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1.
This experiment was designed to investigate the effects of continuous, partial, and noncontingent schedules of reward, as well as the withdrawal of rewards, on the performance of hyperactive and normal control children on a delayed reaction time task. Although noncontingent reward resulted in faster reaction times for control subjects, performance of hyperactives deteriorated under noncontingent reward and improved when it was withdrawn. Also, reaction times of controls during extinction remained superior to baseline, whereas performance of hyperactives returned to baseline level. It was suggested that these and other findings reviewed point to an unusual sensitivity to rewards in hyperactive children.  相似文献   

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Twenty-five hyperactive boys and 25 controls matched for age, social class, and race were compared on three performance tasks (coding, tone discrimination, and connecting dots) in two settings (nondistracting and highly distracting). Control Ss performed significantly better than did hyperactives in all conditions, except during tone discrimination and connecting dots in the nondistracting setting. Distraction decreased performance for both groups on the coding task and for hyperactives on the tone discrimination task, but significantly improved performance for controls on the connecting dots task. Distraction, where detrimental, was not significantly more so for hyperactives than for controls. The effect of reward on coding performance was studied in the distracting condition; reward produced the best performance for both groups, but significant differences between groups were not found.This research was supported in part by U.S. Public Health Service Training Grant (in Biological Sciences) No. MH07081.The participation of the following people in helping to design this research study and collect data is hereby acknowledged: David Bremer, Ted Goltz, Ruth Rosenthal, and Michael Stern.  相似文献   

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The authors found that 3 experiments revealed that compliance with a pro-social request for an anticipated reward as opposed to a threatened punishment resulted in greater inferences of personal morality. In Experiment 1, participants received information about a teaching assistant (TA) who was either promised a reward or threatened with a punishment when asked for compliance. The participants perceived the TA as more moral for complying given the positive incentive as opposed to the negative incentive. Experiment 2 replicated this finding in a different culture, using different vignettes and incentives. Last, in Experiment 3, the results revealed that a perceived actor's real intentions mediated the effect of incentive valence on dispositional causation. That is, given a reward relative to a punishment, participants were more likely to assume that the agent would have helped even if no incentive had been offered.  相似文献   

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Concept learning in hyperactive and normal children   总被引:1,自引:0,他引:1  
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Subjects were led to perceive a trainee as either similar or dissimilar to themselves. During subsequent influence trials, subjects attempted to assess the causes of the trainee's performance and to employ rewards, punishments, or manipulations of the trainee's environment to optimize her performance. It was predicted that subjects would perceive the performance of dissimilar trainees as caused more by the dispositional factor of motivation than the performance of similar trainees, and that dissimilar trainees would thus be rewarded more upon success as well as punished more upon failure. The hypotheses were supported, and a model of reward-punishment behavior and attribution is discussed.  相似文献   

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Deficient sustained attention is a symptom of hyperactivity that can be improved by stimulant medication. Recently, amphetamine has been shown to increase detections during a vigilance task in both normal and hyperactive boys. The present study applied signal detection analysis to the vigilance performance of 15 hyperactive and 14 normal boys divided into two age groups (6–9 and 10–12). A computerized continuous performance test was administered under amphetamine and placebo. Overall group comparisons indicated that perceptual sensitivity or d was higher for the normal boys and the older groups, and analysis of drug treatments showed that amphetamine significantly increased d. Interactions between drugs and age groups demonstrated that amphetamine affected the younger boys to a significantly greater degree than the older children for both d and response bias or . It is notable that the results were essentially parallel for both normal and hyperactive children.  相似文献   

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The relative effectiveness of reward and punishment on the development of response inhibition was evaluated developmentally. Forty kindergarten and forty second-graders received response inhibition training with half of each group rewarded for inhibiting and half punished for not inhibiting. Reward involved the presentation of positive reinforcers, whereas punishment involved their removal. Punishment produced more inhibition at both age levels than did reward. Transfer of inhibition training was evaluated in two tasks. Transfer effects were observed only on one of the two tasks. Reinforcement contingencies and age did not differentially influence the magnitude of transfer.  相似文献   

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In a pilot study, a multielement design was used to assess the effectiveness of a response cost procedure on a 7-year-old child's hyperactive behavior and academic performance across days. The procedure was effective in reducing off-task behavior and in increasing academic assignment completion. In Experiment 2, three strategies were compared to a no-treatment baseline in treating an 8-year-old hyperactive child: drug (Ritalin) alone, response cost alone, and drug plus response cost. The cost program alone and the cost program combined with medication were effective in reducing off-task behavior and in increasing academic performance. In both studies, the procedure was viewed by the teachers as practical and effective for use in a classroom setting. The subjects liked the cost system and believed that they completed more academic work when it was operative.  相似文献   

