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1.
The aim of this study was to bring to the surface the strategic use of imitative processes in the context of a 2-route model: (a) direct imitation, used in reproducing new, meaningless actions, and (b) imitation based on stored semantic knowledge of familiar meaningful actions. Three experiments were carried out with healthy participants who reproduced meaningful and meaningless actions within an established time limit. The study investigated 3 factors that could potentially affect the selection of processes used for imitation: (a) the composition of the experimental list (blocked or mixed presentation), (b) the presence-absence of instructions (Experiments 1 and 2), and (c) the relative proportions of the stimuli (Experiment 3). Overall, the results suggest that each of these factors influences the selection of imitative strategies in healthy individuals with temporarily reduced capacities, as happens in the case of brain-damaged patients.  相似文献   

2.
Previous research investigated the contributions of target objects, situational context and movement kinematics to action prediction separately. The current study addresses how these three factors combine in the prediction of observed actions. Participants observed an actor whose movements were constrained by the situational context or not, and object-directed or not. After several steps, participants had to indicate how the action would continue. Experiment 1 shows that predictions were most accurate when the action was constrained and object-directed. Experiments 2A and 2B investigated whether these predictions relied more on the presence of a target object or cues in the actor's movement kinematics. The target object was artificially moved to another location or occluded. Results suggest a crucial role for kinematics. In sum, observers predict actions based on target objects and situational constraints, and they exploit subtle movement cues of the observed actor rather than the direct visual information about target objects and context.  相似文献   

3.
Corticobasal degeneration (CBD) is a degenerative disease that often presents with an asymmetric progressive ideomotor limb apraxia. Some apraxic subjects may fail to perform skilled purposive movements on command because they have lost the memories or representations that specify how these movements should be performed (representational deficit). In contrast, other apraxic subjects may have the movement representations but are unable to utilize the information contained in them to execute skilled purposive movements (production-execution deficit). To learn if the apraxic deficit in CBD is induced by a representational or a production-execution deficit, we tested three nondemented subjects with CBD on tasks requiring production of meaningful or meaningless gestures to command, gesture imitation, gesture discrimination, and novel gesture learning. A fourth subject with incomplete data also is presented. The results suggest that the apraxia associated with CBD is initially induced by a production-execution defect with relative sparing of the movement representations.  相似文献   

4.
This paper reviews studies on infants' imitation of goal-directed actions in the first two years of life. Special emphasis is given to the role of the two observable components of an action, that is, the movement and the action effects, on infants' replication of target actions. The reviewed studies provide evidence that infants benefit most from a full demonstration of both movements and effects. If movements are demonstrated in isolation, infants may encode this information, but they preferentially reproduce actions that lead to salient effects. If action effects are presented in isolation, infants younger than 19 months usually fail to emulate the unseen movements that would be necessary to produce these effects. Infants' ability to predict action effects or to infer unseen movements from incomplete demonstrations improves substantially at the end of the second year of life. It is concluded that the capability to learn relations between movements and action effects by observation, and the knowledge about movement-effect relations acquired so far, may be important factors underlying the developmental changes in infants' imitation of goal-directed actions.  相似文献   

5.
《Acta psychologica》2013,142(3):394-401
The integration of separate, yet complimentary, cortical pathways appears to play a role in visual perception and action when intercepting objects. The ventral system is responsible for object recognition and identification, while the dorsal system facilitates continuous regulation of action. This dual-system model implies that empirically manipulating different visual information sources during performance of an interceptive action might lead to the emergence of distinct gaze and movement pattern profiles. To test this idea, we recorded hand kinematics and eye movements of participants as they attempted to catch balls projected from a novel apparatus that synchronised or de-synchronised accompanying video images of a throwing action and ball trajectory. Results revealed that ball catching performance was less successful when patterns of hand movements and gaze behaviours were constrained by the absence of advanced perceptual information from the thrower's actions. Under these task constraints, participants began tracking the ball later, followed less of its trajectory, and adapted their actions by initiating movements later and moving the hand faster. There were no performance differences when the throwing action image and ball speed were synchronised or de-synchronised since hand movements were closely linked to information from ball trajectory. Results are interpreted relative to the two-visual system hypothesis, demonstrating that accurate interception requires integration of advanced visual information from kinematics of the throwing action and from ball flight trajectory.  相似文献   

