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1.
Locational representation in imagery: The third dimension   总被引:1,自引:0,他引:1  
Six experiments were conducted to test the relative processing characteristics of picture-plane and three-dimensional imagery as indexed by tasks that required subjects to keep track of successive locations in multiunit visual displays. Subjects were shown symmetrical displays either drawn on cardboard or constructed with three-dimensional blocks. They then were required to imagine these matrices and follow pathways through a series of adjacent squares (blocks) within the matrices. The pathways were described by a series of verbal terms that indicated the direction of the next square (block) in the pathway. Subjects experienced difficulty in performing the task with picture-plane displays composed of as few as 16 squares (4×4), but they rarely made errors with a three-dimensional matrix of 27 blocks (3×3×3). Performance with the three-dimensional task dropped dramatically when the matrix size was increased to 4×4×4. The results replicated previous findings that the image processing capacity for location in two-dimensional imagery is about three units in each direction, and they indicate that adding the depth dimension increases the capacity for representation of spatial location in imagery.  相似文献   

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Two experiments examine whether people overestimate the benefits provided by tool use in motor tasks. Participants had to move different quantities of objects by hand (two at a time) or with a tool (four at a time). The tool was not within reach so participants had to get it before moving the objects. In Experiment 1, the task was performed in a real and an imagined situation. In Experiment 2, participants had to decide for each quantity, whether they preferred moving the objects by hand or with the tool. Our findings indicated that people perceive tool actions as less costly in terms of movement time than they actually are (Experiment 1) and decide to use a tool even when it objectively provides less time-based benefits than using the hands (Experiment 2). Taken together, the data suggest that people overestimate the benefits provided by tool use.  相似文献   

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Visual mental imagery resembles visual working memory (VWM). Because both visual mental imagery and VWM involve the representation and manipulation of visual information, it was hypothesized that they would exert similar effects on visual attention. Several previous studies have demonstrated that working-memory representations guide attention toward a memory-matching task-irrelevant stimulus during visual-search tasks. Therefore, mental imagery may also guide attention toward imagery-matching stimuli. In the present study, five experiments were conducted to investigate the effects of visual mental imagery on visual attention during a visual-search task. Participants were instructed to visualize a color or an object clearly associated with a specific color, after which they were asked to detect a colored target in the visual-search task. Reaction times for target detection were shorter when the color of the target matched the imagined color, and when the color of the target was similar to that strongly associated with the imagined object, than when the color of the target did not match that of the mental representation. This effect was not observed when participants were not instructed to imagine a color. These results suggest that similar to VWM, visual mental imagery guides attention toward imagery-matching stimuli.  相似文献   

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Affective congruency effects are often investigated using the evaluative decision task. It was predicted that uncertainty about the location of stimulus presentation moderates the strength of affective congruency effects in this task. In line with this hypothesis, effects of affective congruency were observed in two experiments only if locational uncertainty about the target location required participants to distribute their attention evenly over the visual field. Inducing certainty about the target location allowed participants to narrow their attentional focus and to suppress the influence of irrelevant distractor words. The results suggest that affective congruency effects in the evaluative decision task are not exclusively based on automatic processes, but also depend on a strategic and flexible allocation of attention.  相似文献   

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Task switching research has revealed that task changes lead to a performance switch cost. The present study focuses on the organization of task components in the task set. Three different views of task set organization have been distinguished and evidence in favor of each of these has been reported in the literature. In four experiments, we orthogonally varied the categorization task (magnitude and parity) and the stimulus dimension on which the categorization was to be made. Experiments 1, 2, and 4 used Stroop-like number stimuli, whereas Experiment 3 used global-local stimuli to define the stimulus dimension. In Experiments 2-4, the cue-stimulus interval was also varied. The findings showed that a change of any component resulted in a cost, without any reliable difference in the size of these costs. These results are consistent with the flat view on task-set organization, which assumes that the task set binds all elements in an unstructured representation, which is completely reconfigured each time a change to the task set is required. The implications of these findings are discussed in relation to other findings and the different views on task-set organization.  相似文献   

