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1.
The aim of this research is to assess whether the crucial factor in determining the characteristics of blind people's spatial mental images is concerned with the visual impairment per se or the processing style that the dominant perceptual modalities used to acquire spatial information impose, i.e. simultaneous (vision) vs sequential (kinaesthesis). Participants were asked to learn six positions in a large parking area via movement alone (congenitally blind, adventitiously blind, blindfolded sighted) or with vision plus movement (simultaneous sighted, sequential sighted), and then to mentally scan between positions in the path. The crucial manipulation concerned the sequential sighted group. Their visual exploration was made sequential by putting visual obstacles within the pathway in such a way that they could not see simultaneously the positions along the pathway. The results revealed a significant time/distance linear relation in all tested groups. However, the linear component was lower in sequential sighted and blind participants, especially congenital. Sequential sighted and congenitally blind participants showed an almost overlapping performance. Differences between groups became evident when mentally scanning farther distances (more than 5m). This threshold effect could be revealing of processing limitations due to the need of integrating and updating spatial information. Overall, the results suggest that the characteristics of the processing style rather than the visual impairment per se affect blind people's spatial mental images.  相似文献   

2.
Yamamoto N 《Cognitive processing》2012,13(Z1):S365-S368
It has been shown that active control of locomotion increases accuracy and precision of nonvisual space perception, but psychological mechanisms of this enhancement are poorly understood. The present study explored a hypothesis that active control of locomotion enhances space perception by facilitating crossmodal interaction between visual and nonvisual spatial information. In an experiment, blindfolded participants walked along a linear path under one of the following two conditions: (1) They walked by themselves following a guide rope and (2) they were led by an experimenter. Subsequently, they indicated the walked distance by tossing a beanbag to the origin of locomotion. The former condition gave participants greater control of their locomotion and thus represented a more active walking condition. In addition, before each trial, half the participants viewed the room in which they performed the distance perception task. The other half remained blindfolded throughout the experiment. Results showed that although the room was devoid of any particular cues for walked distances, visual knowledge of the surroundings improved the precision of nonvisual distance perception. Importantly, however, the benefit of preview was observed only when participants walked more actively. This indicates that active control of locomotion allowed participants to better utilize their visual memory of the environment for perceiving nonvisually encoded distance, suggesting that active control of locomotion served as a catalyst for integrating visual and nonvisual information to derive spatial representations of higher quality.  相似文献   

3.
The authors investigated the dynamics of steering and obstacle avoidance, with the aim of predicting routes through complex scenes. Participants walked in a virtual environment toward a goal (Experiment 1) and around an obstacle (Experiment 2) whose initial angle and distance varied. Goals and obstacles behave as attractors and repellers of heading, respectively, whose strengths depend on distance. The observed behavior was modeled as a dynamical system in which angular acceleration is a function of goal and obstacle angle and distance. By linearly combining terms for goals and obstacles, one could predict whether participants adopt a route to the left or right of an obstacle to reach a go (Experiment 3). Route selection may emerge from on-line steering dynamics, making explicit path planning unnecessary.  相似文献   

4.
Research investigating how people remember the distance of paths they walk has shown two apparently conflicting effects of experience during encoding on subsequent distance judgments. By the feature accumulation effect, discrete path features such as turns, houses, or other landmarks cause an increase in remembered distance. By the distractor effect, performance of a concurrent task during path encoding causes a decrease in remembered distance. In this study, we ask the following: What are the conditions that determine whether the feature accumulation or the distractor effect dominates distortions of space? In two experiments, blindfolded participants were guided along two legs of a right triangle while reciting nonsense syllables. On some trials, one of the two legs contained features: horizontally mounted car antennas (gates) that bent out of the way as participants walked past. At the end of the second leg, participants either indicated the remembered path leg lengths using their hands in a ratio estimation task or attempted to walk, unguided, straight back to the beginning. In addition to response mode, visual access to the paths and time between encoding and response were manipulated to determine whether these factors would affect feature accumulation or distractor effects. Path legs with added features were remembered as shorter than those without, but this result was significant only in the haptic response mode data. This finding suggests that when people form spatial memory representations with the intention of navigating in room-scale spaces, interfering with information accumulation substantially distorts spatial memory.  相似文献   

