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1.
The present study investigated how multisensory integration in peripersonal space is modulated by limb posture (i.e. whether the limbs are crossed or uncrossed) and limb congruency (i.e. whether the observed body part matches the actual position of one’s limb). This was done separately for the upper limbs (Experiment 1) and the lower limbs (Experiment 2). The crossmodal congruency task was used to measure peripersonal space integration for the hands and the feet. It was found that the peripersonal space representation for the hands but not for the feet is dynamically updated based on both limb posture and limb congruency. Together these findings show how dynamic cues from vision, proprioception, and touch are integrated in peripersonal limb space and highlight fundamental differences in the way in which peripersonal space is represented for the upper and lower extremity.  相似文献   

2.
Four experiments examined the effect of visual similarity on immediate memory for order. Experiments 1 and 2 used easily nameable line drawings. Following a sequential presentation in either silent or suppression conditions, participants were presented with the drawings in a new, random order and were required to remember their original serial position. In Experiment 3, participants first learned to associate a verbal label with an abstract matrix pattern. Then they completed an immediate memory task in which they had to name the matrices aloud during presentation. At recall, the task required remembering either the order of the matrices or the order of their names. In Experiment 4, participants learned to associate nonword labels with schematic line drawings of faces; the phonemic similarity of the verbal labels was also manipulated. All four experiments indicate that the representations supporting performance comprise both verbal and visual features. The results are consistent with a multiattribute encoding view.  相似文献   

3.

Fifteen adult bobwhite quail (Colinus virginianus) were exposed to a series of single- and two-bottle preference tests in order to evaluate sensory sensitivity, habituation, and the effect of novelty. Control animals were exposed only to distilled water to provide a baseline whereas experimental birds were presented colored or flavored water in corresponding, counterbalanced test sequences. Although the initial presentation of a novel color or flavor led to a marked reduction in intake, subsequent presentations of color, but not flavor, led to rapid habituation. Implications of the strength of avoidance of gustatory stimuli are discussed.

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4.
Throughout the last decades, numerous picture data sets have been developed, such as the Snodgrass and Vanderwart (1980) set, and have been normalized for variables such as name and familiarity; however, due to cultural and linguistic differences, norms can vary from one country to another. The effect due specifically to culture has already been demonstrated by comparing samples from different countries where the same language is spoken. On the other hand, it is still not clear how differences between languages may affect norms. The present study explores this issue by collecting and comparing norms on names and many other features from French Canadian speakers and English Canadian speakers living in Montreal, who thus live in similar cultural environments. Norms were collected for the photos of objects from the Bank of Standardized Stimuli (BOSS) by asking participants to name the objects, to categorize them, and to rate their familiarity, visual complexity, object agreement, viewpoint agreement, and manipulability. Names and ratings from the French speakers are available in Appendix A, available in the supplemental materials. The results show that most of the norms are comparable across linguistic groups and also that the ratings given are correlated across linguistic groups. The only significant group differences were found in viewpoint agreement and visual complexity. Overall, there was good concordance between the norms collected from French and English native speakers living in the same cultural setting.  相似文献   

5.
This paper examines ethical issues related to medical practices with children and adults who are members of a linguistic and cultural minority known as the DEAF-WORLD. Members of that culture characteristically have hearing parents and are treated by hearing professionals whose values, particularly concerning language, speech, and hearing, are typically quite different from their own. That disparity has long fueled a debate on several ethical issues, most recently the merits of cochlear implant surgery for DEAF children. We explore whether that surgery would be ethical if implants could deliver close to normal hearing for most implanted children, thereby diminishing the ranks of the DEAF-WORLD. The ethical implications of eugenic practices with the DEAF are explored, as are ethical quandaries in parental surrogacy for DEAF children, and their parallels in transracial adoption.  相似文献   

6.
Numerous previous studies have focused on the development of quick and efficient adaptive psychometric procedures. In psychophysics, there is often a model of the psychometric function supported by previous studies for the task of interest. The theory of optimal experiments provides a framework for utilizing a model of the process to develop quick and efficient sequential-testing strategies for estimating model parameters, making it appropriate for developing adaptive psychophysical-testing methods. In this study, we investigated the application of sequential parameter search strategies based on the theory of optimal experiments and Bayesian adaptive procedures for measuring psychophysical variables. The results presented in this article suggest that more sophisticated psychometric procedures can expedite the measurement of psychophysical variables. Such techniques for quickly collecting psychophysical data may be particularly useful in cochlear implant research, where a large set of psychophysical variables are useful for characterizing the performance of an implanted device. It is to be hoped that further development of these techniques will make psychophysical measurements available to clinicians for tuning and optimizing the speech processors of individual cochlear implant patients.  相似文献   

