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Visual reaction time and high-speed ball games 总被引:7,自引:0,他引:7
P McLeod 《Perception》1987,16(1):49-59
Laboratory measures of visual reaction time suggest that some aspects of high-speed ball games such as cricket are 'impossible' because there is insufficient time for the player to respond to unpredictable movements of the ball. Given the success with which some people perform these supposedly impossible acts, it has been assumed by some commentators that laboratory measures of reaction time are not applicable to skilled performers. An analysis of high-speed film of international cricketers batting on a specially prepared pitch which produced unpredictable movement of the ball is reported, and it is shown that, when batting, highly skilled professional cricketers show reaction times of around 200 ms, times similar to those found in traditional laboratory studies. Furthermore, professional cricketers take roughly as long as casual players to pick up ball flight information from film of bowlers. These two sets of results suggest that the dramatic contrast between the ability of skilled and unskilled sportsmen to act on the basis of visual information does not lie in differences in the speed of operation of the perceptual system. It lies in the organisation of the motor system that uses the output of the perceptual system. 相似文献
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Ten subjects with WAIS Full Scale IQ scores ranging from 119 to 47 were required to discriminate between two lines of markedly different length, exposed in random order for ten different durations, by pressing one of two keys. Estimates of inspection time gamma, the rate at which sensory input is accumulated and passed to subsequent decision processes, were calculated directly from the psychometric functions obtained gamma was found to correlate negatively with subtests contributing to Performance IQ. There was a substantial degree of consistency between estimates of gamma on two different occasions and training did not appear to affect the index, although differences between the two estimates increased as the value of the first estimate increased. Mean overall response latency did not correlate significantly with intelligence and measures obtained from retarded subjects were very like those reported in similar experimental situations utilizing normal subjects. This unexpected finding is interpreted as suggesting that, in this situation, retarded subjects have been prepared to respond on the basis of less evidence than is usually required by intellectually normal subjects. 相似文献
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R.J. Irwin 《Intelligence》1984,8(1):47-65
Inspection time, defined as the minimum duration for which two different stimuli must be presented if they are to be perceived as different, was measured for both auditory and visual stimuli. The minimum durations were determined by means of a two- alternative forced-choice task for 50 children whose average age was 12 years 2 months. The times were correlated with the children's verbal (Mill-Hill vocabulary) and nonverbal (Raven matrices) intelligence. The Kendall correlation coefficients were ?.3188 and ?.0929 for the auditory and visual inspection times with verbal intelligence, and ?.2322 and ?.2676 for those times with nonverbal intelligence. Auditory and visual inspection times were correlated .1721 with each other. These results do not support earlier claims that inspection time is closely related to conventional measures of intelligence. 相似文献
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This paper is a commentary on the other papers in this special issue. A speculative account of inspection time is presented. Inspection time is viewed as an index of a core information-processing ability which has a causal influence on the development of complex intellectual skills. 相似文献
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Tess Gregory Ted Nettelbeck Carlene Wilson 《Personality and individual differences》2009,47(8):999-1002
We tested whether level and/or changes in inspection time (IT) in an elderly sample (70–85 years at baseline) predicted future independence in everyday functioning, independent from chronological age. Sixty-eight participants were initially assessed on IT and cognitive abilities in 2003, reassessed on IT in 2005, and then completed the Everyday Problems Test, a test of independence in everyday living, in 2008. Controlling for age, lower fluid reasoning at baseline (Raven’s-subset) and slowing IT over 18 months independently predicted poorer everyday functioning in 2008, together accounting for one-third variance. This supports the proposition that IT has utility as a biomarker for less favourable ageing. 相似文献
