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1.
Using a representational momentum paradigm, this study investigated the hypothesis that judgments of how far another agent’s head has rotated are influenced by the perceived gaze direction of the head. Participants observed a video-clip of a face rotating 60° towards them starting from the left or right profile view. The gaze direction of the face was either congruent with, ahead of, or lagging behind the angle of rotation. Following this, two static faces, at varying angles of rotation with respect to the end-point angle of the face in the video-clip, were presented simultaneously. The task of the participants was to decide which of the two heads was at an angle best resembling the angle of the end-point of the moving face. The critical test condition consisted of one test face oriented at 10° before, and the other at 10° after the end-point. The ‘lagging behind’ gaze condition elicited a significant underestimation of the rotation compared to the ‘congruent’ and ‘ahead’ gaze conditions. Participants did not exhibit similar biases when judging the rotation of several non-face control stimuli with visual features that mimicked different aspects of gaze direction. The findings suggest that when the gaze direction of a perceived agent is incongruent with the direction of the agent’s head motion observers automatically utilise this discrepancy to adjust their inferences about the agent’s intended heading direction.  相似文献   

2.
Subjects were seated inside a full-field optokinetic cylinder which was accelerated with values between. 1 and 100 deg/sec2. Subjects indicated when motion was first detected. Latency for onset of self-motion shows a minimum of around 5 deg/sec2 and increases for lower and faster accelerations of the visual surround. In the low acceleration range, up to 5 deg/sec2, all movement is perceived as circular vection, that is, self-rotation. With higher accelerations, motion of the visual surround is perceived initially; over seconds, this gradually transforms to circular vection. Velocity estimation during low acceleration is better than during comparable vestibular acceleration. During subject rotation in the light, that is, when both the visual and vestibular inputs combine to generate a velocity signal, detection of motion has the shortest latency and represents actual velocity over a wider range than it does with each stimulus alone.  相似文献   

3.
Perception of circular heading from optical flow   总被引:1,自引:0,他引:1  
Observers viewed random-dot optical flow displays that simulated self-motion on a circular path and judged whether they would pass to the right or left of a target at 16 m. Two dots in two frames are theoretically sufficient to specify circular heading if the orientation of the rotation axis is known. Heading accuracies were better than 1.5 degrees with a ground surface, wall surface, and 3D cloud of dots, and were constant over densities down to 2 dots, consistent with the theory. However, there was an inverse relation between the radius of the observer's path and constant heading error, such that at small radii observers reported heading 3 degrees to the outside of the actual path with the ground and to the inside with the wall and cloud. This may be an artifact of a small display screen.  相似文献   

4.
Abstract.— The effect of different velocity characteristics on type of perceived motion were tested with three different stimulus patterns, each representing a certain case of relative motion vectors derived from a vector model for perceived motion in space. The oscilloscope generated patterns, displayed onto a translucent screen, consisted of two dots moving back and forth in their motion paths. The subjects described the perceived motion verbally. The reports were classified into four response categories, i.e. perceived translation in depth, rotation in depth, translation and rotation in depth, and finally, perceived motion in a frontoparallel plane. It was found, first, that no type of relative motion vectors consistently yielded the same distribution of responses for the different velocity conditions. Second, there were no main effects of type of velocity functions (sinusoidal, hyperbolical, and constant) on perceived motion. Third, the position of maximum velocity of the dots affected perceived motion, maximum velocity at the center of the motion path favoring perceived rotation in depth and maximum velocity at the end points of the paths favoring perceived translation in depth. Finally, patterns with continuously repeated motion cycles favored perceived rotation in depth. When the continuity was broken down by pauses at the center and the end points of the motion paths and a small spatial gap at the center of the path, perceived translation in depth was favored.  相似文献   

5.
Ando S 《Perception》2002,31(6):657-674
Changing the luminance of one side of the sclera induces an apparent shift of the perceived direction of gaze toward the darker side of the sclera. This luminance-induced gaze shift was measured in photographic and schematic images of eyes. The effect was substantial: a moderate darkening of one side of the sclera induced an apparent shift of 8 to 10 deg of gaze; the maximum darkening induced a shift of 15 deg of gaze or more. The effect of scleral darkening was also compared to the gaze shift induced by an actual shift of the iris. The effects of the two cues were measured independently and in combination. When pitted against each other, their effects could be nulled, demonstrating that they act on a common level. Predictions of the relative strengths of the luminance and iris shift cues were developed for two simple luminance-based mechanisms: flux ratio and luminance centroid. The data showed the luminance cue was less effective than the models predicted in determining gaze direction. As an alternative source for the gaze shift, irradiation effects on apparent size could create a perceived shift in the iris position but a direct measure of the irradiation shift showed that this was far too small. The results suggest that at least one important mechanism for gaze judgment is based on low-level analysis of the luminance configuration within the eye.  相似文献   

