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1.
How little do we need to perceive 3-D shape in monocular natural images? The shape-from-texture and shape-from-shading perspectives would motivate that 3-D perception vanishes once low-level cues are disrupted. Is this the case in human vision? Or can top-down influences salvage the percept? In this study we probe this question by employing a gauge-figure paradigm similar to that used by Koenderink et al (1992, Perception & Psychophysics 52 487-496). Subjects were presented degraded natural images and instructed to make local assessments of slant and tilt at various locations thereby quantifying their internal 3-D percept. Analysis of subjects' responses reveals recognition to be a significant influence thereby allowing subjects to perceive 3-D shape at high levels of degradation. Specifically, we identify the 'medium-blur' condition, images approximately 32 pixels on a side, to be the limit for accurate 3-D shape perception. In addition, we find that degradation affects the perceived slant of point-estimates making images look flatter as degradation increases. A subsequent condition that eliminates texture and shading but preserves contour and recognition reveals how bottom-up and top-down cues can combine for accurate 3-D shape perception.  相似文献   

2.
The extraction of three-dimensional shape from shading is one of the most perceptually compelling, yet poorly understood, aspects of visual perception. In this paper, we report several new experiments on the manner in which the perception of shape from shading interacts with other visual processes such as perceptual grouping, preattentive search (“pop-out”), and motion perception. Our specific findings are as follows: (1) The extraction of shape from shading information incorporates at least two “assumptions” or constraints—first,that there is a single light source illuminating the whole scene, and second, that the light is shining from “above” in relation to retinal coordinates. (2) Tokens defined by shading can serve as a basis for perceptual grouping and segregation. (3) Reaction time for detecting a single convex shape does not increase with the number of items in the display. This “pop-out” effect must be based on shading rather than on differences in luminance polarity, since neither left-right differences nor step changes in luminance resulted in pop-out. (4) When the subjects were experienced, there were no search asymmetries for convex as opposed to concave tokens, but when the subjects were naive, cavities were much easier to detect than convex shapes. (5) The extraction of shape from shading can also provide an input to motion perception. And finally, (6) the assumption of “overhead illumination” that leads to perceptual grouping depends primarily on retinal rather than on “phenomenal” or gravitational coordinates. Taken collectively, these findings imply that the extraction of shape from shading is an “early” visual process that occurs prior to perceptual grouping, motion perception, and vestibular (as well as “cognitive”) correction for head tilt. Hence, there may be neural elements very early in visual processing that are specialized for the extraction of shape from shading.  相似文献   

3.
Shape constancy is referred to as the tendency for the perceived shape of an object to remain unchanged even under changed viewing and illumination conditions. We investigated, in two experiments, whether shape constancy would hold for images of 3-D solid objects defined by shading only, whose renderings differed in terms of surface material type (bi-directional reflectance distribution functions), light field, light direction, shape, and specularity. Observers were presented with the image of a sphere or an ellipsoid and required to set perceived orientation and cross-section profile on designated points of the image. Results showed that shape judgments varied with all the aforementioned variables except specularity. Shape estimates were more precise with specular than asperity scattering surfaces, collimated than hemispherical diffuse lighting conditions, lower than higher elevations, spherical than ellipsoidal shapes, but not different between surfaces having differing specularity. These results suggest that shape judgments are made largely on the basis of the overall intensity distribution of shading, and that the portions of intensity distribution that are due to nonstructural variables such as surface material type or light field are not excluded in the process of shape estimation, as if being due to structural components. It is concluded that little constancy is expected in the perception of shape from shading.  相似文献   

