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1.
Two models of group behavior in the solution of eureka-type problems   总被引:2,自引:0,他引:2  
A study by Shaw (7) some twenty years ago is frequently cited by social scientists to support the generalization that groups are superior to individuals in problem-solving. Shaw suggests that personal interaction within the group is responsible for the superior performance of groups. This article re-examines her data in the light of two models which propose that the difference in quality of solution between group and individual performance is solely a matter of ability. It is shown that Shaw's data may be considered to have been an outcome of behavior postulated by the models. Since Shaw's observations relate to a special population and to special kinds of problems, the proposed models may not be appropriate under differing experimental conditions. In fact, Lorgeet al. (4) have indicated that experimental demonstration of the superiority of groups over individuals in problem-solving depends not only on the kind of group but also on the kind of problem to be solved. In addition, the diversity of transfer of training for groups and for individuals is considered.Supported in part by the Office of Naval Research under Contract N6 onr 266 (21) and the Air Force Personnel and Training Research Center under Contract AF 18(600)-341.  相似文献   

2.
Research in the evolving systems approach (see Gruber and Davis, 1988; Wallace and Gruber, 1989) shows that creative people at some time early in their careers construct an initial sketch that stimulates and guides further development of their ideas. This case study of Bernard Shaw (1856–1950) will describe this aspect of his early development: finding a sense of direction, or charting the creative life, by means of an initial sketch. It will also examine the role of a network of enterprises in the organization of a creative life. In Shaw's case, an initial sketch provides content for the creative process; a network of enterprises organizes the process. Incubation will be described as a period of inaction on one enterprise of the creative system while a different (sometimes similar) enterprise is being developed.  相似文献   

3.
Two experiments examined the effects of processing fluency—that is, the ease with which speech is processed—on language attitudes toward native‐ and foreign‐accented speech. Participants listened to an audio recording of a story read in either a Standard American English (SAE) or Punjabi English (PE) accent. They heard the recording either free of noise or mixed with background white noise of various intensity levels. Listeners attributed more solidarity (but equal status) to the SAE than the PE accent. Compared to quieter listening conditions, noisier conditions reduced processing fluency, elicited a more negative affective reaction, and resulted in more negative language attitudes. Processing fluency and affect mediated the effects of noise on language attitudes. Theoretical, methodological, and practical implications are discussed.  相似文献   

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Three sets of meta-analyses examined gender effects on children's language use. Each set of analyses considered an aspect of speech that is considered to be gender typed: talkativeness, affiliative speech, and assertive speech. Statistically significant average effect sizes were obtained with all three language constructs. On average, girls were slightly more talkative and used more affiliative speech than did boys, whereas boys used more assertive speech than did girls. However, the average effect sizes were either negligible (talkativeness, d=0.11; assertive speech, d=0.11) or small (affiliative speech, d=0.26). Larger effect sizes were indicated for some language constructs depending on either the operational definition of the language measure, the method of recording, the child's age level, the interaction partner (adult or peer), group size, gender composition, observational setting, or type of activity. The results are interpreted in relation to social-developmental and social-constructionist approaches to gender; these views are presented as complementary--rather than competing--meta-theoretical viewpoints.  相似文献   

7.
In the McGurk effect, perception of audiovisually discrepant syllables can depend on auditory, visual, or a combination of audiovisual information. Under some conditions, visual information can override auditory information to the extent that identification judgments of a visually influenced syllable can be as consistent as for an analogous audiovisually compatible syllable. This might indicate that visually influenced and analogous audiovisually compatible syllables are phonetically equivalent. Experiments were designed to test this issue using a compelling visually influenced syllable in an AXB matching paradigm. Subjects were asked to match an audio syllable/va/either to an audiovisually consistent syllable (audio/va/-video/fa/) or an audiovisually discrepant syllable (audio/ba/-video/fa/). It was hypothesized that if the two audiovisual syllables were phonetically equivalent, then subjects should choose them equally often in the matching task. Results show, however, that subjects are more likely to match the audio/va/ to the audiovisually consistent/va/, suggesting differences in phonetic convincingness. Additional experiments further suggest that this preference is not based on a phonetically extraneous dimension or on noticeable relative audiovisual discrepancies.  相似文献   

8.
In the McGurk effect, perception of audiovisually discrepant syllables can depend on auditory, visual, or a combination of audiovisual information. Undersome conditions, Vi8Ual information can override auditory information to the extent that identification judgments of a-visually influenced syllable can be as consistent as for an analogous audiovisually compatible syllable. This might indicate that visually influenced and analogous audiuvisually-compatible syllables-are-phictnetically equivalent. Experiments were designed to test this issue using a compelling visually influenced syllable in an AXB matching paradigm. Subjects were asked tomatch an audio syllable /val either to an audiovisually consistent syllable (audio /val-video /fa/) or an audiovisually discrepant syllable (audio /bs/-video ifa!). It was hypothesized that if the two audiovisual syllables were phonetically equivalent, then subjects should choose them equally often in the matching task. Results show, however, that subjects are more likely to match the audio /va/ to the audiovisually consistent /va/, suggesting differences in phonetic convincingness. Additional experiments further suggest that this preference is not based on a phonetically extraneous dimension or on noticeable relative audiovisual discrepancies.  相似文献   

