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1.
There are many instances in which perceptual disfluency leads to improved memory performance, a phenomenon often referred to as the perceptual-interference effect (e.g., Diemand-Yauman, Oppenheimer, & Vaughn (Cognition 118:111–115, 2010); Nairne (Journal of Experimental Psychology: Learning, Memory, and Cognition 14:248–255, 1988)). In some situations, however, perceptual disfluency does not affect memory (Rhodes & Castel (Journal of Experimental Psychology: General 137:615–625, 2008)), or even impairs memory (Glass, (Psychology and Aging 22:233–238, 2007)). Because of the uncertain effects of perceptual disfluency, it is important to establish when disfluency is a “desirable difficulty” (Bjork, 1994) and when it is not, and the degree to which people’s judgments of learning (JOLs) reflect the consequences of processing disfluent information. In five experiments, our participants saw multiple lists of blurred and clear words and gave JOLs after each word. The JOLs were consistently higher for the perceptually fluent items in within-subjects designs, which accurately predicted the pattern of recall performance when the presentation time was short (Exps. 1a and 2a). When the final test was recognition or when the presentation time was long, however, we found no difference in recall for clear and blurred words, although JOLs continued to be higher for clear words (Exps. 2b and 3). When fluency was manipulated between subjects, neither JOLs nor recall varied between formats (Exp. 1b). This study suggests a boundary condition for the desirable difficulty of perceptual disfluency and indicates that a visual distortion, such as blurring a word, may not always induce the deeper processing necessary to create a perceptual-interference effect.  相似文献   

2.
Can recognition memory be constrained “at the front end,” such that people are more likely to retrieve information about studying a recognition-test probe from a specified target source than they are to retrieve such information about a probe from a nontarget source? We adapted a procedure developed by Jacoby, Shimizu, Daniels, and Rhodes (Psychonomic Bulletin & Review 12:852–857, 2005) to address this question. Experiment 1 yielded evidence of source-constrained retrieval, but that pattern was not significant in Experiments 2, 3, and 4 (nor in several unpublished pilot experiments). In Experiment 5, in which items from the two studied sources were perceptibly different, a pattern consistent with front-end constraint of recognition emerged, but this constraint was likely exercised via visual attention rather than memory. Experiment 6 replicated both the absence of a significant constrained-retrieval pattern when the sources did not differ perceptibly (as in Exps. 2, 3 and 4) and the presence of that pattern when they did differ perceptibly (as in Exp. 5). Our results suggest that people can easily constrain recognition when items from the to-be-recognized source differ perceptibly from items from other sources (presumably via visual attention), but that it is difficult to constrain retrieval solely on the basis of source memory.  相似文献   

3.
Explicit memory is thought to be distinct from implicit memory. However, growing evidence has indicated that explicit familiarity-based recognition memory judgments rely on the same process that supports conceptual implicit memory. We tested this hypothesis by examining individual differences using a paradigm wherein we measured both familiarity and conceptual implicit memory within the same participants. In Experiments 1a and 1b, we examined recognition memory confidence ROCs and remember/know responses, respectively, to estimate recollection and familiarity, and used a free association task to measure conceptual implicit memory. The results demonstrated that, across participants, familiarity, but not recollection, was significantly correlated with conceptual priming. In contrast, in Experiment 2, utilizing a similar paradigm, a comparison of recognition memory ROCs and explicit associative cued-recall performance indicated that cued recall was related to both recollection and familiarity. These results are consistent with models assuming that familiarity-based recognition and conceptual implicit memory rely on similar underlying processes.  相似文献   

4.
In three experiments, we showed that animate entities are remembered better than inanimate entities. Experiment 1 revealed better recall for words denoting animate than inanimate items. Experiment 2 replicated this finding with the use of pictures. In Experiment 3, we found better recognition for animate than for inanimate words. Importantly, we also found a higher recall rate of “remember” than of “know” responses for animates, whereas the recall rates were similar for the two types of responses for inanimate items. This finding suggests that animacy enhances not only the quantity but also the quality of memory traces, through the recall of contextual details of previous experiences (i.e., episodic memory). Finally, in Experiment 4, we tested whether the animacy effect was due to animate items being richer in terms of sensory features than inanimate items. The findings provide further evidence for the functionalist view of memory championed by Nairne and coworkers (Nairne, 2010; Nairne & Pandeirada, Cognitive Psychology, 61:1–22, 2010a, 2010b).  相似文献   

