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1.
《Quarterly journal of experimental psychology (2006)》2013,66(8):1486-1492
Although people lie often, and mostly for self-serving reasons, they do not lie as much as they could. The “fudge factor” hypothesis suggests that one reason for people not to lie is that they do not wish to self-identify as liars. Accordingly, self-serving lies should be more likely when they are less obvious to the liars themselves. Here we show that the likelihood of self-serving lies increases with the probability of accidentally telling the truth. Players in our game could transmit sincere or insincere recommendations to their competitors. In line with the fudge factor hypothesis, players lied when their beliefs were based on flimsy evidence and did not lie when their beliefs were based on solid evidence. This is the first demonstration of a new moral hypocrisy paradox: People are more likely to be insincere when they are more likely to accidentally tell the truth. 相似文献
2.
Disagreement as to whether all smiling or specific types of smiling index positive emotion early in life was addressed by examining when infants produced different types of smiling and other facial expressions. Thirteen infants were observed weekly from 1 to 6 months of age. Smiling alone--without cheek raising or mouth opening--was relatively more likely than periods without smiling both when mothers were smiling and when infants were gazing at their mothers' faces. Cheek-raise (Duchenne) smiling was relatively more likely than smiling alone only when mothers were smiling. Open-mouth (play) smiling was relatively more likely than smiling alone only when infants were gazing directly at mothers' faces. Smiling involving both cheek raising and mouth opening was relatively likely both when mothers were smiling and when infants were gazing at mothers' faces and became increasingly likely with age when both conditions co-occurred. The cheek-raise and open-mouth dimensions of smiling appear to be associated with, respectively, the amplification of processes of sharing positive affect and of visual engagement that are present to a lesser degree in smiling alone. 相似文献
3.
Automated vehicle (AV) technology is likely to influence transportation, mobility, and society dramatically. The year 2020 was a horizon year for the AV, as manufacturers expected commercial AVs to be available to the general market. However, we experienced one cycle of hyperbole for these “self-driving” cars, which are still unavailable to consumers. Meanwhile, many persistent beliefs about this technology are factual or arguable misconceptions. However, the public attitude literature rarely examines public misconceptions of AVs. Thus, we explored the prevalence of three misconceptions: “AVs are already available in the market,” “AVs do not need to be driven manually at all,” and “Mature business models for AVs have been established.” We investigated these misconceptions’ correlations with several cognitive (i.e., benefit and risk perceptions), affective (i.e., positive and negative affect), and behavioral components (i.e., behavioral intention and willingness to pay) of attitudes and trust in AVs. Our online survey in China (N = 1,026) indicated that more than 70% of participants hold one or more of the three misconceptions, with one-third believing that AVs are already available in the market. Furthermore, participants believing one or more of the three misconceptions were more positive regarding specific attitudinal factors (e.g., those who believed that AVs are already available reported greater behavioral intention to use and willingness to pay for AVs than those who rejected this misbelief). This finding indicates that people who are more wrong about AVs might be more positive toward AVs. We need effective and accurate public communication to dispel public misconceptions about AVs and build rational expectations. 相似文献
4.
Mark W. Becker 《Attention, perception & psychophysics》2012,74(6):1241-1251
In three experiments, we investigated whether the emotional valence of a photograph influenced the amount of time required to initially identify the contents of the image. In Experiment 1, participants saw a slideshow consisting of positive, neutral, and negative photographs that were balanced for arousal. During the slideshow, presentation time was substantially limited (60?ms), and the images were followed by masks. Immediately following the slideshows, participants were given a recognition memory test. Memory performance was best for positive images and worst for negative images (Experiment 1). In Experiment 2, two simultaneous photographs were briefly presented and masked. On a trial-by-trial basis, participants indicated whether the two images were identical or not, thus removing the need for memory storage and retrieval. Again, performance was worst for negative images. The results of Experiment 3 suggested that these valence-based differences were not related attentional effects (Experiment 3). We argue that the valence of an image is detected rapidly and, in the case of negative images, interferes with processing the identity of the scene. 相似文献
5.
