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1.
"Don't know" (DK) responses to interview questions are conceptually heterogeneous, and may represent uncertainty or clear statements about the contents of memory. A study examined the subjective intent of DK responses in relation to the objective status of information queried, in the context of memory distorting procedures. Participants viewed a video and responded to answerable and unanswerable questions phrased in misleading or nonmisleading formats, while hypnotized or not hypnotized. Subjective meanings of DK responses were queried, and a recognition measure assessed the contents of memory. Lower DK and accuracy rates were consistently associated with unanswerable and misleading questions. One-third of DK responses were statements that the information had no not presented. When these were recoded, accuracy estimates for answerable questions decreased and more so for hypnotized participants. These results demonstrate that DK responses convey different types of information, thus accuracy estimates in studies that permit DK responses may be misestimated. Robust risks associated with asking unanswerable questions and asking questions at all were observed. Implications for working with DK responses during interviews are discussed.  相似文献   

2.
A signal detection analysis assessed the extent to which forced confabulation results from a change in memory sensitivity (d a ), as well as response criterion (β). After viewing a crime video, participants answered 14 answerable and 6 unanswerable questions. Those in the voluntary guess condition had a “don’t know” response option; those in the forced guess condition did not. One week later, the same questions were answered using a recognition memory test that included each participant’s initial responses. As was predicted, on both answerable and unanswerable questions, participants in the forced guess condition had significantly lower response criteria than did those who voluntarily guessed. Furthermore, on both answerable and unanswerable questions, d a scores were also significantly lower in the forced than in the voluntary guess condition. Thus, the forced confabulation effect is a real memory effect above and beyond the effects of response bias; forcing eyewitnesses to guess or speculate can actually change their memory.  相似文献   

3.
Adults ask children questions in a variety of contexts, for example, in the classroom, in the forensic context, or in experimental research. In such situations children will inevitably be asked some questions to which they do not know the answer, because they do not have the required information ("unanswerable" questions). When asked unanswerable questions, it is important that children indicate that they do not have the required information to provide an answer. These 2 studies investigated whether preinterview instructions (Experiment 1) or establishing a memory narrative (Experiment 2) helped children correctly indicate a lack of knowledge to unanswerable questions. In both studies, 6- and 8-year-olds participated in a classroom-based event about which they were subsequently interviewed. Some of the questions were answerable, and some were unanswerable. Results showed that preinterview instructions increased the number of younger children's appropriate "don't know" responses to unanswerable questions, without decreasing correct responses to answerable questions. This suggests that demand characteristics affect children's tendency correctly to say "I don't know." The opportunity to provide a narrative account increased children's appropriate "don't know" responses to unanswerable yes/no questions, and increased the number of younger children's correct responses to answerable questions. This suggests that cognitive factors also contribute to children's tendency correctly to say "I don't know." These results have implications for any context where adults need to obtain information from children through questioning, for example, a health practitioner asking about a medical condition, in classroom discourse, in the investigative interview, and in developmental psychology research.  相似文献   

4.
When reporting from memory, people may often be asked unanswerable questions—questions for which the correct answer has never been encoded. These unanswerable questions should be met with an “I don't know” response. Previous research has shown that a manipulation commonly used to enhance memory at retrieval—context reinstatement—reduces appropriate “do not know” responding to unanswerable questions. Here we investigated whether this reduction is due to increased belief that a given question is answerable, or solely to increased confidence in specific responses for questions already believed to be answerable. In two experiments, we show that context reinstatement reduces “do not know” responding even when a “do not remember” option is available to express beliefs that particular questions are answerable. These results indicate that improved access to contextual information at retrieval creates an erroneous belief that unanswerable questions are in fact answerable.  相似文献   

5.
In formal interviews it is important that interviewees indicate when they do not know the answer, rather than speculate. In this study we investigated whether question format affected the tendency to speculate. One hundred and twenty‐eight 5‐ to 9‐year‐olds, and 23 adults, were told two short stories, and were then asked questions about the stories. Half of the questions were answerable based on the information provided; the other half were not answerable. Within these categories, half of the questions were closed questions (i.e. only required a yes/no response), and half were wh‐questions (i.e. requested particular details to be provided). All participants performed at ceiling with the answerable questions. With the unanswerable questions, there was an effect of format. The majority of children and adults correctly indicated that they did not know the answer when asked unanswerable wh‐questions. However, the majority of children, and just over one‐fifth of adults, provided a response (i.e. ‘yes’ or ‘no’) to the closed unanswerable questions. The implications for interviews, particularly within a forensic context, are discussed. Copyright © 2001 John Wiley & Sons, Ltd.  相似文献   