5.
Consecutive search for different targets in the same display is supported by a short-term memory mechanism: Distractors that have recently been inspected in the first search are found more quickly in the second search when they become the target (Exp. 1). Here, we investigated the properties of this memory process. We found that this recency advantage is robust to a delay between the two searches (Exp. 2) and that it is only slightly disrupted by an interference task between the two searches (Exp. 3). Introducing a concurrent secondary task (Exp. 4) showed that the memory representations formed in the first search are based on identity as well as location information. Together, these findings show that the short-term memory that supports repeated visual search stores a complex combination of item identity and location that is robust to disruption by either time or interference.  相似文献   

6.
Relationships between visual attention, saccade programming, and visual working memory have been hypothesized for over a decade. Awh, Jonides, and Reuter-Lorenz (Journal of Experimental Psychology: Human Perception and Performance 24(3):780–90, 1998) and Awh et al. (Psychological Science 10(5):433–437, 1999) proposed that rehearsing a location in memory also leads to enhanced attentional processing at that location. In regard to eye movements, Belopolsky and Theeuwes (Attention, Perception & Psychophysics 71(3):620–631, 2009) found that holding a location in working memory affects saccade programming, albeit negatively. In three experiments, we attempted to replicate the findings of Belopolsky and Theeuwes (Attention, Perception & Psychophysics 71(3):620–631, 2009) and determine whether the spatial memory effect can occur in other saccade-cuing paradigms, including endogenous central arrow cues and exogenous irrelevant singletons. In the first experiment, our results were the opposite of those in Belopolsky and Theeuwes (Attention, Perception & Psychophysics 71(3):620–631, 2009), in that we found facilitation (shorter saccade latencies) instead of inhibition when the saccade target matched the region in spatial working memory. In Experiment 2, we sought to determine whether the spatial working memory effect would generalize to other endogenous cuing tasks, such as a central arrow that pointed to one of six possible peripheral locations. As in Experiment 1, we found that saccade programming was facilitated when the cued location coincided with the saccade target. In Experiment 3, we explored how spatial memory interacts with other types of cues, such as a peripheral color singleton target or irrelevant onset. In both cases, the eyes were more likely to go to either singleton when it coincided with the location held in spatial working memory. On the basis of these results, we conclude that spatial working memory and saccade programming are likely to share common overlapping circuitry.  相似文献   

7.
In line with theories of embodied cognition (e.g., Versace et al. European Journal of Cognitive Psychology, 21, 522–560, 2009), several studies have suggested that the motor system used to interact with objects in our environment is involved in object recognition (e.g., Helbig, Graf, & Kiefer Experimental Brain Research, 174, 221-228, 2006). However, the role of the motor system in immediate memory for objects is more controversial. The objective of the present study was to investigate the role of the motor system in object memory by manipulating the similarity between the actions associated to series of objects to be retained in memory. In Experiment 1, we showed that lists of objects associated to dissimilar actions were better recalled than lists associated to similar actions. We then showed that this effect was abolished when participants were required to perform a concurrent motor suppression task (Experiment 2) and when the objects to be memorized were unmanipulable (Experiment 3). The motor similarity effect provides evidence for the role of motor affordances in object memory.  相似文献   

8.
The Gestalt principle of similarity benefits visual working memory   总被引:1,自引:0,他引:1  
Visual working memory (VWM) is essential for many cognitive processes, yet it is notably limited in capacity. Visual perception processing is facilitated by Gestalt principles of grouping, such as connectedness, similarity, and proximity. This introduces the question, do these perceptual benefits extend to VWM? If so, can this be an approach to enhance VWM function by optimizing the processing of information? Previous findings have demonstrated that several Gestalt principles (connectedness, common region, and spatial proximity) do facilitate VWM performance in change detection tasks (Jiang, Olson, & Chun, 2000; Woodman, Vecera, & Luck, 2003; Xu, 2002, 2006; Xu & Chun, 2007). However, one prevalent Gestalt principle, similarity, has not been examined with regard to facilitating VWM. Here, we investigated whether grouping by similarity benefits VWM. Experiment 1 established the basic finding that VWM performance could benefit from grouping. Experiment 2 replicated and extended this finding by showing that similarity was only effective when the similar stimuli were proximal. In short, the VWM performance benefit derived from similarity was constrained by spatial proximity, such that similar items need to be near each other. Thus, the Gestalt principle of similarity benefits visual perception, but it can provide benefits to VWM as well.  相似文献   