6.
This study explored different gradations of emulation in the imitation of actions on objects by 17-month-olds. Experiment 1 established levels of behavioral reproduction following prerecorded video demonstrations similar to those levels following live demonstrations. In Experiment 2, two digitally modified videos, where object movements or body movements critical to producing the target action were highlighted in isolation, were developed. Infants produced the target action equally frequently by observing the object movement video and observing the unmodified video. In contrast, their performance was much less successful based on the body movement video. In Experiment 3, the performance obtained following the object movement video was similar to that following a further video that emphasized the object movements produced in unsuccessful attempts to produce the target action. These findings suggest that emulation in the form of object movement reenactment or affordance learning plays a role in the social learning of actions on objects during infancy.  相似文献   

7.
Previous studies have demonstrated that the observation of action can modulate motor performance. This literature has focused on manipulating the observed goal of the action, rather than examining whether action observation effects could be elicited by changing observed kinematics alone. In the study presented here, observed reach trajectory kinematics unrelated to the goal of the action were manipulated in order to examine whether observed movement kinematics alone could influence the action of the observer. Participants observed an experimenter grasp a target object using either a normal or an exaggeratedly high reaching action (as though reaching over an invisible obstacle). When participants observed the experimenter perform actions with a high reach trajectory, their own movements took on aspects of the observed action, showing greater wrist height throughout their reaching trajectory than under conditions in which they observed normal reaching actions. The data are discussed in relation to previous findings which suggest that kinematic aspects of observed movements can prime action through kinematic or intention based matching processes.  相似文献   

8.
Previous studies have demonstrated that the observation of action can modulate motor performance. This literature has focused on manipulating the observed goal of the action, rather than examining whether action observation effects could be elicited by changing observed kinematics alone. In the study presented here, observed reach trajectory kinematics unrelated to the goal of the action were manipulated in order to examine whether observed movement kinematics alone could influence the action of the observer. Participants observed an experimenter grasp a target object using either a normal or an exaggeratedly high reaching action (as though reaching over an invisible obstacle). When participants observed the experimenter perform actions with a high reach trajectory, their own movements took on aspects of the observed action, showing greater wrist height throughout their reaching trajectory than under conditions in which they observed normal reaching actions. The data are discussed in relation to previous findings which suggest that kinematic aspects of observed movements can prime action through kinematic or intention based matching processes.  相似文献   

9.
Two studies investigated the nature of motor imitation in young children with autism. Study 1 compared different types of motor imitation in 18 autistic children, 18 children with developmental delay, and 18 normally developing children. Results revealed weaker imitation skills for the autistic group, though all groups demonstrated a similar pattern of performance across different imitation domains. Imitation of body movements was more difficult than imitation of actions with objects, and imitation of nonmeaningful actions was more difficult than imitation of meaningful actions. Study 2 investigated concurrent and predictive relations between imitation and other developmental skills within a sample of 26 two-year-old children with autism. Results suggested that imitation of body movements and imitation of actions with objects represent independent dimensions. Imitation of body movements was concurrently and predictively associated with expressive language skills, and imitation of actions with objects was concurrently associated with play skills. Improvements in both motor imitation domains occurred over a 1-year period.  相似文献   

10.
The influence of movement kinematics on the accuracy of predicting the time course of another individual's actions was studied. A human point-light shape was animated with human movement (natural condition) and with artificial movement that was more uniform regarding velocity profiles and trajectories (artificial condition). During brief occlusions, the participants predicted the actions in order to judge after occlusion whether the actions were continued coherently in time or shifted to an earlier or later frame. Error rates and reaction times were increased in the artificial compared to the natural condition. The findings suggest a perceptual advantage for movement with a human velocity profile, corresponding to the notion of a close interaction between observed and executed movement. The results are discussed in the framework of the simulation account and alternative interpretations are provided on the basis of correlations between the velocity profiles of natural and artificial movements with prediction performance.  相似文献   

11.
The present study investigated whether 2-day-old newborns are able to discriminate two translating meaningless Point-Light Displays (PLD) videos, in which the shape of one of them changes compared to that of the other along the trajectory, independently from movement kinematics, and if this ability is present both when stimuli differed at the end or at the beginning of the movement. To manipulate the instant in which along the movement the difference between stimuli was evident, and to maintain every unspecific dissimilarity possibly determining the preference, videos were played in a loop either forward or backwards. In Experiment 1, PLD stimuli moved with natural accelerated-decelerated kinematics; in Experiment 2 they moved at constant velocity. Four groups of newborns were submitted to the preferential looking technique experiments. Results showed that newborns looked longer at natural kinematics and that, irrespective of the type of kinematics, they discriminated the two stimuli only when videos were played forward, that is, only when stimuli differed at the end of the movement. These data suggest that, independently from kinematics, movement translational components induce newborns to allocate attention at the end of the observed movement. Given the strict link between attention and eye movements, we suggest that this effect may bootstrap the system and give rise to proactive gaze, the typical gaze behaviour present during executed and observed goal-directed actions.  相似文献   