7.
8.
In this study, we present the normative values of the adaptation of the International Affective Digitized Sounds (IADS-2; Bradley & Lang, 2007a) for European Portuguese (EP). The IADS-2 is a standardized database of 167 naturally occurring sounds that is widely used in the study of emotions. The sounds were rated by 300 college students who were native speakers of EP, in the three affective dimensions of valence, arousal, and dominance, by using the Self-Assessment Manikin (SAM). The aims of this adaptation were threefold: (1)?to provide researchers with standardized and normatively rated affective sounds to be used with an EP population; (2)?to investigate sex and cultural differences in the ratings of affective dimensions of auditory stimuli between EP and the American (Bradley & Lang, 2007a) and Spanish (Fernández-Abascal et al., Psicothema 20:104–113 2008; Redondo, Fraga, Padrón, & Piñeiro, Behavior Research Methods 40:784–790 2008) standardizations; and (3)?to promote research on auditory affective processing in Portugal. Our results indicated that the IADS-2 is a valid and useful database of digitized sounds for the study of emotions in a Portuguese context, allowing for comparisons of its results with those of other international studies that have used the same database for stimulus selection. The normative values of the EP adaptation of the IADS-2 database can be downloaded along with the online version of this article.  相似文献   

9.
The present study explored the temporal allocation of attention in groups of 8-year-old children, 10-year-old children, and adults performing a rapid serial visual presentation task. In a dual-condition task, participants had to detect a briefly presented target (T2) after identifying an initial target (T1) embedded in a random series of distractors. A single-condition control task required participants to detect T2 without first identifying T1. The attentional blink (AB) reflects impairments in T2 detection due to the previous identification of T1. Although the amplitude of the AB (difference in T2 detection performance between the single task and the dual task) was found to be similar across age groups, its temporal expression (as a function of the T1–T2 lag) differed across age groups. Our results revealed age-related changes a) in the duration of the first lag(s) sparing effect (longer in the younger age groups), b) in the peak position of the AB (temporal displacement toward later lags in the younger age groups), and c) in the width of the AB (T2 impairments occurring for T1–T2 intervals of 400 ms and 500 ms in 8-year-old children, 300 ms in 10-year-old children, and 200 ms and 300 ms in adults). We discuss these differences in terms of changes in the efficiency of perceptual selection and inhibitory processes (attentional gating mechanisms) during development.  相似文献   

10.
Experts with video game experience, in contrast to non-experienced persons, are superior in multiple domains of visual attention. However, it is an open question which basic aspects of attention underlie this superiority. We approached this question using the framework of Theory of Visual Attention (TVA) with tools that allowed us to assess various parameters that are related to different visual attention aspects (e.g., perception threshold, processing speed, visual short-term memory storage capacity, top-down control, spatial distribution of attention) and that are measurable on the same experimental basis. In Experiment 1, we found advantages of video game experts in perception threshold and visual processing speed; the latter being restricted to the lower positions of the used computer display. The observed advantages were not significantly moderated by general person-related characteristics such as personality traits, sensation seeking, intelligence, social anxiety, or health status. Experiment 2 tested a potential causal link between the expert advantages and video game practice with an intervention protocol. It found no effects of action video gaming on perception threshold, visual short-term memory storage capacity, iconic memory storage, top-down control, and spatial distribution of attention after 15 days of training. However, observations of a selected improvement of processing speed at the lower positions of the computer screen after video game training and of retest effects are suggestive for limited possibilities to improve basic aspects of visual attention (TVA) with practice.  相似文献   

11.
Humans have a remarkable capability to respond efficiently to a stimulus of interest despite other stimuli competing for neural resources. The current study investigated how the human system copes with distracting stimuli. During each trial, participants viewed 2 sequential stimuli that were each associated with a specific action based on an arbitrary mapping. The 1st stimulus served as a distractor, and the 2nd stimulus required a response (target). When the distractor preceded the target by more than a few hundred milliseconds, response latencies were slower when the 2 stimuli were associated with the same response. The authors propose that this negative compatibility effect stemmed from an inhibitory mechanism that the human system utilizes to prevent the distractor from eliciting an unwanted response.  相似文献   

12.
Wild-caught jungle crows (n = 20) were trained to discriminate between color stimuli in a two-alternative discrimination task. Next, crows were tested for long-term memory after 1-, 2-, 3-, 6-, and 10-month retention intervals. This preliminary study showed that jungle crows learn the task and reach a discrimination criterion (80% or more correct choices in two consecutive sessions of ten trials) in a few trials, and some even in a single session. Most, if not all, crows successfully remembered the constantly reinforced visual stimulus during training after all retention intervals. These results suggest that jungle crows have a high retention capacity for learned information, at least after a 10-month retention interval and make no or very few errors. This study is the first to show long-term memory capacity of color stimuli in corvids following a brief training that memory rather than rehearsal was apparent. Memory of visual color information is vital for exploitation of biological resources in crows. We suspect that jungle crows could remember the learned color discrimination task even after a much longer retention interval.  相似文献   