9.
Theeuwes (Psychonomic Bulletin & Review 11:65?C70, 2004) proposed that stimulus-driven capture occurs primarily for salient stimuli that fall within the observer??s attentional window, such as when performing a parallel search. This proposal, which is supported by some studies, can explain many seemingly discrepant results in the literature. The present study tested this proposal using a modified precuing paradigm. Search mode was manipulated via target?Cdistractor similarity in color space. In the parallel search condition, the orange target ??popped out?? from a set of distantly colored distractors (blue and green). In the serial search condition, the orange target was more difficult to find amongst a set of similarly colored distractors (yellow and red). In Experiments 1 and 2, cue validity effects for irrelevant-color singleton cues were greater under parallel than under serial search, at least partially replicating previous studies favoring the attentional-window account (e.g., Belopolsky, Zwaan, Theeuwes, & Kramer, Psychonomic Bulletin & Review 14:934?C938, 2007). We found the opposite pattern, however, for capture by abrupt onsets (Experiments 3 and 4), in which case capture effects were actually greater under serial search. In sum, parallel search appears to facilitate capture by color singletons, yet to inhibit capture by abrupt onsets.  相似文献   

10.
Dent, Humphreys, and Braithwaite (2011) showed substantial costs to search when a moving target shared its color with a group of ignored static distractors. The present study further explored the conditions under which such costs to performance occur. Experiment 1 tested whether the negative color-sharing effect was specific to cases in which search showed a highly serial pattern. The results showed that the negative color-sharing effect persisted in the case of a target defined as a conjunction of movement and form, even when search was highly efficient. In Experiment 2, the ease with which participants could find an odd-colored target amongst a moving group was examined. Participants searched for a moving target amongst moving and stationary distractors. In Experiment 2A, participants performed a highly serial search through a group of similarly shaped moving letters. Performance was much slower when the target shared its color with a set of ignored static distractors. The exact same displays were used in Experiment 2B; however, participants now responded “present” for targets that shared the color of the static distractors. The same targets that had previously been difficult to find were now found efficiently. The results are interpreted in a flexible framework for attentional control. Targets that are linked with irrelevant distractors by color tend to be ignored. However, this cost can be overridden by top-down control settings.  相似文献   

11.
We present three experiments in which observers searched for a target digit among distractor digits in displays in which the mean numerical target?Cdistractor distance was varied. Search speed and accuracy increased with numerical distance in both target-present and target-absent trials (Exp. 1A). In Experiment 1B, the target 5 was replaced with the letter S. The results suggest that the findings of Experiment 1A do not simply reflect the fact that digits that were numerically closer to the target coincidentally also shared more physical features with it. In Experiment 2, the numerical distance effect increased with set size in both target-present and target-absent trials. These findings are consistent with the view that increasing numerical target?Cdistractor distance affords faster nontarget rejection and target identification times. Recent neurobiological findings (e.g., Nieder, 2011) on the neuronal coding of numerosity have reported a width of tuning curves of numerosity-selective neurons that suggests graded, distance-dependent coactivation of the representations of adjacent numbers, which in visual search would make it harder to reject numerically closer distractors as nontargets.  相似文献   

12.
In hybrid search, observers memorize a number of possible targets and then search for any of these in visual arrays of items. Wolfe (2012) has previously shown that the response times in hybrid search increase with the log of the memory set size. What enables this logarithmic search of memory? One possibility is a series of steps in which subsets of the memory set are compared to all items in the visual set simultaneously. In the present experiments, we presented single visual items sequentially in a rapid serial visual presentation (RSVP) display, eliminating the possibility of simultaneous testing of all items. We used a staircasing procedure to estimate the time necessary to effectively detect the target in the RSVP stream. Processing time increased in a log–linear fashion with the number of potential targets. This finding eliminates the class of models that require simultaneous comparison of some memory items to all (or many) items in the visual display. Experiment 3 showed that, similar to visual search, memory search efficiency in this paradigm is influenced by the similarity between the target set and the distractors. These results indicate that observers perform separate memory searches on each eligible item in the visual display. Moreover, it appears that memory search for one item can proceed while other items are being categorized as “eligible” or “not eligible.”  相似文献   

