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1.
This article describes a system for tracking the line of primary gaze (LoPG) of participants as they view a large projection screen. Using a magnetic head tracker and a tracking algorithm, we find the onscreen location at which a participant is pointing a head-mounted crosshair. The algorithm presented for tracking the LoPG uses a polynomial function to correct for distortion in magnetic tracker readings, a geometric model for computing LoPG from corrected tracker measurements, and a method for finding the intersection of the LoPG with the screen. Calibration techniques for the above methods are presented. The results of two experiments validating the algorithm and calibration methods are also reported. Experiments showed an improvement in accuracy of LoPG tracking provided by each of the two presented calibration steps, yielding errors in LoPG measurements of less than 2° over a wide range of head positions. Source code for the described algorithms can be downloaded from the Psychonomic Society Web archive,http://www.psychonomic.org/archive/.  相似文献   

2.
In the course of running an eye-tracking experiment, one computer system or subsystem typically presents the stimuli to the participant and records manual responses, and another collects the eye movement data, with little interaction between the two during the course of the experiment. This article demonstrates how the two systems can interact with each other to facilitate a richer set of experimental designs and applications and to produce more accurate eye tracking data. In an eye-tracking study, a participant is periodically instructed to look at specific screen locations, orexplicit required fixation locations (RFLs), in order to calibrate the eye tracker to the participant. The design of an experimental procedure will also often produce a number ofimplicit RFLs—screen locations that the participant must look at within a certain window of time or at a certain moment in order to successfully and correctly accomplish a task, but without explicit instructions to fixate those locations. In these windows of time or at these moments, the disparity between the fixations recorded by the eye tracker and the screen locations corresponding to implicit RFLs can be examined, and the results of the comparison can be used for a variety of purposes. This article shows how the disparity can be used to monitor the deterioration in the accuracy of the eye tracker calibration and to automatically invoke a re-calibration procedure when necessary. This article also demonstrates how the disparity will vary across screen regions and participants and how each participant’s uniqueerror signature can be used to reduce the systematic error in the eye movement data collected for that participant.  相似文献   

3.
In pedestrian crossing situations, children are less able to make safe crossing decisions compared to adults.The aim of the present study was to analyze and compare the ocular behaviour of children and adults in the pedestrian crossing situations using the eye tracking. The study involved 22 children ranging in age from 5 years to 6 years 2 months and 22 adults. Children and adults participated in a brief eye tracking session designed to explore field of view in road crossing scenarios. They were presented with four pictures of pedestrian crossing and instructed to observe the pictures as if they were on the sidewalk getting ready to cross the road. The eye movements of the subjects looking at the pictures on the screen were collected through the eye tracker.The results showed that adults used a far more intense exploration of the useful visual field of view. They looked at all the different areas of the field of view more frequently and for a longer time. Another interesting point is that the children gazed at areas and elements that are irrelevant to a safe crossing but prove salient for various reasons. Implications for road safety training are discussed.  相似文献   

4.
Many of the current gaze-tracking systems require that a subject’s head be stabilized and that the interface be fixed to a table. This article describes a prototype system for tracking gaze on the screen of mobile, handheld devices. The proposed system frees the user and the interface from previous constraints, allowing natural freedom of movement within the operational envelope of the system. The method is software-based, and integrates a commercial eye-tracking device (EyeLink I) with a magnetic positional tracking device (Polhemus FASTRAK). The evaluation of the system shows that it is capable of producing valid data with adequate accuracy.  相似文献   

5.
Videobased corneal-reflection-to-pupil-center systems are widely used in eye movement research. In this paper, an artificial eye drawn on a computer screen is presented. The artificial eye provides a way to simulate measurements of eye position in human subjects. The method allows testing videobased systems on the level of the signal and on the level of the calibration algorithm used to map the eye position parameters to stimulus space. In addition, the artificial eye can be used to evaluate specific hypotheses concerning the functioning or malfunctioning of the eye recorder and as a help in developing data analysis programs.  相似文献   

6.
To detect position on a video tape recorder (VTR) monitor screen, two different types of apparatus were developed. One was a light pen, and the other was an instrument similar to an X-Y tracker. These were designed to work with the Apple II computer. Their circuit diagrams are presented.  相似文献   