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We report here a novel and counterintuitive effect of distraction on routine sequential action. The effect, predicted by a recent computational model of sequential behavior, relates to the tendency for a momentary distraction, such as a brief interruption, to lead to subsequent slips of action. The specific prediction is that errors should be more likely following a distraction occurring toward the middle of a subtask sequence than following a distraction occurring at the end of a subtask. This was tested and confirmed in an experiment involving repeated performance of an everyday task (coffee making) under conditions involving frequent interruption. The observed effect provides differential support for existing models of sequential behavior and offers a highly constraining benchmark for future theories.  相似文献   

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The development of action representation during adolescence was investigated using a visually guided pointing motor task (VGPT) to test motor imagery. Forty adolescents (24 males; mean age 13.1 years) and 33 adults (15 males; mean age 27.5 years) were instructed to both execute and imagine hand movements from a starting point to a target of varying size. Reaction time (RT) was measured for both Execution (E) and Imagery (I) conditions. There is typically a close association between time taken to execute and image actions in adults because action execution and action simulation rely on overlapping neural circuitry. Further, representations of actions are governed by the same speed-accuracy trade-off as real actions, as expressed by Fitts’ Law. In the current study, performance on the VGPT in both adolescents and adults conformed to Fitts’ Law in E and I conditions. However, the strength of association between E and I significantly increased with age, reflecting a refinement in action representation between adolescence and adulthood.  相似文献   

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In most cases, there is no direct correspondence between the objectives that users of an interactive device may be led to formulate and the commands that enable them to attain those objectives. In order to set up what Young (1981) calls a “mapping” between the “task and action arenas”, users must (1) reorganize their objectives in order to adapt them to the capabilities of the device and (2) if necessary, combine several commands to reach a given objective. In doing so, they are assumed to rely on a “conceptual model” of the device, a notion whose cognitive status remains to be clarified. In this article, the editing keys of the MS/DOS operating system are taken as an example and described according to two different conceptual models. The links between the task and action arenas, in these two conceptual models and in a third one called the “mixed model”, are analysed in detail. Finally, the performance of three groups of subjects, while editing a line of text, are compared. All three of the dependent variables analysed are shown to vary according to how the objective is assumed to be formulated in the three conceptual models. Some hypotheses are presented concerning the cognitive mechanisms involved in such a situation.  相似文献   

11.
Recent task-switching studies in which a predictable task sequence has been used have indicated that verbal representation contributes to the control of task order information. The present study focused on the role of verbal representation in sequential task decisions, which are an important part of task order control, and examined the effects of articulatory suppression in a random-task-cuing paradigm with two different types of cues presented just before the presentation of a stimulus: a transition cue and a task cue. The former cue provided information only about switching or repeating the task, whereas the latter was associated directly with the identity of the task (i.e., indicating a parity or a magnitude task). In Experiment 1, in which transition cues guided task sequences, articulatory suppression impaired performance in both repetition and switch trials, thereby increasing the mixing costs. In Experiment 2, in which a task cue, rather than a transition cue, was presented to examine the influence of a cue-decoding process, articulatory suppression had no specific effect on task performance. Experiment 3, in which the transition cue and the task cue were randomly presented in the same block to equalize the memory load and task strategy for the two types of cues, confirmed that articulatory suppression significantly increased the mixing costs only in transition cue trials. The results from the three experiments indicated that the use of verbal representation is effective in sequential task decision—that is, in selecting a task set on the basis of transient task order information in both repetition and switch trials.  相似文献   

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The 2-4-6 rule discovery task introduced by Wason (1960) elicits generally poor hypothesis-testing behaviour as reflected by the underwhelming effort and creativity participants invest in the process before announcing their “best” guess. The traditional task departs from real-world hypothesis testing in a significant respect: Reasoners proceed to discover the rule solely from an internal representation of the problem space. Two studies reported here examined representational effects in the 2-4-6 task by developing task isomorphs that offered external, physically manipulable, representations of the dimensions of the problem space. These isomorphs led to a significantly higher incidence of successful rule discovery, driven by significantly greater diligence and creative exploration of the problem space, compared to other task isomorphs that did not offer such an external representation. These results confirm the fruitfulness of a research programme that explores the contextual determinants of sound hypothesis testing.  相似文献   

