首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 0 毫秒
1.
Timing accuracy is of perennial concern to researchers conducting reaction time studies, especially for those using computers that were not designed with millisecond accuracy in mind. Inaccuracies can manifest themselves in the form of quantization of the continuous time data stream. The method proposed here is simply to inspect the graph of the order statistics because quantization is readily apparent in such graphs. The method is illustrated with timing measurements of keypresses on an IBM PC.  相似文献   

2.
3.
4.
The authors report 3 experiments that examine a new mechanism by which overt head movements can affect attitude change. In each experiment, participants were induced to either nod or to shake their heads while listening to a persuasive message. When the message arguments were strong, nodding produced more persuasion than shaking. When the arguments were weak, the reverse occurred. These effects were most pronounced when elaboration was high. These findings are consistent with the "self-validation" hypothesis that postulates that head movements either enhance (nodding) or undermine (shaking) confidence in one's thoughts about the message. In a 4th experiment, the authors extended this result to another overt behavior (writing with the dominant or nondominant hand) and a different attitude domain (self-esteem).  相似文献   

5.
Eight participants were presented with auditory or visual targets and then indicated the target's remembered positions relative to their head eight seconds after actively moving their eyes, head or body to pull apart head, retinal, body, and external space reference frames. Remembered target position was indicated by repositioning sounds or lights. Localization errors were found related to head-on-body position but not of eye-in-head or body-in-space for both auditory (0.023 dB/deg in the direction of head displacement) and visual targets (0.068 deg/deg in the direction opposite to head displacement). The results indicate that both auditory and visual localization use head-on-body information, suggesting a common coding into body coordinates--the only conversion that requires this information.  相似文献   

6.
7.
A system for tracking visual fixations without restricting head movements is described. Method and circuitry are provided along with the calibration technique.  相似文献   

8.
Electromagnetic motion-tracking systems have the advantage of capturing the tempo-spatial kinematics of movements independently of the visibility of the sensors. However, they are limited in that they cannot be used in the proximity of electromagnetic field sources, such as computer monitors. This prevents exploiting the tracking potential of the sensor system together with that of computer-generated visual stimulation. Here we present a solution for presenting computer-generated visual stimulation that does not distort the electromagnetic field required for precise motion tracking, by means of a back projection medium. In one experiment, we verify that cathode ray tube monitors, as well as thin-film-transistor monitors, distort electro-magnetic sensor signals even at a distance of 18 cm. Our back projection medium, by contrast, leads to no distortion of the motion-tracking signals even when the sensor is touching the medium. This novel solution permits combining the advantages of electromagnetic motion tracking with computer-generated visual stimulation.  相似文献   

9.
In the absence of visual supervision, tilting the head sideways gives rise to deviations in spatially defined arm movements. The purpose of this study was to determine whether these deviations are restricted to situations with impoverished visual information. Two experiments were conducted in which participants were positioned supine and reproduced with their unseen index finger a 2 dimensional figure either under visual supervision or from memory (eyes closed). In the former condition, the figure remained visible (using a mirror). In the latter condition, the figure was first observed and then reproduced from memory. Participants' head was either aligned with the trunk or tilted 30° towards the left or right shoulder. In experiment 1, participants observed first the figure with the head straight and then reproduced it with the head either aligned or tilted sideways. In Experiment 2, participants observed the figure with the head in the position in which the figure was later reproduced. Results of Experiment 1 and 2 showed deviations of the motor reproduction in the direction opposite to the head in both the memory and visually-guided conditions. However, the deviations decreased significantly under visual supervision when the head was tilted left. In Experiment 1, the perceptual visual bias induced by head tilt was evaluated. Participants were required to align the figure parallel to their median trunk axis. Results revealed that the figure was perceived as parallel with the trunk when it was actually tilted in the direction of the head. Perceptual and motor responses did not correlate. Therefore, as long as visual feedback of the arm is prevented, an internal bias, likely originating from head/trunk representation, alters hand-motor production irrespectively of whether visual feedback of the figure is available or not.  相似文献   

10.
In this paper we shed new light on the Argument from Disagreement by putting it to test in a computer simulation. According to this argument widespread and persistent disagreement on ethical issues indicates that our moral opinions are not influenced by any moral facts, either because no such facts exist or because they are epistemically inaccessible or inefficacious for some other reason. Our simulation shows that if our moral opinions were influenced at least a little bit by moral facts, we would quickly have reached consensus, even if our moral opinions were affected by factors such as false authorities, external political shifts, and random processes. Therefore, since no such consensus has been reached, the simulation gives us increased reason to take seriously the Argument from Disagreement. Our conclusion is however not conclusive; the simulation also indicates what assumptions one has to make in order to reject the Argument from Disagreement. The simulation algorithm we use builds on the work of Hegselmann and Krause (J Artif Soc Social Simul 5(3); 2002, J Artif Soc Social Simul 9(3), 2006).  相似文献   

