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1.
Insight problem solving requires restructuring of a problem space by stepping out of the framework provided by the commonly activated cognitive schemas and acquiring a new perspective on the problem. Schizotypy has been linked with loosened associative and overinclusive thinking that may be advantageous for this process. The present study tested this hypothesis and found that individuals with a high degree of schizotypy show better performance on a set of insight problems relative to individuals with low schizotypy, but not on a set of incremental problems that required focused goal-related thinking. Results support the notion that schizotypy is associated not only with enhanced abilities in creative processes involved in divergent thinking but also in creative operations during analytical problem solving. 相似文献
2.
Craig P. McFarland Mark Primosch Chelsey M. Maxson Brandon T. Stewart 《Memory & cognition》2017,45(6):932-939
Recent work has revealed links between memory, imagination, and problem solving, and suggests that increasing access to detailed memories can lead to improved imagination and problem-solving performance. Depression is often associated with overgeneral memory and imagination, along with problem-solving deficits. In this study, we tested the hypothesis that an interview designed to elicit detailed recollections would enhance imagination and problem solving among both depressed and nondepressed participants. In a within-subjects design, participants completed a control interview or an episodic specificity induction prior to completing memory, imagination, and problem-solving tasks. Results revealed that compared to the control interview, the episodic specificity induction fostered increased detail generation in memory and imagination and more relevant steps on the problem-solving task among depressed and nondepressed participants. This study builds on previous work by demonstrating that a brief interview can enhance problem solving among individuals with depression and supports the notion that episodic memory plays a key role in problem solving. It should be noted, however, that the results of the interview are relatively short-lived. 相似文献
3.
Winston A. Sanders 《Behaviour research and therapy》2010,48(8):747-753
A mindful experiential rather than an analytical ruminative mode of information processing is beneficial in depression. However studies have not taken into account people’s trait mindfulness or trait rumination. This study aimed to examine the effects of state and trait analytical rumination and experiential mindfulness on affect and social problem solving (SPS). Participants filled in the trait mindfulness and trait rumination questionnaires. After mood induction, dysphoric participants with and without a history of depression were assessed for SPS and affect before and after induction of mindful (experiential) or ruminative (analytic) processing modes. Results showed trait mindfulness was negatively correlated with the BDI and trait rumination was positively correlated with the BDI. There was no significant difference between groups after the induced experiential mindful or analytical ruminative processing modes. However, participants who scored high on trait rumination showed significant improvement in SPS after induced mindfulness processing. No such effect was found on trait mindfulness. These findings suggest a useful way to prevent high trait ruminators from developing depressive symptoms or depression. Experiential mindful processing may help reduce the risk of developing depressive symptoms by increasing social problem solving ability in those with low mood and high levels of trait rumination. 相似文献
4.
The use of an analogy from a semantically distant domain to guide the problemsolving process was investigated. The representation of analogy in memory and processes involved in the use of analogies were discussed theoretically and explored in five experiments. In Experiment I oral protocols were used to examine the processes involved in solving a problem by analogy. In all experiments subjects who first read a story about a military problem and its solution tended to generate analogous solutions to a medical problem (Duncker's “radiation problem”), provided they were given a hint to use the story to help solve the problem. Transfer frequency was reduced when the problem presented in the military story was substantially disanalogous to the radiation problem, even though the solution illustrated in the story corresponded to an effective radiation solution (Experiment II). Subjects in Experiment III tended to generate analogous solutions to the radiation problem after providing their own solutions to the military problem. Subjects were able to retrieve the story from memory and use it to generate an analogous solution, even when the critical story had been memorized in the context of two distractor stories (Experiment IV). However, when no hint to consider the story was given, frequency of analogous solutions decreased markedly. This decrease in transfer occurred when the story analogy was presented in a recall task along with distractor stories (Experiment IV), when it was presented alone, and when it was presented in between two attempts to solve the problem (Experiment V). Component processes and strategic variations in analogical problem solving were discussed. Issues related to noticing analogies and accessing them in memory were also examined, as was the relationship of analogical reasoning to other cognitive tasks. 相似文献
5.
John Sweller 《Memory & cognition》1983,11(1):32-40
Hypothesis-testing theories and information processing theories have both been used to explain the results of problem solving experiments. The theories have, in general, been applied to different classes of problems, resulting in little overlap or interaction between them. Information processing theories have tended to emphasize problems in which the problem solver’s primary source of information concerning the correctness of his moves is the problem goal and, as a result, the goal plays a major role in the control mechanisms determining moves. Hypothesis theories have emphasized problems in which direct feedback is the primary control mechanism available. It is suggested that altering a problem solver’s major source of information from a goal to feedback or vice versa will have important implications for the course of problem solving and what is learned during the solution process. Specifically, changes in the information feedback and/or goal-specificity characteristics of a problem should, in a predictable fashion, alter problem solving strategies, which should, in tum, through the presence or absence of information compression devices such as rule induction, strongly affect transfer. Experiments using the Tower of Hanoi and visual maze-tracing problems indicated that altering the density of subgoals resulted in alterations in subsequent transfer performance. 相似文献
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7.
