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1.
Internal knowledge and visual cues about object's weight play an important role in grasping and lifting objects. It has been shown that both visual cues and internal knowledge might influence movement kinematics and force production depending on action goal (use vs. transport). However, there is little evidence about weight's influence on action planning as reflected by initiation time. In the present study we investigated this issue. In Experiment 1, participants had to grasp light and heavy objects (without moving them) to either use or transport them. In Experiment 2 we asked another group of participants to actually use or transport the same objects. We observed that initiation times were faster for heavy objects than for light objects in both the transport and use tasks, but only in Experiment 2. Thus, weight influenced the planning of use and transport actions, only when the end-goal of the action was really achieved. These data are incompatible with the hypothesis that only use actions are supported by stored object's representations. They rather suggest that in some circumstances, depending of the end-goal of the action and the physical constraints the planning of both use and transport actions are based on stored object representation.  相似文献   

2.
Previous studies have demonstrated that the observation of action can modulate motor performance. This literature has focused on manipulating the observed goal of the action, rather than examining whether action observation effects could be elicited by changing observed kinematics alone. In the study presented here, observed reach trajectory kinematics unrelated to the goal of the action were manipulated in order to examine whether observed movement kinematics alone could influence the action of the observer. Participants observed an experimenter grasp a target object using either a normal or an exaggeratedly high reaching action (as though reaching over an invisible obstacle). When participants observed the experimenter perform actions with a high reach trajectory, their own movements took on aspects of the observed action, showing greater wrist height throughout their reaching trajectory than under conditions in which they observed normal reaching actions. The data are discussed in relation to previous findings which suggest that kinematic aspects of observed movements can prime action through kinematic or intention based matching processes.  相似文献   

3.
Previous studies have demonstrated that the observation of action can modulate motor performance. This literature has focused on manipulating the observed goal of the action, rather than examining whether action observation effects could be elicited by changing observed kinematics alone. In the study presented here, observed reach trajectory kinematics unrelated to the goal of the action were manipulated in order to examine whether observed movement kinematics alone could influence the action of the observer. Participants observed an experimenter grasp a target object using either a normal or an exaggeratedly high reaching action (as though reaching over an invisible obstacle). When participants observed the experimenter perform actions with a high reach trajectory, their own movements took on aspects of the observed action, showing greater wrist height throughout their reaching trajectory than under conditions in which they observed normal reaching actions. The data are discussed in relation to previous findings which suggest that kinematic aspects of observed movements can prime action through kinematic or intention based matching processes.  相似文献   

4.
Motor resonance refers to the fact that an observed action is online subliminally reenacted. The aim of the present paper was to verify if, on equal terms of kinematics, the to-be-grasped object's intrinsic properties are influencing the observers' motor behaviour. A detection time and a single pulse transcranial magnetic stimulation experiment were performed to verify the effects of a change of object's intrinsic properties artificially made on a video showing a grasping action. In particular, the object substituting the original one was not graspable by the showed movement. Results indicated an influence of object's intrinsic properties: Detection times were delayed and motor evoked potentials were reduced when the movement shown was not suitable to grasp the object. These results are interpreted as an evidence that during grasping action observation the motor system of the observer is influenced not only by the seen movements but also by the to-be-grasped object.  相似文献   

5.
Across five experiments, we investigated the parameters involved in the observation and in the execution of the action of lifting an object. The observers were shown minimal information on movements, consisting of either the working-point displacement only (ie two points representing the hand and object) or additional configural information on the kinematics of the trunk, shoulder, arm, forearm, and hand, joined by a stick diagram. Furthermore, displays showed either a participant's own movements or those of another person, when different weights were lifted. The participants' task was to estimate the weight of the lifted objects. The results revealed that, although overall performance was not dependent on the visual conditions (working point versus stick diagram) or ownership conditions (self versus other), the kinematic cues used to perform the task differed as a function of these conditions. In addition, the kinematic parameters relevant for action observation did not match those relevant for action execution. This was confirmed in experiments by using artificially altered movement samples, where the variations in critical kinematic variables were manipulated separately or in combination. We discuss the implications of these results for the roles of motor simulation and visual analysis in action observation.  相似文献   

6.
近年来, 越来越多的证据表明知觉线索影响个体的高级认知--元记忆。元记忆指个体对自己学习和记忆活动的认知, 其核心成分是监测和控制。研究发现, 多种知觉线索(如字体大小、音量、文本清晰度、重量、亮度等)影响个体的元记忆监测(如学习判断和自信心评定)及控制(如学习时间分配)。这种影响可能是加工流畅性所致, 也可能基于人们的信念产生。未来研究有必要进一步探究知觉线索影响元记忆监控的条件, 并厘清加工流畅性和信念的具体作用。  相似文献   