6.
This study examined potential effects of a warning instruction prior to an eyewitness interview including answerable and unanswerable questions, which both were either unbiased or misleading. A total of 84 six-, eight- and ten-year-old children were shown a short video about the production of sugar and they were individually questioned about it one week later. Half of the children received the warning instruction. The results revealed clear age effects in the correct answers and accuracy to answerable questions and in the appropriate "don't know" answers to unanswerable questions, but no effect of warning across all dependent measures. These findings suggest that preschool and elementary school age children cannot use such information adequately to increase their number of correct answers in the interview. Results are discussed in terms of cognitive explanations for these deficits.  相似文献   

7.
Previous studies failed to find evidence for rational action selection in children under 2 years of age. The current study investigated whether younger children required more training to encode the relevant causal relationships. Children between 1½ and 3 years of age were trained over two sessions to perform actions on a touch-sensitive screen to obtain video clips as outcomes. Subsequently, a visual habituation procedure was employed to devalue one of the training outcomes. As in previous studies, 2- and 3-year-olds chose actions associated with an expected valued outcome significantly more often during a subsequent choice test. Moreover, analysis of children’s first responses in the post-devaluation test revealed evidence of rational action selection even in the youngest age group (18–23 months). Consistent with dual-process accounts of action control, the findings support the view that the ability to make rational action choices develops gradually.  相似文献   

8.
Children are interviewed in a variety of contexts, for example, in the legal setting and in experimental research. In these situations, it is often very important that children indicate when they do not know the answer to a question, rather than guess. In the present experiment, one hundred and forty‐nine 5‐ to 9‐year‐olds witnessed a staged event in one of two conditions. The interviewer was either present at the event (knowledgeable interviewer) or absent from the event (uninformed interviewer). Children were then interviewed using yes/no questions and wh‐questions. Within each type of question, half were answerable based on the information provided; the other half were not answerable (i. e. the correct answer was ‘don't know’). The children performed consistently well with the answerable questions. With the unanswerable questions, there was an effect of format and interviewer knowledge. Children were more likely correctly to indicate that they did not know the answer to an unanswerable wh‐question than an unanswerable yes/no question. Also, children were more likely correctly to say ‘don't know’ to unanswerable questions when the interviewer had been absent from the event.  相似文献   

9.
Witnesses of all ages struggle with cross-examination questions, often changing their testimony as a result. In the laboratory, cross-examination-style questioning decreases both children's and adults’ accuracy. We examined the extent to which this effect varies with age. We interviewed children, adolescents, and adults (N = 128) about a film clip after a short delay. Eight months later we cross-examined participants on their original responses to some questions, and simply repeated other questions. Participants of all ages were more likely to change their answers when cross-examined than when asked the same question again. Cross-examination negatively affected accuracy, although this effect decreased as age increased. Listening to an audio-recording of their original responses before the second interview reduced the number of changes participants made in response to repeated questions, but not cross-examination questions. These data give cause for concern about the effect cross-examination has on the accuracy of child and adolescent witnesses.  相似文献   

10.
This study investigated the influence of question repetition and question type (answerable, unanswerable, or opinion seeking) on children's recall. A total of 136 children (5-, 7-, and 9-year-olds) watched a live 15-min presentation. One week later, the children were asked 20 questions that were repeated an additional two times within the interview. Accuracy of children's responses to unanswerable questions declined with repetition. Children were more likely to change a response to an unanswerable question than to an answerable question. Overall, children maintained the same answers to only three-quarters of the repeated questions. The most common pattern of change was for children to change their answer the second time a question was asked and then to maintain that answer when questioned again. The high percentage of changed answers within a single interview has important implications for forensic interviewing.  相似文献   

11.
Self-esteem, skill in responding, and skill appraisals have each been posited to influence the quality of information gathered during interviews about witnessed events. This study examined whether self-esteem exacerbates or buffers skill related deficits and awareness of skill. Participants viewed a video, completed measures of self-esteem, estimated their skill in responding, responded to answerable and unanswerable questions about the video, and re-estimated their skill. Skill was indexed as effectiveness in resisting unanswerable questions. Moderated regression analyses showed that high self-esteem was associated with higher accuracy and fewer errors to answerable questions, but only when skill was low. Low skill individuals overestimated their ability. Following practice, low skill individuals with low trait self-esteem recalibrated their skill appraisals, while low skill high self-esteem individuals did not become aware of their lack of skill. When skill was high, self-esteem was not related to responding. Understanding the influence of self-esteem on the quality of information gathered during interviews about witnessed events requires attention to interactions with skill and performance appraisals.  相似文献   