Mental time travel (MTT) is the ability to mentally project oneself into one’s personal past or future, in terms of memories of past events or projections of possible future events. We investigated the frequency and valence of involuntary (spontaneously arising) MTT in the context of high trait worry. High (N = 18) and low (N = 16) worriers recorded the frequency and valence of involuntary memories and future projections using a structured notebook and completed measures probing individual differences related to negative affectivity. Involuntary future projections were as frequent as involuntary memories. We found a positivity bias for both past and future MTT, in that fewer negative events were reported than positive or neutral ones. This positivity bias was greater for future than for past events. Individual differences related to negative affectivity were positively associated with the proportion of negative events, indicating a reduced positivity bias in individuals with a general tendency to experience negative affect. 相似文献
6.
T A Harris S L Peterson T L Filliben M Glassberg J E Favell 《Journal of applied behavior analysis》1998,31(1):131-134
We evaluated the contribution of spousal feedback to a parent education curriculum designed for parents of children with autism. A modified multiple baseline design across 3 husband-and-wife dyads was used to examine the effects of teaching parents to give each other feedback on their teaching performance. For 5 of 6 participants, improvement in teaching performance occurred following didactic presentations. However, additional improvement was observed for 5 participants when the spousal feedback component was implemented. 相似文献
7.
People self-enhance in a variety of ways. For example, they generally expect to perform better than others, to be in control of events, and to have a brighter future. Might they also self-enhance by expecting to receive positive feedback in social interactions? Across five studies, we found that they did. People's desire for feedback correlated with how positive they expected it to be (Study 1), and their feedback expectations were more positive for themselves than for others (Study 2). People's positive feedback expectations also covaried with trait tendencies to self-enhance (i.e., self-esteem and narcissism; Study 3) and with a direct situational manipulation of self-enhancement motivation (Study 4). Finally, people expected to receive positive feedback but did not consistently expect to receive self-verifying feedback (Study 5). These findings are consistent with social expectations being driven in part by the self-enhancement motive. 相似文献
8.
BackgroundA more positive affective valence during exercise is predictive of adherence to physical activity programs. This study examines the relationship between affective response during exercise and longer-term maintenance of physical activity among individuals using exercise video games (EVGs) and standard modalities of physical activity (i.e., walking, cycling).MethodsHealthy adults (mean age 45.4, SD = 14.5) were randomly assigned to a 12-week supervised, thrice weekly program of EVGs (n = 93) or Standard exercise (n = 96), and were assessed for affect immediately before, at the mid-point, and immediately after one exercise session per week. Participation in moderate-to-vigorous physical activity (MVPA) was conducted at end of treatment (EOT) and 6-month follow up.ResultsEVG participants reported more positive affective valence during exercise compared to Standard participants (b = 0.63, SE = 0.08, p < .001), and perceived less exertion (b = 0.52, SE = 0.36, p = .04) compared to Standard participants. For both groups, a more positive affective valence during exercise was significantly predictive of continued physical activity at 6-months (b = 6.64, SE = 2.50, p = .01). EVG participants also showed a significant chronic effect such that week-to-week there were improvements in affect prior to exercise and this effect was significantly associated with greater MPVA at EOT and follow-up (b = 21.96, SE = 10.10, p = .03 at EOT). Among Standard participants no significant chronic effect was seen over time.ConclusionsEVGs may provide an effective means of promoting more positive shifts in affective valence both during, and in anticipation of, physical activity that encourages longer-term participation. 相似文献
9.
