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1.
Aging is known to lead to decrements in sensory and cognitive functioning and motor performance. The purpose of the present experiment was twofold: a) We assessed the influence of wearing an age simulation suit on motor sequence learning, cognitive speed tasks and far visual acuity in healthy, younger adults. b) We evaluated the interaction of cognitive aging and declining motor sequence learning in older adults. In a between-subjects design we tested 11 younger adults (Mage = 23.6 years) without the age suit, 12 younger adults wearing the age suit (Mage = 23.2 years), and 23 older adults (Mage = 72.6 years). All participants learned a simple, spatial-temporal movement sequence on two consecutive days, and we assessed perceptual processing speed (Digit Symbol Substitution test and Figural Speed test) and far visual acuity. Wearing an age simulation suit neither affected the learning of the simple motor sequence nor the performance at the cognitive speed tasks in younger adults. However, far visual acuity suffered from wearing the suit. Younger adults with and without the suit showed better motor sequence learning compared to older adults. The significant correlations between the cognitive speed tests and the motor learning performance in older adults indicated that cognitive aging partially explains some of the variance in age-related motor learning deficits.  相似文献   

2.
The effects of slow-motion and real time video speed demonstration, under mixed-modeling conditions (skilled model plus self-observation), were examined to identify whether there was an optimal demonstration speed, or combination thereof, for learning the dance pirouette en dehors skill. Fifty-one participants were randomly assigned to one of three groups with different video demonstration speeds: (1) slow-motion, (2) real-time, or (3) a combination of slow-motion and real-time. Following a pre-test, participants completed eight blocks of nine training trials (comprised of five physical and four observational practice trials). Physical performance and cognitive representation assessments revealed that participants' scores significantly improved for both assessments throughout acquisition (p's < 0.05), as well as from pre- to post-test (p's < 0.001), indicating learning of the skill. There were no significant differences, however, between the three experimental groups. These findings suggest that both real-time and slow-motion video demonstration, or their combined presentation, do not yield differences in motor learning outcomes related to the pirouette en dehors.  相似文献   

3.
ObjectiveThe present study investigated the types of aerobic dance programs that positively impact cognition, such as executive function, in elderly people.DesignRandomized controlled trial.MethodThe study compared the effects of acute aerobic dance exercise on cognitive performance using two 40-min aerobic dance programs. Thirty-four elderly participants, aged 65–75 years, were randomly assigned into either free (N = 17) or combination (N = 17) style workout groups. The free style (FR) workout consisted of several patterns of movement, while the combination style (CB) workout consisted of similar patterns of movement to FR, but the patterns were joined to form a long choreographic routine. Both dance programs were controlled to be the same in exercise intensity, approximately 40% heart rate reserve. Reaction time and correct rates were measured using a task-switching reaction time test to evaluate executive cognitive performance immediately before and after the 40-min dance exercise.ResultsA two-way (dance program × pre-post dance exercise) repeated-measures analysis of variance for switch reaction time increase (switch cost) demonstrated a significant interaction (p = .006), showing that the switch cost in the CB group became smaller after the dance exercise than before (p = .009).ConclusionThe results suggest that the executive cognitive network was facilitated in a CB dance workout that has a dual-task nature and induces movement (task) interference with unexpected movement changes.  相似文献   

4.
The existence of individual differences in motor learning capability is well known but the behaviors or strategies that contribute to this variability have been vastly understudied. What performance characteristics distinguish an expert level performer from individuals who experience little to no success, those labeled non-learners? We designed a rule-based visuomotor task which requires identification (discovery) and then exploitation of specific explicit and implicit task components that requires a specific movement pattern, the task rule, for goal achievement. When participants first attempt the task, they are informed about the goal, but are naïve to the task rule. Therefore, the purpose of this experiment is to determine how acquisition of both implicit and explicit task components, the inherent elements of the task rule, reveals differing strategies associated with performance and task success. We test the hypothesis that an examination of performance will reveal sub-groups with varying levels of success. Further, for each subgroup, we expect to find a unique relationship between visual Time-in-Target feedback (a measure of success) and subsequent updating of each task component. Out of 32 non-disabled adults, we identified three distinct sub-groups: (Low Performer/Non-Learner (LP, N = 9), Moderate Performer (MP, N = 12) and High Performer (HP, N = 11)). A quantitative analysis of behavioral patterns reveals three findings: First, the LP sub-group demonstrated significantly lower task success which was associated with difficulty identifying the explicit component of the task. Second, the HP sub-group acquired the two task components in parallel over practice. Third, when both explicit and implicit component performance is plotted across sub-groups, a task component continuum emerges that seamlessly progresses from low to moderate to high performer groups. An exploratory analysis reveals that self-reported level of prior lifetime accumulation of video game and physical activity experience is a significant predictor of individual task performance (R2 = 0.50). In summary, what appears to be a key distinction between varying levels of human rule-based motor learning is the process by which feedback is used to update performance of inherent elements of the task rule. Evidence of a performance continuum and limited prior experience suggests that Low Performer/Non-Learners are generally inexperienced with these kinds of tasks, although the role of genetics and other innate learning capabilities in visuomotor learning is still largely unknown. These findings provoke new research directions toward probing the differential performance strategies associated with expertise and the development of interventions aimed to convert non-learners into learners.  相似文献   

