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1.
In connectionism and its offshoots, models acquire functionality through externally controlled learning schedules. This undermines the claim of these models to autonomy. Providing these models with intrinsic biases is not a solution, as it makes their function dependent on design assumptions. Between these two alternatives, there is room for approaches based on spontaneous self-organization. Structural reorganization in adaptation to spontaneous activity is a well-known phenomenon in neural development. It is proposed here as a way to prepare connectionist models for learning and enhance the autonomy of these models.  相似文献   

2.
    
The last decade or so has seen an increase in the rate of attention to systems change and the application of multiple theories to study and influence change in systems. This article considers how these theories, described in other articles in this issues, plus theories about complex adaptive systems open opportunities for us to continue to expand our repertoire of tools and methods to address systems change. These conceptual frameworks, tools, and methods are expected to help us increase our capacity to study and influence both planned and self-organizing systems change. New tools and methods have emerged and others are needed to help us continue to explore and influence the complex social systems within which we operate.  相似文献   

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ABSTRACT

The current study builds on the non-linear Dynamic Systems (NDS) perspective to test the assumption that change in sickness absenteeism is non-linear, and that such change is due to workload, team adaptability and task cohesion. Participants were 37 firefighter teams (n = 250 individuals) from a main European capital city. The research hypotheses were tested using SPSS and the “cusp” package, in the statistical software R. The results suggest that change in sickness absenteeism behaviours over time is non-linear, with the cusp catastrophe model predicting such behaviours better than the linear and logistic models. In our model, task cohesion functions as an asymmetry factor (i.e., the independent variable that determines the strength and discrepancy between the two stable states of the dependent variable) leading to a linear change in sickness absenteeism. Interestingly, both workload and team adaptability function as bifurcation (i.e., the independent variable that determines the change between the two stable states of the order parameter) and asymmetry factors leading to non-linear and linear change in sickness absenteeism over time. This study contributes to the growing evidence that incorporating the NDS perspective enables a better understanding of action teams, namely those working in extreme environments.  相似文献   

4.
    
This project applies agent-based modeling (ABM) techniques to better understand the operation, organization, and structure of a local heroin market. The simulation detailed was developed using data from an 18-month ethnographic case study. The original research, collected in Denver, CO during the 1990s, represents the historic account of users and dealers who operated in the Larimer area heroin market. Working together, the authors studied the behaviors of customers, private dealers, street-sellers, brokers, and the police, reflecting the core elements pertaining to how the market operated. After evaluating the logical consistency between the data and agent behaviors, simulations scaled-up interactions to observe their aggregated outcomes. While the concept and findings from this study remain experimental, these methods represent a novel way in which to understand illicit drug markets and the dynamic adaptations and outcomes they generate. Extensions of this research perspective, as well as its strengths and limitations, are discussed.  相似文献   

5.
    
Experts remain divided about the nature of the sociopolitical system of ancient Teotihuacan, which was one of the earliest and largest urban civilizations of the Americas. Excavations hoping to find compelling evidence of powerful rulers, such as a royal tomb, keep coming away empty-handed. But the alternative possibility of collective rule still remains poorly understood as well. Previously we used a computational model of this city’s hypothetical sociopolitical network to show that in principle collective rule based on communal ritual could be an effective strategy of ensuring widespread social coordination, as long as we assume that the network’s structure could be transformed via social learning and local leaders were not strongly subdivided. Here we extended this model to investigate whether increased social hierarchy could mitigate the negative effects of such strong divisions. We found a special synergy between social hierarchy and communal ritual: only their combination improved the extent of social coordination, whereas the introduction of centralization and top-down influence by themselves had no effect. This finding is consistent with portrayals of the Teotihuacan elite as religious specialists serving the public good, in particular by synchronizing the city’s ritual calendar with the rhythms of the stars.  相似文献   

6.
  总被引:1,自引:0,他引:1  
Complex systems are pervasive in the world around us. Making sense of a complex system should require that a person construct a network of concepts and principles about some domain that represents key (often dynamic) phenomena and their interrelationships. This raises the question of how expert understanding of complex systems differs from novice understanding. In this study we examined individuals’ representations of an aquatic system from the perspective of structural (elements of a system), behavioral (mechanisms), and functional aspects of a system. Structure-Behavior-Function (SBF) theory was used as a framework for analysis. The study included participants from middle school children to preservice teachers to aquarium experts. Individual interviews were conducted to elicit participants’ mental models of aquaria. Their verbal responses and pictorial representations were analyzed using an SBF-based coding scheme. The results indicated that representations ranged from focusing on structures with minimal understanding of behaviors and functions to representations that included behaviors and functions. Novices’ representations focused on perceptually available, static components of the system, whereas experts integrated structural, functional, and behavioral elements. This study suggests that the SBF framework can be one useful formalism for understanding complex systems.  相似文献   