12.
Recent studies have reported an intricate interplay between affordance and mirror effects (the imitation of another agent) when participants attend to the concurrent presentation of an object and another agent interacting with it. In the present paper, we compare two experimental settings in which an observed action was presented as a prime for a task involving the categorization of a graspable object. In experiment 1a, the action depicted a reach and grasp gesture whereas in experiment 1b, only the reach phase was presented. This modification led to very different outcomes. Experiment 1a reflected the traditional imitation effect elicited by human motion. Conversely, experiment 1b showed the facilitation of contralateral responses. Affordance effects were found in experiment 1a only for the RVF. Our results support the view that motor simulation processes underlying imitation or joint actions are extremely sensitive to specific phase kinematics.  相似文献   

13.
Anticipatory responses to perturbation have rarely been studied in the co-ordination of dynamic interceptive actions. In this study, the kinematics of ball catching were examined in skilled catchers when mechanical perturbation of the catching arm was expected and unexpected. During trials where the perturbation was anticipated, participants initiated movements earlier (207 +/- 32 ms) than in randomly perturbed trials (223 +/- 34 ms). Furthermore, several individuals also tended to move their hand faster when perturbations were expected compared to baseline trials. Individual analyses revealed that three out of eight participants exhibited changes in the relative timing of the grasp phase to adapt to the specific manipulation of task constraints. Anticipatory responses were revealed in changes not only at movement initiation but also in the resulting adaptations to the co-ordination of reach and grasp phases of ball catching. When the catchers could not anticipate perturbations, movement strategies suggested the use of a continuous tracking-based mode of control rather than a prediction-based mode of control.  相似文献   

14.
Internal knowledge and visual cues about object's weight play an important role in grasping and lifting objects. It has been shown that both visual cues and internal knowledge might influence movement kinematics and force production depending on action goal (use vs. transport). However, there is little evidence about weight's influence on action planning as reflected by initiation time. In the present study we investigated this issue. In Experiment 1, participants had to grasp light and heavy objects (without moving them) to either use or transport them. In Experiment 2 we asked another group of participants to actually use or transport the same objects. We observed that initiation times were faster for heavy objects than for light objects in both the transport and use tasks, but only in Experiment 2. Thus, weight influenced the planning of use and transport actions, only when the end-goal of the action was really achieved. These data are incompatible with the hypothesis that only use actions are supported by stored object's representations. They rather suggest that in some circumstances, depending of the end-goal of the action and the physical constraints the planning of both use and transport actions are based on stored object representation.  相似文献   

15.
Three experiments examined whether manipulating actors' intentions, regarding forthcoming actions, influences the time course and kinematics of visually guided, reach‐to‐grasp movements. Subjects performed two‐step action sequences where the initial movement always involved reaching for and grasping cubes located at a constant distance. Demands of the second movement were systematically manipulated. Although the spatial parameters (cube size and distance) remained constant across all conditions, the durations of the initial movements differed substantially depending on the actions subjects intended to perform once the objects were in hand. Less time was required to engage a small (1 cm3) cube when the intention was to transport it to a new location on the workspace vs. a large (4 cm3) cube when the goal was to merely lift it above its current resting position (Experiment 1). This difference in duration of the initial movement reflects more time spent in the deceleration phase of the reach when the task does not require transporting the cube to a new location on the workspace. Further, this context effect is not related to accuracy demands (Experiment 2), or complexity (Experiment 3) of the intended second movement. These findings demonstrate that actions are determined both by the perceived spatial demands of the immediate movement as well as the intended goal of the entire action sequence.  相似文献   

16.
Recent behavioral, neuroimaging, and neurophysiological research suggests a common representational code mediating the observation and execution of actions; yet, the nature of this representational code is not well understood. The authors address this question by investigating (a) whether this observation-execution matching system (or mirror system) codes both the constituent movements of an action as well as its goal and (b) how such sensitivity is influenced by top-down effects of instructions. The authors tested the automatic imitation of observed finger actions while manipulating whether the movements were biomechanically possible or impossible, but holding the goal constant. When no mention was made of this difference (Experiment 1), comparable automatic imitation was elicited from possible and impossible actions, suggesting that the actions had been coded at the level of the goal. When attention was drawn to this difference (Experiment 2), however, only possible movements elicited automatic imitation. This sensitivity was specific to imitation, not affecting spatial stimulus-response compatibility (Experiment 3). These results suggest that automatic imitation is modulated by top-down influences, coding actions in terms of both movements and goals depending on the focus of attention.  相似文献   

