for movement times and movement trajectories. We interpret the observed correspondence effect in terms of response coding, although attention cueing may also play a role, and suggest that greater consideration of cursor features is needed when examining movement trajectories in choice reaction tasks.  相似文献   

3.
Four experiments investigated influences of irrelevant action effects on response selection in Simon tasks for which tone pitch was relevant and location irrelevant, and responses were clockwise- counterclockwise wheel rotations. When the wheel controlled left-right movement of a cursor in a direction opposite an instructed left-right hand-movement goal, the Simon effect was reduced. When the wheel was held at the bottom, this reduction was due to some participants coding responses relative to the cursor and others relative to the hands. However, when the wheel was held at the top, it was due to participants integrating cursor movements with hand movements as a single action concept. In contrast, a cursor triggered by the wheel movement showed little influence on the Simon effect, even when contiguity and contingency with the wheel movements were high. Experience with the controlled cursor in a prior trial block or between trials established a causal relation that enabled participants to code the triggered cursor as belonging to the action concept and thus reduce the Simon effect. Multiple factors determine the influence of an irrelevant action effect on performance.  相似文献   

4.
It is well known that dynamic visual information influences movement control, whereas the role played by background visual information is still largely unknown. Evidence coming mainly from eye movement and manual tracking studies indicates that background visual information modifies motion perception and might influence movement control. The goal of the present study was to test this hypothesis. Subjects had to apply pressure on a strain gauge to displace in a single action a cursor shown on a video display and to immobilize it on a target shown on the same display. In some instances, the visual background against which the cursor moved was unexpectedly perturbed in a direction opposite to (Experiment 1), or in the same direction as (Experiment 2) the cursor controlled by the subject. The results of both experiments indicated that the introduction of a visual perturbation significantly affected aiming accuracy. These results suggest that background visual information is used to evaluate the velocity of the aiming cursor, and that this perceived velocity is fed back to the control system, which uses it for on-line corrections.  相似文献   

5.
A number of nonhuman primate species have demonstrated the ability to use a joystick to control a cursor on a computer screen, yet the acquisition of this skill has not been the focus of systematic inquiry. Here, we examined joystick acquisition in four tufted capuchins under two directional relationships of joystick movement and resultant cursor displacement, isomorphic and inverted. To document the natural history of the acquisition of this skill, we recorded the development of visual tracking of the cursor and body tilting. Rates of acquisition were comparable between the two conditions. After mastering the task in one condition, subjects remastered the task at an accelerated rate in the opposing condition. All subjects significantly increased or maintained high proportions of cursor tracking throughout acquisition. All subjects demonstrated a postural tilt while moving the cursor from the mid-phase of acquisition through task mastery. In the isomorphic condition, all subjects tilted significantly more often in the direction of goal location than in the opposite direction. In three of the four series of tilting that were scored for subjects in the inverted condition, tilting occurred significantly more often toward the direction of goal location than the direction of required hand movement. Together these findings suggest that body tilting participates in the organization of directional movement of the cursor rather than reflecting merely the motoric requirements of the task (to manipulate a joystick).  相似文献   

6.
People often choose one route when traveling from point A to point B and a different route when traveling from point B to point A. To explain these route asymmetries, we propose that people rely on a heuristic (the initial segment strategy, or ISS) during route planning. This heuristic involves basing decisions disproportionately on the straightness of the initial segments of the routes. Asymmetries arise because the characteristics that favor selection of a particular route in one direction will usually differ from those that favor selection when traveling in the opposite direction. Results from five experiments supported these claims. In the first three experiments, we found that subjects' decisions were asymmetric and involved a preference for initially straight routes. In Experiment 4, we confirmed that the ISS is a heuristic by demonstrating that people rely on it more when under time pressure. However, people can choose the optimal route when instructed to do so. In Experiment 5, we generalized the findings by having subjects select routes on maps of college campuses. Taken together, the results indicate that the ISS can account for asymmetries in route choices on both real and artificial maps.  相似文献   