13.
Information held in working memory (WM) can guide attention during visual search. The authors of recent studies have interpreted the effect of holding verbal labels in WM as guidance of visual attention by semantic information. In a series of experiments, we tested how attention is influenced by visual features versus category-level information about complex objects held in WM. Participants either memorized an object’s image or its category. While holding this information in memory, they searched for a target in a four-object search display. On exact-match trials, the memorized item reappeared as a distractor in the search display. On category-match trials, another exemplar of the memorized item appeared as a distractor. On neutral trials, none of the distractors were related to the memorized object. We found attentional guidance in visual search on both exact-match and category-match trials in Experiment 1, in which the exemplars were visually similar. When we controlled for visual similarity among the exemplars by using four possible exemplars (Exp. 2) or by using two exemplars rated as being visually dissimilar (Exp. 3), we found attentional guidance only on exact-match trials when participants memorized the object’s image. The same pattern of results held when the target was invariant (Exps. 23) and when the target was defined semantically and varied in visual features (Exp. 4). The findings of these experiments suggest that attentional guidance by WM requires active visual information.  相似文献   

14.
Interactions between the processing of emotion expression and form-based information from faces (facial identity) were investigated using the redundant-target paradigm, in which we specifically tested whether identity and emotional expression are integrated in a superadditive manner (Miller, Cognitive Psychology 14:247?C279, 1982). In Experiments 1 and 2, participants performed emotion and face identity judgments on faces with sad or angry emotional expressions. Responses to redundant targets were faster than responses to either single target when a universal emotion was conveyed, and performance violated the predictions from a model assuming independent processing of emotion and face identity. Experiment 4 showed that these effects were not modulated by varying interstimulus and nontarget contingencies, and Experiment 5 demonstrated that the redundancy gains were eliminated when faces were inverted. Taken together, these results suggest that the identification of emotion and facial identity interact in face processing.  相似文献   

15.
Proactive interference occurs when information from the past disrupts current processing and is a major source of confusion and errors in short-term memory (STM; Wickens, Born, & Allen, Journal of Verbal Learning and Verbal Behavior, 2:440–445, 1963). The present investigation examines potential boundary conditions for interference, testing the hypothesis that potential competitors must be similar along task-relevant dimensions to influence proactive interference effects. We manipulated both the type of task being completed (Experiments 1, 2, and 3) and dimensions of similarity irrelevant to the current task (Experiments 4 and 5) to determine how the recent presentation of a probe item would affect the speed with which participants could reject that item. Experiments 1, 2, and 3 contrasted STM judgments, which require temporal information, with semantic and perceptual judgments, for which temporal information is irrelevant. In Experiments 4 and 5, task-irrelevant information (perceptual similarity) was manipulated within the recent probes task. We found that interference from past items affected STM task performance but did not affect performance in semantic or perceptual judgment tasks. Conversely, similarity along a nominally irrelevant perceptual dimension did not affect the magnitude of interference in STM tasks. Results are consistent with the view that items in STM are represented by noisy codes consisting of multiple dimensions and that interference occurs when items are similar to each other and, thus, compete along the dimensions relevant to target selection.  相似文献   

16.
In five experiments, we examined whether the number of items can guide visual focal attention. Observers searched for the target area with the largest (or smallest) number of dots (squares in Experiment 4 and “checkerboards” in Experiment 5) among distractor areas with a smaller (or larger) number of dots. Results of Experiments 1 and 2 show that search efficiency is determined by target to distractor dot ratios. In searches where target items contained more dots than did distractor items, ratios over 1.5:1 yielded efficient search. Searches for targets where target items contained fewer dots than distractor items were harder. Here, ratios needed to be lower than 1:2 to yield efficient search. When the areas of the dots and of the squares containing them were fixed, as they were in Experiments 1 and 2, dot density and total dot area increased as dot number increased. Experiment 3 removed the density and area cues by allowing dot size and total dot area to vary. This produced a marked decline in search performance. Efficient search now required ratios of above 3:1 or below 1:3. By using more realistic and isoluminant stimuli, Experiments 4 and 5 show that guidance by numerosity is fragile. As is found with other features that guide focal attention (e.g., color, orientation, size), the numerosity differences that are able to guide attention by bottom-up signals are much coarser than the differences that can be detected in attended stimuli.  相似文献   