7.
Two methods for objectively measuring eye tracking data quality are explored. The first method works by tricking the eye tracker to detect an abrupt change in the gaze position of an artificial eye that in actuality does not move. Such a device, referred to as an artificial saccade generator, is shown to be extremely useful for measuring the temporal accuracy and precision of eye tracking systems and for validating the latency to display change in gaze contingent display paradigms. The second method involves an artificial pupil that is mounted on a computer controlled moving platform. This device is designed to be able to provide the eye tracker with motion sequences that closely resemble biological eye movements. The main advantage of using artificial motion for testing eye tracking data quality is the fact that the spatiotemporal signal is fully specified in a manner independent of the eye tracker that is being evaluated and that nearly identical motion sequence can be reproduced multiple times with great precision. The results of the present study demonstrate that the equipment described has the potential to become an important tool in the comprehensive evaluation of data quality.  相似文献   

8.
In several research contexts it is important to obtain eye-tracking measures while presenting visual stimuli independently to each of the two eyes (dichoptic stimulation). However, the hardware that allows dichoptic viewing, such as mirrors, often interferes with high-quality eye tracking, especially when using a video-based eye tracker. Here we detail an approach to combining mirror-based dichoptic stimulation with video-based eye tracking, centered on the fact that some mirrors, although they reflect visible light, are selectively transparent to the infrared wavelength range in which eye trackers record their signal. Although the method we propose is straightforward, affordable (on the order of US$1,000) and easy to implement, for many purposes it makes for an improvement over existing methods, which tend to require specialized equipment and often compromise on the quality of the visual stimulus and/or the eye tracking signal. The proposed method is compatible with standard display screens and eye trackers, and poses no additional limitations on the quality or nature of the stimulus presented or the data obtained. We include an evaluation of the quality of eye tracking data obtained using our method, and a practical guide to building a specific version of the setup used in our laboratories.  相似文献   

9.
The Tobii Eyex Controller is a new low-cost binocular eye tracker marketed for integration in gaming and consumer applications. The manufacturers claim that the system was conceived for natural eye gaze interaction, does not require continuous recalibration, and allows moderate head movements. The Controller is provided with a SDK to foster the development of new eye tracking applications. We review the characteristics of the device for its possible use in scientific research. We develop and evaluate an open source Matlab Toolkit that can be employed to interface with the EyeX device for gaze recording in behavioral experiments. The Toolkit provides calibration procedures tailored to both binocular and monocular experiments, as well as procedures to evaluate other eye tracking devices. The observed performance of the EyeX (i.e. accuracy < 0.6°, precision < 0.25°, latency < 50 ms and sampling frequency ≈55 Hz), is sufficient for some classes of research application. The device can be successfully employed to measure fixation parameters, saccadic, smooth pursuit and vergence eye movements. However, the relatively low sampling rate and moderate precision limit the suitability of the EyeX for monitoring micro-saccadic eye movements or for real-time gaze-contingent stimulus control. For these applications, research grade, high-cost eye tracking technology may still be necessary. Therefore, despite its limitations with respect to high-end devices, the EyeX has the potential to further the dissemination of eye tracking technology to a broad audience, and could be a valuable asset in consumer and gaming applications as well as a subset of basic and clinical research settings.  相似文献   

10.
Three-year-olds were given a search task with conflicting cues about the target's location. A ball rolled behind a transparent screen and stopped behind one of four opaque doors mounted into the screen. A wall that protruded above one door provided a visible cue of blockage in the ball's path, while the transparent screen allowed visual tracking of the ball's progress to its last disappearance. On some trials these cues agreed and on others they conflicted. One group saw the ball appear to pass through the wall, violating its solidity, and another group saw the ball stop early, behind a door before the visual wall. Children's eye movements were recorded with an Applied Science Laboratories eye tracker during these real object events. On congruent trials, children tended to track the ball to the visible barrier and select that door. During conflict trials, children's eye movements and reaching errors reflected the type of conflict they experienced. Our data support Scholl and Leslie's (1999) hypotheses that spatio-temporal and contact mechanical knowledge are based on two separate, distinct mechanisms.  相似文献   