6.
To steer a course through the world, people are almost entirely dependent on visual information, of which a key component is optic flow. In many models of locomotion, heading is described as the fundamental control variable; however, it has also been shown that fixating points along or near one's future path could be the basis of an efficient control solution. Here, the authors aim to establish how well observers can pinpoint instantaneous heading and path, by measuring their accuracy when looking at these features while traveling along straight and curved paths. The results showed that observers could identify both heading and path accurately (approximately 3 degrees ) when traveling along straight paths, but on curved paths they were more accurate at identifying a point on their future path (approximately 5 degrees ) than indicating their instantaneous heading (approximately 13 degrees ). Furthermore, whereas participants could track changes in the tightness of their path, they were unable to accurately track the rate of change of heading. In light of these results, the authors suggest it is unlikely that heading is primarily used by the visual system to support active steering.  相似文献   

7.
We provide experimental evidence that perceived location is an invariant in the control of action, by showing that different actions are directed toward a single visually specified location in space (corresponding to the putative perceived location) and that this single location, although specified by a fixed physical target, varies with the availability of information about the distance of that target. Observers in two conditions varying in the availability of egocentric distance cues viewed targets at 1.5, 3.1, or 6.0 m and then attempted to walk to the target with eyes closed using one of three paths; the path was not specified until after vision was occluded. The observers stopped at about the same location regardless of the path taken, providing evidence that action was being controlled by some invariant, ostensibly visually perceived location. That it was indeed perceived location was indicated by the manipulation of information about target distance—the trajectories in the full-cues condition converged near the physical target locations, whereas those in the reduced-cues condition converged at locations consistent with the usual perceptual errors found when distance cues are impoverished.  相似文献   

8.
How well do we maintain heading direction during walking while we look at objects beside our path by rotating our eyes, head, or trunk? Common experience indicates that it may be fairly hazardous not to look where you are going. In the present study, 12 young adults walked on a treadmill while they followed a moving dot along a horizontal line with their gaze by rotating primarily either their eyes, head, or trunk for amplitudes of up to 25 degrees . During walking the movement of the center of pressure (COP) was monitored using force transducers under a treadmill. Under normal light conditions, the participants showed little lateral deviation of the COP from the heading direction when they performed the eye or head movement task during walking, even when optic flow information was limited. In contrast, trunk rotations led to a doubling of the COP deviation in the mediolateral direction. Some of this deviation was attributed to foot rotation. Participants tended to point their feet in the gaze direction when making trunk turns. The tendency of the feet to be aligned with the trunk is likely to be due to a preference to have feet and body in the same orientation. Such alignment is weaker for the feet with respect to head position and it is absent with respect to eye position. It is argued that feet and trunk orientation are normally tightly coupled during gait and that it requires special abilities to move both segments independently when walking.  相似文献   

9.
In four experiments, we explored the heading and path information available to observers as we simulated their locomotion through a cluttered environment while they fixated an object off to the side. Previously, we presented a theory about the information available and used in such situations. For such a theory to be valid, one must be sure of eye position, but we had been unable to monitor gaze systematically; in Experiment 1, we monitored eye position and found performance best when observers fixated the designated object at the center of the display. In Experiment 2, when we masked portions of the display, we found that performance generally matched the amount of display visible when scaled to retinal sensitivity. In Experiments 3 and 4, we then explored the metric of information about heading (nominal vs. absolute) available and found good nominal information but increasingly poor and biased absolute information as observers looked farther from the aimpoint. Part of the cause for this appears to be that some observers perceive that they have traversed a curved path even when taking a linear one. In all cases, we compared our results with those in the literature.  相似文献   

10.
路径整合指通过自身运动信息对自身位置进行更新的过程。本研究使用头盔式虚拟现实系统和分段式迷宫, 在两个实验中检验在同样布局的外出路径上重复地进行路径完成任务是否会改善被试的反应表现。实验1中的外出路径具有相对较简单的空间布局, 实验结果表明, 男性和女性被试均在反应时、位置误差、角度误差上表现出了学习效应, 即第二次在同样空间布局的外出路径上进行路径完成任务时的表现比第一次有了显著的改善。实验2中的外出路径具有更复杂多样化的空间布局, 而实验结果表明, 男性和女性被试均在反应时和比例位置误差上表现出了学习效应, 但是路径更复杂时要求更多次数的重复才可以提高路径整合成绩。这些研究结果为路径整合能力训练的可行性提供了初步的实证依据。  相似文献   