4.
Several past studies have considered how perceived head orientation may be combined with perceived gaze direction in judging where someone else is attending. In three experiments we tested the impact of different sources of information by examining the role of head orientation in gaze-direction judgements when presenting: (a) the whole face; (b) the face with the nose masked; (c) just the eye region, removing all other head-orientation cues apart from some visible part of the nose; or (d) just the eyes, with all parts of the nose masked and no head orientation cues present other than those within the eyes themselves. We also varied time pressure on gaze direction judgements. The results showed that gaze judgements were not solely driven by the eye region. Gaze perception can also be affected by parts of the head and face, but in a manner that depends on the time constraints for gaze direction judgements. While “positive” congruency effects were found with time pressure (i.e., faster left/right judgements of seen gaze when the seen head deviated towards the same side as that gaze), the opposite applied without time pressure.  相似文献   

5.
Ando S 《Perception》2002,31(6):657-674
Changing the luminance of one side of the sclera induces an apparent shift of the perceived direction of gaze toward the darker side of the sclera. This luminance-induced gaze shift was measured in photographic and schematic images of eyes. The effect was substantial: a moderate darkening of one side of the sclera induced an apparent shift of 8 to 10 deg of gaze; the maximum darkening induced a shift of 15 deg of gaze or more. The effect of scleral darkening was also compared to the gaze shift induced by an actual shift of the iris. The effects of the two cues were measured independently and in combination. When pitted against each other, their effects could be nulled, demonstrating that they act on a common level. Predictions of the relative strengths of the luminance and iris shift cues were developed for two simple luminance-based mechanisms: flux ratio and luminance centroid. The data showed the luminance cue was less effective than the models predicted in determining gaze direction. As an alternative source for the gaze shift, irradiation effects on apparent size could create a perceived shift in the iris position but a direct measure of the irradiation shift showed that this was far too small. The results suggest that at least one important mechanism for gaze judgment is based on low-level analysis of the luminance configuration within the eye.  相似文献   

6.
The extraction of three-dimensional shape from shading is one of the most perceptually compelling, yet poorly understood, aspects of visual perception. In this paper, we report several new experiments on the manner in which the perception of shape from shading interacts with other visual processes such as perceptual grouping, preattentive search ("pop-out"), and motion perception. Our specific findings are as follows: (1) The extraction of shape from shading information incorporates at least two "assumptions" or constraints--first, that there is a single light source illuminating the whole scene, and second, that the light is shining from "above" in relation to retinal coordinates. (2) Tokens defined by shading can serve as a basis for perceptual grouping and segregation. (3) Reaction time for detecting a single convex shape does not increase with the number of items in the display. This "pop-out" effect must be based on shading rather than on differences in luminance polarity, since neither left-right differences nor step changes in luminance resulted in pop-out. (4) When the subjects were experienced, there were no search asymmetries for convex as opposed to concave tokens, but when the subjects were naive, cavities were much easier to detect than convex shapes. (5) The extraction of shape from shading can also provide an input to motion perception. And finally, (6) the assumption of "overhead illumination" that leads to perceptual grouping depends primarily on retinal rather than on "phenomenal" or gravitational coordinates. Taken collectively, these findings imply that the extraction of shape from shading is an "early" visual process that occurs prior to perceptual grouping, motion perception, and vestibular (as well as "cognitive") correction for head tilt. Hence, there may be neural elements very early in visual processing that are specialized for the extraction of shape from shading.  相似文献   

7.
In theory, global shading may help with the estimation of local surface structurefrom shading (e.g., in specifying the illuminant direction). Empirically, we do not know whether human observers combine the information given by the local and global shading to estimate local shape. Observers had to indicate the orientation of a local elongated perturbation with or without global shading information provided by a background surface. Our psychophysical results show the following:
  1. Observers do not estimate the orientation of the local perturbation more accuratelywith global shading information than they do in the absence of such information.
  2. Responses depend dramatically on the inclination between the illuminant direction and the viewing direction. For an inclination of 20°, observers indicate more or less the orientation of the local ridge; however, for an inclination of 40°, they indicate either the direction of the illuminant or an orientation close to the shadow edge of the perturbation. Most subjects show some combination of these behaviors. This behavior is not altered by global shading information.
We conclude that in our paradigm, global shading information does not aid the estimation of local shape.  相似文献   