17.
For preference comparisons of paired successive musical excerpts, Koh (American Journal of Psychology, 80, 171?C185, 1967) found time-order effects (TOEs) that correlated negatively with stimulus valence??the first (vs. the second) of two unpleasant (vs. two pleasant) excerpts tended to be preferred. We present three experiments designed to investigate whether valence-level-dependent order effects for aesthetic preference (a) can be accounted for using Hellstr?m??s (e.g., Journal of Experimental Psychology: Human Perception and Performance, 5, 460?C477, 1979) sensation-weighting (SW) model, (b) can be generalized to successive and to simultaneous visual stimuli, and (c) vary, in accordance with the stimulus weighting, with interstimulus interval (ISI; for successive stimuli) or stimulus duration (for simultaneous stimuli). Participants compared paired successive jingles (Exp. 1), successive color patterns (Exp. 2), and simultaneous color patterns (Exp. 3), selecting the preferred stimulus. The results were well described by the SW model, which provided a better fit than did two extended versions of the Bradley?CTerry?CLuce model. Experiments 1 and 2 revealed higher weights for the second stimulus than for the first, and negatively valence-level-dependent TOEs. In Experiment 3, there was no laterality effect on the stimulus weighting and no valence-level-dependent space-order effects (SOEs). In terms of the SW model, the valence-level-dependent TOEs can be explained as a consequence of differential stimulus weighting in combination with stimulus valence varying from low to high, and the absence of valence-level-dependent SOEs as a consequence of the absence of differential weighting. For successive stimuli, there were no important effects of ISI on weightings and TOEs, and, for simultaneous stimuli, duration had only a small effect on the weighting.  相似文献   

18.
We address an argument by Floridi (Synthese 168(1):151–178, 2009; 2011a), to the effect that digital and analogue are not features of reality, only of modes of presentation of reality. One can therefore have an informational ontology, like Floridi’s Informational Structural Realism, without commitment to a supposedly digital or analogue world. After introducing the topic in Sect. 1, in Sect. 2 we explain what the proposition expressed by the title of our paper means. In Sect. 3, we describe Floridi’s argument. In the following three sections, we raise three difficulties for it, (i) an objection from intuitions: Floridi’s view is not supported by the intuitions embedded in the scientific views he exploits (Sect. 4); (ii) an objection from mereology: the view is incompatible with the world’s having parts (Sect. 5); (iii) an objection from counting: the view entails that the question of how many things there are doesn’t make sense (Sect. 6). In Sect. 7, we outline two possible ways out for Floridi’s position. Such ways out involve tampering with the logical properties of identity, and this may be bothersome enough. Thus, Floridi’s modus ponens will be our (and most ontologists’) modus tollens.  相似文献   

19.
Working memory (WM) capacity limit has been extensively studied in the domains of visual and verbal stimuli. Previous studies have suggested a fixed WM capacity of typically about three or four items, on the basis of the number of items in working memory reaching a plateau after several items as the set size increases. However, the fixed WM capacity estimate appears to rely on categorical information in the stimulus set (Olsson & Poom Proceedings of the National Academy of Sciences 102:8776-8780, 2005). We designed a series of experiments to investigate nonverbal auditory WM capacity and its dependence on categorical information. Experiments 1 and 2 used simple tones and revealed capacity limit of up to two tones following a 6-s retention interval. Importantly, performance was significantly higher at set sizes 2, 3, and 4 when the frequency difference between target and test tones was relatively large. In Experiment 3, we added categorical information to the simple tones, and the effect of tone change magnitude decreased. Maximal capacity for each individual was just over three sounds, in the range of typical visual procedures. We propose that two types of information, categorical and detailed acoustic information, are kept in WM and that categorical information is critical for high WM performance.  相似文献   

20.
In seven experiments, we explored the potential for strength-based, within-list criterion shifts in recognition memory. People studied a mix of target words, some presented four times (strong) and others studied once (weak). In Experiments 1, 2, 4A, and 4B, the test was organized into alternating blocks of 10, 20, or 40 trials. Each block contained lures intermixed with strong targets only or weak targets only. In strength-cued conditions, test probes appeared in a unique font color for strong and weak blocks. In the uncued conditions of Experiments 1 and 2, similar strength blocks were tested, but strength was not cued with font color. False alarms to lures were lower in blocks containing strong target words, as compared with lures in blocks containing weak targets, but only when strength was cued with font color. Providing test feedback in Experiment 2 did not alter these results. In Experiments 3A–3C, test items were presented in a random order (i.e., not blocked by strength). Of these three experiments, only one demonstrated a significant shift even though strength cues were provided. Overall, the criterion shift was larger and more reliable as block size increased, and the shift occurred only when strength was cued with font color. These results clarify the factors that affect participants’ willingness to change their response criterion within a test list.  相似文献   

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