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1.
The Tactile Detection Response Task (TDRT) has been used to assess the cognitive workload of driver distraction with response time and miss rate as metrics of cognitive workload. However, it is not clear which metric is more sensitive and whether sensitivity is maintained for visual tasks. The objective of this study was to assess the sensitivity of the TDRT to changes in cognitive workload and to examine whether the sensitivity depends on task modality. A driving simulator study was conducted with 24 participants. The study included restaurant selection tasks with three presentation modalities (auditory, visual, and hybrid) and two difficulty levels (low and high). The high difficulty level was designed to be more cognitively demanding than the low difficulty level. Mixed-effects models were applied to examine the TDRT metrics and task difficulty level. The model controlled for age group, gender, and included a random effect for participants. The high difficulty level of the auditory tasks significantly increased the likelihood of missing a TDRT stimulus. No statistically significant differences were observed for visual and hybrid tasks. TDRT response time was not significantly associated with the difficulty level, regardless of task modality. In this study, the binary outcome TDRT miss was thus considered a more sensitive metric of cognitive workload than TDRT response time. TDRT response time can still be used to measure cognitive workload when tasks are relatively easy and the TDRT miss rate is close to zero. In addition, the sensitivity of the TDRT miss diminished for tasks that involved a visual component. Researchers who use TDRT to measure the cognitive workload associated with visual tasks should be aware of this limitation.  相似文献   

2.
Recently, there has been a growing need among researchers to understand the problem of cognitive workload induced by auditory–verbal–vocal tasks while driving in realistic conditions. This is due to the fact that we need (a) valid methods to evaluate in-vehicle electronic devices using voice control systems and (b) experimental data to build more reliable driver state monitoring systems. In this study, we examined the effects of cognitive workload induced by the delayed digit recall task (n-back) while driving. We used a high-fidelity driving simulator and a highway scenario with moderate traffic to study eye movements in realistic driving conditions. This study included 46 participants, and the results indicate that a change in pupil size is most sensitive for measuring changes in cognitive demand in auditory–verbal–vocal tasks. Less sensitive measures included changes in fixation location and blink rate. Fixation durations and the driving performance metrics did not provide sensitive measures of graded levels of cognitive demand.  相似文献   

3.
In-vehicle information systems (IVIS) have been shown to increase driver workload and cause distraction, both of which are causal factors for accidents. This simulator study evaluates the impact that two prototype ergonomic designs for a smart driving aid have on workload, distraction and driving performance. Scenario complexity was also manipulated as an independent variable. Results showed that real-time delivery of smart driving information did not increase driver workload or adversely affect driver distraction, while also having the positive effect of decreasing mean driving speed in both the simple and complex driving scenarios. Subjective workload was shown to increase with task difficulty, as well as revealing important differences between the two interface designs. The findings are relevant to the development and implementation of smart driving interface designs in the future.  相似文献   

4.
Sex-related differences have been reported for performance and neural substrates on some working memory measures that carry a high cognitive load, including the popular n-back neuroimaging paradigm. Despite some evidence of a sex effect on the task, the influence of sex on performance represents a potential confound in neuroimaging research. The present study investigated sex-related differences in verbal, spatial, and common object versions of the high cognitive load "n-back" working memory task. Eighteen male and 18 female undergraduates completed all 3 versions of the task. A mixed ANOVA, with Sex (male and female) as the between-subjects factor and Condition (verbal, spatial, and object) as the within-subjects repeated measure revealed that males were significantly more accurate than females on the spatial and object versions of the n-back task and performed equivalently to females on the verbal version of the task. Although the expected female advantage for verbal working memory was not found using this effortful n-back task, these results support a male advantage for high cognitive load spatial and object working memory. Future research should take into account the influence of sex on performance of the n-back task, and examine sex-related differences in working memory using other paradigms.  相似文献   