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Three experiments examined the effects of rewarding and punishing violent actions in video games on later aggression-related variables. Participants played one of three versions of the same race-car video game: (a) a version in which all violence was rewarded, (b) a version in which all violence was punished, and (c) a nonviolent version. Participants were then measured for aggressive affect (Experiment 1), aggressive cognition (Experiment 2), and aggressive behavior (Experiment 3). Rewarding violent game actions increased hostile emotion, aggressive thinking, and aggressive behavior. Punishing violent actions increased hostile emotion, but did not increase aggressive thinking or aggressive behavior. Results suggest that games that reward violent actions can increase aggressive behavior by increasing aggressive thinking.  相似文献   

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Three groups of three boys referred to a hospital study unit for evaluation of hyperactive behavior were tested on a classification task involving selective attention while on either dextroamphetamine (D) or placebo (P). In two sessions, groups had D first, P second (DP), or PD, or PP. Amphetamine reduces response times in general and reduces interference due to orthogonally varying irrelevant information. Practice while on placebo improves performance in a subsequent placebo session. Practice while on amphetamine does not, however, improve performance in the subsequent session on placebo. Assessment of the extent of the drug-state-related practice effect is necessary for evaluation of long-term benefits of dextroamphetamine therapy in these children.Thanks go to Ramona Roberts for assistance in running subjects. The University of Maryland Computer Science Center provided the computer facilities for data analysis.  相似文献   

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Hypotheses (inferred from Gray, 1970) were tested that under reward conditions, Extrovert (E)+ subjects will achieve better than E− subjects and Neurotic (N)+ subjects will achieve better than N− subjects, while under punishment conditions, E− subjects will achieve better than E+ subjects and N− subjects will achieve better than N+ subjects. Three secondary school classrooms were identified in which the teacher in mathematics was predominantly rewarding, offered a balance of reward and punishment or was predominantly punishing. The pupils in these classes were 82 boys in their 14th year. The Eysenck Personality Questionnaire: Junior Version was administered. Individual scores for E and N were ascertained. All boys were administered the Profile of Mathematical Skills: Level 2 (France, 1979). After 10, 20, 30, 40 and 50 school days, parallel arithmetic tests were administered. Inspection of the resulting graphs of mathematics progress indicated that the hypotheses were not confirmed, which made further statistical analysis inappropriate. However, issues arose in conducting the research that suggested improvements over an earlier study (McCord & Wakefield, 1981). Difficulties encountered in the present research are described and suggestions are made for improvements to future research in this area.  相似文献   

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Thirty-one children, selected for marked inattention and overactivity, were studied in a double-blind, placebo-controlled crossover study of essential fatty acid (EFA) supplementation. Subjects received the active treatment and placebo conditions for 4 weeks each and were assessed on a variety of cognitive, motor, and standardized rating scale measures. EFA supplementation (evening primrose oil; Efamol®) resulted in significantly lower levels of palmitoleic acid (a nonessential fatty acid) and higher concentrations of dihomogammalinolenic acid, an EFA previously found to be deficient in some hyperactive children. Supplementation was also associated with significant changes on two performance tasks and with significant improvement to parent ratings on the subscales designated as Attention Problem and Motor Excess of the Revised Behavior Problem Checklist. However, a variety of eight other psychomotor performance tests and two standardized teacher rating scales failed to indicate treatment effects. When the experimentwise probability level was set at.05, only 2 of 42 variables showed treatment effects. Baseline EFA concentrations appeared to be unrelated to treatment response. It was concluded that EFA supplementation, as employed here, produces minimal or no improvements in hyperactive children selected without regard to baseline EFA concentrations.This study was supported by grants from Efamol Research Inc., and the Medical Research Council of New Zeland. We thank Messers. Patrick Flynn and Mark Norwood for carrying out the statistical analyses.  相似文献   

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张阔  何立媛  赵莹  王敬欣 《心理学报》2019,51(11):1207-1219
通过两个眼动实验考察金钱奖励和惩罚引起的动机对个体在不同空间线索条件下注意控制加工的影响。实验1采用朝向/反向眼跳范式, 被试通过内源性线索提供心理准备的情况下做出简单的朝向眼跳以及需要抑制优势反应的反向眼跳。结果发现, 相比无奖惩条件, 奖励条件下朝向眼跳任务的正确率更高, 惩罚条件下反向眼跳任务的正确率更高; 两种眼跳任务中有奖惩条件下的眼跳峰速度均比无奖惩条件高。实验2采用Go/No-go任务, 进一步探讨了由副中央凹加工外源性边缘线索从而不能提供充分心理准备的情况下奖励和惩罚对注意控制的影响。结果发现, 奖励条件下Go反应的眼跳潜伏期更短, 惩罚条件下No-go反应正确率更高, 眼跳峰速度在两种条件下均比无奖惩条件高。以上结果表明, 奖励和惩罚均能够促进个体的注意控制, 但二者的加工过程是分离的, 奖励能够改善趋近行为, 惩罚则能够显著促进抑制控制行为, 且奖励和惩罚在注意控制加工过程中具有不同的作用模式, 奖励能够更早唤醒注意控制系统从而更快地促进行为的发生与执行, 惩罚则能够通过调节注意资源促进以目标为导向的行为中对优势反应的抑制。  相似文献   

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