9.
When making decisions as to whether or not to bind auditory and visual information, temporal and stimulus factors both contribute to the presumption of multimodal unity. In order to study the interaction between these factors, we conducted an experiment in which auditory and visual stimuli were placed in competitive binding scenarios, whereby an auditory stimulus was assigned to either a primary or a secondary anchor in a visual context (VAV) or a visual stimulus was assigned to either a primary or secondary anchor in an auditory context (AVA). Temporal factors were manipulated by varying the onset of the to-be-bound stimulus in relation to the two anchors. Stimulus factors were manipulated by varying the magnitudes of the visual (size) and auditory (intensity) signals. The results supported the dominance of temporal factors in auditory contexts, in that effects of time were stronger in AVA than in VAV contexts, and stimulus factors in visual contexts, in that effects of magnitude were stronger in VAV than in AVA contexts. These findings indicate the precedence for temporal factors, with particular reliance on stimulus factors when the to-be-assigned stimulus was temporally ambiguous. Stimulus factors seem to be driven by high-magnitude presentation rather than cross-modal congruency. The interactions between temporal and stimulus factors, modality weighting, discriminability, and object representation highlight some of the factors that contribute to audio–visual binding.  相似文献   

10.
This study investigated the influence of teleconferencing medium and status on users' reaction to the medium. Subjects received either high or medium status inductions, and subgroups solved a problem in two node audio, video, and face-to-face conferencing configurations. These subgroups proceeded through the three media treatment conditions in counterbalanced order, and responded to scales measuring the aestheticism, evaluation, privacy, potency, and activity of the medium. Analysis indicated both face-to-face and video conferencing elicited more positive aestheticism and evaluation reactions than the audio conferencing medium. Face-to-face and audio conferencing media were perceived as being more private than the video teleconferencing medium while both video and audio media were perceived as being more potent than face-to-face conferencing. The analysis revealed neither an activity of the medium nor status main effect. The results were discussed in light of information theory.  相似文献   

11.
This study investigated if training in a virtual reality (VR) environment that provides visual and audio biofeedback on foot placement can induce changes to spatial and temporal parameters of gait during overground walking. Eighteen healthy young adults walked for 23 min back and forth on an instrumented walkway in three different conditions: (i) real environment (RE), (ii) virtual environment (VE) with no biofeedback, and (iii) VE with biofeedback. Visual and audio biofeedback while stepping on virtual footprint targets appearing along a straight path encouraged participants to walk with an asymmetrical step length (SL). A repeated-measures, one-way ANOVA, followed by a pairwise comparison post-hoc analysis with Bonferroni's correction, was performed to compare the step length difference (SLD), stance phase percentage difference (SPPD), and double-support percentage difference (DSPD) between early and late phases of all walking conditions. The results demonstrate the efficacy of the VE biofeedback system for training asymmetrical gait patterns. Participants temporarily adapted an asymmetrical gait pattern immediately post-training in the VE. Induced asymmetries persisted significantly while later walking in the RE. Asymmetry was significant in the spatial parameters of gait (SLD) but not in the temporal parameters (SPPD and DSPD). This paper demonstrates a method to induce unilateral changes in spatial parameters of gait using a novel VR tool. This study provides a proof-of-concept validation that VR biofeedback training can be conducted directly overground and could potentially provide a new method for treatment of hemiplegic gait or asymmetrical walking.  相似文献   

12.
Choice reaction times are shorter when stimulus and response locations are compatible than when they are incompatible as in the Simon effect. Recent studies revealed that Simon effects are strongly attenuated when there is temporal overlap with a different high-priority task, accompanied by a decrease of early location-related response priming as reflected in the lateralized readiness potential (LRP). The latter result was obtained in a study excluding overlap of stimulus location with any other dimension in the tasks. Independent evidence suggests that location-related priming might be present in conditions with dimensional overlap. Here we tested this prediction in a dual-task experiment supplemented with recording LRPs. The secondary task was either a standard Simon task where irrelevant stimulus location overlapped with dimensions of the primary task or a Stroop-like Simon task including additional overlap of irrelevant and relevant stimulus attributes. At high temporal overlap, there was no Simon effect nor was there stimulus-related response priming in either condition. Therefore stimulus-triggered response priming seems to be abolished in conditions of limited capacity even if the likelihood of an S–R compatibility effect is maximized.  相似文献   

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As a test of the hypothesis that perspective taking reduces stereotyping of individuals who speak English as a second language, 160 college students participated in a 2 × 2 factorial experiment. Participants heard an audio recording of either a native or non‐native speaker of English. Then, they wrote a paragraph about the speaker either with instructions to take the speaker's perspective or with no perspective‐taking instructions. Finally, they rated the speaker on characteristics related to ability and accomplishment. Overall, the participants rated the native speaker of English more highly than the non‐native speaker. However, supporting the hypothesis, participants instructed to take the perspective of the non‐native speaker rated her more highly than did participants not instructed to take her perspective.  相似文献   