5.
Research has shown the effectiveness of attentional instructions and observation on the performance and learning in children. However, there is little research on the effects of instruction that manipulates attentional focus during observation. The purpose of the study was to investigate performance following instructions that directed an individual to focus internally or externally during the viewing of a model. Eye tracking was also used to investigate the visual search strategy under different instructional groups. 24 children between the ages of 7 and 10 years were randomly divided into an internal (IFM) or external (EFM) modeling group. Children performed a 10-trial pre-test to measure throwing accuracy and quiet eye duration (QED). Following pre-test, children observed a model performing the correct overarm throw 10 times while eye movement was recorded. They then performed a 10-trial post-test. Results revealed that both groups improved accuracy from pre-test to post-test (p < .001) and increased QED from pre- to post-test (p < .001). It was also observed that EFM had greater accuracy and (p = .01) and longer QED (p < .001) than IFM during post-testing. Evidence was also observed for adherence to the attentional focus strategy as EFM and IFM looked more frequently at the specific cue provided (p < .001). Directing visual attention to the movement effects while observing a model significantly benefits motor performance and learning in children. Changing the focus of instruction to an external focus improved both throwing accuracy and increased QED.  相似文献   

6.
ObjectivesThis study examined the effect of two different dance curriculums on executive functions and motor competence in 6–7 years old primary-school children across an 8-week period. One dance curriculum was underscored by creativity and the other was based on a choreographed dancing curriculum with high cognitive challenge.DesignRandomised-controlled trial.MethodsSixty-two primary-school children (6.6 ± 0.5 years old; 47% females) participated for a control period in the regular school PE lessons, after which they were randomly assigned to two experimental groups – choreography dance group or creative dance group. The two experimental groups practiced dance for 8 weeks, twice a week, learning either a choreographed dance sequence with high cognitive challenge or creating their own dance sequence in a creative dance curriculum. Executive functions (working memory capacity, inhibition, and flexibility) and motor competence were assessed at three time points – baseline, pre-intervention and post-intervention.ResultsThere was a time effect for inhibitory control (p < 0.01), with a high improvement during the intervention (d = 0.76) than baseline (d = 0.46); for working memory capacity (p < 0.01), with a higher improvement during intervention (d = 0.43) than baseline (d = 0.31) in the high challenging task; and for motor competence (p < 0.01), with a higher improvement during baseline (d = 1.7) than intervention (d = 0.75); no other significant effects. Group differences revealed weak evidence that the choreography group improved inhibitory control and working memory more than the creative dance group. However, a check for pedagogy fidelity revealed that the creative-dance curriculum was not adopted as planned (i.e., high volume of teacher's instruction and small use of music).ConclusionsAn 8-week dance intervention improved inhibitory control and potentially working memory capacity in grade one and two primary-school children. Contrary to prediction, the dance intervention did not improve motor competence beyond typical development. Discrepancy between the planned and adopted creative-dance curriculum suggests caution in interpreting results. This study provides new insights into the exercise-cognition relationship.  相似文献   

7.
Quantity and quality of motor exploration are proposed to be fundamental for infant motor development. However, it is still not clear what types of motor exploration contribute to learning. To determine whether changes in quantity of leg movement and/or variability of leg acceleration are related to performance in a contingency learning task, twenty 6–8-month-old infants with typical development participated in a contingency learning task. During this task, a robot provided reinforcement when the infant’s right leg peak acceleration was above an individualized threshold. The correlation coefficient between the infant’s performance and the change in quantity of right leg movement, linear variability, and nonlinear variability of right leg movement acceleration from baseline were calculated. Simple linear regression and multiple linear regression were calculated to explain the contribution of each variable to the performance individually and collectively. We found significant correlation between the performance and the change in quantity of right leg movement (r = 0.86, p < 0.001), linear variability (r = 0.71, p < 0.001), and nonlinear variability (r = 0.62, p = 0.004) of right leg movement acceleration, respectively. However, multiple linear regression showed that only quantity and linear variability of leg movements were significant predicting factors for the performance ratio (p < 0.001, adjusted R2 = 0.94). These results indicated that the quantity of exploration and variable exploratory strategies could be critical for the motor learning process during infancy.  相似文献   