8.
Theoretically, metric solid shape is not determined uniquely by shading. Consequently, human vision has difficulty in categorizing shape when shading is the only cue. In the present research, subjects were required to categorize shaded quadric surfaces. We found that they were rather poor at this task; they confused hyperbolic and elliptic (both convex and concave) shapes easily. When a cast shadow visually indicated the direction of the illuminant, they were able to notice the concavity or convexity of elliptic shapes. However, they still confused elliptic and hyperbolic ones. Finally, when an animated sequence of eight intensity patterns belonging to one quadric shape had been displayed, the subjects were able to categorize the quadrics. However, the results are still quite moderate. Our experiments indicate that local shading structure is only a weak shape cue when presented in the absence of other visual cues.  相似文献   

9.
Several past studies have considered how perceived head orientation may be combined with perceived gaze direction in judging where someone else is attending. In three experiments we tested the impact of different sources of information by examining the role of head orientation in gaze-direction judgements when presenting: (a) the whole face; (b) the face with the nose masked; (c) just the eye region, removing all other head-orientation cues apart from some visible part of the nose; or (d) just the eyes, with all parts of the nose masked and no head orientation cues present other than those within the eyes themselves. We also varied time pressure on gaze direction judgements. The results showed that gaze judgements were not solely driven by the eye region. Gaze perception can also be affected by parts of the head and face, but in a manner that depends on the time constraints for gaze direction judgements. While “positive” congruency effects were found with time pressure (i.e., faster left/right judgements of seen gaze when the seen head deviated towards the same side as that gaze), the opposite applied without time pressure.  相似文献   

10.
Sawada T  Kaneko H 《Perception》2007,36(3):403-415
Humans can perceive three-dimensional shapes from shading, but reconstructing the original shape of an object from shading alone (luminance distribution) is mathematically impossible. Researchers have used different assumptions and reported that the human visual systems can resolve this difficulty. Here, we propose an assumption for perceiving shape from shading: that the object shape is assumed to be smooth rather than angular. In experiment 1, we investigated the effect of shape smoothness by manipulating the shading profile of the test region. In experiment 2, we further investigated the effect of shape smoothness by manipulating shapes of the regions bordering on the test region using binocular disparity. Each stimulus in our experiments is interpretable from shading as having either smooth or angular edges. Observers responded to the perceived shape while viewing the stimuli, and most tended to perceive smooth rather than angular edges. These results support the idea that the smooth-shape assumption is effective for perceiving shape from shading.  相似文献   

11.
Beaudot WH  Mullen KT 《Perception》2000,29(5):581-600
We compared the role of the red-green, blue-yellow, and luminance post-receptoral mechanisms in the perception of density. The task requires the comparison of densities between two stimuli composed of oriented bandpass elements, pseudo-randomly scattered across an area of constant size. The perception of density differences was measured by a temporal 2AFC procedure for all pairs of mechanisms and for four possible densities. We found that stimuli of identical physical densities are not perceived equally: there is a consistent bias in favour of blue-yellow stimuli which are perceived as significantly more dense than red-green and achromatic stimuli. We considered three factors that could have differentially affected the density perception of blue-yellow stimuli: an increase in the perceived size of the individual blue-yellow elements, a perceived contrast difference, and the presence of local orientation cues. We found that the increased perceived density of the blue-yellow stimuli occurred despite the fact that there was no increase in perceived size of the individual elements, and remained despite corrections for the two other factors. We conclude that the significant increase in perceived density for the blue-yellow mechanism is a global effect, associated with a perceived colour 'melting' of the elements in the array. Our data were fitted with the occupancy model of Allik and Tuulmets (1991, Perception & Psychophysics 49 303-314) and we found that blue-yellow stimuli have a greater 'occupancy' than red-green or achromatic stimuli.  相似文献   