5.
6.
Pedestrians can avoid collisions with other pedestrians by modifying some combination of their velocity and their path. The authors investigated how path constraints (constrained or unconstrained), interferer velocity (slow or fast), and vision (looking or not looking; time spent looking at the interferer) influenced collision avoidance to an oblivious interferer walking on a perpendicular path. Ten participants walked 6 m to either a point or line target on either a constrained or unconstrained path while wearing an eye-tracking device and avoiding an oblivious interferer that walked at 2 speeds. Looking behavior and interferer velocity were reliable predictors of determining whether a pedestrian would pass in front of or behind the interferer, while path constraints were less reliable. These findings highlight the degeneracy in human movement systems and suggest that, in complex environments, behavior may not always be optimized for efficiency.  相似文献   

7.
Little is known about the ability of blind people to cross obstacles after they have explored haptically their size and position. Long-term absence of vision may affect spatial cognition in the blind while their extensive experience with the use of haptic information for guidance may lead to compensation strategies. Seven blind and 7 sighted participants (with vision available and blindfolded) walked along a flat pathway and crossed an obstacle after a haptic exploration. Blind and blindfolded subjects used different strategies to cross the obstacle. After the first 20 trials the blindfolded subjects reduced the distance between the foot and the obstacle at the toe-off instant, while the blind behaved as the subjects with full vision. Blind and blindfolded participants showed larger foot clearance than participants with vision. At foot landing the hip was more behind the foot in the blindfolded condition, while there were no differences between the blind and the vision conditions. For several parameters of the obstacle crossing task, blind people were more similar to subjects with full vision indicating that the blind subjects were able to compensate for the lack of vision.  相似文献   

8.
The present study investigates whether visually impaired cyclists compensate for their vision limitations by maintaining a lower speed or a larger distance to the kerb than normally sighted cyclists when riding a regular bicycle or pedal electric bicycle (pedelec). A normally sighted control group (n = 10), a peripheral visual field loss group (n = 9), and a low visual acuity group (n = 12) rode a fixed route (7.5 km) in the Netherlands on a regular bicycle and on a pedelec. Speed and lateral position were measured when participants cycled a (I) one-way cycle path, (II) two-way cycle path, (III) residential area, and (IV) shared space zone. With regard to both the regular bicycle and the pedelec, no significant speed or lateral position differences were found between the three groups. In conclusion, for some people with severe and permanent visual impairments, and under certain circumstances, regular bicycle and pedelec riding may be possible without noticeable speed reduction or adapted lane position to compensate for their functional impairment. The present findings may further optimise the cycling advice provided by mobility trainers of vision rehabilitation centres and the independent mobility of visually impaired people.  相似文献   

9.
Navigation is influenced by body-based self-motion cues that are integrated over time, in a process known as path integration, as well as by environmental cues such as landmarks and room shape. In two experiments we explored whether humans combine path integration and environmental cues (Exp. 1: room shape; Exp. 2: room shape, single landmark, and multiple landmarks) to reduce response variability when returning to a previously visited location. Participants walked an outbound path in an immersive virtual environment before attempting to return to the path origin. Path integration and an environmental cue were both available during the outbound path, but experimental manipulations created single- and dual-cue conditions during the return path. The response variance when returning to the path origin was reduced when both cues were available, consistent with optimal integration predicted on the basis of Bayesian principles. The findings indicate that humans optimally integrate multiple spatial cues during navigation. Additionally, a large (but not a small) cue conflict caused participants to assign a higher weight to path integration than to environmental cues, despite the relatively greater precision afforded by the environmental cues.  相似文献   

10.
11.
These studies examined the role of spatial encoding in inducing perception-action dissociations in visual illusions. Participants were shown a large-scale Müller-Lyer configuration with hoops as its tails. In Experiment 1, participants either made verbal estimates of the extent of the Müller-Lyer shaft (verbal task) or walked the extent without vision, in an offset path (blind-walking task). For both tasks, participants stood a small distance away from the configuration, to elicit object-relative encoding of the shaft with respect to its hoops. A similar illusion bias was found in the verbal and motoric tasks. In Experiment 2, participants stood at one endpoint of the shaft in order to elicit egocentric encoding of extent. Verbal judgments continued to exhibit the illusion bias, whereas blind-walking judgments did not. These findings underscore the importance of egocentric encoding in motor tasks for producing perception-action dissociations.  相似文献   