7.
Goal-directed movements are subject to intrinsic planning and execution variability, which requires that the central nervous system closely monitor our movements to ensure endpoint accuracy. In the present study, we sought to determine how closely the visual system monitored goal-directed aiming movements. We used a cursor-jump paradigm in which a cursor was unexpectedly translated soon after movement initiation. Some of the trials included a second cursor jump, and the cursor remained visible for different durations. The results indicate that seeing the cursor for only 16?ms after the second cursor jump was sufficient to influence the movement endpoint, which suggests that the visual system continuously monitored goal-directed movements. The results also suggest that the perceived position/trajectory of the effector was likely to have been averaged over a period of approximately 70?ms.  相似文献   

8.
Two experiments are described in which subjects attempted to locate a specified target word in a short text using a cursor controlled by a computer mouse pointing device. The task was performed at screen refresh rates of 50 Hz, 75 Hz, and 100 Hz. In Experiment 1, both the timing and accuracy of the cursor movement was influenced by screen pulsation. During the early phase of the movement, performance was worse at 100 Hz, whereas in the later, visually guided phase, performance was worse at 50 Hz. In Experiment 2, eye movements were recorded as the task was performed. The results show that the cursor movement is typically preceded by an eye movement and that subjects do not directly inspect the cursor in the early stages of its movement. In the later phase of the movement the cursor is tracked for considerable periods of time. The data suggest that adverse effects of screen pulsation on the control of cursor movement are inherited from penalties incurred during the process of target computation but may also be influenced by concurrent eye movements.  相似文献   

9.
Remote cooperation can be improved by transferring the gaze of one participant to the other. However, based on a partner's gaze, an interpretation of his communicative intention can be difficult. Thus, gaze transfer has been inferior to mouse transfer in remote spatial referencing tasks where locations had to be pointed out explicitly. Given that eye movements serve as an indicator of visual attention, it remains to be investigated whether gaze and mouse transfer differentially affect the coordination of joint action when the situation demands an understanding of the partner's search strategies. In the present study, a gaze or mouse cursor was transferred from a searcher to an assistant in a hierarchical decision task. The assistant could use this cursor to guide his movement of a window which continuously opened up the display parts the searcher needed to find the right solution. In this context, we investigated how the ease of using gaze transfer depended on whether a link could be established between the partner's eye movements and the objects he was looking at. Therefore, in addition to the searcher's cursor, the assistant either saw the positions of these objects or only a grey background. When the objects were visible, performance and the number of spoken words were similar for gaze and mouse transfer. However, without them, gaze transfer resulted in longer solution times and more verbal effort as participants relied more strongly on speech to coordinate the window movement. Moreover, an analysis of the spatio-temporal coupling of the transmitted cursor and the window indicated that when no visual object information was available, assistants confidently followed the searcher's mouse but not his gaze cursor. Once again, the results highlight the importance of carefully considering task characteristics when applying gaze transfer in remote cooperation.  相似文献   

10.
Task-irrelevant features of arowhead cursors may generate conflict during cursor placement within graphical user interfaces. Arrowheads can signify location, but also cue direction and feature in optical illusions. To address the influence of conflicting cues, 14 participants used arrowhead cursors (standard, oversized) pointing upward or downward to move to targets (7.5, 15-mm diameter) situated at the top or bottom of the screen. Compatible arrowhead orientation improved response initiation. Cursor size, orientation, direction of motion, and target size interacted during cursor movement. Overshooting occurred for oversized cursors in the direction the arrow pointed for larger targets. Larger compatible arrowhead cursors elicit less efficient cursor positioning movements that are more susceptible to illusory processes, posing implications for design of cursors and graphical user interfaces.  相似文献   

11.
This study examined the dynamic impact of self-control conflict on action execution. We reasoned that the tug-of-war between antagonistic action tendencies is not ultimately solved before movement initiation but leaks into action execution. To this end, we measured mouse trajectories to quantify the dynamic competition between initial temptations and the struggle to overcome them. Participants moved the mouse cursor from a start location to one of two targets. Each target represented a gain or a loss of points. Although participants earned points on the majority of the trials, they also had to make movements to the loss target on some trials to prevent an even higher loss. Two experiments found that movement trajectories on these loss trials deviate toward the tempting stimulus: The way we move reveals self-control conflicts that have not been resolved prior to action execution.  相似文献   