11.
The precision of velocity coding for moving stimuli of different spatial frequencies was assessed by measuring velocity discrimination thresholds for a 1-c/deg grating paired with a grating whose spatial frequency ranged from 0.25 to 4 c/deg and for grating pairs of the same spatial frequency (0.25, 1, and 4 c/deg). The gratings always moved upward, with velocities ranging from 0.5 to 16 deg/sec, Velocity discrimination was as precise for stimuli that varied in spatial frequency by: ±2 octaves (0.25 vs. 1 c/deg and 4 vs. 1 c/deg) as for stimuli of the same spatial frequency, for specific ranges of velocity that depended on the spatial and, therefore, the temporal frequencies of the stimuli. Compared with a 1-c/deg grating, the perceived velocity of 4-c/deg gratings was about 1.3 times faster and that of 0.25-c/deg gratings was about 1.3 times slower. Although these perceived velocity biases imply variation of velocity-signal processing among spatial frequency channels, the discrimination results indicate that the motion-sensing system can compare signals across different spatial frequency channels to make fine velocity discrimination within appropriate temporal frequency limits.  相似文献   

12.
A flight simulator was used to investigate the perception of self-motion and visual scene motion during the induction of saturated 10 deg/sec yaw and 50 m/sec surge vection, and during subsequent impairment of saturated vection by inertial motions. The subjects (n = 5) did not perceive any self-acceleration or visual scene deceleration during the induction of saturated vection but perceived a rather sudden change in self-velocity and visual scene velocity. The mean group times to saturated vection were 3.0 sec for yaw and 2.7 sec for surge. Above certain inertial motion amplitudes, the subjects reported additional self-motion from the applied inertial motions while experiencing saturated vection. To impair saturated yaw vection, these amplitudes were 0.6 m/sec2, 0.4 m/sec2, 8 deg/sec2, and 5 deg/sec2, for surge, sway, roll and yaw motions, respectively. To impair saturated surge vection, these amplitudes were 0.6 m/sec2, 0.3 m/sec2, 5 deg/sec2, and 4 deg/sec2, respectively. The results indicate that saturated vection is more robust for translations than for rotations because the rotational inertial amplitudes were closer to the amplitudes at which the applied inertial motion was perceived than the translational inertial amplitudes.  相似文献   

13.
When trying to move in a straight line to a target, participants produce movement paths that are slightly (but systematically) curved. Is this because perceived space is curved, or because the direction to the target is systematically misjudged? We used a simple model to investigate whether continuous use of an incorrect judgement of the direction to the target could explain the curvature. The model predicted the asymmetries that were found experimentally when moving across a background of radiating lines (the Hering illusion). The magnitude of the curvature in participants' movements was correlated with their sensitivity to the illusion when judging a moving dot's path, but not with their sensitivity when judging the straightness of a line. We conclude that a misjudgement of direction causes participants to perceive a straight path of a moving dot as curved and to produce curved movement paths.  相似文献   

14.
The interplay between stereopsis and structure from motion   总被引:1,自引:0,他引:1  
In a series of psychophysical experiments, an adaptation paradigm was employed to study the influence of stereopsis on perception of rotation in an ambiguous kinetic depth (KD) display. Without prior adaptation or stereopsis, a rotating globe undergoes spontaneous reversals in perceived direction of rotation, with successive durations of perceived rotation being random variables. Following 90 sec of viewing a stereoscopic globe undergoing unambiguous rotation, the KD globe appeared to rotate in a direction opposite that experienced during the stereoscopic adaptation period. This adaptation aftereffect was short-lived, and it occurred only when the adaptation and test figures stimulated the same retinal areas, and only when the adaptation and test figures rotated about the same axis. The aftereffect was just as strong when the test and adaptation figures had different shapes, as long as the adaptation figure contained multiple directions of motion imaged at different retinal disparities. Nonstereoscopic adaptation figures had no effect on the perceived direction of rotation of the ambiguous KD figure. These results imply that stereopsis and motion strongly interact in the specification of structure from motion, a result that complements earlier work on this problem.  相似文献   

15.
Recent evidence indicates that motion smear can provide useful information for the detection and discrimination of motion. Further, it has been shown that the perception of motion smear depends critically on the density of dots in a random-dot (RD) stimulus. Therefore, in the present experiments, the contribution of perceived motion smear to direction-of-motion discrimination was evaluated using RD targets of different densities. Thresholds for direction-of-motion discrimination and the extent of perceived motion smear were determined for RD stimuli with densities of 1, 2, and 10 dots/deg(2), presented for 200 msec at a velocity of 4, 8, or 12 deg/sec. To evaluate the contribution of information about orientation from motion smear, thresholds for orientation discrimination were measured using parallel lines with the same length as the extent of perceived smear. Despite the opportunity for increased summation as RD density increases, our results indicate that direction-of-motion discrimination worsens. Because perception of motion smear is reduced with an increase in RD density, our results are consistent with a facilitation of direction-of-motion discrimination by visible motion smear.  相似文献   

