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1.
Individuals process information and make decisions in different ways. Some plan carefully and analyze information systematically, whereas others follow their instincts and do what “feels right.” We aimed to deepen our understanding of the meaning of the intuitive versus systematic cognitive styles. Study 1 (N = 130, 39% female, Mage = 24) compared cognitive styles of arts, accounting, and mathematics students. Cognitive styles were associated with values (Study 2: N = 154, 123, 78; female = 59%, 49%, 85.9%; Mage = 22, 23, 27) and traits (Study 3: N = 77, 140, 151; female = 59%, 66%, 46%; Mage = 22, 25, 23), and they interacted with experience in predicting performance (Study 4: N = 63, 48% female, Mage = 23; Study 5: N = 44, 39% female, Mage = 23). All participants were Caucasian Israeli students. The systematic style was most frequent among accountants, and the intuitive style was most frequent among artists, validating the meaning of the styles. Systematic style was positively correlated with Conscientiousness and with security values and negatively correlated with stimulation values. The intuitive style had the opposite pattern and was also positively correlated with Extraversion. Experience improved rule‐based performance among systematic individuals but had no effect on intuitive ones. Cognitive style is consistent with other personal attributes (traits and values), with implications for decision making and task performance.  相似文献   

2.
Laughter and Stress in Daily Life: Relation to Positive and Negative Affect   总被引:1,自引:0,他引:1  
The present study investigated the proposal that increased laughter can serve to moderate the affective impact of negative life events. Community participants kept a record of their actual frequency of laughter for a 3-day period, and completed a measure of stressful life events each evening. Current levels of positive and negative affect were also obtained in the morning and evening of each day. A series of simple correlations, computed on a daily basis, provided little evidence for any direct relationships between amount of daily laughter and either positive or negative affect. Instead, more complex moderator analyses revealed that greater negative affect was clearly associated with a higher number of stressful life events, but only for those individuals with a lower frequency of actual laughter. In contrast, and in support of a stress buffering hypothesis, it was found that individuals with a higher frequency of laughter did not show greater levels of negative affect as stressful life events increased. When considering positive affect, it was found that only males showed a significant moderating effect of laughter. For males who laughed more frequently, a greater number of stressful life events was associated with higher levels of positive affect. These findings are discussed in terms of several possible mechanisms which may account for the moderating effects of laughter on affect, including the use of cognitive appraisals and emotion-focused coping strategies.  相似文献   

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Nowadays, little evidence exists on how variations in effort affect worker health, such as stress and fatigue, two important and undesirable outcomes for workers. Then, this paper analyses the impact of different dimensions of effort on stress and fatigue. To do so we use past literature to links the different effort dimensions on employee health. Concretely, the frameworks used in the paper are the one developed by Karasek and Theorell (1990), according to which the different combinations of work demands, competences in decision making and social support determine the stress employees suffer; and the effort-reward imbalance model (ERI Model) of Siegrist (Psychology 1:27–41, 1996). This provides a more sensitive model of stress, as it uses a combination of extrinsic effort and intrinsic effort as predictors of stress. Building on these theoretical models of job stress we argue that one main source of employee stress and fatigue is employee effort. Using a representative Spanish data set, our study reveals that different dimensions of effort have different consequences for workers. Whereas involuntary effort increases both stress and fatigue, voluntary effort entails a decrease in both.  相似文献   

4.
ABSTRACT Self-report measures assess mental processes or representations that are consciously accessible. In contrast, implicit measures assess automatic processes that often operate outside awareness. Whereas self-report measures have often failed to show expected relationships with endocrine stress responses, little effort has been made to relate implicit measures to endocrine processes. The present work examines whether implicit affectivity as assessed by the Implicit Positive and Negative Affect Test (IPANAT) predicts cortisol regulation. In Study 1 , implicit low positive affectivity, but not negative affectivity, significantly predicted circadian cortisol release. In Study 2 , implicit negative affectivity, but not positive affectivity, significantly predicted the cortisol response to acute stress. By contrast, cortisol regulation was not predicted by self-reported affectivity. The findings support the use of implicit affectivity measures in studying individual differences in endocrine stress responses and point to a differential role of positive and negative affectivity in baseline versus stress-contingent cortisol release, respectively.  相似文献   

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Emotions associated with memories for the loss of a loved one and for negative events in general decrease in intensity more than memories associated with positive events, a phenomenon known as the fading affect bias (FAB). We tested whether FAB was cross‐culturally evident by collecting positive, negative, and memories for the deaths of loved ones from Filipinos. Memories were coded as violent/nonviolent and resolved/unresolved, and we predicted that resolved memories should show greater fading and that affective details should be lower in those memory accounts. FAB analyses revealed that negative affective intensity faded while positive affect remained constant, supporting FAB for positive and negative memories. However, there was no evidence of FAB in Filipinos' death memories. Filipinos' positive memories were distributed from the period of the reminiscence bump and focused on themes of childbirth and marriage, while negative and death memories did not cluster at any period of life.Copyright © 2015 John Wiley & Sons, Ltd.  相似文献   

7.
When and why does the experience of helping others at work spill over into positive affect at home? This paper presents a within‐person examination of the association between perceived prosocial impact at work and positive affect at home, as well as the psychological mechanisms that mediate this relationship. Sixty‐eight firefighters and rescue workers completed electronic diaries twice a day over the course of 1 working week. Random‐coefficient modeling showed that perceived prosocial impact predicted positive affect at bedtime. This relationship was mediated by perceived competence at the end of the working day and positive work reflection during after‐work hours but not by positive affect at the end of the working day. The findings demonstrate that the experience of helping others at work has delayed emotional benefits at home that appear to be channeled through the cognitive mechanisms of perceived competence and reflection rather than through an immediate affective boost.  相似文献   