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The use of motor imagery is a widely used experimental paradigm for the study of cognitive aspects of action planning and control in adults. Furthermore, there are indications that motor imagery provides a window into the process of action representation. These notions complement internal model theory suggesting that such representations allow predictions (estimates) about the mapping of the self to parameters of the external world; processes that enable successful planning and execution of action. The ability to mentally represent action is important to the development of motor control. This paper presents a critical review of motor imagery research conducted with children (typically developing and special populations) with focus on its merits and possible shortcomings in studying action representation. Included in the review are age-related findings, possible brain structures involved, experimental paradigms, and recommendations for future work. The merits of this review are associated with the apparent increasing attraction for using and studying motor imagery to understand the developmental aspects of action processing in children.  相似文献   

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Ability to process information during a mental imagery task relying on visuospatial working memory and the advantages offered by the possibility of focusing the activation on specific items were examined in younger and older adults. The mental imagery task used for the study required participants to mentally move on a two-dimensional (5×5) or three-dimensional (3×3×3) matrix, while having to hold in memory either the whole pathway (WP condition) or just the final position reached (FP condition). The results revealed age-related differences in ability to modulate activation of visuospatial information. In particular, older adults, unlike the younger counterparts, did not benefit when the task allowed just part of the presented material to be considered. In particular, they drew less advantage from the three-dimensional matrix than the younger group. The findings are discussed in terms of the importance of processes reducing visuospatial working memory activation of irrelevant information and of the difficulties encountered by older adults in the modulation of activation.  相似文献   

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This study investigated whether the mental representation of the fraction magnitude was componential and/or holistic in a numerical comparison task performed by adults. In Experiment 1, the comparison of fractions with common numerators (x/a_x/b) and of fractions with common denominators (a/x_b/x) primed the comparison of natural numbers. In Experiment 2, fillers (i.e., fractions without common components) were added to reduce the regularity of the stimuli. In both experiments, distance effects indicated that participants compared the numerators for a/x_b/x fractions, but that the magnitudes of the whole fractions were accessed and compared for x/a_x/b fractions. The priming effect of x/a_x/b fractions on natural numbers suggested that the interference of the denominator magnitude was controlled during the comparison of these fractions. These results suggested a hybrid representation of their magnitude (i.e., componential and holistic). In conclusion, the magnitude of the whole fraction can be accessed, probably by estimating the ratio between the magnitude of the denominator and the magnitude of the numerator. However, adults might prefer to rely on the magnitudes of the components and compare the magnitudes of the whole fractions only when the use of a componential strategy is made difficult.  相似文献   

19.
Barshi I  Healy AF 《Memory & cognition》2002,30(8):1189-1203
In three experiments, we investigated the mental representations employed when instructions were followed that involved navigation in a space displayed as a grid on a computer screen. Performance was affected much more by the number of instructional units than by the number of words per unit. Performance in a three-dimensional space was independent of the number of dimensions along which participants navigated. However, memory for and accuracy in following the instructions were reduced when the task required mentally representing a three-dimensional space, as compared with representing a two-dimensional space, although the words used in the instructions were identical in the two cases. These results demonstrate the interdependence of verbal and spatial memory representations, because individuals' immediate memory for verbal navigation instructions is affected by their mental representation of the space referred to by the instructions.  相似文献   

20.
Summary Subjects performed a timed-response task in which they attempted to synchronize a rapid flexion of the index finger of their preferred hand with the last of a train of four regularly spaced acoustic clicks. The task was used to stabilize the execution time of a simple voluntary response in order to facilitate psychophysical judgments about the subjects' perception of having responded and of having intended to respond. In the first experiment, male subjects (N = 6) adjusted the appearance time of a reference stimulus (a brief percutaneous pulse to the responding finger) until it appeared to be simultaneous with their perception of having made the response. All subjects adjusted the reference stimulus to appear after response onset during the latter half of the force impulse. This finding suggests that the perception of having responded is based on peripheral feedback from the response. In the second experiment, male subjects (N = 6) performed the same motor task, but adjusted the time of the reference stimulus so that it appeared to be simultaneous with their intention to respond. Two subjects were not able to do the task successfully; the remaining four subjects adjusted the reference stimulus to appear from 101 to 145 ms before response onset. This finding suggests that the intention to respond is perceptually separable from the response itself and occurs at a measurable time before response onset.  相似文献   

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