8.
Allowing learners to control the video presentation of knowledge of performance (KP) or an expert model during practice has been shown to facilitate motor learning (Aiken, Fairbrother, & Post, 2012; Wulf, Raupach, & Pfeiffer, 2005). Split-screen replay features now allow for the simultaneous presentation of these modes of instructional support. It is uncertain, however, if such a combination incorporated into a self-control protocol would yield similar benefits seen in earlier self-control studies. Therefore, the purpose of the present study was to examine the effects of self-controlled split-screen replay on the learning of a golf chip shot. Participants completed 60 practice trials, three administrations of the Intrinsic Motivation Inventory, and a questionnaire on day one. Retention and transfer tests and a final motivation inventory were completed on day two. Results revealed significantly higher form and accuracy scores for the self-control group during transfer. The self-control group also had significantly higher scores on the perceived competence subscale, reported requesting feedback mostly after perceived poor trials, and recalled a greater number of critical task features compared to the yoked group. The findings for the performance measures were consistent with previous self-control research.  相似文献   

9.
This study examined differences across skill levels in the kinematics of a complex, whole-body, asymmetrical, cyclical dance sequence, the ‘Alternate Basic’ in Cha-Cha-Cha, to determine whether observed differences were consistent with Bernstein's (1967) model of development of coordination. Bernstein proposed that with novel motor skills, beginners move their bodies rigidly and spastically, freezing kinematic degrees of freedom (DOF) to constrain the motor system. As the skill becomes practised, the DOF unfreeze and movements become more dynamic, allowing the integration of reactional elements (passive forces, moments, etc.) and organisation of more complex coordinative structures. Twenty-nine dancers - beginners (n = 10), intermediates (n = 10), experts (n = 9) - performed 12 cycles of the dance sequence (total duration ~60 s). Three-dimensional kinematic data from 36 joint angles were collected using a 14-camera infrared motion capture system. Most joints displayed increased amplitude and speed of movement, especially early in skill progression (beginner-intermediate stage), with no evidence of any decreases, showing that unfreezing occurred around the general movement pattern early. Speed of movement continued to increase later (intermediate-expert stage), as well as further unfreezing of the upper limbs. Changes to intra-limb couplings were limited, comprising some early reductions in coupling strength. Principal component analyses (PCA) showed that the structure of movement became more organised with increased skill. There was an early reduction in the number of coordinative structures, while later, movement was integrated more into the first coordinative structure. As predicted by Bernstein's coordination development model, therefore, the kinematic DOF unfroze as skill level progressed, leading to increased organisation of coordinative structures. The results of this study support the importance of a whole-body perspective in studies of coordination, with incorporation of kinetic variables in future research in order to examine the role that reactional elements play in motor skill development.  相似文献   

10.
ObjectivesThis study examined how learning a dance choreography with different teaching pedagogies and different cognitive challenge influenced the development of working memory capacity and motor competence in primary school children.DesignRandomised-controlled trial.MethodsEighty primary school children (8.8 ± 0.7 years old; 61% females) were recruited and randomly assigned to two experimental groups – a high-cognitive and a low-cognitive group – and a control group. The two experimental groups practiced dance for 7 weeks, twice a week, learning a choreography, while the control group participated in the school standard PE curriculum. In the high-cognitive group, the dance teachers limited visual demonstrations and encouraged children to memorise and recall movement sequences to increase the cognitive challenge.ResultsWhile the pre-to post-test improvements did not statistically differ between experimental groups, the analysis showed that the high-cognitive group statistically improved their working memory capacity (p < 0.01; d = 0.51), while the low-cognitive (p = 0.04; d = 0.48) and control groups did not (p = 0.32; d = 0.17). All three groups improved their motor competence from pre-to post-test, and there was a significant group*time effect (p < 0.01, ηp2 = 0.13) with the high-cognitive group showing larger improvement than the control.ConclusionsThe results of this study provide initial support that dance practice coupled with a high cognitive challenge could improve working memory capacity and motor competence in children; however, the difference between groups was not statistically significant, and future research is necessary to examine the generalization of this finding.  相似文献   