12.
The purpose of this study was to evaluate the effectiveness of token reinforcement, using an ABAB reversal design, for increasing distance walked for adults with mild to moderate intellectual disabilities at an adult day‐training center. Five participants earned tokens for walking 50‐m laps and exchanged tokens for back‐up reinforcers that had been identified through preference assessments. Token reinforcement resulted in a substantial increase from baseline in laps walked for 4 participants.  相似文献   

13.
Two experiments were conducted in order to assess the contribution of locomotor information to estimates of egocentric distance in a walking task. In the first experiment, participants were either shown, or led blind to, a target located at a distance ranging from 4 to 10 m and were then asked to indicate the distance to the target by walking to the location previously occupied by the target. Participants in both the visual and locomotor conditions were very accurate in this task and there was no significant difference between conditions. In the second experiment, a cue-conflict paradigm was used in which, without the knowledge of the participants, the visual and locomotor targets (the targets they were asked to walk to) were at two different distances. Most participants did not notice the conflict, but despite this their responses showed evidence that they had averaged the visual and locomotor inputs to arrive at a walked estimate of distance. Together, these experiments demonstrate that, although they showed poor awareness of their position in space without vision, in some conditions participants were able to use such nonvisual information to arrive at distance estimates as accurate as those given by vision.  相似文献   

14.
Rat exploration is an organized series of trips. Each exploratory trip involves an outward tour from the refuge followed by a return to the refuge. A tour consists of a sequence of progressions with variable direction and speed concatenated by stops, whereas the return consists of a single direct progression. We have argued that processing self-movement information generated on the tour allows a rat to plot the return to the refuge. This claim has been supported by observing consistent differences between tour and return segments independent of ambient cue availability; however, this distinction was based on differences in movement characteristics derived from multiple progressions and stops on the tour and the single progression on the return. The present study examines movement characteristics of the tour and return progressions under novel-dark and light conditions. Three novel characteristics of progressions were identified: (1) linear speeds and path curvature of exploratory trips are negatively correlated, (2) tour progression maximum linear speed and temporal pacing varies as a function of travel distance, and (3) return progression movement characteristics are qualitatively different from tour progressions of comparable length. These observations support a role for dead reckoning in organizing exploratory behavior.  相似文献   

15.
We conducted six experiments to examine how manipulating perception versus action affects perception–action recalibration in real and imagined blindfolded walking tasks. Participants first performed a distance estimation task (pretest) and then walked through an immersive virtual environment on a treadmill for 10 min. Participants then repeated the distance estimation task (posttest), the results of which were compared with their pretest performance. In Experiments 1a, 2a, and 3a, participants walked at a normal speed during recalibration, but the rate of visual motion was either twice as fast or half as fast as the participants' walking speed. In Experiments 1b, 2b, and 3b, the rate of visual motion was kept constant, but participants walked at either a faster or a slower speed. During pre- and posttest, we used either a blindfolded walking distance estimation task or an imagined walking distance estimation task. Additionally, participants performed the pretest and posttest distance estimation tasks in either the real environment or the virtual environment. With blindfolded walking as the distance estimation task for pre- and posttest, we found a recalibration effect when either the rate of visual motion or the walking speed was manipulated during the recalibration phase. With imagined walking as the distance estimation task, we found a recalibration effect when the rate of visual motion was manipulated, but not when the walking speed was manipulated in both the real environment and the virtual environment. Discussion focuses on how spatial-updating processes operate on perception and action and on representation and action.  相似文献   

16.
Critical to low-vision navigation are the abilities to recover scale and update a 3-D representation of space. In order to investigate whether these abilities are present under low-vision conditions, we employed the triangulation task of eyes-closed indirect walking to previously viewed targets on the ground. This task requires that the observer continually update the location of the target without any further visual feedback of his/her movement or the target’s location. Normally sighted participants were tested monocularly in a degraded vision condition and a normal vision condition on both indirect and direct walking to previously viewed targets. Surprisingly, we found no difference in walked distances between the degraded and normal vision conditions. Our results provide evidence for intact spatial updating even under severely degraded vision conditions, indicating that participants can recover scale and update a 3-D representation of space under simulated low vision.  相似文献   