12.
This study investigated children's and adults' event recall accuracy and suggestibility effects when participants' accuracy motivation was manipulated. A total of 240 participants (6-, 7-, and 8-year-olds, and adults) were shown a video and later asked 4 types of questions: answerable questions, both open-ended and strongly misleading, and unanswerable questions, both open-ended and strongly misleading. Participants were either (a) rewarded with a token for every correct answer (high accuracy motivation, Free Report Plus Incentive condition), (b) explicitly given the option of answering with "don't know" when unsure (medium accuracy motivation, Free Report condition), or (c) asked to provide an answer to every question, even when they were not sure or had to guess or both (low accuracy motivation, Forced Report condition). The condition with the high accuracy motivation yielded the highest recall accuracy scores for answerable open-ended and misleading questions. For unanswerable questions, even the youngest age group was able to increase the number of appropriate "don't know" answers when highly motivated to be accurate, but a misleading question format undermined these abilities. The results highlight important interactions between social (accuracy motivation) and cognitive factors (metacognitive monitoring processes) in children's formal interviewing.  相似文献   

13.
One important psychological mechanism of advertising is mere exposure inducing positive attitudes towards brands. Recent basic research has shown that the underlying mechanism of mere exposure for words, in turn, is the training of subvocal pronunciation, which can be obstructed by oral motor-interference. Commercials for foreign brands were shown in cinema sessions while participants either ate popcorn, chewed gum (oral interference) or consumed a single sugar cube (control). Brand choice and brand attitudes were assessed one week later. While control participants more likely spent money (Experiment 1, N = 188) and exhibited higher preference and physiological responses (Experiment 2, N = 96) for advertised than for novel brands, participants who had consumed popcorn or gum during commercials showed no advertising effects. It is concluded that advertising might be futile under ecological situations involving oral interference, such as snacking or talking, which ironically is often the case.  相似文献   

14.
The purpose of this study was to measure the effect of action video gaming on central elements of visual attention using Bundesen's (1990) Theory of Visual Attention.To examine the cognitive impact of action video gaming, we tested basic functions of visual attention in 42 young male adults. Participants were divided into three groups depending on the amount of time spent playing action video games: non-players (< 2 h/month, N = 12), casual players (4–8 h/month, N = 10), and experienced players (> 15 h/month, N = 20). All participants were tested in three tasks which tap central functions of visual attention and short-term memory: a test based on the Theory of Visual Attention (TVA), an enumeration test and finally the Attentional Network Test (ANT). The results show that action video gaming does not seem to impact the capacity of visual short-term memory. However, playing action video games does seem to improve the encoding speed of visual information into visual short-term memory and the improvement does seem to depend on the time devoted to gaming. This suggests that intense action video gaming improves basic attentional functioning and that this improvement generalizes into other activities. The implications of these findings for cognitive rehabilitation training are discussed.  相似文献   

15.
Recent research has demonstrated that people have an affinity for non-human entities that appear to have human qualities. The current studies build on this research, examining whether anthropomorphism can be used to promote animal welfare. In Study 1 (n = 42), participants read scenarios about dogs and reported more willingness to help the ones described with anthropomorphic language relative to those described with non-anthropomorphic language. In Study 2 (n = 57), participants rated dogs on either human or canine characteristics (e.g., good listener vs. good at listing to commands). Relative to the non-anthropomorphism condition, participants in the anthropomorphism condition reported more willingness to adopt dogs from a shelter, and more support for animal rights, animal welfare, and vegetarian and vegan attitudes. Moreover, these pro-animal attitudes fully mediated the effect of the anthropomorphism manipulation on willingness to adopt the dogs.  相似文献   

16.
It is well established that violent video games increase aggression. There is a stronger evidence of short-term violent video game effects than of long-term effects. The present experiment tests the cumulative long-term effects of violent video games on hostile expectations and aggressive behavior over three consecutive days. Participants (N = 70) played violent or nonviolent video games 20 min a day for three consecutive days. After gameplay, participants could blast a confederate with loud unpleasant noise through headphones (the aggression measure). As a potential causal mechanism, we measured hostile expectations. Participants read ambiguous story stems about potential interpersonal conflicts, and listed what they thought the main characters would do or say, think, and feel as the story continued. As expected, aggressive behavior and hostile expectations increased over days for violent game players, but not for nonviolent video game players, and the increase in aggressive behavior was partially due to hostile expectations.  相似文献   