12.
It has been shown that, even for very fast and short duration movements, seeing one's hand in peripheral vision, or a cursor representing it on a video screen, resulted in a better direction accuracy of a manual aiming movement than when the task was performed while only the target was visible. However, it is still unclear whether this was caused by on-line or off-line processes. Through a novel series of analyses, the goal of the present study was to shed some light on this issue. We replicated previous results showing that the visual information concerning one's movement, which is available between 40 degrees and 25 degrees of visual angle, is not useful to ensure direction accuracy of video-aiming movements, whereas visual afferent information available between 40 degrees and 15 degrees of visual angle improved direction accuracy over a target-only condition. In addition, endpoint variability on the direction component of the task was scaled to direction variability observed at peak movement velocity. Similar observations were made in a second experiment when the position of the cursor was translated to the left or to the right as soon as it left the starting base. Further, the data showed no evidence of on-line correction to the direction dimension of the task for the translated trials. Taken together, the results of the two experiments strongly suggest that, for fast video-aiming movements, the information concerning one's movement that is available in peripheral vision is used off-line.  相似文献   

13.
In this article, the authors examine whether and how humans use model-free, reflexive strategies and model-based, deliberative strategies in motor sequence learning. They asked subjects to perform the grid-sailing task, which required moving a cursor to different goal positions in a 5 × 5 grid using different key-mapping (KM) rules between 3 finger keys and 3 cursor movement directions. The task was performed under 3 conditions: Condition 1, new KM; Condition 2, new goal position with learned KM; and Condition 3, learned goal position with learned KM; with or without prestart delay time. The performance improvement with prestart delay was significantly larger under Condition 2. This result provides evidence that humans implement a model-based strategy for sequential action selection and learning by using previously learned internal model of state transition by actions.  相似文献   

14.
眼动交互中边框和视标对作业绩效的影响研究   总被引:1,自引:0,他引:1  
研究人计算机界面设计中的眼动交互反馈方式,为优化基于视线追踪技术的人计算机界面设计提供工效学依据。12名被试在交互对象有无边框提示和当前注视位置有无视标反馈的四种组合条件下,通过眼动交互完成目标选择任务,由计算机自动记录作业时间、选择错误和超时数目。结果发现,有无当前注视位置的视标反馈对作业时间有显著影响,有视标反馈可加速目标字母的搜索与定位过程和目标激活过程,由视标反馈所产生的作业时间下降,主要由目标定位时间的缩短所致;边框提示对用户的作业绩效无显著影响。根据上述结果可得以下结论:对当前注视位置提供视标反馈是一种有效的反馈方式,基于视线追踪的人机交互系统应为用户提供这种反馈信息。  相似文献   

15.
Participants in two experiments moved a mouse-like device to the right to move a cursor on a computer screen to a target position. The cursor was invisible during motion but reappeared at the end of each movement. The relationship between the amplitudes of the cursor movement and the mouse movement was exponential in Experiment 1 and logarithmic in Experiment 2 for two groups of participants, while it was linear for the control groups in both experiments. The results of both experiments indicate that participants adjusted well to the external transformation by developing an internal model that approximated the inverse of the external transformation. We introduce a method to determine the locus of the internal model. It indicates that the internal model works at a processing level that either preceded specification of movement amplitude, or had become part of movement amplitude specification. Limited awareness of the nonlinear mouse–cursor relationship and the fact that a working-memory task had little effect on performance suggest that the internal model is modular and not dependent on high-level cognitive processes.  相似文献   

16.
采用线段平分任务,以无文字线索作为基线条件,考察文字线索的浏览方向、空间位置和移动光标对具有两种不同方向阅读经验的熟练双语者伪忽视的影响。结果发现,无文字线索条件下,光标从左往右方向移动时被试的判断偏向于线段中点的右侧,而从右往左移动时,偏向于线段中点的左侧。在有文字线索条件下发现,文字线索的浏览方向和空间位置的交互作用显著,简单效应检验显示文字线索的浏览方向和空间位置一致时伪忽视明显,不一致时伪忽视消失。结果表明,文字线索浏览方向、空间位置与移动光标能够影响伪忽视。伪忽视的存在和消失,不仅与眼球运动有关,还有与大脑两半球的激活水平有关。研究结果支持了视觉扫描假设和激活朝向假设。  相似文献   