11.
Visual exploration in infants and adults has been studied using two very different paradigms: free viewing of flat screen displays in desk‐mounted eye‐tracking studies and real‐world visual guidance of action in head‐mounted eye‐tracking studies. To test whether classic findings from screen‐based studies generalize to real‐world visual exploration and to compare natural visual exploration in infants and adults, we tested observers in a new paradigm that combines critical aspects of both previous techniques: free viewing during real‐world visual exploration. Mothers and their 9‐month‐old infants wore head‐mounted eye trackers while mothers carried their infants in a forward‐facing infant carrier through a series of indoor hallways. Demands for visual guidance of action were minimal in mothers and absent for infants, so both engaged in free viewing while moving through the environment. Similar to screen‐based studies, during free viewing in the real world low‐level saliency was related to gaze direction. In contrast to screen‐based studies, only infants – not adults – were biased to look at people, participants of both ages did not show a classic center bias, and mothers and infants did not display high levels of inter‐observer consistency. Results indicate that several aspects of visual exploration of a flat screen display do not generalize to visual exploration in the real world.  相似文献   

12.
A system for tracking visual fixations without restricting head movements is described. Method and circuitry are provided along with the calibration technique.  相似文献   

13.
Up to now, the potential of eye tracking in science as well as in everyday life has not been fully realized because of the high acquisition cost of trackers. Recently, manufacturers have introduced low-cost devices, preparing the way for wider use of this underutilized technology. As soon as scientists show independently of the manufacturers that low-cost devices are accurate enough for application and research, the real advent of eye trackers will have arrived. To facilitate this development, we propose a simple approach for comparing two eye trackers by adopting a method that psychologists have been practicing in diagnostics for decades: correlating constructs to show reliability and validity. In a laboratory study, we ran the newer, low-cost EyeTribe eye tracker and an established SensoMotoric Instruments eye tracker at the same time, positioning one above the other. This design allowed us to directly correlate the eye-tracking metrics of the two devices over time. The experiment was embedded in a research project on memory where 26 participants viewed pictures or words and had to make cognitive judgments afterwards. The outputs of both trackers, that is, the pupil size and point of regard, were highly correlated, as estimated in a mixed effects model. Furthermore, calibration quality explained a substantial amount of individual differences for gaze, but not pupil size. Since data quality is not compromised, we conclude that low-cost eye trackers, in many cases, may be reliable alternatives to established devices.  相似文献   

14.
眼动技术在婴幼儿研究中成为一种流行的研究工具。如何合理地选择和使用眼动仪进行数据收集及分析,是婴幼儿眼动研究者需要考虑的重要问题。本文从眼动仪使用的流程出发,主要对婴幼儿眼动研究过程中所涉及的四个方面的问题进行了梳理和分析:(1)正确选择仪器;(2)合理校准;(3)提高数据质量;(4)有效分析和挖掘数据。同时,针对这些方面提出了相应的操作性建议。  相似文献   

15.
A novel three-dimensional eye tracker is described and its performance evaluated. In contrast to previous devices based on conventional video standards, the present eye tracker is based on programmable CMOS image sensors, interfaced directly to digital processing circuitry to permit real-time image acquisition and processing. This architecture provides a number of important advantages, including image sampling rates of up to 400/sec measurement, direct pixel addressing for preprocessing and acquisition, and hard-disk storage of relevant image data. The reconfigurable digital processing circuitry also facilitatesin-line optimization of the front-end, time-critical processes. The primary acquisition algorithm for tracking the pupil and other eye features is designed around the generalized Hough transform. The tracker permits comprehensive measurement of eye movement (three degrees of freedom) and head movement (six degrees of freedom), and thus provides the basis for many types of vestibulo-oculomotor and visual research. The device has been qualified by the German Space Agency (DLR) and NASA for deployment on the International Space Station. It is foreseen that the device will be used together with appropriate stimulus generators as a general purpose facility for visual and vestibular experiments. Initial verification studies with an artificial eye demonstrate a measurement resolution of better than 0.1° in all three components (i.e., system noise for each of the components measured as 0.006° H, 0.005° V, and 0.016° T. Over a range of ±20° eye rotation, linearity was found to be <0.5% (H), <0.5% (V), and <2.0% (T). A comparison with the scierai search coil technique yieldednear equivalent values for the systemnoise and the thickness of Listing’s plane.  相似文献   