17.
Five preliminary experiments on sighted individuals revealed marked overestimation on an object size-estimation task using a bimanual response. These experiments ruled out the possibility that overestimation was due to the mode of visual presentation (whether two-dimensional or three-dimensional), the input modality (visual or kinesthetic), or the influence of other visual cues. The main experiment then investigated whether these distortions are due to visual experience by using a variant of the same task to test 24 blind and 24 sighted control participants. Remarkably, the sighted control participants overestimated object size, on average, but the blind participants did not. A follow-up experiment demonstrated that visual memory was the primary influence causing the size over-estimations. We conclude that blind individuals are more accurate than sighted individuals in representing the size of familiar objects because they rely on manual representations, which are less influenced by visual experience than are visual memory representations.  相似文献   

18.
Beaconing is a process in which the distance between a visual landmark and current position is reduced in order to return to a location. In contrast, dead reckoning is a process in which vestibular, kinesthetic and/or optic flow cues are utilized to update speed of movement, elapsed time of movement, and direction of movement to return to a location. In the present experiment, human participants engaged in a virtual triangle-completion task devoid of vestibular cues in which they navigated two legs of an outbound path before homing (returning to the origin). However, our task was modified such that a landmark array was placed at the origin, allowing both beaconing and dead reckoning to be utilized to home. During the second leg of the outbound path, we manipulated aspects of the landmark array to determine the extent to which beaconing and dead reckoning influenced homing. Specifically, during probe trials, the landmark array either remained the same, shifted 3 or 6 meters east/west, or north/south, or was removed. We analyzed homing performance to determine the influence of landmark shifts on search behavior. Results suggested that participants were able to home with equal accuracy in both the presence and the absence of the landmark array. Array shifts that put beaconing and dead reckoning in conflict resulted in an averaging of the two sources of information for the determination of heading but a mixture of strategies for path length.  相似文献   

19.
Sighted blindfolded individuals can successfully classify basic facial expressions of emotion (FEEs) by manually exploring simple 2-D raised-line drawings (Lederman et al 2008, IEEE Transactions on Haptics 1 27-38). The effect of training on classification accuracy was assessed by sixty sighted blindfolded participants (experiment 1) and by three adventitiously blind participants (experiment 2). We further investigated whether the underlying learning process(es) constituted token-specific learning and/or generalization. A hybrid learning paradigm comprising pre/post and old/new test comparisons was used. For both participant groups, classification accuracy for old (ie trained) drawings markedly increased over study trials (mean improvement --76%, and 88%, respectively). Additionally, RT decreased by a mean of 30% for the sighted, and 31% for the adventitiously blind. Learning was mostly token-specific, but some generalization was also observed for both groups. The sighted classified novel drawings of all six FEEs faster with training (mean RT decrease = 20%). Accuracy also improved significantly (mean improvement = 20%), but this improvement was restricted to two FEEs (anger and sadness). Two of three adventitiously blind participants classified new drawings more accurately (mean improvement = 30%); however, RTs for this group did not reflect generalization. Based on a limited number of blind subjects, our results tentatively suggest that adventitiously blind individuals learn to haptically classify FEEs as well as, or even better than, sighted persons.  相似文献   

20.
Blind walking has become a common measure of perceived target location. This article addresses the possibility that blind walking might vary systematically within an experimental session as participants accrue exposure to nonvisual locomotion. Such variations could complicate the interpretation of blind walking as a measure of perceived location. We measured walked distance, velocity, and pace length in indoor and outdoor environments (1.5-16.0 m target distances). Walked distance increased over 37 trials by approximately 9.33% of the target distance; velocity (and to a lesser extent, pace length) also increased, primarily in the first few trials. In addition, participants exhibited more unintentional forward drift in a blindfolded marching-in-place task after exposure to nonvisual walking. The results suggest that participants not only gain confidence as blind-walking exposure increases, but also adapt to nonvisual walking in a way that biases responses toward progressively longer walked distances.  相似文献   

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