17.
PurposeThe mediating relationship of self-conceptions as a risky driver on self-reported driving violations was examined for players of “drive’em up” and “circuit” racing video games using an Internet survey of automobile and racing club members. Structural equation modelling (SEM) tested Fischer et al. (2012) extended socio-cognitive model on the effects of risk-glorifying media on cognitions and actions.MethodAn Internet questionnaire was developed and relied upon validated instruments or questions derived from previous surveys. Driver club members were asked about: (1) their frequency of video game playing, (2) self-perceptions as a risky driver and (3) self-reported driving violations. SEM was performed to examine mediating effects of racing video game playing on self-reported driving violations.ResultsPlaying “drive‘em up” video games positively predicted risky self-concept (β = .15, t = 2.26), which in turn, positively predicted driving violations (β = .73, t = 8.63), while playing “circuit racing” games did not predict risky self-concept, although risky self-concept did predict driving violations (β = .72, t = 8.67).ConclusionsSelf-concept as a risky driver mediated the relationship between racing video game playing and self-reported driving violations for “drive’em up”, but not for “circuit racing” video games. These findings are congruent with Fischer and colleagues’ experimental model that self-concept as a reckless driver mediated the relationship between racing video game playing for “drive’em up”, but not for “circuit racing” games and risk-taking behavior in a video of road traffic scenarios.  相似文献   

18.
《Body image》2014,11(2):179-182
The present study examined wedding-related weight change in 343 brides recruited from Bridal Expos in South Australia. Demographic measures and questions about weight were assessed over three time points: upon entry into the study (n = 343), 1-month pre-wedding (n = 130), and 6-months post-wedding (n = 112). Although close to 50% of brides-to-be indicated a desire to lose weight before their weddings, linear mixed modelling revealed that their average weight did not change in the lead up to their wedding. However, 6 months after their wedding, participants had gained approximately 2 kg. In addition, women who had been told to lose weight before their wedding gained significantly more weight post-wedding compared to participants who had not been told to lose weight. The findings demonstrate that wedding-related weight change may be an important factor in the body image of newlyweds and clinicians should be mindful of potential body dissatisfaction associated with post-wedding weight gain.  相似文献   

19.
This study investigated the effects of combined audience feedback with video feedback plus cognitive preparation, and cognitive review (enabling deeper processing of feedback) on state anxiety and self-perceptions including perception of performance and perceived probability of negative evaluation in socially anxious individuals during a speech performance. One hundred and forty socially anxious students were randomly assigned to four conditions: Cognitive Preparation + Video Feedback + Audience Feedback + Cognitive Review (CP + VF + AF + CR), Cognitive Preparation + Video Feedback + Cognitive Review (CP + VF + CR), Cognitive Preparation + Video Feedback only (CP + VF), and Control. They were asked to deliver two impromptu speeches that were evaluated by confederates. Participants’ levels of anxiety and self-perceptions pertaining to the speech task were assessed before and after feedback, and after the second speech. Compared to participants in the other conditions, participants in the CP + VF + AF + CR condition reported a significant decrease in their state anxiety and perceived probability of negative evaluation scores, and a significant increase in their positive perception of speech performance from before to after the feedback. These effects generalized to the second speech. Our results suggest that adding audience feedback to video feedback plus cognitive preparation and cognitive review may improve the effects of existing video feedback procedures in reducing anxiety symptoms and distorted self-representations in socially anxious individuals.  相似文献   

20.
Two studies are presented that examine the influence of media messages about cosmetic surgery on youths’ interest in altering their own physical appearance. In Study 1, 170 participants (59% female; M age = 19.77 years) completed surveys assessing their impression of reality television shows featuring cosmetic surgery, appearance satisfaction, self-esteem, and their interest in cosmetic surgery. Results indicated that participants who reported favorable impressions of reality television shows featuring cosmetic surgery were more likely to indicate interest in pursuing surgery. One hundred and eighty-nine participants (51% female; M age = 19.84 years) completed Study 2. Approximately half of the participants were exposed to a television message featuring a surgical make-over; the other half was exposed to a neutral message. Results indicated that participants who watched a television program about cosmetic surgery wanted to alter their own appearance using cosmetic surgery more than did participants who were not exposed to this program.  相似文献   

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