7.
Previous studies have suggested that the perception of peripersonal space can hardly be achieved using only scene-based visual cues and requires combining visual information with motor representations. Motor representation can be viewed as a component of a predictive system, which includes a neural process that simulates through motor imagery the dynamic behaviour of the body in relation to the environment. In this study, we analysed whether modifying the force required to reach a visual target influences the perception of what is reachable. In a visuomotor task, the experimental group (n = 10) adapted to a 1.5 kg weight attached to the right wrist while performing a series of pointing movements. The control group (n = 10) performed the motor task without inertial perturbation. A perceptual judgement task of what is reachable was performed before and after the motor task. Results showed that inertial perturbation produced initially an undershoot of the target suggesting a lack of motor force to overcome the inertial perturbation, but spatial errors receded progressively through movement rehearsal. Perceptual estimates of what is reachable slightly overestimated action capacities but were not affected by motor adaptation. Thus, modifying motor force required to compensate for inertial perturbation had no direct effect on the perception of peripersonal space. When interpreted in regard to previous experimental work, this result suggests that motor representations may provide information about the sensory or spatial consequences of action rather than the sense of effort associated with motor production.  相似文献   

8.
In agreement with the hypothesis of differential treatment of the intrinsic (color, shape, category…) and extrinsic (position, orientation…) visual characteristics along the ventral and dorsal pathways of the visual system (Milner & Goodale, 1995), the study of temporal order judgment (TOJ) of the variation of two visual attributes highlighted the perceptual asynchrony even though these changes occur synchronously. In this context, we investigated the role of action in the perception of perceptual asynchrony, especially the effect of a reaching movement on the TOJ of position and color changes of a target occurring at different times of movement execution. In the absence of voluntary action, the point of subjective simultaneity (PSS) shows that the color changes must occurr 46.6 ms before the change of position to give rise to a synchronous perception of these two changes. Performing a reaching movement reduced significantly the PSS (12.4 ms), but only if the changes occur near movement end-point. If changes occur during movement execution, the PSS (40.2 ms) was not different from that obtained in the perceptual condition. These results suggest that endogenous signals associated with voluntary motor action contribute to the reduction of perceptual asynchrony in relation to the goal of the action. We discuss the possibility that, in the context of the action, the motor system contributes to the binding of objects sensory attributes as well as to the sense of agency.  相似文献   

9.
We examined the role of action in motor and perceptual timing across development. Adults and children aged 5 or 8 years old learned the duration of a rhythmic interval with or without concurrent action. We compared the effects of sensorimotor versus visual learning on subsequent timing behaviour in three different tasks: rhythm reproduction (Experiment 1), rhythm discrimination (Experiment 2) and interval discrimination (Experiment 3). Sensorimotor learning consisted of sensorimotor synchronization (tapping) to an isochronous visual rhythmic stimulus (ISI = 800 ms), whereas visual learning consisted of simply observing this rhythmic stimulus. Results confirmed our hypothesis that synchronized action during learning systematically benefitted subsequent timing performance, particularly for younger children. Action‐related improvements in accuracy were observed for both motor and perceptual timing in 5 years olds and for perceptual timing in the two older age groups. Benefits on perceptual timing tasks indicate that action shapes the cognitive representation of interval duration. Moreover, correlations with neuropsychological scores indicated that while timing performance in the visual learning condition depended on motor and memory capacity, sensorimotor learning facilitated an accurate representation of time independently of individual differences in motor and memory skill. Overall, our findings support the idea that action helps children to construct an independent and flexible representation of time, which leads to coupled sensorimotor coding for action and time.  相似文献   

10.
Spatiotemporal parameters of voluntary motor action may help optimize human social interactions. Yet it is unknown whether individuals performing a cooperative task spontaneously perceive subtly informative social cues emerging through voluntary actions. In the present study, an auditory cue was provided through headphones to an actor and a partner who faced each other. Depending on the pitch of the auditory cue, either the actor or the partner were required to grasp and move a wooden dowel under time constraints from a central to a lateral position. Before this main action, the actor performed a preparatory action under no time constraint, consisting in placing the wooden dowel on the central location when receiving either a neutral (“prêt”–ready) or an informative auditory cue relative to who will be asked to perform the main action (the actor: “moi”–me, or the partner: “lui”–him). Although the task focused on the main action, analysis of motor performances revealed that actors performed the preparatory action with longer reaction times and higher trajectories when informed that the partner would be performing the main action. In this same condition, partners executed the main actions with shorter reaction times and lower velocities, despite having received no previous informative cues. These results demonstrate that the mere observation of socially driven motor actions spontaneously influences the low-level kinematics of voluntary motor actions performed by the observer during a cooperative motor task. These findings indicate that social intention can be anticipated from the mere observation of action patterns.  相似文献   

