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1.
High violent inmates (N = 126) were administered the Psychopathy Checklist-Revised (PCL-R; Hare, Clark, Grann, & Thornton, 2000; Hare et al., 1990) and neuropsychological measures. No significant correlations were present between the overall PCL-R score and 14 cognitive measures. A violence score, computed as the total number of violent acts across all situations and types, was significantly correlated with the PCL-R total score and Facet 2 but not with the other three facets. Our data suggest that Facet 2 elevations may prove relevant to violence risk assessment; this link, however, needs further exploration with larger samples.  相似文献   

2.
Female parolees were recruited into a laboratory study to determine the relationship between their previous aggression history, questionnaire measures of aggression, and behavioral measures of aggressive responding using a laboratory methodology: the Point Subtraction Aggression Paradigm (PSAP). Subjects were assigned to a violent or nonviolent group based on their criminal history. Subjects participated in sessions in which they were given three response options: (1) nonaggressive responding that earned money, (2) aggressive responding that ostensibly subtracted money from another fictitious person and was defined as aggressive since it resulted in the ostensible delivery of an aversive stimulus (subtraction of money) to another person, and (3) escape responding that protected the subject's earnings from periodic subtractions initiated by the fictitious other person. Results indicated that the violent female parolees emitted significantly more aggressive responses than subjects in the nonviolent group. This study provides additional external validity as well as evidence for convergent and discriminant validity for PSAP laboratory measurement of human aggressive responding and extends these findings to female parolees. Comparisons to previously published data with male parolees showed that gender differences were found among violent but not nonviolent parolees. Aggr. Behav. 26:291–307, 2000. © 2000 Wiley‐Liss, Inc.  相似文献   

3.
Neuropsychological functioning, diagnoses, and substance abuse were compared among killers, nonhomicidal assaulters, and nonviolent offender controls. The Reitan and Luria-Nebraska Neuropsychological test batteries, the WAIS-R, CT scans, and EEGs were examined with a trend to more neuropathology found in killers and assaulters than in controls. There were no group differences in ICD-9 diagnosis nor on the MMPI, although considerable personality pathology was noted in all groups. Violent offenders scored higher on the Michigan Alcoholism Screening Test (MAST). The violent offenders were more likely to experience alcohol and drug-related mood dysphoria. The interaction of neuropsychological, personality, and substance abuse variables is discussed.  相似文献   

4.
The impact of the change in level of hostility and aggression on subsequent substance abuse (drug, alcohol, or combined) recovery was investigated. One hundred and thirty-two dually diagnosed veterans completed an inpatient treatment programme at a large DVA Medical Centre. Results showed significant decreases in addiction severity over 3 month and 12 month following-up. At 3 months, pretreatment severity was predictive of drug, alcohol, and drug/alcohol severity whereas change in hostility and aggression scores were not. At 12 months, however, pretreatment severity was predictive only of drug severity whereas change in hostility and aggression were predictive of alcohol and combined drug/alcohol severity. Implications for changes in substance abuse correlates over time are discussed.  相似文献   

5.
This study addresses the relationship between aggression and behaviors indicative of bullying in a sample of incarcerated male juvenile and young offenders. The study also addresses whether or not offenders who bully others and/or are bullied themselves can be identified by the type of aggression that they report. Ninety‐five juvenile and 196 young offenders completed a self‐report behavioral checklist (DIPC: Direct and Indirect Prisoner Behavior Checklist) that addressed their experience of and involvement in behaviors indicative of bullying. They also completed the Aggression Questionnaire (AQ), a measure of physical and verbal aggression, anger and hostility. Four categories of offenders were identified from the DIPC ‐ pure bullies, pure victims, those who were both bullies and victims (bully/victims), and those not‐involved in bullying behavior. As predicted, behaviors measured on the DIPC that were indicative of ‘bullying others’ correlated positively with scores on the AQ. There was no indication, however, that physical AQ and physical bullying on the DIPC were the same constructs. There was a closer association between verbal AQ scores and verbal bullying on the DIPC. Bullies and bully/victims reported higher levels of physical and verbal aggression, and bully/victims reported higher levels of hostility and anger, than the other categories. It is concluded that although there are similarities between the AQ and the DIPC, there is no evidence that they are measuring the same type of aggression, although different groups involved in bullying can be partly distinguished by their scores on the AQ. Aggr. Behav. 30:29–42, 2004. © 2004 Wiley‐Liss, Inc.  相似文献   