16.
M T Swanston  N J Wade 《Perception》1992,21(5):569-582
The motion aftereffect (MAE) was measured with retinally moving vertical gratings positioned above and below (flanking) a retinally stationary central grating (experiments 1 and 2). Motion over the retina was produced by leftward motion of the flanking gratings relative to the stationary eyes, and by rightward eye or head movements tracking the moving (but retinally stationary) central grating relative to the stationary (but retinally moving) surround gratings. In experiment 1 the motion occurred within a fixed boundary on the screen, and oppositely directed MAEs were produced in the central and flanking gratings with static fixation; but with eye or head tracking MAEs were reported only in the central grating. In experiment 2 motion over the retina was equated for the static and tracking conditions by moving blocks of grating without any dynamic occlusion and disclosure at the boundaries. Both conditions yielded equivalent leftward MAEs of the central grating in the same direction as the prior flanking motion, ie an MAE was consistently produced in the region that had remained retinally stationary. No MAE was recorded in the flanking gratings, even though they moved over the retina during adaptation. When just two gratings were presented, MAEs were produced in both, but in opposite directions (experiments 3 and 4). It is concluded that the MAE is a consequence of adapting signals for the relative motion between elements of a display.  相似文献   

17.
Falls and fall-related injuries are a major problem for elderly persons. Most falls occur during walking and turning, and the risk of falling increases when attention is diverted to something besides walking. It is often difficult to standardize methods for testing balance and fall tendency in a clinically relevant setting. We describe the development of a system using a virtual environment (VE) to assess how attention demanding and unexpected events influence a person's capacity to control balance and movement. The hardware in the system consists of a head-mounted display (HMD), a magnetic tracker system, and two SGI computers. The software consists of the image generation of the VE and the management and visualization of motion tracking data. In a preliminary pilot study eight subjects (age 23-80) participated. Each subject walked on a normal floor and was visually presented a familiar outdoor environment in the HMD. They were exposed to different unexpected events, such as a virtual snowfall and tilting of the VE. Disturbances of balance and walking patterns such as changes in speed, stride length and balance reactions like slipping were observed. Two subjects experienced symptoms of cyber sickness with a SSQ score above 25 points. Walking with sensors only did not affect walking time, but in VE the subjects generally walked more slowly. Virtual tilting of the environment had an impact on balance performance during walking. This effect was not observed while the test subjects were walking in a virtual snowfall. The model needs further development but may hold a potential for clinical use.  相似文献   

18.
Previous research has shown that 5-month-old infants visually anticipate a moving object's appearance after it disappears behind a screen. This experiment assesses the underlying basis for such anticipatory tracking. Three tracking tasks were presented to 5- and 9-month-old infants. In the Permanence task, the object's continuous existence was apparently violated while it was behind a screen. In the Feature and Trajectory tasks, the object's features or trajectory changed while behind the screen. Disruptions in the infant's smooth visual pursuit of the object were recorded. Five-mont-olds showed disruptions of visual tracking in the Feature and Trajectory tasks, but not in the Permanence task. The tracking of the 9-month-olds was disrupted in all three tasks. We conclude that both 5- and 9-month-olds possess rules specifying the identity of a moving object which is occluded. For 5-month-olds these rules are based upon the object's features and trajectory, but not upon a concept of object permanence. For 9-month-olds all three rules—feature, trajectory, and permanence—are utilized in visual tracking.  相似文献   

19.
返回抑制与情绪注意偏向是研究视觉注意的两个视角,二者的优先性一直存在争议。本研究采用线索—靶子范式,在靶子位置呈现情绪图片,结合眼动技术,对整体反应时进行分解,探讨情绪信息与实验任务相关条件下的返回抑制和情绪注意偏向。结果发现:返回抑制效应出现;情绪信息与实验任务的相关性影响了个体对情绪信息早期的注意捕获;有效线索对情绪信息的加工抑制有限,情绪信息的加工表现出了自动化倾向。  相似文献   

20.
Established photoelectric methods for measuring two-dimensional eye movements exist, but they suffer from a number of practical limitations, including inflexibility of the design, thermal drift, and difficulties in setting up and calibrating the system. In this paper, an improved design of transducer is described, together with a computerized method of calibration. Finally, some performance measurements are presented, showing the system to have an accuracy of a few minutes of arc.  相似文献   

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