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1.
Although personality traits are commonly assumed to be represented in memory as schemata, little research has addressed whether such schemata can be learned from observation. Subjects in three studies classified 60 person instances into group members and nonmembers as defined by the instances' match to a complex personality prototype. To simulate learning of fuzzy categories, each person instance provided conflicting cues to group membership. Learning for instances' group membership was excellent across studies. In Study 1, frequency of cues indicating group membership was greatly overestimated among nongroup instances. In Study 2, schema-consistent memory bias was revealed for person instances. In Study 3, schemata of consistently positive (or negative) traits were learned faster than arbitrary schemata. The findings implicated frequency sensitivity of memory (Estes, 1986), and a model of probabilistic cued-memory retrieval was developed to account for the effects. The findings were then discussed in relation to everyday cognitive performance.  相似文献   

2.
I propose that we can explain the contribution of mental time travel to agency through understanding it as a specific instance of our more general capacity for narrative understanding. Narrative understanding involves the experience of a pre-reflective and embodied sense of self, which co-emerges with our emotional involvement with a sequence of events (Velleman 2003). Narrative understanding of a sequence of events also requires a ‘recombinable system’, that is, the ability to combine parts to make myriad sequences. Mental time travel shares these two characteristics: it involves an embodied sense of self and the ability to create novel scenarios. What is unique about mental time travel is that it is a story explicitly about our selves, and it involves metarepresentation. Agency is enabled by narrative understanding when we are able to put our current situation into a larger narrative context, whereby some possible actions, but not others, make sense. However, new features of agency are enabled when we understand stories that are explicitly about our selves: we gain the ability to plan and act on plans.  相似文献   

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Symptom episodes often show a spatio-temporal structure, that is, they occur in a specific context for a certain duration. Repeated experiences may therefore be construed as associative learning trials, in which context elements are turned into predictive cues, triggering anticipatory processes conducive to subjective health complaints. A series of experiments, using inhalations of air enriched with CO2 and external (odors) or internal (mental images) stimuli as cues, is discussed to show that subjective health complaints may occur upon presenting the cue alone. Learned symptoms may be unrelated to bodily responses and easily generalize to new related cues. Better learning occurs to cues with a negative affective valence and in participants scoring high for negative affectivity. Our findings are relevant to the understanding of medically unexplained ("functional") syndromes and the poor relationship between objective and subjective health indicators in general.  相似文献   

5.
Prior knowledge in the domain of mathematics can sometimes interfere with learning and performance in that domain. One of the best examples of this phenomenon is in students’ difficulties solving equations with operations on both sides of the equal sign. Elementary school children in the U.S. typically acquire incorrect, operational schemata rather than correct, relational schemata for interpreting equations. Researchers have argued that these operational schemata are never unlearned and can continue to affect performance for years to come, even after relational schemata are learned. In the present study, we investigated whether and how operational schemata negatively affect undergraduates’ performance on equations. We monitored the eye movements of 64 undergraduate students while they solved a set of equations that are typically used to assess children’s adherence to operational schemata (e.g., 3 + 4 + 5 = 3 + __). Participants did not perform at ceiling on these equations, particularly when under time pressure. Converging evidence from performance and eye movements showed that operational schemata are sometimes activated instead of relational schemata. Eye movement patterns reflective of the activation of relational schemata were specifically lacking when participants solved equations by adding up all the numbers or adding the numbers before the equal sign, but not when they used other types of incorrect strategies. These findings demonstrate that the negative effects of acquiring operational schemata extend far beyond elementary school.  相似文献   

6.
ABSTRACT

Memory may play a critical role in the ability to imagine events in the future. While most work on this relation has concerned episodic memory and simulated episodic events in the future, the current study examines how collective memories relate to imagination for the collective future. Two thousand American participants provided events for (1) America’s origins, (2) normative events that all Americans should remember, and (3) events in America’s future. Each event was rated for emotional valence. Whereas collective memories – particularly origin events – showed pronounced positivity biases, there was a negativity bias in collective future thought, indicating an implicit trajectory of decline in Americans’ representations of their nation across time. Imagination for the social future may not be simulated based on the template of collective memories, but may rather relate to the past in a way that is mediated by cultural narrative schemata.  相似文献   

7.
The perception of event structure in continuous activity is important for everyday comprehension. Although the segmentation of experience into events is a normal concomitant of perceptual processing, previous research has shown age differences in the ability to perceive structure in naturalistic activity, such as a movie of someone washing a car. However, past research has also shown that older adults have a preserved ability to comprehend events in narrative text, which suggests that narrative may improve the event processing of older adults. This study tested whether there are age differences in event segmentation at the intersection of continuous activity and narrative: narrative film. Younger and older adults watched and segmented a narrative film, The Red Balloon, into coarse and fine events. Changes in situational features, such as changes in characters, goals, and objects predicted segmentation. Analyses revealed little age-difference in segmentation behavior. This suggests the possibility that narrative structure supports event understanding for older adults.  相似文献   