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Remeasures of inspection time (IT) were obtained from 30 of the 47 children reported in Nettelbeck and Young (Personality and Individual Differences, 10, 605–614, 1989). Ages ranged from 7 yr–0 months to 7–11 and Full Scale IQ (WISC-R) ranged from 93 to 142 (mean = 116.5 SD = 12.2). Correlations between IT and the WISC-R subtests, scales and factors used in the earlier study were generally statistically significant: and similar to those found earlier. The correlation between IT and Full Scale IQ was — 0.49, with those children whose IQs were below the median score of 116 again contributing more to this outcome. Similarly, the IT-IQ correlation was higher among children showing less well-directed attention in the IT task. Once again IT correlated better with Verbal IQ, supporting the hypothesis that IT is better associated with more general intellectual functioning than with specific cognitive abilities. Cross-lagged panel correlations between IT and IQ were —0.40, whether predicting IQ from IT or the reverse. Thus, there was no evidence for a causal relationship between these variables, although both may reflect a common cognitive ability factor. 相似文献
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Alan D. Baddeley Russell J. Ecob 《Quarterly journal of experimental psychology (2006)》1973,25(2):229-240
Recognition memory for sub-span digit sequences was investigated using Stern-berg's varied-set RT technique. Two experiments studied memory for sequences containing repetitions (e.g. 9 1 9 3) and observed faster recognition of repeated items. Experiment I also showed serial position effects with faster responding to more recent items. Neither of these effects is predicted by Sternberg's highspeed exhaustive scanning hypothesis. Several alternative hypotheses are considered, including two models based on the concept of trace strength, which appear to merit further investigation. 相似文献
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Synthese - Games, which philosophers commonly invoke as models for diverse phenomena, are plausibly understood in terms of rules and goals, but this gives rise to two puzzles. The first concerns... 相似文献
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The relationship between inspection time (IT) and paper-and-pencil tests of cognitive ability is well documented. However, the extent to which IT relates to cognitive ability through general intelligence or through group factors such as performance has not been fully addressed. Another unresolved issue is whether IT relates to psychometric intelligence independent from other elementary cognitive tasks. The current study examined these issues in a sample of 6–13-year-old twins drawn from the Western Reserve Twin Project (WRTP) (n=568 participants). Analyses suggest that IT and other elementary tasks predict general intelligence. IT also predicts Performance ability while other elementary tasks do not. Furthermore, IT contributes variance to cognitive ability independent from other elementary tasks. These suggest that multiple indices of elementary cognitive ability are necessary to fully understand their relationship with complex psychometric measures. 相似文献
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Synthese - Against the orthodox view of the Nash equilibrium as “the embodiment of the idea that economic agents are rational” (Aumann, 1985, p 43), some theorists have proposed... 相似文献
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Issues that arise in using game theory to model national security problems are discussed, including positing nation-states as players, assuming that their decision makers act rationally and possess complete information, and modeling certain conflicts as two-person games. A generic two-person game called the Conflict Game, which captures strategic features of such variable-sum games as Chicken and Prisoners' Dilemma, is then analyzed. Unlike these classical games, however, the Conflict Game is a two-stage game in which each player can threaten to retaliate — and carry out this threat in the second stage — if its opponent chose noncooperation in the first stage.Conditions for the existence of different pure-strategy Nash equilibria, or stable outcomes, are found, and these results are extended to situations in which the players can select mixed strategies (i.e., make probabilistic threats or choices). Although the Conflict Game sheds light on the rational foundations underlying arms races, nuclear deterrence, and other strategic situations, more detailed assumptions are required to tie this generic game to specific conflicts.Steven J. Brams gratefully acknowledges the financial support of the National Science Foundation under Grant No. SES85-20154, the Sloan Foundation, and the Guggenheim Foundation.D. Marc Kilgour gratefully acknowledges the financial support of the Natural Sciences and Engineering Research Council of Canada under Grant No. A8974. 相似文献
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A model of scanning based on separate sensory and short-term stores was suggested and tested. The experiment used a probe recognition method, with set size varied from 1 to 8 and a fast presentation rate. A masking procedure was used to vary the number of items available in a possible sensory store. Although conditions were such as to maximize the chances of detecting an effect, none was found: the possible size of the sensory store had no effect on reaction time whatsoever. Other aspects of the data lent little support to a serial exhaustive scanning model, but a previously proposed parallel processing model fared better. Finally, not only was the function for positive probes steeper than that for negative probes but also there was a crossover effect as well. This crossover is not without precedent and may indicate the need for consideration of both accuracy and latency in high-speed scanning studies. 相似文献