7.
Till Grüne-Yanoff 《Synthese》2009,169(3):539-555
It is often claimed that artificial society simulations contribute to the explanation of social phenomena. At the hand of a particular example, this paper argues that artificial societies often cannot provide full explanations, because their models are not or cannot be validated. Despite that, many feel that such simulations somehow contribute to our understanding. This paper tries to clarify this intuition by investigating whether artificial societies provide potential explanations. It is shown that these potential explanations, if they contribute to our understanding, considerably differ from potential causal explanations. Instead of possible causal histories, simulations offer possible functional analyses of the explanandum. The paper discusses how these two kinds explanatory strategies differ, and how potential functional explanations can be appraised.  相似文献   

8.
Robert C. Bishop 《Synthese》2008,160(2):229-248
Recent developments in nonlinear dynamics have found wide application in many areas of science from physics to neuroscience. Nonlinear phenomena such as feedback loops, inter-level relations, wholes constraining and modifying the behavior of their parts, and memory effects are interesting candidates for emergence and downward causation. Rayleigh–Bénard convection is an example of a nonlinear system that, I suggest, yields important insights for metaphysics and philosophy of science. In this paper I propose convection as a model for downward causation in classical mechanics, far more robust and less speculative than the examples typically provided in the philosophy of mind literature. Although the physics of Rayleigh–Bénard convection is quite complicated, this model provides a much more realistic and concrete example for examining various assumptions and arguments found in emergence and philosophy of mind debates. After reviewing some key concepts of nonlinear dynamics, complex systems and the basic physics of Rayleigh–Bénard convection, I begin that examination here by (1) assessing a recently proposed definition for emergence and downward causation, (2) discussing some typical objections to downward causation and (3) comparing this model with Sperry’s examples. The aim of science is not things themselves, as the dogmatists in their simplicity imagine, but the relations among things; outside these relations there is no reality knowable. – Poincaré  相似文献   

9.
    
The distinction between ontological ground-truth phenomena and epistemic measurements of those phenomena is discussed and analyzed in the context of complex cognitive systems research. A common style of computational simulation is identified as a Dissect-the-Simulation motif. In this style, a model of cognition is designed and when it generally mimics some cognitive behavior, its own ontic processes (which are fully accessible because it is a simulation) are proposed as potential ontic processes inside actual human cognition. I propose here a second style of modeling, which might be called Measure-the-Simulation. In this style, simulated versions of coarse-grained epistemic measurements are performed on the model with the intent of discovering how those epistemic measurements themselves may transform the actual ontic data, and thus induce a variety of mis-categorizations of phenomena. When our epistemic measurements are better understood, such mis-categorizations can perhaps be avoided. As a proof of concept, Conway’s Game of Life is analyzed and measured with two different types of coarse-grained epistemic measures. Dramatic differences are identified in how a binary coarse-graining, versus a graded coarse-graining, transforms the discovery process for activity patterns on the lattice of this cellular automaton.  相似文献   

10.
    
This paper introduces a new model for marketing based on systems design. Adaptive tactical systems are featured as a novel commercial approach that enables ROI to be measured holistically, and serves as a comprehensive strategy for progressive integration, accommodating new marketing components, on‐demand technologies, and business ideas as they emerge and are added to the same containing whole. Initially applied to the pharmaceutical industry, the paper details the design and evolution of a brand module, a tactical system focused specifically on harvesting top‐line sales from primary care brands in a middle market of the United States. Copyright © 2005 John Wiley & Sons, Ltd.  相似文献   

11.
In these notes we review emergent phenomena in complex systems, emphasizing ways to identify potential underlying universal mechanisms that generate complexity. The discussion focuses on the emergence of collective behavior in dynamical systems when they are poised near a critical point of a phase transition, either by tuning or by self-organization. We then present the rationale for our proposal that the brain is naturally poised near criticality and review recent results as well as the implications of this view of the functioning brain.  相似文献   

12.
Manual tracking performance was investigated from the perspective of dynamical systems theory. The authors manipulated the type of visual display, the control system dynamics, and the frequency of the sinusoidal input signal to examine couplings with various phases between the visual signal and control movements. Analyses of the system output amplitude ratio and relative phase showed that participants (N = 24) performed poorly with 90° relative phase coupling. All the couplings became less stable as the movement frequency increased. The authors developed an adaptive oscillator model with linear damping to describe the coupled system consisting of the human performer, the visual display, and the control system dynamics. A geometric account of the stability of performance at different relative phases is also presented.  相似文献   

13.
    