12.
Visual perception during eccentric gaze can be facilitated when a visual stimulus appears in front of the head direction. This study investigated the relative effects of gaze location and head direction on visual perception in central and peripheral vision. Participants identified the orientation of a T-shaped figure presented in the centre of a monitor and simultaneously localised a dot appearing in the periphery, while head direction relative to gaze location was to the left, right or centre. Effects of head direction were found only when the dot appeared far from the gaze fixation point, such that dot detection was superior when it appeared to the left (right) of fixation in the left (right) head direction. Experimental results indicated this was not due to a small shift of gaze location. Thus this study suggests that head direction influences visual perception particularly in peripheral vision where visual acuity decreases.  相似文献   

13.
Observers adjusted the luminance of a target region until it began to appear self-luminous, or glowing. In Experiment 1, the target was either a face-shaped region (figure) or a non-face-shaped region (ground) of identical area that appeared to be the face's background. In Experiment 2, the target was a square or a trapezoid of identical area that appeared as a tilted rectangle. In Experiment 3, the target was a square surrounded by square, circular, or diamond-shaped elements. Targets that (1) were perceived as figures, (2) were phenomenally small in area, or (3) did not group well with other elements in the array because of shape appeared self-luminous at significantly lower luminance levels. These results indicate that like lightness perception, the luminosity threshold is influenced by perceptual organization and is not based on low-level retinal processes alone.  相似文献   

14.
Kingdom FA  Beauce C  Hunter L 《Perception》2004,33(8):907-914
We have revealed a new role for colour vision in visual scene analysis: colour vision facilitates shadow identification. Shadows are important features of the visual scene, providing information about the shape, depth, and movement of objects. To be useful for perception, however, shadows must be distinguished from other types of luminance variation, principally the variation in object reflectance. A potential cue for distinguishing shadows from reflectance variations is colour, since chromatic changes typically occur at object but not shadow boundaries. We tested whether colour cues were exploited by the visual system for shadow identification, by comparing the ability of human test subjects to identify simulated shadows on chromatically variegated versus achromatically variegated backgrounds with identical luminance compositions. Performance was superior with the chromatically variegated backgrounds. Furthermore, introducing random colour contrast across the shadow boundaries degraded their identification. These findings demonstrate that the visual system exploits inbuilt assumptions about the relationships between colour and luminance in the natural visual world.  相似文献   

15.
The perception of transparency is highly dependent on luminance and perceived depth. An image region is seen as transparent if it is of intermediate luminance relative to adjacent image regions, and if it is perceived in front of another region and has a boundary which provides information that an object is visible through this region. Yet, transparency is not just the passive end-product of these required conditions. If perceived transparency is triggered, a number of seemingly more elemental perceptual primitives such as color, contour, and depth can be radically altered. Thus, with the perception of transparency, neon color spreading becomes apparent, depth changes, stereoscopic depth capture can be eliminated, and otherwise robust subjective contours can be abolished. In addition, we show that transparency is not coupled strongly to real-world chromatic constraints since combinations of luminance and color which would be unlikely to arise in real-world scenes still give rise to the perception of transparency. Rather than seeing transparency as a perceptual end-point, determined by seemingly more primitive processes, we interpret perceived transparency as much a 'cause', as an 'effect'. We speculate that the anatomical substrate for such mutual interaction may lie in cortical feed-forward connections which maintain modular segregation and cortical feedback connections which do not.  相似文献   

16.
The remembered vanishing location of a moving target has been found to be displaced downward in the direction of gravity (representational gravity) and more so with increasing retention intervals, suggesting that the visual spatial updating recruits an internal model of gravity. Despite being consistently linked with gravity, few inquiries have been made about the role of vestibular information in these trends. Previous experiments with static tilting of observers’ bodies suggest that under conflicting cues between the idiotropic vector and vestibular signals, the dynamic drift in memory is reduced to a constant displacement along the body’s main axis. The present experiment aims to replicate and extend these outcomes while keeping the observers’ bodies unchanged in relation to physical gravity by varying the gravito-inertial acceleration using a short-radius centrifuge. Observers were shown, while accelerated to varying degrees, targets moving along several directions and were required to indicate the perceived vanishing location after a variable interval. Increases of the gravito-inertial force (up to 1.4G), orthogonal to the idiotropic vector, did not affect the direction of representational gravity, but significantly disrupted its time course. The role and functioning of an internal model of gravity for spatial perception and orientation are discussed in light of the results.  相似文献   