11.
Common coding theory states that perception and action may reciprocally induce each other. Consequently, motor expertise should map onto perceptual consistency in specific tasks such as predicting the exact timing of a musical entry. To test this hypothesis, ten string musicians (motor experts), ten non-string musicians (visual experts), and ten non-musicians were asked to watch progressively occluded video recordings of a first violinist indicating entries to fellow members of a string quartet. Participants synchronised with the perceived timing of the musical entries. Results revealed significant effects of motor expertise on perception. Compared to visual experts and non-musicians, string players not only responded more accurately, but also with less timing variability. These findings provide evidence that motor experts’ consistency in movement execution—a key characteristic of expert motor performance—is mirrored in lower variability in perceptual judgements, indicating close links between action competence and perception.  相似文献   

12.
It has been suggested that action possibility judgements are formed through a covert simulation of the to-be-executed action. We sought to determine whether the motor system (via a common coding mechanism) influences this simulation, by investigating whether action possibility judgements are influenced by experience with the movement task (Experiments 1 and 2) and current body states (Experiment 3). The judgement task in each experiment involved judging whether it was possible for a person's hand to accurately move between two targets at presented speeds. In Experiment 1, participants completed the action judgements before and after executing the movement they were required to judge. Results were that judged movement times after execution were closer to the actual execution time than those prior to execution. The results of Experiment 2 suggest that the effects of execution on judgements were not due to motor activation or perceptual task experience-alternative explanations of the execution-mediated judgement effects. Experiment 3 examined how judged movement times were influenced by participants wearing weights. Results revealed that wearing weights increased judged movement times. These results suggest that the simulation underlying the judgement process is connected to the motor system, and that simulations are dynamically generated, taking into account recent experience and current body state.  相似文献   

13.
It has been suggested that action possibility judgements are formed through a covert simulation of the to-be-executed action. We sought to determine whether the motor system (via a common coding mechanism) influences this simulation, by investigating whether action possibility judgements are influenced by experience with the movement task (Experiments 1 and 2) and current body states (Experiment 3). The judgement task in each experiment involved judging whether it was possible for a person's hand to accurately move between two targets at presented speeds. In Experiment 1, participants completed the action judgements before and after executing the movement they were required to judge. Results were that judged movement times after execution were closer to the actual execution time than those prior to execution. The results of Experiment 2 suggest that the effects of execution on judgements were not due to motor activation or perceptual task experience—alternative explanations of the execution-mediated judgement effects. Experiment 3 examined how judged movement times were influenced by participants wearing weights. Results revealed that wearing weights increased judged movement times. These results suggest that the simulation underlying the judgement process is connected to the motor system, and that simulations are dynamically generated, taking into account recent experience and current body state.  相似文献   

14.
Previous research suggested that perception of spatial location is biased towards spatial goals of planned hand movements. In the present study I show that an analogous perceptual distortion can be observed if attention is paid to a spatial location in the absence of planning a hand movement. Participants judged the position of a target during preparation of a mouse movement, the end point of which could deviate from the target by a varying degree in Exp. 1. Judgments of target position were systematically affected by movement characteristics consistent with perceptual assimilation between the target and the planned movement goal. This effect was neither due to an impact of motor execution on judgments (Exp. 2) nor due to characteristics of the movement cues or of certain target positions (Exp. 3, Exp. 5A). When the task included deployment of attention to spatial positions (former movement goals) in preparation for a secondary perceptual task, an effect emerged that was comparable with the bias associated with movement planning (Exp. 4, Exp. 5B). These results indicate that visual distortions accompanying manipulations of variables related to action could be mediated by attentional mechanisms.  相似文献   

15.
Previous research has shown that unilateral visual neglect is improved when patients are required to actively grasp an object at its center, rather than only pointing to its center. A similar dissociation between pointing and grasping responses has been reported for pseudoneglect, a spatial bias toward the left side of space that is normally exhibited by healthy participants. Among other theories, the two-visual-streams hypothesis has been offered as an explanation for these dissociations. According to this hypothesis, highly practiced actions that are performed under easily available visual input (e.g., grasping an object) are controlled by the dorsal stream and can resist perceptual judgment biases. We investigated whether, in pseudoneglect, dissociations between perceptual judgments and motor–manipulative responses occur when participants have to respond with complex tools that are highly practiced but that have been shown to rely on both ventral- and dorsal-stream processing. In a standard line bisection task, participants had to either mark the center of a line with a pencil or cut the line in two halves using a pair of scissors. The results indicated the typical leftward bias (pseudoneglect) in the pencil task, whereas performance was much more accurate in the scissors task. These results show that actions featuring complex tool use can resist perceptual judgment biases, and the findings are discussed with reference to existing accounts of perception–action dissociations.  相似文献   