17.
Recordings of the dominant finger during the reading of braille sentences by experienced readers reveal that the velocity of the finger changes frequently during the traverse of a line of text. These changes, not previously reported, involve a multitude of accelerations and decelerations, as well as reversals of direction. We investigated the origin of these velocity intermittencies (as well as movement reversals) by asking readers to twice read out-loud or silently sentences comprising high- or low-frequency words which combined to make grammatical sentences that were either meaningful or nonmeaningful. In a control condition we asked braille readers to smoothly scan lines of braille comprised of meaningless cell combinations. Word frequency and re-reading each contribute to the kinematics of finger movements, but neither sentence meaning nor the mode of reading do so. The velocity intermittencies were so pervasive that they are not easily attributable either to linguistic processing, text familiarity, mode of reading, or to sensory-motor interactions with the textured patterns of braille, but seem integral to all braille finger movements except reversals. While language-related processing can affect the finger movements, the effects are superimposed on a highly intermittent velocity profile whose origin appears to lie in the motor control of slow movements.  相似文献   

18.
Participants (N = 10) made flexions or extensions about the elbow. Movements either were pointing (i.e., self-terminated) or terminated by impact on a barrier. The author examined how the trajectory and the electromyographic (EMG) patterns varied according to the distance moved, the instruction provided concerning speed, or the type of termination. Variations in kinematics induced by changes in the target distance or the instruction regarding speed were the same for impact and pointing movements. In comparison with a pointing movement of similar distance and speed instruction, an impact movement (a) accelerated longer and reached a higher velocity, (b) had a longer agonist EMG burst, and (c) had a low level of contraction that started slightly after the agonist burst and continued throughout the movement but had little or no antagonist burst. Because the different types of movements required different forces from the muscles, there were systematic, task-specific differences in EMG patterns that reflected task-specific differences in central control. The results of this experiment demonstrate that impact movements share some of the rules used in the control of other tasks, such as pointing and reversing movements. The sharing is not imposed by mechanical or physiological constraints but, rather, represents the imposition of internal constraints.  相似文献   

19.
Participants (N = 10) made flexions or extensions about the elbow. Movements either were pointing (i.e., self-terminated) or terminated by impact on a barrier. The author examined how the trajectory and the electromyographic (EMG) patterns varied according to the distance moved, the instruction provided concerning speed, or the type of termination. Variations in kinematics induced by changes in the target distance or the instruction regarding speed were the same for impact and pointing movements. In comparison with a pointing movement of similar distance and speed instruction, an impact movement (a) accelerated longer and reached a higher velocity, (b) had a longer agonist EMG burst, and (c) had a low level of contraction that started slightly after the agonist burst and continued throughout the movement but had little or no antagonist burst. Because the different types of movements required different forces from the muscles, there were systematic, task-specific differences in EMG patterns that reflected task-specific differences in central control. The results of this experiment demonstrate that impact movements share some of the rules used in the control of other tasks, such as pointing and reversing movements. The sharing is not imposed by mechanical or physiological constraints but, rather, represents the imposition of internal constraints.  相似文献   

20.
Time constraints in ball sports encourage players to take advantage of any relevant advance information available to prepare their actions. Advance information, therefore, can serve to prime movement parameters (e.g. movement direction) and reduce the amount of time required to prepare the upcoming movement. Regularly, however, players face situations in which the information used to prepare the action turns out to be outdated just prior to movement initiation and the prepared action needs to be changed as soon as possible. The aim of the experiment presented here was to determine whether the priming effect, generally reported for reaction time tasks, could be generalised to interceptive actions. A secondary aim was to examine the strategies employed by the participants to cope with valid, invalid, or no advance information. The results indicate that, when available, the participants used advance information to prepare their movements. More specifically, in comparison with valid advance information, hit rate and spatial accuracy were reduced when the participants had no advance information and were even smaller when the information conveyed was invalid. The results also suggest that in the absence of valid advance information, the strategies employed to intercept the moving target were tuned to the time remaining until the interception was due to occur.  相似文献   

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