16.
The starring point for this study was the rotating trapezoidal window. The aim was to reanalyze the problem of information about direction of rotation that is available in simplified proximal stimulations and to study empirically if the Ss utilized the possibilities demonstrated in the theoretical analyses. These analyses showed that a distal poin t moving in a horizontal circular path gives different proximal stimulations when moving clockwise and counterclockwise Further, a distal vertical line moving with its midpoint in the same path has a proximal change of length with different phase relations with the horizontal back-and-forth motion for the two directions. The proximal stimulation is ambiguous, however, unless some restrictions or “decoding principles” are introduced. In the first two experiments it was shown that the Ss could not report “correct” direction of motion of the point but were able to do so about the vertical line. In a third experiment a second vertical line was introduced. This necessitates a determination of relative distance to the two lines. It was shown that the proximally shorter line was usually perceived further away than the proximally longer one. The results are discussed with reference to the trapezoidal window. and some hypotheses are stated.  相似文献   

17.
Beaudot WH  Mullen KT 《Perception》2001,30(7):833-853
We investigated the temporal properties of the red - green, blue-yellow, and luminance mechanisms in a contour-integration task which required the linking of orientation across space to detect a 'path'. Reaction times were obtained for simple detection of the stimulus regardless of the presence of a path, and for path detection measured by a yes/no procedure with path and no-path stimuli randomly presented. Additional processing times for contour integration were calculated as the difference between reaction times for simple stimulus detection and path detection, and were measured as a function of stimulus contrast for straight and curved paths. We found that processing time shows effects not apparent in choice reaction-time measurements. (i) Processing time for curved paths is longer than for straight paths. (ii) For straight paths, the achromatic mechanism is faster than the two chromatic ones, with no difference between the red-green and blue-yellow mechanisms. For curved paths there is no difference in processing time between mechanisms. (iii) The extra processing time required to detect curved compared to straight paths is longest for the achromatic mechanism, and similar for the red - green and blue-yellow mechanisms. (iv) Detection of the absence of a path requires at least 50 ms of additional time independently of chromaticity, contrast, and path curvature. The significance of these differences and similarities between postreceptoral mechanisms is discussed.  相似文献   

18.
A horizontally moving target was followed by rotation of the eyes alone or by a lateral movement of the head. These movements resulted in the retinal displacement of a vertically moving target from its perceived path, the amplitude of which was determined by the phase and amplitude of the object motion and of the eye or head movements. In two experiments, we tested the prediction from our model of spatial motion (Swanston, Wade, & Day, 1987) that perceived distance interacts with compensation for head movements, but not with compensation for eye movements with respect to a stationary head. In both experiments, when the vertically moving target was seen at a distance different from its physical distance, its perceived path was displaced relative to that seen when there was no error in perceived distance, or when it was pursued by eye movements alone. In a third experiment, simultaneous measurements of eye and head position during lateral head movements showed that errors in fixation were not sufficient to require modification of the retinal paths determined by the geometry of the observation conditions in Experiments 1 and 2.  相似文献   

19.
Summary Two or three circularly moving luminous spots presented side by side in a dark room were observed under non-restrictive conditions, instead of pursuing a particular spot with the eyes. The experimental variables were speed, direction (clockwise or counterclockwise) and the phase difference between the moving spots. The paths of the circularly moving spots appeared to be a circle, an ellipse, or a straight line. With the three phase differences of 0°, 90°, and 180°, the paths appeared to be horizontally, obliquely, and vertically elongated ellipses, respectively. The direction difference from the other moving spots could affect the size of the apparent path. The speed had the most remarkable effect on the apparent paths. The perceptual vector analysis is applicable under slow speed conditions in the present experiments with a display of relatively large visual angle.This study was conducted in The Psychological Laboratory, Keio University in Yokohama  相似文献   

20.
Five experiments were designed to investigate the influence of three-dimensional (3-D) orientation change on apparent motion. Projections of an orientation-specific 3-D object were sequentially flashed in different locations and at different orientations. Such an occurrence could be resolved by perceiving a rotational motion in depth around an axis external to the object. Consistent with this proposal, it was found that observers perceived curved paths in depth. Although the magnitude of perceived trajectory curvature often fell short of that required for rotational motions in depth (3-D circularity), judgments of the slant of the virtual plane on which apparent motions occurred were quite close to the predictions of a model that proposes circular paths in depth.  相似文献   

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