Apperception in primed problem solving 总被引:1,自引:1,他引:0
Mental representation is a central theoretical concept in modern cognitive psychology. However, its investigation has been predominantly based on inapt perceptualist concepts, which presume that information contents in them, i.e., mental contents, solely arise from stimulus. This is in spite of the evidence that much in human thought does not have any sensory equivalence. Consequently, we make a difference between perception and apperception, as e.g., Kant and Wundt did, and argue in favor of a detailed analysis of this mental process that is responsible for the construction of representations. We present here five primed problem solving experiments. The basic idea was to demonstrate that depending on priming information people represent perceptually identical stimuli very differently, i.e., they ascribe different uses and meanings to objects and they integrate them differently to compose distinct solutions. In this vein, we demonstrate that people regularly rely on information, which is not or cannot be perceived in principle. On the ground of our empirical findings, we resurrect the issue on why the difference between perception and apperception is theoretically adequate and introduce some central concepts for the theoretical analysis of apperception such as "seeing as" and functional binding. 相似文献
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How do people decide to abandon a problem? Participants were presented with unsolvable water jar problems, having been accurately informed of the prior probability of solvability. Across three experiments, we discovered effects of prior probability of solvability and of problem size (number of distinct problem states) on measures of effort and confidence. If a problem is more likely to be solvable and allows more problem states, a problem solver spends longer trying to solve the problem. Giving-up decisions are informed by the same judgments of probability of success and costs of solution that inform move-choice in a rational model of problem solving. 相似文献
10.
Insight problem solving was investigated with the matchstick algebra problems developed by Knoblich, Ohlsson, Haider, and Rhenius (1999). These problems are false equations expressed with Roman numerals that can be made true bymoving one matchstick. In a first group participants examined a static two-dimensional representation of the false algebraic expression and told the experimenter which matchstick should be moved. In a second group, participants interacted with a three-dimensional representation of the false equation. Success rates in the static group for different problem types replicated the pattern of data reported in Knoblich et al. (1999). However, participants in the interactive group were significantly more likely to achieve insight. Problem-solving success in the static group was best predicted by performance on a test of numeracy, whereas in the interactive group it was best predicted by performance on a test of visuo-spatial reasoning. Implications for process models of problem solving are discussed. 相似文献
11.
Analogical reasoning has been shown to be effective in the process of solving Dunker’s radiation problem. The spatial nature of the solution to this problem suggests that a visually represented analogue should be particularly effective. However, recent work seems to indicate that a visual analogue does not assist in solving the radiation problem. This paper reports a detailed experimental analysis of the effectiveness of visually represented analogues to the radiation problem. The results show that visual analogues can be effective ff they represent the appropriate features of the problem-solution relationship. The paper also reports on the use of an appropriate visual representation within the problem as a facilitator of analogical reasoning. The results indicate that a visual representation within the problem can act as a facilitator of analogical reasoning, possibly by acting as a retrieval cue. 相似文献
12.
Struan Jacobs 《国际科学哲学研究》2001,15(3):231-242
Popper, Polanyi and Duncker represent the widely held position that theoretical and experimental scientific research are motivated by problems to which discoveries are solutions. According to the argument here, their views are unsupported and - in light of counter-instances, anomalous chance discoveries, and the force of curiosity - over-generalized. 相似文献
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Roger A. Dixon Diane P. Fox Lee Trevithick Rebecca Brundin 《Journal of Adult Development》1997,4(4):195-208
Collaborative problem solving occurs in situations in which two or more individuals cooperate in appraising, representing,
and solving a variety of cognitive tasks. Collaborative groups are the context for much everyday cognitive activity in adulthood.
Collaboration has been explored as a means through which older adults may maintain high levels of performance, perhaps compensating
for individual-level cognitive and neurological decline. This study explored the effects of collaboration (group size) and
adult age on solving both fixed- and unrestricted-alternatives 20 Questions tasks. Younger (M=24.3 years) and older (M=67.9 years) adults were randomly assigned to one of three homogeneous group size conditions: individuals, dyads, and tetrads.
Results indicated some dissociation between individual-level performance (poorer for older adults) and collaborative performance
(better for older adults). For the fixed-alternatives task, older adults produced more of the relatively inefficient hypothesis-scanning
questions than did younger adults. In contrast, older collaborative groups produced more of the efficient constraint-seeking
questions than hhpothesis-scanning questions, and an amount equivalent to that of younger adults. Overall performance for
the difficult unrestricted-alternatives task was less efficient for both younger and older adults. The roles of task type,
group characteristics, and adult age are discussed. 相似文献
15.