11.
12.
13.
Subjects performed two-dimensional discrete movements either with a helmet-mounted sight or with a joystick. Fitts' Law was found to be a good predictor of the speed-accuracy tradeoff for both systems. The joystick produced faster movement times than the helmet-mounted sight. For both systems, horizontal and vertical movements were slightly faster than diagonal movements. Two dimensional generalizations of Fitts' Law were discussed in terms of multidimensional scaling. The obtained pattern of movement times was found to be intermediate to the predictions of Euclidean and City-block models of the movement space. Muscle coordination strategies were considered, and a strictly serial coordination model was rejected. A strictly parallel model was also rejected for the helmet-mounted sight, but not for the joystick.  相似文献   

14.
19 auditory handicapped and 19 hearing children (4- to 12-yr.-old) were compared for performance on a visual localization task during which visual stimuli were presented both within and beyond the initial field of view. In the latter situations the localization response depends, initially on a cognitive map of the surrounding environment. The youngest group (4- and 5-yr.-old) of auditorially handicapped children showed, relative to their nondeaf peers, slower latencies of head movements to stimuli beyond their initial field of view. This finding is interpreted as these subjects having at their disposal a less precise, less adequate, cognitive map of the environment, possibly arising from a disturbed crossmodal integration as a consequence of the absence of auditory input.  相似文献   

15.
The study tests the hypothesis of an embodied associative triangle among relative tone pitch (i.e., high or low tones), vertical movement, and facial emotion. In particular, it is tested whether relative pitch automatically activates facial expressions of happiness and anger as well as vertical head movements. Results show robust congruency effects: happiness expressions and upward head tilts are imitated faster when paired with high rather than low tones, while anger expressions and downward head tilts are imitated faster when paired with low rather than high tones. The results add to the growing evidence favoring an embodiment account that emphasizes multimodal representations as the basis of cognition, emotion, and action.  相似文献   

16.
The activities of a group engaged in simulation modeling via computer conferencing are described, and the model which resulted from those activities is briefly outlined. The phenomena which were modeled were initially described in a series of studies by Trabasso and his colleagues. These studies centered upon exhibition of transitive choices by children and adults, and supported the hypothesis that the choices were guided by formation of “linear arrays“ of the choice objects.  相似文献   

17.
18.
A dysfunction in the regulation of negative mood states is one of the core symptoms of depression. Research has found that levels of depression are associated with the intensity of the mood-regulation deficit. The present study aimed to explore the role the body plays in mood-regulation processes. More specifically, we studied whether head movements can influence mood persistence in dysphoric states. Subsequent to a sad-mood induction, participants were presented with a set of positive pictures immediately after performing either vertical (i.e., nodding) or lateral (i.e., shaking) head movements. We considered changes in mood from before to after the experimental task as an index of the effectiveness of mood regulation. As expected, the results showed that higher initial levels of depressive symptoms were associated with greater persistence of sad mood. More importantly, this association was present in participants who shook their heads, but not in those who nodded. These results show that body movements can contribute to mood-regulation processes, thus expanding our knowledge of the psychopathology of mood disorders.  相似文献   

19.
ObjectivesUnderstanding others' actions depends on the observer's individual characteristics and sensorimotor experience. Motor performance domains, such as sports and the performing arts, provide optimal situations to investigate the determinants of action perception. We investigated athletes' perceptual identification of expression intensity in body movements.DesignA within-subjects design was used.MethodParticipants watched point-light displays (1000 ms long) depicting expressive and inexpressive dance movements. The task was to identify the dancer's intended expression intensity.ResultsThe results indicate that expressive body movements can be reliably identified, with judgement accuracy correlating with self-report empathy indices, intuitive/deliberate decision-making preferences, and indices of sports training. Only years of sports training could predict perceptual identification accuracy.ConclusionsWe discuss the findings in relation to motor and cognitive–emotional contributions to action simulation. The potential of cross-domain transfer of motor expertise for boosting perceptual judgements and a hierarchical role of factors eliciting action simulation are also outlined.  相似文献   

20.
It is common scientific knowledge, that most of what we say within a conversation is not only expressed by the words' meaning alone, but also through our gestures, postures, and body movements. This non-verbal mode is possibly rooted firmly in our human evolutionary heritage, and as such, some scientists argue that it serves as a fundamental assessment and expression tool for our inner qualities. Studies of nonverbal communication have established that a universal, culture-free, non-verbal sign system exists, that is available to all individuals for negotiating social encounters. Thus, it is not only the kind of gestures and expressions humans use in social communication, but also the way these movements are performed, as this seems to convey key information about an individual's quality. Dance, for example, is a special form of movement, which can be observed in human courtship displays. Recent research suggests that people are sensitive to the variation in dance movements, and that dance performance provides information about an individual's mate quality in terms of health and strength. This article reviews the role of body movement in human non-verbal communication, and highlights its significance in human mate preferences in order to promote future work in this research area within the evolutionary psychology framework.  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号