Iris M. Engelhard Marcel A. van den Hout Miriam J.J. Lommen 《Personality and individual differences》2009,47(7):697-700
Numerous studies have related neuroticism to negative emotional outcomes of adverse life events, including post-traumatic stress disorder (PTSD) symptoms. However, the nature of the relationship between neuroticism and post-trauma symptoms is unclear. The purpose of this study was to prospectively examine whether individuals high in neuroticism, relative to low neuroticism individuals, show a larger increase in symptoms after an adverse event. A sample of infantry troops completed questionnaires before deployment to Iraq (n = 214) and about five months (n = 170; 76%) thereafter. The findings showed that, after controlling for an indicator of trauma severity, (a) higher neuroticism individuals reported more PTSD symptoms, depression symptoms, and somatic problems after negative events, and (b) these relationships disappeared after controlling for pre-trauma symptoms. There were no significant differences between individuals high and low in neuroticism in the increase in symptoms from pre to post-trauma. This suggests that individuals high in neuroticism are not more reactive to adverse events. 相似文献
10.
In this study we tested the hypothesis that perceptual awareness judgments are sensitive to accuracy feedback about the previous action. We used a perceptual discrimination task in which participants reported their stimulus awareness. We created two conditions: No-feedback and Feedback (discrimination accuracy feedback was provided at the end of each trial). The results showed that visual awareness judgments are related to the accuracy of current and previous responses. Participants reported lower stimulus awareness for incorrectly versus correctly discriminated stimuli in both conditions; they also reported lower stimulus awareness in trials preceded by incorrect discrimination responses, compared to trials preceded by correct discrimination responses. This difference was significantly stronger in the Feedback condition, in which we also observed post-error slowing for PAS ratings. We discuss the relation between visual awareness and the effects of performance monitoring and interpret the results in the context of current theories of consciousness. 相似文献
11.
Bipolar disorder is characterised by impulsivity, and recent research suggests it is important to consider more specific forms of impulsivity. In two student samples, we examined associations of self-reported impulsivity with mania risk (Hypomanic Personality Scale, HPS). We hypothesised that mania risk would relate to impulsivity in the context of opportunities for rewarding activities (Delaying Gratification Inventory, DGI), reward pursuit (Fun-Seeking subscale of the Behavioural Activation Scale, BAS), and when experiencing positive affect (Positive Urgency Measure, PUM). In Study 1 (N=823), the HPS was uniquely related to Fun-Seeking and PUM scores. Study 2 (N=482) replicated the correlation of HPS scores with PUM while documenting positive associations between PUM and trait-like responses to positive affect. Findings across both studies stress the importance of considering the role of positive emotion in driving the impulsivity among persons at risk for mania. These findings have implications for refining our understanding of the aetiology of bipolar disorder and for treatment development. 相似文献
12.
Rule-based and information-integration category learning were compared under minimal and full feedback conditions. Rule-based category structures are those for which the optimal rule is verbalizable. Information-integration category structures are those for which the optimal rule is not verbalizable. With minimal feedback subjects are told whether their response was correct or incorrect, but are not informed of the correct category assignment. With full feedback subjects are informed of the correctness of their response and are also informed of the correct category assignment. An examination of the distinct neural circuits that subserve rule-based and information-integration category learning leads to the counterintuitive prediction that full feedback should facilitate rule-based learning but should also hinder information-integration learning. This prediction was supported in the experiment reported below. The implications of these results for theories of learning are discussed. 相似文献
13.
Fábio P. Leite 《Thinking & reasoning》2013,19(1):82-103
Two experiments using an iterated prisoner's dilemma game examined under which conditions participants' cooperation rates would either change due to monetary value changes (e.g., 3 cents to 3 dollars) or not change due to numeric value changes (e.g., 3 dollars to 300 cents). A total of 102 university students played the game against a computer that employed one of four strategies across blocks. Results showed high rates of cooperation when participants played against a tit-for-tat strategy and low rates of cooperation against a random strategy. There was no change in cooperation rates due to changes in numeric value alone and a decrease in cooperation rates when large monetary values were at stake. Cooperation rates were higher and cooperation responses slower at earlier stages of the game. I argue that people's ability to strategize plays a key role in the changing rates and speed of cooperative behaviour in the prisoner's dilemma. 相似文献
14.