5.
The human attention system is limited in capacity, and when performing two concurrent tasks there is competition for cognitive resources. This is particularly important in dangerous scenarios, such as driving on sharp curves where deficits in performance can be caused by various sources of distraction, including the presence of a passenger in the vehicle. In the present study, a dual-task paradigm was employed to examine the nature of attentional limits while operating a driving simulator in the presence of a passenger. The primary driving task had two levels of difficulty and event-related potentials (ERP) were collected from a secondary auditory task. In addition to several driving performance measures, our main ERP of interest was the P300. In dual-task studies, increases in primary task difficulty have been shown to reduce the amplitude of the P300 elicited by a secondary task. This presumably occurs because attentional resources initially dedicated to the secondary task are consumed by the primary task. The present results showed that compared to driving solo, the presence of a passenger was associated with a decrease in P300 amplitude in the more difficult driving conditions. These results suggest that in-car passengers may consume valuable resources in difficult driving situations that require more attentional focus in the first place.  相似文献   

6.
Appropriate visual behaviour is necessary for safe driving. Many previous studies have found that when performing non-visual cognitive tasks, drivers typically display an increased amount of on-path glances, along with a deteriorated visual scanning pattern towards potential hazards at locations outside their future travel path (off-path locations). This is often referred to as a gaze concentration effect. However, what has not been explored is more precisely how and when gaze concentration arises in relation to the cognitive task, and to what extent the timing of glances towards traffic-situation relevant off-path locations is affected. To investigate these specific topics, a driving simulator study was carried out. Car drivers’ visual behaviour during execution of a cognitive task (n-back) was studied during two traffic scenarios; one when driving through an intersection and one when passing a hidden exit. Aside from the expected gaze concentration effect, several novel findings that may explain this effect were observed. It was found that gaze shifts from an on-path to an off-path location were inhibited during increased cognitive load. However, gaze shifts in the other direction, that is, from an off-path to an on-path location, remained unaffected. This resulted in on-path glances increasing in duration, while off-path glances decreased in number. Furthermore, the inhibited off-path glances were typically not compensated for later. That is, off-path glances were cancelled, not delayed. This was the case both in relation to the cognitive task (near-term) and the traffic environment (far-term). There was thus a general reduction in the number of glances towards situationally relevant off-path locations, but the timing of the remaining glances was unaffected. These findings provide a deeper understanding of the mechanism behind gaze concentration and can contribute to both understanding and prediction of safety relevant effects of cognitive load in car drivers.  相似文献   

7.
8.
Cognitive load from secondary tasks is a source of distraction causing injuries and fatalities on the roadway. The Detection Response Task (DRT) is an international standard for assessing cognitive load on drivers’ attention that can be performed as a secondary task with little to no measurable effect on the primary driving task. We investigated whether decrements in DRT performance were related to the rate of information processing, levels of response caution, or the non-decision processing of drivers. We had pairs of participants take part in the DRT while performing a simulated driving task, manipulated cognitive load via the conversation between driver and passenger, and observed associated slowing in DRT response time. Fits of the single-bound diffusion model indicated that slowing was mediated by an increase in response caution. We propose the novel hypothesis that, rather than the DRT’s sensitivity to cognitive load being a direct result of a loss of information processing capacity to other tasks, it is an indirect result of a general tendency to be more cautious when making responses in more demanding situations.  相似文献   

9.
As the impairment of older drivers is especially found in perception and attention, one could assume that they are especially prone to distraction effects of secondary tasks performed while driving. The aim of the study was to examine the effect of age on driving performance as well as the compensation strategies of older drivers under distraction. 10 middle-aged and 10 older drivers drove in a simulator with and without a secondary task. To assess driving performance the Lane Change Task (Mattes, 2003) was used. This method aims at estimating driver demand while a secondary task is being performed, by measuring performance degradation on a primary driving-like task in a standardized manner. The secondary task – a self-developed computer-based version of “d2 Test of Attention” was presented both with and without time pressure. The results show that older participants’ overall driving performance (mean deviation from an ideal path) was worse in all conditions as compared to the younger ones. With regard to lane change reaction time both age groups were influenced by distraction in a comparable manner. However, when the lane keeping performance (standard deviation of the lateral position) was examined, the older participants were more affected than the younger ones. This pattern could be explained by compensation strategies of the older drivers. They focused on the most relevant part of the driving task, the lane change manoeuvres and were able to maintain their performance level in a similar way as did younger drivers. The driving performance of the older participants was not additionally impaired when the secondary task imposed time pressure. Overall, subjective rating of driving performance, perceived workload and perceived distraction was found to be similar for both age groups. The observed trends and patterns associated with distraction while driving should contribute to the further research or practical work regarding in-vehicle technologies and older drivers.  相似文献   