6.
The current study utilized the General Aggression Model, with an emphasis on aggression-related priming, to explore the different effects on hostility, physiological arousal, and state aggression in those who played a violent video game (Mortal Kombat: Deadly Alliance) with differing levels of blood (maximum, medium, low, and off). Simple effects analyses showed that those in the maximum blood and medium blood conditions had a significant increase in hostility and physiological arousal, while those in the low blood and no blood conditions did not have such an increase in arousal and hostility. Further analyses indicated that those in the maximum and medium blood conditions used the character’s weapon significantly more often than those in the low and blood absent conditions. Implications and future research are discussed.  相似文献   

7.
An experiment was devised which tested the classical theory of projection. Subjects completed a Rosenzweig Picture Frustration Study form (RPFS) also rated themselves for aggressiveness on rating scales. Highly aggressive subjects were classified according to whether they rated themselves as high aggressive or tow aggressive. Subjects watched one of two full-length commercial films, and the ratings which high-aggressive, high-self-rating subjects and high-aggressive, low-self-rating subjects gave to film characters were compared. It was found that aggressive film characters were rated as being more aggressive by the low-self-rating subjects than by the high-self-rating subjects. The possible explanation that this finding could be related to more general differences between subjects was not supported. It was therefore concluded that the results of this experiment were best explained by the predictions of classical projection theory, with the proviso that aggression was only projected onto those film characters whose behaviour provided appropriate cues.  相似文献   

8.
Male habitually violent and impulsive offenders were studied by means of the glucose tolerance tests (GTTs) and insulin measurements. Both in intermittent explosive disorder and in violent antisocial personality, there was a tendency for there to be reactive hypoglycemia. There was a more rapid decline of glucose from hyperglycemia and more rapid return from hypoglycemia to the original basal values in intermittent explosive disorder than in violent antisocial personality. Consistent with this, the enhanced insulin secretion started rapidly but lasted a short time in intermittent explosive disorder.  相似文献   

9.
The present study assessed the life spans in two lines of mice selectively bred for high (Turku Aggressive, TA) and low (Turku Nonaggressive, TNA) levels of aggression. The maintained parental Swiss albino strain (N), normally distributed with regard to aggression, served as a control line. It was found that the TNA males had a significantly shorter life span than the other lines of mice of both sexes. The relative early death of the TNA males was discussed in terms of male age-related decline of inherited low levels of catecholamine and androgenous hormone concentrations. © 1996 Wiley-Liss, Inc.  相似文献   

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We examine the implication of adversary effects for target choice, lethal intent, and the use of weapons and allies in violent incidents. Adversary effects refer to the tendency of offenders to make tactical decisions based on the coercive power of victims and potential victims. Using the victim's gender as a proxy for coercive power, we analyzed violent incidents from the National Incident‐Based Reporting System (2005–2014). The sample included over six million assaults, robberies, and homicides. Consistent with adversary effects, offenders who attack males (vs. females) are more likely to (a) kill victims; (b) use guns, knives, blunt objects, poison, and automobiles; (c) use male (but not female) allies; and (d) use multiple allies. The evidence for target choice is mixed: unarmed female offenders, but not unarmed male offenders, are more likely to target females than males. The evidence shows how a simple theoretical principle can parsimoniously account for basic patterns of violence in society related to gender, weapons, and group violence.  相似文献   