8.
Accentuate the positive or accentuate the negative? The literature has been mixed as to how the alternative framing of information in positive or negative terms affects judgments and decisions. We argue that this is because different studies have employed different operational definitions of framing and thus have tapped different underlying processes. We develop a typology to distinguish between three different kinds of valence framing effects. First we discuss the standard risky choice framing effect introduced by Tversky and Kahneman (1981) to illustrate how valence affects willingness to take a risk. Then we discuss attribute framing, which affects the evaluation of object or event characteristics, and goal framing, which affects the persuasiveness of a communication. We describe the distinctions, provide a number of examples of each type, and discuss likely theoretical mechanisms underlying each type of framing effect. Our typology helps explain and resolve apparent confusions in the literature, ties together studies with common underlying mechanisms, and serves as a guide to future research and theory development. We conclude that a broader perspective, focused on the cognitive and motivational consequences of valence-based encoding, opens the door to a deeper understanding of the causes and consequences of framing effects.  相似文献   

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Affective states of the same valence may have distinct, yet predictable, influences on decision processes. Results from three experiments show that, in gambling decisions, as well as in job-selection decisions, sad individuals are biased in favor of high-risk/high-reward options, whereas anxious individuals are biased in favor of low-risk/low-reward options. We argue that these biases occur because anxiety and sadness convey distinct types of information to the decision-maker and prime different goals. While anxiety primes an implicit goal of uncertainty reduction, sadness primes an implicit goal of reward replacement. We offer that these motivational influences operate through an active process of feeling monitoring, whereby anxious or sad individuals think about the options and ask themselves, “What would I feel better about …?”  相似文献   

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Task load is an important variable in understanding mediated message processing under different levels of demand on audience attention. However, past research has neglected to differentiate between distinct types of task load that may lead to different patterns of media processing. We discuss how conceptualization of the types of load encountered in media processing may change study outcomes and be a hidden factor in previously published work. We illustrate the potential differences in load with a study that applies the perceptual load theory to devaluation of advertisements that are placed peripherally around a web browser game that utilizes levels of either cognitive or perceptual load. Results showed that high (vs. low) perceptual load leads to worse ad recognition, lower perceived ad familiarity, and decreased ad preference; however, high (vs. low) cognitive load leads to increased brand familiarity. Implications for advertising and media research are discussed.  相似文献   

14.
ABSTRACT— We examined whether two purportedly face-specific effects, holistic processing and the left-side bias, can also be observed in expert-level processing of Chinese characters, which are logographic and share many properties with faces. Non-Chinese readers (novices) perceived these characters more holistically than Chinese readers (experts). Chinese readers had a better awareness of the components of characters, which were not clearly separable to novices. This finding suggests that holistic processing is not a marker of general visual expertise; rather, holistic processing depends on the features of the stimuli and the tasks typically performed on them. In contrast, results for the left-side bias were similar to those obtained in studies of face perception. Chinese readers exhibited a left-side bias in the perception of mirror-symmetric characters, whereas novices did not; this effect was also reflected in eye fixations. Thus, the left-side bias may be a marker of visual expertise.  相似文献   

15.
Behavioral models of depression conceptualize the development and maintenance of depressive symptoms as occurring within a system of response-contingent positive reinforcement (RCPR). Such models propose a negative cycle in which a decrease in positive reinforcement of adaptive, approach-oriented behaviors (i.e., RCPR) results in reduced behavioral activation and increased depressive symptoms, which in turn feeds back into further decreases in positive reinforcement and maintains the cycle. Previous research indicates that RCPR has two lower-order constructs, reward probability and environmental suppressors. The present study evaluated a hypothesized mediational model in which the paths from each of the two domains of RCPR to depressive symptoms are mediated by behavioral activation. The sample consisted of 150 college students (78.0% women), ranging in age from 18 to 47 years (M = 20.81, SD = 3.96), who endorsed moderate to severe depressive symptoms at a baseline (time 1) evaluation. Findings from a path analysis provide support for the mediated path between reward probability at time 1 and depressive symptoms at time 3, via behavioral activation at time 2. In contrast, environmental suppressors at time 1 demonstrated a direct impact on depressive symptoms at time 3, and this relationship was not mediated by behavioral activation at time 2. These findings provide a partial test of behavioral frameworks and provide evidence of separate pathways between domains of RCPR and depressive symptoms.  相似文献   

16.
Many prepared actions have to be withheld for a certain amount of time in order to have the most beneficial outcome. Therefore, keeping track of time accurately is vital to using temporal regularities in our environment. Traditional theories assume that time is tracked by means of a clock and an “attentional gate” (AG) that modulates subjective time if not enough attentional resources are directed toward the temporal process. According to the AG theory, the moment of distraction does not have an influence on the subjective modulation. Here, we show, based on an analysis of 28,354 datasets, that highly motivated players of the online multiplayer real-time strategy game StarCraft2 indeed respond later to timed events when they are distracted by other tasks during the interval. However, transient periods of distraction during the interval influence the response time to a lesser degree than distraction just before the required response. We extend the work of Taatgen, van Rijn, and Anderson (2007) and propose an alternative active check theory that postulates that distracted attention prevents people from checking their internal clock; we demonstrate that this account better predicts variance observed in response time. By analyzing StarCraft2 data, we assessed the role of attention in a naturalistic setting that more directly generalizes to real-world settings than typical laboratory studies.  相似文献   

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