10.
This paper aims to demonstrate that ecological interface design reduces the use of cognitive resources. Making the boundaries of acceptable performance visually perceivable should elicit skill-based behavior, thus lowering the cognitive load. To illustrate the psychological mechanisms of ecological interface design and validate its influence on cognitive load, we compared a conventional speedometer to an ecological speedometer. Both interfaces were displayed on the head-up display of a static driving simulator and were tested in a rural highway scenario. In a 2 × 2 × 2 repeated-measure design, the human–machine interface was tested along with the informative intelligent speed assistance system (representing an existing alternative for speed control) and the additional workload induced by a 1-back task (representing cognitively demanding driving situations). To measure cognitive load, we used a tactile version of the detection response task and controlled for all confounding variables. The experiment was conducted with 28 male and 21 female drivers. Our hypotheses and the ecological interface design theory are supported by the finding that the ecological speedometer reduces the use of cognitive resources. Moreover, the specific application of the ecological speedometer enables better driving performance (i.e., longitudinal and lateral control) compared to a conventional speedometer.  相似文献   

11.
The negative impact of cognitive load, such as cell phone conversations, while driving is well established, but understanding the nature of this performance deficit is still being developed. To test the impact of load on awareness of different elements in a driving scene, memory for items within the environment was examined under load and no load conditions. Participants drove through two different scenarios in a driving simulator, were periodically interrupted by a pause in the driving during, and were asked questions regarding moving and stationary objects in the environment. Participants in the load condition drove while concurrently counting backwards by sevens. Results indicate that driving under load conditions led to diminished knowledge of moving, but not stationary, objects in the scene. This result suggests not all types of knowledge are equally impaired. Potential implications for current theories of cell phone use while driving and applied attention theory are discussed.  相似文献   

12.
As part of the HASTE European Project, effects of visual and cognitive demand on driving performance and driver state were systematically investigated by means of artificial, or surrogate, In-vehicle Information Systems (S-IVIS). The present paper reports results from simulated and real motorway driving. Data were collected in a fixed base simulator, a moving base simulator and an instrumented vehicle driven in real traffic. The data collected included speed, lane keeping performance, steering wheel movements, eye movements, physiological signals and self-reported driving performance. The results show that the effects of visual and cognitive load affect driving performance in qualitatively different ways. Visual demand led to reduced speed and increased lane keeping variation. By contrast, cognitive load did not affect speed and resulted in reduced lane keeping variation. Moreover, the cognitive load resulted in increased gaze concentration towards the road centre. Both S-IVIS had an effect on physiological signals and the drivers’ assessment of their own driving performance. The study also investigated differences between the three experimental settings (static simulator, moving base simulator and field). The results are discussed with respect to the development of a generic safety test regime for In-vehicle Information Systems.  相似文献   

13.
Motor vehicle collisions are the leading cause of death in people ages 5–34 in the US, and secondary task engagement, such as talking on a cell phone, is a leading contributor to motor vehicle collisions. The negative effects of secondary task engagement on driving performance has become a prominent recent topic of study given the increasing amount of time drivers engage in distracted driving. However, few studies have examined the effects of secondary task engagement while driving on health related outcomes such as cardiovascular reactivity. Cardiovascular reactivity, as measured by heart rate and blood pressure, has been used in previous studies as a means of measuring effort in task engagement as well as a means to predict cardiovascular disease and stroke. This study investigates the effect of secondary task (talking on a cell phone, texting, and driving with no task) while driving in a simulator on cardiovascular reactivity. Using difference scores between baseline (a period of inactivity) and stimulus (driving with no task and driving with secondary tasks), a repeated measures analysis of variance using a mixed model approach was used to determine the effect of secondary task on cardiovascular reactivity. Findings indicated that talking on a cell phone while driving significantly increased cardiovascular reactivity via heart rate and blood pressure compared to driving with no task. Texting while driving did not differ significantly from driving with no task. This study demonstrates the need for more research on the long term effects of secondary tasks while driving on cardiovascular reactivity and for assessing the risks associated with secondary task use while driving on developing cardiovascular disease or stroke.  相似文献   