17.
People can accurately judge the sexual orientation of others, but the cues they use have remained elusive. In 3 studies, the authors examined how body shape and motion affect perceived sexual orientation. In 2 studies, participants judged the sexual orientation of computer-generated animations in which body shape and motion were manipulated. Gender-typical combinations (e.g., tubular body moving with shoulder swagger or hourglass body moving with hip sway) were perceived generally to be heterosexual; gender-atypical combinations were perceived generally to be homosexual. These effects were stronger for male targets. Body shape affected perceived sexual orientation of women, but motion affected perceived sexual orientation of both men and women. Study 3 replicated and extended these findings. Participants judged dynamic outlines of real people (men and women, both gay and straight) in which body shape and motion were measured. Again, gender-atypical body motion affected perceived sexual orientation and, importantly, affected accuracy as well.  相似文献   

18.
Light is the origin of vision. The pattern of shading reflected from object surfaces is one of several optical features that provide fundamental information about shape and surface orientation. To understand how surface and object shading is processed by birds, six pigeons were tested with differentially illuminated convex and concave curved surfaces in five experiments using a go/no-go procedure. We found that pigeons rapidly learned this type of visual discrimination independent of lighting direction, surface coloration and camera perspective. Subsequent experiments varying the pattern of the lighting on these surfaces through changes in camera perspective, surface height, contrast, material specularity, surface shape, light motion, and perspective movement were consistent with the hypothesis that the pigeons were perceiving these illuminated surfaces as three-dimensional surfaces containing curved shapes. The results suggest that the use of relative shading for objects in a visual scene creates highly salient features for shape processing in birds.  相似文献   

19.
Recent reports of rapid visual search for some feature conjunctions suggested that preattentive vision might be sensitive to scene-based as well as to image-based features (Enns & Rensink, 1990a, 1990b). This study examined visual search for targets defined by the direction of a luminance gradient, a conjunction of luminance and relative location that often corresponds to object curvature and direction of lighting in naturalistic scenes. Experiment 1 showed that such search is influenced by several factors, including the type of gradient, the shape of the contour enclosing the gradient, and the background luminance. These factors were varied systematically in Experiment 2 in a three-dimensionality rating task and in a visual-search task. The factors combined interactively in the rating task, supporting the presence of an emergent property of three-dimensionality. In contrast, each factor contributed only additively to the speed of the visual-search task. This is inconsistent with the view that search is guided by specialized detectors for surface curvature or direction of lighting. Rather, it is in keeping with the view that search is governed by a number of "quick and dirty" processes that are implemented rapidly and in parallel across the visual field.  相似文献   

20.
Recent reports ofrapid visual search for some feature conjunctions-suggested that preattentive vision might be sensitive to scene-based as well as to image-based features (Enns & Rensink, 1990a, 1990b). This study examined visual search for targets defined by the direction of a luminance gradient, a conjunction of luminance and relative location that often: corresponds to ob-= ject curvature and direction of lighting in naturalistic scenes. Experiment 1 showed that such search is influenced by several factors, including the type of gradient, the shape of the contour enclosing the gradient, and the background luminance. These factors were varied systematically in Experiment 2 in a three-dimensionality rating task and in a visual-search task. The factors combined interactively in the rating task, supporting the presence of an emergent property of three-dimensionality. In contrast, each factor contributed only additively to the speed of the visualsearch task. This is inconsistent with the view that search is guided by specialized detectors for surface curvature or direction of lighting. Rather, it is in keeping with the view that search is governed by a number of “quick and dirty” processes that are implemented rapidly and in parallel across the visual field.  相似文献   

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