11.
Motor skills can be learned by practicing the whole or part of a movement. In whole practice (WP), a skill is acquired by practicing the movement in its entirety, whereas in part practice (PP), a task is learned by practicing its components before combining them. However, the effectiveness of WP and PP in children is unclear. We, therefore, examined the effects of WP and PP on the learning of juggling among first-, third-, and fifth-graders. Children of each grade were pseudo-randomly assigned to the WP or PP group to learn cascade juggling in 6 days. After baseline assessments, the WP learners practiced three-beanbag juggling. The PP learners practiced one-beanbag juggling on the first 2 days, two-beanbag juggling on the following 2 days, and three-beanbag juggling on the last 2 days. Practice consisted of 40 trials each day. Skill retention and transfer trials (juggling in the opposite direction) were measured 24 h after training (number of catches). There was no significant difference between WP and PP in skill retention (WP: 1.28 ± 0.73; PP: 1.42 ± 046, p = .40) and transfer (WP: 1.31 ± 0.78; PP: 1.37 ± 0.55, p = .49). However, a time × grade × group interaction (p < .001) was observed in retention. Children of different grades received differential benefits from the WP and PP regimens. The fifth-graders learned better using WP, whereas the first- and third-graders showed better learning with PP. We discuss the three possible explanations for the results (neural maturity, explicit learning, and coordination capabilities).  相似文献   

12.
Providing choices, i.e., autonomy, to athletes during practice increases intrinsic motivation and positively influences the motor learning process. The effects of autonomy on the timing of feedback (self-controlled timing of feedback) when optimizing the movement execution of sidestep cutting (SSC), a task that is highly related with ACL injury risk, are unknown. The aim of this study was to investigate the effect of self-controlled timing of video and EF-feedback on movement execution of SSC in team sport athletes. Thirty healthy ball team sport athletes (22.9 ± 1.7 years, 185.5 ± 7.2 cm, 79.3 ± 9.2 kg) were recruited from local sports clubs. Participants were alternately assigned to the self-control (SC) or the yoked (YK) group based on arrival and performed five anticipated and five unanticipated 45° SSC trials as pre-, immediate-post and one-week retention test. Movement execution was measured with the Cutting Movement Assessment Score (CMAS). Training consisted of three randomized 45° SSC conditions: one anticipated and two unanticipated conditions. All participants received expert video instructions and were instructed to ‘try to do your best in copying the movement of the expert’. The SC group was allowed to request feedback whenever they wanted during training. The feedback consisted of 1) CMAS score, 2) posterior and sagittal videos of the last trial and 3) an external focus verbal cue on how to improve their execution. The participants were told to lower their score and they knew the lower the score, the better. The YK group received feedback after the same trial on which their matched participant in the SC group had requested feedback. Data of twenty-two participants (50% in SC group) was analyzed. Pre-test and training CMAS scores between groups were equal (p > 0.05). In the anticipated condition, the SC group (1.7 ± 0.9) had better CMAS scores than the YK group (2.4 ± 1.1) at the retention test (p < 0.001). Additionally, in the anticipated condition, the SC group showed improved movement execution during immediate-post (2.0 ± 1.1) compared to pre-test (3.0 ± 1.0), which was maintained during retention (p < 0.001). The YK group also improved in the anticipated condition during immediate-post (1.8 ± 1.1) compared to pre-test (2.6 ± 1.0) (p < 0.001) but showed decreased movement execution during retention compared to immediate-post test (p = 0.001). In conclusion, self-controlled timing of feedback resulted in better learning and greater improvements in movement execution compared to the control group in the anticipated condition. Self-controlled timing of feedback seems beneficial in optimizing movement execution in SSC and is advised to be implemented in ACL injury prevention programs.  相似文献   