15.
张锋  高旭 《心理科学》2022,45(6):1375-1382
本研究采用同时判断任务和时距二分任务,探讨了听觉丧失对听障学生视觉通道的时间知觉的影响及其机制。两个系列实验结果表明,听觉丧失损伤了听障学生视觉通道的时序知觉准确性、敏感性以及时距知觉的敏感性,支持了普遍缺陷假设;但是,听障学生视觉通道的时距知觉的准确性却未受到听觉丧失的显著影响,支持了知觉补偿假设。因此,听觉丧失对听障学生视觉通道的时间知觉的影响可能是基于选择性的机制,这主要取决于不同的时间任务以及知觉属性等因素。  相似文献   

16.
This article affirms the view that literature transmits multiple reflections on human life that shape social mores. Examining stereotypes of age in literature as socially constructed artifacts reveals the prevailing attitudes toward aging during that time. This study focuses on the aging Julius Caesar in William Shakespeare's The Tragedy of Julius Caesar and in George Bernard Shaw's Caesar and Cleopatra. Writing 300 years apart, these two great playwrights inscribe both positive and negative models of aging, reflecting views in their eras that persist today. This article identifies these models, then explores them from a Lacanian standpoint, showing that each dramatist focuses on Caesar's ego development through the opinions of other characters. Offering a primarily negative view of aging, Shakespeare emphasizes the fragmented mirror images that other characters hold up to Caesar. Shaw self-consciously counters Shakespeare by foregrounding Caesar as subject, who beholds his aging self in the mirror of others' opinions while enacting a positive model of aging. Tracing this long tradition of aging stereotypes found in the two plays can be useful as scholars continue to reconstruct society's attitudes toward aging.  相似文献   

17.
If ordinary objects have temporal parts, then temporal predications have the following truth conditions: necessarily, (a is F) at t iff a has a temporal part that is located at t and that is F. If ordinary objects have temporal counterparts, then, necessarily, (a is F) at t iff a has a temporal counterpart that is located at t and that is F. The temporal-parts account allows temporal predication to be closed under the parthood relation: since all that is required to be F at t is to have a temporal part, a t, that is located at t and that is F, every object that has a t as a temporal part is F at t. Similarly for the temporal-counterparts account. Both closure under parthood and closure under counterparthood are shown to have unacceptable consequences. Then strategies for avoiding closure are considered and rejected.  相似文献   

18.
Robert E. Shaw and colleagues showed that allometric variations in biological forms provide visual information about the spatial and temporal scale of biological objects (Mark, Todd, & Shaw, 1981; Pittenger & Shaw, 1975a, 1975b; Pittenger, Shaw, & Mark, 1979; Pittenger & Todd, 1983; Shaw, Mark, Jenkins, & Mingolla, 1982; Shaw & Pittenger, 1977, 1978). In these studies, form changes due to growth of the human head and body were investigated. Subsequently, Bingham (1993a, 1993b) extended these ideas to plant growth and tree perception. Using extant models of tree growth and morphology, 2 allometric relations were simulated. One determined the thickness of tree branches and the other determined their numerocity. The investigations showed that the resulting tree forms could be used by observers to judge tree size. Trees appearing in the context of a ground texture gradient conferred metric scaling on the field that enabled observers to judge the size of other nonbiological objects appearing elsewhere in the context of the ground texture. Results were replicated using actual trees outdoors, pictures of actual trees, and computer generated simulations. In all cases, judgments were accurate at near distances and increasingly underestimated tree size at greater distances. The authors hypothesize that it becomes increasingly difficult to resolve differences in the size and distance of trees as the density of ground texture elements and of branches becomes high. The results of a single study support this surmise. The authors suggest that the accelerating compression of the previous judgment curves was due largely to this effect.  相似文献   

19.
An experiment is reported based on 12 streetscapes and 25 participants on how five spatial/temporal factors influenced aesthetic judgments about ordinary streets. Overall, aesthetic judgments were more strongly related to the temporal variables of total time, stationary time, and decision time rather than the spatial variables of path length or number of turns made to obtain different views. It is suggested that fancy simulations or detailed scrutiny are probably not needed to evaluate streetscapes as seen by people in the street.  相似文献   

20.
In two experiments, subjects trained in data entry, typing one 4-digit number at a time. At training, subjects either typed the numbers immediately after they appeared (immediate) or typed the previous number from memory while viewing the next number (delayed). In Experiment 2 stimulus presentation time was limited and either nothing or a space (gap) was inserted between the second and third digits. In both experiments after training, all subjects completed a test with no gap and typed numbers immediately. Training with a memory load improved speed across training blocks (Experiment 1) and eliminated the decline in accuracy across training blocks (Experiment 2), thus serving as a cognitive antidote to performance decrements. An analysis of each keystroke revealed different underlying processes and strategies for the two training conditions, including when encoding took place. Chunking (in which the first and last two digits are treated separately) was more evident in the immediate than in the delayed condition and was exaggerated with a gap, even at test when there was no gap. These results suggest that such two-digit chunking is due to stimulus encoding and motor planning processes as well as memory, and those processes transferred from training to testing.  相似文献   

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