14.
Mixed control by driver and automated system will remain in use for decades until fully automated driving is perfected. Thus, drivers must be able to accurately regain control of vehicles in a timely manner when the automated system sends a takeover request (TOR) at its limitation. Therefore, determining the factors that affect drivers’ takeover quality at varying levels of automated driving is important. Previous studies have shown that visually distracting secondary tasks impair drivers’ takeover performance and increase the subjective workload. However, the influence of purely cognitive distracting secondary tasks on drivers’ takeover performance and how this influence varies at different levels of automation are still unknown. Hence, a 5 (driving modes) × 3 (cognitive secondary tasks) factorial design with the within-subject factors was adopted for this driving simulator experiment. The sample consisted of 21 participants. The participants’ subjective workloads were recorded by the NASA-Task Load Index (NASA-TLX). Results showed that compared to manual driving conditions, the drivers’ subjective workloads were significantly reduced in both partially and highly automated driving conditions, even with a TOR, confirming the benefit of the automated driving system in terms of reducing the driving workload. Moreover, the drivers exhibited a lower takeover behavior quality at high levels of automation than manual driving in terms of increased reaction time, abnormal performance, standard deviation of lane position, lane departure probability, and reduced minimum of time to collision. However, at the highly automated driving condition, the drivers’ longitudinal driving safety and ability to follow instructions improved when performing a highly cognitive secondary task. This phenomenon possibly occurred because automated driving conditions lead to an underload phenomenon, and the execution of highly cognitive tasks transfers drivers into moderate load, which helps with the drivers’ takeover performance.  相似文献   

15.
The goal of the present study was to assess the effectiveness of eye blink behavior in measuring drivers’ mental workload. Previous research has shown that when mental workload increases with the primary task difficulty, blink frequency drops. On the opposite, the number of blinks increases when a cognitive secondary task has to be performed concurrently. However, the combined effects of the primary task difficulty and dual-tasking on blink rate have not been investigated. The present study was thus designed to vary systematically both the primary driving task and the cognitive secondary task demand to examine their combined effects on blink rate. The driving task was manipulated by varying the complexity of a simulated driving environment. The cognitive load was manipulated using a concurrent simple reaction time task or a complex calculation task. The results confirmed that eye blink frequency was a sensitive measure to elicit increased mental workload level coming from the driving environment. They also confirmed that blink rate increased with the introduction of a cognitive secondary task while blink duration was not affected. However, eye blink behavior did not provide a clear mental workload signature when driving task demands and dual-task conditions were varied simultaneously. The overall picture goes against the suitability of eye blink behavior to monitor drivers’ states at least when external and internal demands interact.  相似文献   

16.
The objective of this work was to investigate the effects of auditory and visuo-spatial secondary tasks on variability in lane position in predictable and unpredictable driving conditions. Sixty-six participants drove a simulated vehicle. Predictability was manipulated by adding wind gusts, and the secondary task load by either an auditory task (Experiment 1) or a visuo-spatial task (Experiment 2). Results demonstrated that in the predictable driving condition, lane position variability decreased when auditory secondary task load was given, but it was not affected by visuo-spatial secondary task load. In the unpredictable driving condition; however, while the auditory secondary task load did not affect lane position variability, visuo-spatial secondary task load increased it. The data suggests that the effects of cognitive load on lane maintenance may depend on the type of the secondary task beside predictability of primary task.  相似文献   

17.
We conducted two experiments to assess the hypothesis that experienced action video game players will exhibit superior performance in a distracted driving task. In the first experiment, experienced gamers and controls drove in a driving simulator, with and without distraction. Experienced AVG players exhibited fewer lane deviations during driving as compared to non-gamers; however, video game experience was not associated with fewer lane deviations while distracted. These results showed evidence for the video game experience effect however, no evidence of improved cognitive ability was found. In the second experiment, we informed participants of the hypothesis to replicate the methods of studies that do not mask the purpose of the research. We found video game experience again was associated with fewer driving errors, but was still not associated with better driving performance while distracted; however, gamers recalled more details of the distracting conversation and reported lower workload while driving than non-gamers. We use these results to argue for caution in interpreting research with experienced gamers and increased replication with attention paid to recruitment methodology within this research domain. Finally, our results indicate that understanding the nature of AVG experience on task performance requires careful attention to motivational factors.  相似文献   