David Stodolsky 《Behavior research methods》1981,13(2):235-242
Conflicts over allocation of speaking time often occur in both formal and informal conferencing. In a problem solving experiment, an automatic mediator resolved conflicting requests during telephone conferencing. It combined inputs signaling intention to speak, using preprogrammed rules that then selected the new speaker. Teams of four undergraduate students repeatedly called upon the mechanism to resolve conflicting requests. Participant and mechanism behavior were recorded for later evaluation by a protocol analysis program that checked data strings for correct syntax, simulated behavior of alternative resolution rules, and aggregated group and individual data for processing with a statistical package. This approach to group experimentation yields significant methodological advantages in terms of verification of correct experiment administration, reduction in experimenter effects, and promotion of self-direction by participants. 相似文献
16.
Adeyemo SA 《Perceptual and motor skills》2001,92(2):395-398
The possible role of imagery in thinking and problem solving was examined by giving 20 subjects a practical construction test (Maier's hat rack problem). 5 men and 4 women solved the problem. Posttest questioning indicated two distinct types of imagery were used to solve the problem, imagination or memory in imagery. The solvers tended to use imagination in imagery and the nonsolvers memory in imagery. In Exp. 2, 40 subjects were specifically instructed to use one or another of these strategies. Those using imagination in imagery were more likely to solve the problem than those using memory in imagery. The conclusion was drawn that imagination in imagery favours and memory in imagery impedes the solving of this problem. 相似文献
17.
Embodied cognitive science appeals to the idea that cognition depends on the body as well as on the brain. This study looks at whether we are more likely to engage just the brain or enlist the body for complex cognitive functioning such as creative problem solving. Participants were presented with a puzzle based on De Bono’s lateral thinking puzzles. The puzzle consisted of rotating and joining two-dimensional shapes to make a three-dimensional one. In one condition, participants were given the choice of either solving the puzzle mentally or through manipulation of the images on a computer screen. In another condition, the subjects had to solve the puzzle first mentally and then report which mode they would have preferred to solve the puzzle. Two more conditions were applied with slight variations. In all conditions, an overwhelming majority of participants chose to solve the puzzle by manipulation, even though there was not a significant increase on performance. It appeared that participants were making a conscious choice for the body to play a feedback-driven role in creative cognitive processing. This strong preference for manual manipulation over just mental representation, regardless of the impact on performance, would seem to suggest that it is our natural tendency to involve the body in complex cognitive functioning. This would support the theory that cognition may be more than just a neural process, and that it is a dynamic interplay between body, brain and world. The experiential feedback of the body moving through space and time may be an inherently important factor in creative cognition. 相似文献
18.
A new approach to problem solving was applied to multisolution problems in a memory search task. Subjects memorized a list of eight four-letter foods, and then searched mentally through the list for answers to questions. The times between successive answers (IRTs) were recorded along with the answers themselves. This allowed a comparison of two possible memory search strategies: (1) sampling with replacement, and (2) sampling without replacement. The results were largely in agreement with the sampling-without-replacement strategy. However, a more detailed breakdown of the data revealed that most subjects searched through the list in a rigid serial order. Further, an analysis of questions with identical answers showed that the IRTs were very nearly additive. This led to an additive time component model based on the independent summation of (a) read-in time, (b) memory-search time, (c) decision-making time, and (d)response-output time. This approach appeared generally more satisfactory than previous attempts to account for problem-solving behavior. 相似文献
19.
Embodied cognitive science appeals to the idea that cognition depends on the body as well as on the brain. This study looks at whether we are more likely to engage just the brain or enlist the body for complex cognitive functioning such as creative problem solving. Participants were presented with a puzzle based on De Bono's lateral thinking puzzles. The puzzle consisted of rotating and joining two-dimensional shapes to make a three-dimensional one. In one condition, participants were given the choice of either solving the puzzle mentally or through manipulation of the images on a computer screen. In another condition, the subjects had to solve the puzzle first mentally and then report which mode they would have preferred to solve the puzzle. Two more conditions were applied with slight variations. In all conditions, an overwhelming majority of participants chose to solve the puzzle by manipulation, even though there was not a significant increase on performance. It appeared that participants were making a conscious choice for the body to play a feedback-driven role in creative cognitive processing. This strong preference for manual manipulation over just mental representation, regardless of the impact on performance, would seem to suggest that it is our natural tendency to involve the body in complex cognitive functioning. This would support the theory that cognition may be more than just a neural process, and that it is a dynamic interplay between body, brain and world. The experiential feedback of the body moving through space and time may be an inherently important factor in creative cognition. 相似文献
20.
Self-report measures of social problem solving abilities have yet to be associated with objective problem solving performance in any consistent manner. In the present study, we investigated the relation of social problem solving abilities--as measured by the Social Problem Solving Skills Inventory--Revised (SPSI-R [Maydeu-Olivares, A. & D'Zurilla, T. J. (1996). A factor analytic study of the Social Problem Solving Inventory: an integration of theory and data. Cognitive Therapy and Research, 20, 115-133])--to performance on a structured problem solving task. Unlike previous studies, we examined the relation of problem solving skills to performance curves observed in repeated trials, while controlling for affective reactions to each trial. Using hierarchical modeling techniques, a negative problem orientation was significantly predictive of performance and this effect was not mediated by negative affectivity. Results are discussed as they pertain to contemporary models of social problem solving. 相似文献