Michiel van Elk 《Consciousness and cognition》2013,22(3):1041-1046
It has been hypothesized that illusory agency detection is at the basis of belief in supernatural agents and paranormal beliefs. In the present study a biological motion perception task was used to study illusory agency detection in a group of skeptics and a group of paranormal believers. Participants were required to detect the presence or absence of a human agent in a point-light display. It was found that paranormal believers had a lower perceptual sensitivity than skeptics, which was due to a response bias to ‘yes’ for stimuli in which no agent was present. The relation between paranormal beliefs and illusory agency detection held only for stimuli with low to intermediate ambiguity, but for stimuli with a high number of visual distractors responses of believers and skeptics were at the same level. Furthermore, it was found that illusory agency detection was unrelated to traditional religious belief and belief in witchcraft, whereas paranormal beliefs (i.e. Psi, spiritualism, precognition, superstition) were strongly related to illusory agency detection. These findings qualify the relation between illusory pattern perception and supernatural and paranormal beliefs and suggest that paranormal beliefs are strongly related to agency detection biases. 相似文献
15.
Irene van de Vijver K. Richard Ridderinkhof Sanne de Wit 《Neuropsychology, development, and cognition. Section B, Aging, neuropsychology and cognition》2013,20(5):595-619
Feedback-based learning declines with age. Because older adults are generally biased toward positive information (“positivity effect”), learning from positive feedback may be less impaired than learning from negative outcomes. The literature documents mixed results, due possibly to variability between studies in task design. In the current series of studies, we investigated the influence of feedback valence on reinforcement learning in young and older adults. We used nonprobabilistic learning tasks, to more systematically study the effects of feedback magnitude, learning of stimulus–response (S–R) versus stimulus–outcome (S–O) associations, and working-memory capacity. In most experiments, older adults benefitted more from positive than negative feedback, but only with large feedback magnitudes. Positivity effects were pronounced for S–O learning, whereas S–R learning correlated with working-memory capacity in both age groups. These results underline the context dependence of positivity effects in learning and suggest that older adults focus on high gains when these are informative for behavior. 相似文献
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The present study examined whether having a positive reputation to maintain makes young children less likely to cheat. Cheating was assessed through a temptation resistance paradigm in which participants were instructed not to cheat in a guessing game. Across three studies (total N = 361), preschool‐aged participants were randomly assigned to either a reputation condition, in which an experimenter told them that she had learned of their positive reputation from classmates, or to a control condition in which they received no such information. By age 5, children in the reputation condition cheated less often than those in the control condition even though nobody was watching and choosing not to cheat conflicted with their personal interest. These findings are the first to show that informing children that they have a positive reputation to maintain can influence their moral behavior. 相似文献
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Sakamoto S 《The Journal of psychology》2000,134(6):612-618
External preoccupation, the tendency to maintain an external focus of attention on a specific object, is believed to be a vulnerability factor for depression. The present study is an investigation of this hypothesis in a longitudinal design. At Time 1, external preoccupation as well as depressive symptoms were assessed. At Time 2, 4 months later, life events experienced between Time 1 and Time 2 and depressive symptoms at Time 2 were assessed. Data from 195 undergraduates (147 men and 48 women) were analyzed. The results supported the hypothesis. Specifically, when reporting a greater number of negative life events, those who scored high on external preoccupation became more depressed than those who scored low on that tendency. When there was a smaller number of negative events, this difference disappeared. 相似文献
20.
In this study, the authors evaluated the effectiveness of a video, developed for this study and using principles of cognitive learning theory, to produce positive attitudinal change toward mental health treatment. The participants were 35 men and 45 women who were randomly assigned to watch either an experimental video, which included 3 positive 1st-person accounts of psychotherapy or a control video that focused on the psychological construct of self. Pre-intervention, post-intervention, and 2-week follow-up levels of attitude toward mental health treatment were measured using the Attitude Toward Seeking Professional Help Scale (E. H. Fischer & J. L. Turner, 1970). The experimental video group showed a significantly greater increase in positive attitude than did the control group. These results support the effectiveness of using the vicarious reinforcement elements of cognitive learning theory as a basis for changing attitudes toward mental health treatment. 相似文献