13.
Considering how much we know about the impact of the Sense of Coherence (SOC) on different health‐related outcomes, we know surprisingly little about how a strong SOC actually develops. In this study we examine the mechanisms behind the formation of a strong SOC and study the role of migration, integration and general resistance resources (GRRs) in this process. We held 46 life‐story interviews with women of Turkish, Moroccan and Surinamese descent. We divided the respondents in a relatively strong and weak SOC group in order to discern patterns of life experiences associated with SOC development. We find that, as Antonovsky predicted, experiencing consistency and load balance are associated with a strong SOC. In opposition to Antonovsky's claims, decision making power is not a necessary condition to develop meaningfulness. Moreover, the women's life narratives show that migration and integration are related to the mechanisms shaping SOC, yet, the impact is subjective and depends on the availability and use of GRRs. Our findings provide improvements to Antonovsky's salutogenic theory and provide suggestions for interventions aimed at strengthening SOC.  相似文献   

14.
The Maryland Resource for the Behavioral Utilization of the Reinforcement of Negative Stimuli (MRBURNS) is a novel behavioral task designed to measure individual differences in negative reinforcement-based risk taking propensity. Performance on the MRBURNS has been linked with alcohol-related problems and negative reinforcement-based drinking motives, as well as symptoms of anxiety and depression; however, it is unclear if performance on the task represents a stable measure of negative reinforcement-based risk taking over time. As such, the current study aimed to examine the test–retest reliability of the MRBURNS over a period of one year. Results indicate that the correlation between year 1 and year 2 risk behavior (average number of pumps) on the MRBURNS was .43 across all trials. With the one year test–retest reliability of the MRBURNS established, the MRBURNS may be a useful approach to measuring the relative contribution of negative reinforcement-based risk taking in the development of risky behaviors over time, and may be used to monitor the effects of novel interventions that aim to reduce negative reinforcement based risk taking in the real world.  相似文献   

15.
We investigated whether search accuracy of adult humans could be enhanced using differential reward contingencies in landmark-based spatial tasks conducted on a computer screen. We found that search accuracy was significantly enhanced by differential outcomes in a conditional spatial search task, in which the landmark-to-goal relationship depended on a previously presented sample object (Experiment 4). In contrast, no significant differential outcomes effect (DOE) was seen in several other variations of spatial search tasks. We interpret the pattern of significant and non-significant results in terms of the information value of outcome expectancies. To our knowledge this is the first report of a DOE in a landmark-based spatial localization task and is one of only a few demonstrations that differential outcomes can enhance memory performance in normal functioning adults.  相似文献   

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18.
The extent to which attention modulates multisensory processing in a top-down fashion is still a subject of debate among researchers. Typically, cognitive psychologists interested in this question have manipulated the participants’ attention in terms of single/dual tasking or focal/divided attention between sensory modalities. We suggest an alternative approach, one that builds on the extensive older literature highlighting hemispheric asymmetries in the distribution of spatial attention. Specifically, spatial attention in vision, audition, and touch is typically biased preferentially toward the right hemispace, especially under conditions of high perceptual load. We review the evidence demonstrating such an attentional bias toward the right in extinction patients and healthy adults, along with the evidence of such rightward-biased attention in multisensory experimental settings. We then evaluate those studies that have demonstrated either a more pronounced multisensory effect in right than in left hemispace, or else similar effects in the two hemispaces. The results suggest that the influence of rightward-biased attention is more likely to be observed when the crossmodal signals interact at later stages of information processing and under conditions of higher perceptual load—that is, conditions under which attention is perhaps a compulsory enhancer of information processing. We therefore suggest that the spatial asymmetry in attention may provide a useful signature of top-down attentional modulation in multisensory processing.  相似文献   

19.
Finland has quite a short history of receiving refugees. Compared to the other western countries, Finland has few immigrants living within its borders: they represent less than 2% of the population. The Finnish government has the responsibility of receiving refugees. Every immigrant who registers as an unemployed job seeker is entitled to a personal integration plan. The role of the NGOs is to supplement the elements and opportunities of these integration plans. What this system needs is the establishment of cooperation between the authorities, the NGOs and the immigrants. The Finnish Red Cross “Kotopolku” project assists the immigrants in their integration process and creates new tools for integration. “The Integration-Timeline” is a tool based on life span theories which aims to assist immigrants in analysing their own integration process in order to be able to make better plans and life strategies for themselves.  相似文献   

20.
U Ansorge  W Klotz  O Neumann 《Perception》1998,27(10):1177-1189
As reported by Neumann and Klotz [1994, in Attention and Performance XV: Conscious and Nonconscious Information Processing Eds C Umiltà, M Moscovitch (Cambridge, MA: MIT Press) pp 123-150], a geometric shape masked by metacontrast can affect response latency (RT) even if it is not visible, i.e. if it yields a d' value of zero in a signal-detection (SD) task (metacontrast dissociation). In the initial study as well as in most subsequent experiments, the RT task was manual and the SD task was verbal. Hence tasks and output modes were confounded. In the present study, two experiments were conducted to find out which of these factors is responsible for the metacontrast dissociation. In experiment 1, participants performed an RT task in either a manual or a verbal output mode. In experiment 2, these output modes were compared in an SD task. Independently of output modes, the masked primes affected RT but could not be detected in the SD task. It is concluded that tasks, but not output modes, are crucial for the metacontrast dissociation. Implications for the mechanisms underlying the metacontrast dissociation and for the functional difference between judgments and responses are discussed.  相似文献   

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