16.
Differential effects of cast shadows on perception and action   总被引:1,自引:0,他引:1  
Bonfiglioli C  Pavani F  Castiello U 《Perception》2004,33(11):1291-1304
In two experiments we investigated the effects of cast shadows on different real-life tasks. In experiment 1, participants were required to make a speeded verbal identification of the target object (perceptual task), whereas in experiment 2 participants were required to reach for and grasp the target object (motor task). In both experiments real three-dimensional (3-D) objects were presented, one at a time, either with their own natural cast shadow (congruent condition) or with the cast shadow of a different object (incongruent condition). Shadows were cast either to the left or to the right of the object. We asked whether the features of the shadow (ie whether it is congruent or incongruent with the object, and whether it is cast to the left or to the right of the object) could influence perception and action differently. Results showed that cast shadows did not influence identification of real 3-D objects (experiment 1), but they affected movement kinematics, producing distractor-like interference, particularly on movement trajectory (experiment 2). These findings suggest a task-dependent influence of cast shadows on human performance. In the case of object-oriented actions, cast shadows may represent further affordances of the object, and as such compete for the control of the action.  相似文献   

17.
Two not mutually exclusive explanations, perceptual and motor expertise, account for the finding that experts outperform novices in recognizing deceptive actions from bodily (kinematic) cues. The aim of the present study was twofold: First, we sought to examine the impact of motor and perceptual expertise on distinguishing deceptive and non-deceptive actions. Second, we tested the hypothesis that differences in perceptual judgments on deceptive movements vs. non-deceptive movements do not necessarily need to be caused by either perceptual or motor expertise differences, but can also be a result of response bias. Skilled handball players (field players and goalkeepers) and novices had to detect whether a penalty-taker shot or faked a shot at the goal. Signal detection theory (SDT) analysis revealed that skilled handball players outperformed novices in discriminating shots from fakes. No differences in perceptual sensitivity were found between the goalkeepers and the field players. However, SDT analysis showed that goalkeepers were significantly biased to judge movements as deceptive, while neither field players nor novices showed this response bias.  相似文献   

18.
Previous research investigated the contributions of target objects, situational context and movement kinematics to action prediction separately. The current study addresses how these three factors combine in the prediction of observed actions. Participants observed an actor whose movements were constrained by the situational context or not, and object-directed or not. After several steps, participants had to indicate how the action would continue. Experiment 1 shows that predictions were most accurate when the action was constrained and object-directed. Experiments 2A and 2B investigated whether these predictions relied more on the presence of a target object or cues in the actor's movement kinematics. The target object was artificially moved to another location or occluded. Results suggest a crucial role for kinematics. In sum, observers predict actions based on target objects and situational constraints, and they exploit subtle movement cues of the observed actor rather than the direct visual information about target objects and context.  相似文献   

19.
Previous studies provided evidence of the claim that the prediction of occluded action involves real-time simulation. We report two experiments that aimed to study how real-time simulation is affected by simultaneous action execution under conditions of full, partial or no overlap between observed and executed actions. This overlap was analysed by comparing the body sides and the movement kinematics involved in the observed and the executed action. While performing actions, participants observed point-light (PL) actions that were interrupted by an occluder, followed by a test pose. The task was to judge whether the test pose depicted a continuation of the occluded action in the same depth angle. Using a paradigm proposed by Graf et al., we independently manipulated the duration of the occluder and the temporal advance of the test pose relative to occlusion onset (occluder time and pose time, respectively). This paradigm allows the assessment of real-time simulation, based on prediction performance across different occluder time/pose time combinations (i.e., improved task performance with decreasing time distance between occluder time and pose time is taken to reflect real-time simulation). The PL actor could be perceived as from the front or back, as indicated by task instructions. In Experiment 1 (front view instructions), evidence of action simulation was obtained for partial overlap (i.e., observed and performed action corresponded either in body side or movement kinematics), but not for full or no overlap conditions. The same pattern was obtained in Experiment 2 (back view instructions), ruling out a spatial compatibility explanation for the real-time pattern observed. Our results suggest that motor processes affect action prediction and real-time simulation. The strength of their impact varies as a function of the overlap between observed and executed actions.  相似文献   

20.
Many everyday skills are unconsciously learned through repetitions of the same behaviour by binding independent motor acts into unified sets of actions. However, our ability to be consciously aware of producing newly and highly trained motor skills raises the question of the role played by conscious awareness of action upon skill acquisition. In this study we strengthened conscious awareness of self-produced sequential finger movements by way of asking participants to judge their performance in terms of maximal fluency after each trial. Control conditions in which participants did not make any judgment or performance-unrelated judgments were also included. Findings indicate that conscious awareness of action, enhanced via subjective appraisal of motor efficiency, potentiates sensorimotor learning and skilful motor production in optimising the processing and sequencing of action units, as compared to the control groups. The current work lends support to the claim that the learning and skilful expression of sensorimotor behaviours might be grounded upon our ability to be consciously aware of our own motor capability and efficiency.  相似文献   

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