8.
Master narratives frame students’ historical knowledge, possibly hindering access to more historical representations. A detailed analysis of students’ historical narratives about the origins of their own nation is presented in terms of four master narrative characteristics related to the historical subject, national identification, the main theme and the nation concept. The narratives of Argentine 8th and 11th graders were analyzed to establish whether a change toward a more complex historical account occurred. The results show that the past is mostly understood in master narrative terms but in the 11th grade narratives demonstrate a more historical understanding. Only identification appears to be fairly constant across years of history learning. The results suggest that in history education first aiming at a constructivist concept of nation and then using the concept to reflect on the national historical subject and events in the narrative might help produce historical understanding of a national past.  相似文献   

9.
This paper critically examines the notion of social representations by way of a systematic analysis of media and participants' accounts of the St Pauls street disturbances of 1980. The analysis concentrates on two major explanatory categories which appear in the accounts: (A) ‘race’; (B) ‘government cuts and amenities’. In each case it is possible to distinguish three different levels of consensus between accounts: (i) particular explanatory schemata can be recognized as available but treated as mistaken; (ii) particular explanatory schemata can be recognized as relevant and adopted to explain the particular events, although in different ways; (iii) particular schemata can be adopted and used to explain events in the same way. The flexible meaning of these categories is highlighted along with the recurrent reference to alternative explanations. These findings raise problems for the suggestion that social representations minimize conflict and create ‘consensual universes’, and question the straightforward relationship between social representations and identifiable social groups. In conclusion the need is identified for a more detailed analysis of the language in which social representations are couched, and the relationship they bear to different contexts of use.  相似文献   

10.
We present a memory-based approach to learning commonsense causal relations from episodic text. The method relies on dynamic memory that consists of events, event schemata, episodes, causal heuristics, and causal hypotheses. The learning algorithms are based on applying causal heuristics to precedents of new information. The heuristics are derived from principles of causation, and, to a limited extent, from domain-related causal reasoning. Learning is defined as finding—and later augmenting—inter-episodal and intea-episodal causal connections. The learning algorithms enable inductive generalization of causal associations into AND/OR graphs. The methodology has been implemented and tested in the program NEXUS.  相似文献   

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False belief tests seem to show the apparent acquisition at around age 4 of an ability to understand the representational status of mind. In this article, preschoolers' performance on a false belief task was manipulated in terms of their grasp of its narrative base. Five experiments are reported in which 3-year-olds were helped to become familiar with the events that comprise the false belief procedure by going through a picture book version of the task, before being asked to judge the protagonist's mental state. In Experiment 1, children who had failed a traditional task succeeded if they narrated the book version back to the experimenter, particularly if they were fluent in their story recall. Experiment 2 showed that this success occurred either if the child recited the story or if she or he was taken through each page twice in succession. Experiment 3 combined the most effective procedures with a younger group of children (mean age 3;3) and revealed 95% success as long as they could recall the prerequisite events. Experiments 4 and 5 probed possible limiting conditions for success by inserting an extra episode in the story and changing the format of the test question. The results suggest that the structure of 3-year-olds' event memories is central to their poor performance in the traditional false belief task—a clear grasp of the false belief “narrative” is necessary for successful performance. When they are given the opportunity to link discrete events into a coherent narrative, they have no problem demonstrating an understanding of others' minds—being able to recount the narrative is sufficient for successful performance.  相似文献   

13.
In this article, child family therapy is presented as a hermeneutic activity shaped by an interest in the evolving narrative. Over brief, analytic play interviews, the therapist documents a child's narrative understanding of the presenting family problem. This allows psychological meaning to be jointly constructed in therapeutic conversation with the child and family. The idea of play as narrative integrates child psychotherapy into recent social constructionist thinking in family therapy. The article also discusses how narrative therapists can use prior theory and training.  相似文献   

14.
儿童图式特征的认知发展研究   总被引:3,自引:0,他引:3       下载免费PDF全文
采用三角验证法对长春180名10.1-15.3岁儿童进行研究,以自然范畴的事物、家庭内外事件和熟悉的文本为测验材料,探测了儿童对图式特征的认知特点。结果发现:(1)儿童对自然范畴、事件、文本图式特征的认知存在三级水平:①成分水平,②成分与整体水平,③整体水平。这三级水平与儿童思维特点相一致并受生活经验或事件的制约。(2)儿童对三类图式特征认知是随年龄的升高而不断提升的,其标志是对图式本质的理解、概括与把握不断加深,到13岁以后儿童对三类图式特征的认知发展迅速。  相似文献   