17.
ABSTRACT— How do minds produce explicit attitudes over several hundred milliseconds? Speeded evaluative measures have revealed implicit biases beyond cognitive control and subjective awareness, yet mental processing may culminate in an explicit attitude that feels personally endorsed and corroborates voluntary intentions. We argue that self-reported explicit attitudes derive from a continuous, temporally dynamic process, whereby multiple simultaneously conflicting sources of information self-organize into a meaningful mental representation. While our participants reported their explicit (like vs. dislike) attitudes toward White versus Black people by moving a cursor to a "like" or "dislike" response box, we recorded streaming x - and y -coordinates from their hand-movement trajectories. We found that participants' hand-movement paths exhibited greater curvature toward the "dislike" response when they reported positive explicit attitudes toward Black people than when they reported positive explicit attitudes toward White people. Moreover, these trajectories were characterized by movement disorder and competitive velocity profiles that were predicted under the assumption that the deliberate attitudes emerged from continuous interactions between multiple simultaneously conflicting constraints.  相似文献   

18.
Humans have unique abilities in using tools. The skilled and goal-directed use of a tool implies that processes of motor control can be adjusted to the transformation of the movement of a part of the body into the movement of the effective part of the tool. A common example is the transformation of a hand movement in the motion of a cursor on a computer monitor. In part the adjustments to such transformations are implicit, that is, without conscious awareness of the novel transformation and the appropriate change of one’s own movements. However, the adjustments can also be explicit and intentional. We review a series of experiments which show that implicit and explicit adjustments to a novel visuo-motor gain are additive. This finding suggests that the processes which generate different types of adjustment are functionally independent. In a second series of experiments it turned out that at older adult age explicit adjustments to novel visuo-motor transformations are impaired, whereas implicit adjustments remain unaffected across working age.  相似文献   

19.
Young and older adults differ in how many strategies they use to accomplish cognitive tasks. They also differ in how often they select the best strategy on each problem. Two experiments were run to determine whether two executive functions—inhibition and shifting capacities—mediate age-related differences in strategy repertoire and in strategy selection. Both experiments were run in arithmetic problem solving. In Experiment 1, young and older adults’ strategy repertoire was assessed on a problem-by-problem basis while participants solved two-digit addition problems (e.g., 42 + 76). In Experiment 2, young and older participants had to select the best strategy on each problem to find estimates of two-digit multiplication problems (e.g., 43 × 72). In both experiments, individuals’ inhibition and shifting capacities were assessed with the Trail Making Test and the Stroop Test. The main results showed that (a) older adults used a smaller strategy repertoire (Expt. 1) and selected the best strategy on each problem less frequently (Expt. 2) than young adults, (b) inhibition and shifting capacities mediated age-related differences in strategy repertoire and strategy selection, and unique age effects were no longer significant in strategy repertoire but were still significant in strategy selection after statistical control of inhibition and shifting capacities. We discuss important implications of these findings to further our understanding of strategic variations during cognitive aging.  相似文献   

20.
Participants in two experiments moved a mouse-like device to the right to move a cursor on a computer screen to a target position. The cursor was invisible during motion but reappeared at the end of each movement. The relationship between the amplitudes of the cursor movement and the mouse movement was exponential in Experiment 1 and logarithmic in Experiment 2 for two groups of participants, while it was linear for the control groups in both experiments. The results of both experiments indicate that participants adjusted well to the external transformation by developing an internal model that approximated the inverse of the external transformation. We introduce a method to determine the locus of the internal model. It indicates that the internal model works at a processing level that either preceded specification of movement amplitude, or had become part of movement amplitude specification. Limited awareness of the nonlinear mouse-cursor relationship and the fact that a working-memory task had little effect on performance suggest that the internal model is modular and not dependent on high-level cognitive processes.  相似文献   

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