13.
Action imagery practice (AIP) is effective to improve motor performance in a variety of tasks, though it is often less effective than action execution practice (AEP). In sequence learning, AIP and AEP result in the acquisition of effector-independent representations. However, it is unresolved whether effector-dependent representations can be acquired in AIP. In the present study, we investigated the acquisition of effector-independent representations and effector-dependent representations in AEP and AIP in an implicit sequence learning task (a visual serial-reaction-time task, involving a twelve-element sequence). Participants performed six sessions, each starting with tests. A practice sequence, a mirror sequence, and a different sequence were tested with the practice and transfer hand. In the first four sessions, after the tests, two groups performed either AIP (N = 50) or AEP (N = 54). Improvement in the different sequence indicated sequence-unspecific learning in both AEP and AIP. Importantly, reaction times of the practice hand became shorter in the practice sequence than in the other sequences, indicating implicit sequence learning in both, AEP and AIP. This effect was stronger in the practice hand than in the transfer hand, indicating effector-dependent sequence representations in both AEP and AIP. However, effector-dependent sequence representations were stronger in AEP than in AIP. No significant differences between groups were observed in the transfer hand, although effector-independent sequence representations were observed in AEP only. In conclusion, AIP promotes not only sequence-unspecific stimulus-response coupling and anticipations of the subsequent stimuli, but also anticipations of the subsequent responses.  相似文献   

14.
Visually-guided action of tossing to a target allows examining coordination between mechanical information for maintaining posture while throwing and visual information for aiming. Previous research indicates that relationships between visual and mechanical information persist in tossing behavior long enough for mechanical cues to prompt recall of past visual impressions. Multifractal analysis might model the long-term coordinations among movement components as visual information changes. We asked 32 adult participants (6 female, 25 male, one not conforming to gender binary; aged M = 19.77, SD = 0.88) to complete an aimed-tossing task in three blocks of ten trials each. Block 1 oriented participants to the task. Participants wore right-shifting goggles in Block 2 and removed them for Block 3. Motion-capture suits collected movement data of the head, hips, and hands. According to regression modeling of tossing performance, multifractality at hand and at hips together supported use of visual information, and adaptation to wearing/removing of goggles depended on multifractality across the hips, head, and hands. Vector-autoregression modeling shows that hip multifractality promoted head multifractality but that hand fluctuations drew on head and hip multifractality. We propose that multifractality could be an information substrate whose spread across the movements systems supports the perceptual coordination for the development of dexterity.  相似文献   

15.
Self-controlling practice implies a process of decision making, which suggests that the options in a self-controlled practice condition could affect learners. The number of task components with no fixed position in a movement sequence may affect the way learners self-control their practice. A 200-cm coincident timing track with 90 light-emitting diodes (LEDs)--the first and the last LEDs being the warning and the target lights, respectively--was set so that the apparent speed of the light along the track was 1.33 m/sec. Participants were required to touch six sensors sequentially, the last one coincidently with the lighting of the target light (timing task). Group 1 (n = 55) had only one constraint, and were instructed to touch the sensors in any order, except for the last sensor which had to be the one positioned close to the target light. Group 2 (n = 53) had three constraints: the first two and the last sensor to be touched. Both groups practiced the task until timing error was less than 30 msec. on three consecutive trials. There were no statistically significant differences between groups in the number of trials needed to reach the performance criterion, but (a) participants in Group 2 created fewer sequences compared to Group 1, and (b) were more likely to use the same sequence throughout the learning process. The number of options for a movement sequence affected the way learners self-controlled their practice, but had no effect on the amount of practice to reach criterion performance.  相似文献   

16.
Giving learners control over their feedback schedule has been shown to enhance motor learning. This effect has been attributed to enhanced intrinsic motivation via fulfilling learners’ needs for feelings of autonomy and competence, and greater information processing through provoking learners to estimate their errors. However, there is a lack of studies dissociating the contributions of motivational and information processing factors to the self-controlled feedback learning effect. To address this shortcoming, we crossed self-controlled feedback and error estimation in the same experimental design in the largest pre-registered self-control study to date (N = 200). Participants performed a nondominant arm bean bag tossing task under one of four training conditions in which feedback schedule was either controlled by the participant or matched to a counterpart and error estimation was either mandatory or not enforced. Learning was assessed 24 h after the acquisition phase in retention and transfer tests. Results showed no statistically significant learning advantage for participants given control over feedback despite promoting spontaneous error estimation, and, surprisingly, results showed a disadvantage specific to the transfer test for participants obligated to estimate their errors. Further, although self-control over feedback resulted in its delivery on relatively accurate trials and slightly increased learners’ perceived autonomy, it did not enhance perceived competence or intrinsic motivation. At the individual level, however, intrinsic motivation did predict motor learning. The present study challenges the benefit of self-controlled feedback while supporting the positive effect of intrinsic motivation on motor learning.  相似文献   