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Megargee (1966, 1973) has predicted a number of concomitant social, behavioral, and psychological differences between chronically undercontrolled and chronically overcontrolled violent individuals. Attempts to validate his theory, however, have resulted in seriously inconsistent findings, possibly because of the use of a measure to classify violent subjects that is of seemingly dubious validity--the Overcontrolled Hostility (OH) Scale (Megargee, Cook, & Mendelsohn, 1967). The present study used a different strategy--the classification of subjects by expert raters on the basis of extensive case history information--to compare overcontrolled violent, undercontrolled violent, and nonviolent criminal offenders on a number of psychometric measures (16PF, Hostility and Direction of Hostility Questionnaire, Picture Situation Test, and the OH Scale). The findings were broadly consistent with predictions derived from Megargee's theory. Contrary to expectation, however, the nonviolent group did not obtain scores intermediate to the other two groups, but was statistically indistinguishable from the undercontrolled group, leaving a question as to the appropriateness of conceptualizing the typology in terms of over- and undercontrol of hostility and suggesting the necessity for some revision of the theory.  相似文献   

14.
The authors designed the present study to test whether women reported higher levels of body dissatisfaction than did men even when the 2 genders were matched on a measure of degree of body focus. Sixty undergraduates (30 men, 30 women) were screened on attention-to-body-shape scores and divided into high, medium, and low body-shape-focus groups. The participants also completed questionnaires that provided information on age, education, vocabulary ability, levels of depression, and body-image assessment. The groups did not differ (ps > .05) on age, education, vocabulary ability, or levels of depression. However, women in all 3 body-shape-focus categories indicated a larger discrepancy between their real vs. ideal body images (p < .01) than did the men. In the high-body-focus group, there was an 11:1ratio between women's and men's reported real-ideal body-shape discrepancies. Women showed greater body dissatisfaction than did men, even when the genders were matched on a measure of body focus.  相似文献   

15.
Systematic assessment of anger among people with developmental disabilities has been lacking, especially for hospital inpatients. Reliability and validity of anger self-report psychometric scales were investigated with 129 male patients, mostly forensic. Anger prevalence and its relationship to demographic, cognitive, and personality variables and to hospital assaultive behavior were examined. High internal and intermeasure consistency, and some concurrent validity with staff ratings, were found. Retrospective validity regarding physically assaultive behavior in the hospital was obtained. Hierarchical regressions revealed that patient-reported anger was a significant predictor of assaults postadmission, controlling for age, length of stay, IQ, violence offense history, and personality variables.  相似文献   

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The use of alcohol is a significant predictor of the involvement of young offenders in violent crime. This study found that in a sample of 300 incarcerated juveniles in New South Wales, more than 70% admitted to violent crime. Detainees from an Aboriginal or Torres Strait Islander culture were less likely than other detainees to be involved in violent crime. The substances most associated with violent crime were alcohol, followed by cocaine. However, when the likelihood that the young person has initiated violence as a response to alcohol or other substances is introduced into the equation, the direct effects for alcohol and cocaine predicting engagement in violent crime disappear. The Goldstein hypothesis that the effects of a substance directly facilitate violence, thereby accounting for the relationship between substances of use and violent crime, was supported. Aggr. Behav. 29:414–422, 2003. © 2003 Wiley‐Liss, Inc.  相似文献   

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In the past 2 decades, correlational and experimental studies have found a positive association between violent video game play and aggression. There is less evidence, however, to support a long-term relation between these behaviors. This study examined sustained violent video game play and adolescent aggressive behavior across the high school years and directly assessed the socialization (violent video game play predicts aggression over time) versus selection hypotheses (aggression predicts violent video game play over time). Adolescents (N = 1,492, 50.8% female) were surveyed annually from Grade 9 to Grade 12 about their video game play and aggressive behaviors. Nonviolent video game play, frequency of overall video game play, and a comprehensive set of potential 3rd variables were included as covariates in each analysis. Sustained violent video game play was significantly related to steeper increases in adolescents' trajectory of aggressive behavior over time. Moreover, greater violent video game play predicted higher levels of aggression over time, after controlling for previous levels of aggression, supporting the socialization hypothesis. In contrast, no support was found for the selection hypothesis. Nonviolent video game play also did not predict higher levels of aggressive behavior over time. Our findings, and the fact that many adolescents play video games for several hours every day, underscore the need for a greater understanding of the long-term relation between violent video games and aggression, as well as the specific game characteristics (e.g., violent content, competition, pace of action) that may be responsible for this association.  相似文献   

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