18.
Young drivers (aged 17–25 years) are the highest risk age group for driving crashes and are over-represented in car crash statistics in Australia. A relationship between cognitive functioning and driving in older drivers (60 years and older) has been consistently supported in previous literature, however, this relationship has been neglected in research regarding younger drivers. The role of cognitive functioning in young people’s driving was investigated both independently and within a current model of younger peoples driving performance. With young drivers as participants, driving behaviour, attitudes, personality and cognitive functioning were tested and driving performance was operationalised through two measures on a driving simulator, speeding and lane deviations. Cognitive functioning was found to contribute to driving behaviour, along with driving attitudes and personality traits, in accounting for young people’s driving performance. The young drivers who performed better on cognitive functioning tasks engaged in less speeding behaviour and less lane deviation on the driving simulator than those who performed worse on these tasks. This result was found independent of the role of driving behaviour, driving attitudes and personality traits, accounting for unique variance in driving ability.  相似文献   

19.
This study evaluated the power and sensitivity of several core driver workload measures in order to better understand their use as a component of future driver distraction potential evaluation procedures of the in-vehicle human machine interface (HMI). Driving is a task that requires visual, manual and cognitive resources to perform. Secondary tasks, such as mobile phone use and interaction with in-built navigation, which load onto any of these three processing resources increase driver workload and can lead to impaired driving. Because workload and distraction potential are interrelated, a comprehensive method to assess driver workload that produces valid and predictive results is needed to advance the science of distraction potential evaluation. It is also needed to incorporate into New Car Assessment Program (NCAP) testing regimes. Workload measures of cognitive (DRT [Detection Response Task] Reaction Time), visual (DRT Miss Rate), subjective (NASA-TLX [driver workload questionnaire]), and temporal demand (Task Interaction Time) were collected as participants drove one of 40 vehicles while completing a variety of secondary tasks with varying interaction requirements. Of the evaluated measures, variance and power analyses demonstrated that Task Interaction Time is the most sensitive in detecting differences in driver workload between different in-vehicle HMIs, followed by DRT Miss Rate, NASA-TLX and finally DRT Reaction Time. There were relatively weak correlations between each of the four measures. These results suggest that Task Interaction Time, coupled with a reliable visual demand metric such as DRT Miss Rate, eye glance coding, or visual occlusion, more efficiently detect differences in driver workload between different HMIs compared to DRT Reaction Time and the NASA-TLX questionnaire. These results can be used to improve the understanding of the utility of each of these core driver workload measures in assessing driver distraction potential.  相似文献   

20.
Driving simulators are highly valuable tools for various applications such as research, training, and rehabilitation. However, they are also known to cause simulator sickness, a special form of traditional motion sickness. Common side effects of simulator sickness include nausea, headache, dizziness, eye-strain, and/or disorientation, all symptoms which may negatively impact driving performance. The goal of the present study was to investigate the relationship between simulator sickness and driving performance obtained in a high-fidelity driving simulator. Twenty-one healthy participants were engaged in a simulated driving task containing rural, city, and highway sections for approx. 25 min. Participants were asked to drive naturally while obeying traffic rules and completing common driving maneuvers (including reactions to sudden events). Driving performance was evaluated based on various driving measures, such as lane positioning, speed measures, following distance, or the number of steering reversals. Simulator sickness was measured before, during, and after the simulated drive using a combination of the Simulator Sickness Questionnaire and the Fast Motion Sickness scale. Overall, correlations between the level of simulator sickness and driving performance measures were low to moderate (r’s from -0.37 to 0.40) and were not significant. Additionally, participants who reported higher levels of simulator sickness did not differ with regards to their driving performance from those who reported lower simulator sickness scores. Our results suggest that the presence of simulator sickness is not strongly related to performance in a driving simulator.  相似文献   

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