17.
Biological motion perception is influenced by observers’ familiarity with the observed action. Here, we used classical dance as a means to investigate how visual and motor experience modulates perceptual mechanism for configural processing of actions. Although some ballet moves are performed by only one gender, male and female dancers train together and acquire visual knowledge of all ballet moves. Twenty-four expert ballet dancers (12 female) and matched non-expert participants viewed pairs of upright and inverted point light female and common dance movements. Visual discrimination between different exemplars of the same movement presented upright was significantly better in experts than controls, whilst no differences were found when the same stimuli were presented upside down. These results suggest expertise influences configural action processing. Within the expert group, effects were stronger for female participants than for males, whilst no differences were found between movement types. This observer gender effect could suggest an additional role for motor familiarity in action perception, over and above the visual experience. Our results are consistent with a specific motor contribution to configural processing of action.  相似文献   

18.
Aimed movement is ubiquitous and has been extensively investigated. However, little research exists when the hand movements are incompatible with eye movements such as when viewing through a mirror or when performing laparoscopic surgery. An experiment was designed to investigate how individuals perform under one-dimensional and two-dimensional inversion with direct viewing as a reference condition. Twenty-four right-handed university students participated in this experiment and completed all aimed movements with a full-factorial design of movement amplitude at three levels and index of difficulty at 10-levels in three visual conditions of direct, viewing through a mirror (1D inversion) and observing through a right-angled mirror (2D inversion). Learning is rather rapid with direct viewing and with 1D inversion. However, participants take a longer time to stabilize their performance in the 2D inversion condition. Fitts' law is robust under all visual conditions. The eye-hand incompatibility increases movement time with 2D inversion taking the longest movement time. Movement time (MT) was split into initiation time (IT), distance covering time (DCT) and acquisition time (AT) based on submovements. The distance covering part is the first submovement that is primarily ballistic and covers around 90% or more of total amplitude. Furthermore, AT allows the aimed movement to be split into two phases: ballistic and visual control. The results show that the transition from ballistic to visual control happens at lower Index of difficulty (ID) values as the level of incompatibility increases. Based on the experiment and prior research, it is appropriate to use the model MT = a + b ID + c√A as it can account for the two phases of ballistic and visual control.  相似文献   

19.
Within a pre-post-design, we scrutinized the effects of normative augmented feedback with positive and negative valence on learning motor accuracy, consistency as well as automaticity by means of a dual-task paradigm. Forty-two healthy physical education students were instructed to produce an arm-movement sequence as precisely as possible with regard to three spatial reversal points within a time limit of 1200 ms. Twenty-eight practiced an elbow-extension-flexion-sequence (690 trials) and 14 participants were tested as a control group without feedback practice. Valence of normative feedback was systematically manipulated by means of reference lines in a visual feedback display. The reference lines indicated performance of a putative peer-group either to be superior (negative valence, Normative-Negative-Group) or inferior (positive valence, Normative-Positive-Group) to participants’ actual performance.As a result, dual-task costs (n-back error) significantly decreased solely in the Normative-Positive-Group, p = .003, η2p = .51, but in no other group. Surprisingly, the mean absolute error for the motor task significantly decreased (i.e., precision increased) only in the Normative-Negative-Group with a large effect size, but in none of the other groups. Motor consistency was not significantly affected by the valence of normative feedback. According to the hypotheses of error-provoked attentional control, positive feedback-valence appears to enhance skill automatization, while – unexpectedly – only negative feedback-valence seems to enhance movement precision, which may be explained by effects of feedback valence on the learners aspiration level.  相似文献   

20.
The present experiment examined learning of a three-segment movement sequence using physical or observational practice, and whether permitting eye movements to be made during observation is a prerequisite for learning such a movement sequence. Specifically, participants were required to move a mouse cursor through a three-segment movement sequence in order to satisfy one of three movement time goals (800, 1000, 1200 ms). A yoked-participant design was used in which a physical practice group acted as a learning model, which was viewed simultaneously by two groups that carried out different observational practice procedures. An observation group was permitted to move their eyes whilst observing the model, whereas the fixation group was instructed to maintain fixation on a central target. The difference between pre-test and post-test data indicated that all the three experimental groups significantly altered their timing accuracy, variability and movement kinematics over practice, while the control group’s behaviour was unchanged. These data indicate that movement time as well as the underlying movement control was learned following observation of a movement with or without an explicit contribution from eye movements, albeit to a lesser extent during the final segment of the sequence when compared to the physical practice group. The implication is that while similar processes might normally be involved in physical and observational practice, information afforded by eye movements during observation (e.g., efference copy and eye proprioception) is not necessary for movement sequence learning.  相似文献   

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