15.
Research indicates that the extent to which one becomes engaged, transported, or immersed in a narrative influences the narrative's potential to affect subsequent story-related attitudes and beliefs. Explaining narrative effects and understanding the mechanisms responsible depends on our ability to measure narrative engagement in a theoretically meaningful way. This article develops a scale for measuring narrative engagement that is based on a mental models approach to narrative processing. It distinguishes among four dimensions of experiential engagement in narratives: narrative understanding, attentional focus, emotional engagement, and narrative presence. The scale is developed and validated through exploratory and confirmatory factor analyses with data from viewers of feature film and television, in different viewing situations, and from two different countries. The scale's ability to predict enjoyment and story-consistent attitudes across different programs is presented. Implications for conceptualizing engagement with narratives as well as narrative persuasion and media effects are discussed.  相似文献   

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17.
This article gives a review of the options for psychodynamic treatment of patients with psychoses. The various settings for individual treatment as well as group and family therapy will be presented with a special emphasis on modified analytical long-term therapy. For a psychodynamic understanding, which is the basis for this treatment, the most important psychoanalytical models for psychotic disorders will be presented. In addition the current empirical results of non-explicit psychodynamic-oriented research will be referred to, which emphasize the significance of traumatic events in the early phases of life and the importance of narrative elements, whereby the psychodynamic approach experiences both complementation and confirmation.  相似文献   

18.
The interpretation of character motivations is a crucial part of the understanding of many narratives, including those found in video games. This interpretation can be complicated in video games by the player performing the role of a player‐character within the game narrative. Such performance finds the player making choices for the character and also interpreting the resulting character actions and their effect on the game's narrative. This can lead to interpretative difficulties for game narratives and their players: if a decision to act is made by the player, is it that the player's own imaginative reasons for acting warrant some narrative interpretations and exclude others? To answer this I argue that we need to investigate (a) the interactive ontology of video game narratives, (b) the notion of game playing as interpretative performance, and (c) the player‐character, an artifact through which performance is focused in narrative games. Doing so shows there to be at least two problems with the notion of the correct interpretation of narrative games. Neither of these problems entirely negates the normativity of game narratives, however, and so players are left with the problem of how they might decide which of the possible playings are warranted. I end by making some practical suggestions for the thoughtful and narratively interested game player.  相似文献   

19.
ObjectivesTo provide an alternative to medical understanding of disordered eating in sport through an emphasis on personal perspectives.DesignThis study draws on narrative theory to interpretively analyse the life of Holly, a female athlete who engages in severe self-starvation.MethodsMore than 7 hours of life history data was gathered over a period of 8 months through unstructured interviews. Holly's story was analyzed through principles of narrative analysis, with attention afforded to both narrative content and structure.ResultsHolly's life is characterized by a struggle to align her life experiences with a culturally specified “performance narrative” that lauds normative success. When neither her academic nor sporting endeavors are perceived to fulfil the achievement narrative, Holly is thrust into emotional turmoil and begins to conceive of self-starvation as a means to achieve.ConclusionsThe performance narrative spans both academic and sporting cultural domains and it can play a role in athlete disordered eating.  相似文献   

20.
In this paper, I aim to determine to what extent contemporary cross-cultural and developmental research can shed light on the role that narrative practices might play in the development of folk psychology. In particular, I focus on the role of narrative practices in the development of false belief understanding, which has been regarded as a milestone in the development of folk psychology. Second, I aim to discuss possible cognitive procedures that may underlie successful performance in false belief tasks. Methodologically, I distinguish between two kinds of narrative practices: ‘mentalistic narrative practice’ (which involves an explicit reference to another person’s mental states), and ‘behavioral-contextual narrative practice’ (which involves an explicit reference to the (normative) behavior of another person in a specific socio-situational context). Whereas the former is more prevalent in Western cultures than in Eastern cultures, the latter is predominantly used by members of Eastern cultures. Mentalistic narrative practices correlate with cultural divergences in the development of false belief understanding throughout ontogeny but do not seem to play the key role. The analysis shows that (i) conceptual change and the acquisition of mental state terms is essential for passing the false belief task, and that (ii) theory is likely to be the cognitive mechanism involved here such as proposed by Theory Theory. However, Hutto’s Narrative Practice Hypothesis trumps over Theory Theory to account for the varieties and ambiguities people typically meet when understanding each other in everyday life.  相似文献   

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