In this article, we assert that relationships and networks are of paramount importance for understanding and improving settings, neighborhoods, communities, and larger social systems. Despite previous acknowledgements of their relevance, relational and social network perspectives and analyses remain underrepresented in community psychological research and action. Here, we claim that network and relational perspectives can provide conceptual and empirical ‘links’ between levels of analysis, more fully reflecting a transactional view. We also describe some of the sophisticated methodologies that can be employed in empirical studies drawing on these perspectives. Additionally, we contend that core concepts in community psychology such as health promotion, empowerment, coalition building, and dissemination and implementation can be better understood when employing relational and network perspectives. As an introduction to this special issue of American Journal of Community Psychology, we draw out themes and key points from the articles in the issue, and offer recommendations for future advancement of these perspectives in the field.  相似文献   

14.
    
Various models have been proposed to increase understanding of the cognitive basis of facial emotions. Despite those efforts, interactions between facial emotions have received minimal attention. If collective behaviours relating to each facial emotion in the comprehensive cognitive system could be assumed, specific facial emotion relationship patterns might emerge. In this study, we demonstrate that the frameworks of complex networks can effectively capture those patterns. We generate 81 facial emotion images (6 prototypes and 75 morphs) and then ask participants to rate degrees of similarity in 3240 facial emotion pairs in a paired comparison task. A facial emotion network constructed on the basis of similarity clearly forms a small-world network, which features an extremely short average network distance and close connectivity. Further, even if two facial emotions have opposing valences, they are connected within only two steps. In addition, we show that intermediary morphs are crucial for maintaining full network integration, whereas prototypes are not at all important. These results suggest the existence of collective behaviours in the cognitive systems of facial emotions and also describe why people can efficiently recognize facial emotions in terms of information transmission and propagation. For comparison, we construct three simulated networks—one based on the categorical model, one based on the dimensional model, and one random network. The results reveal that small-world connectivity in facial emotion networks is apparently different from those networks, suggesting that a small-world network is the most suitable model for capturing the cognitive basis of facial emotions.  相似文献   

15.
We define a mathematical formalism based on the concept of an ‘‘open dynamical system” and show how it can be used to model embodied cognition. This formalism extends classical dynamical systems theory by distinguishing a ‘‘total system’’ (which models an agent in an environment) and an ‘‘agent system’’ (which models an agent by itself), and it includes tools for analyzing the collections of overlapping paths that occur in an embedded agent's state space. To illustrate the way this formalism can be applied, several neural network models are embedded in a simple model environment. Such phenomena as masking, perceptual ambiguity, and priming are then observed. We also use this formalism to reinterpret examples from the embodiment literature, arguing that it provides for a more thorough analysis of the relevant phenomena.  相似文献   

16.
    
Since the foundation of the Santa Fe Institute, the new science of complex adaptive systems (CAS) has seen extraordinary development, breaking with previous, more epistemological, trends in complexity theory. This article makes a critique of CAS as a model of the current global complexity. Its basic model, the cellular automaton, which focuses on the interactive dynamics among components, ignores the nature of any complex system as constructed by the observer/actor and is unable to explain the sociohistorical construction of the agents/subjects (analyzed by Foucault) and the social structure in which they are located (analyzed by Bourdieu), thus being unable to accurately represent the overall social complexity.  相似文献   

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Regulating distance with a moving object or person is a key component of human movement and of skillful interpersonal coordination. The current set of experiments aimed to assess the role of gait mode and body orientation on distance regulation using a cyclical locomotor tracking task in which participants followed a virtual leader. In the first experiment, participants moved in the backward-forward direction while the body orientation of the virtual leader was manipulated (i.e., facing towards, or away from the follower), hence imposing an incongruence in gait mode between leader and follower. Distance regulation was spatially less accurate when followers walked backwards. Additionally, a clear trade-off was found between spatial leader-follower accuracy and temporal synchrony. Any perceptual effects were overshadowed by the effect of one’s gait mode. In the second experiment we examined lateral following. The results suggested that lateral following was also constrained strongly by perceptual information presented by the leader. Together, these findings demonstrated how locomotor tracking depends on gait mode, but also on the body orientation of whoever is being followed.  相似文献   

19.
From a game theory perspective the ability to generate random behaviors is critical. However, psychological studies have consistently found that individuals are poor at behaving randomly. In this paper we investigated the possibility that the randomness mechanism lies not within the individual players but in the interaction between the players. Provided that players are influenced by their opponent’s past behavior, their relationship may constitute a state of reciprocal causation [Cognitive Science 21 (1998) 461], in which each player simultaneously affects and is affected by the other player. The result of this would be a dynamic, coupled system. Using neural networks to represent the individual players in a game of paper, rock, and scissors, a model of this process was developed and shown to be capable of generating chaos-like behaviors as an emergent property. In addition, it was found that by manipulating the control parameters of the model, corresponding to the amount of working memory and the perceived values of different outcomes, that the game could be biased in favor of one player over the other, an outcome not predicted by game theory. Human data was collected and the results show that the model accurately describes human behavior. The results and the model are discussed in light of recent theoretical advances in dynamic systems theory and cognition.  相似文献   

20.
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