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1.
《创造性行为杂志》2017,51(3):263-274
This study provides new evidence concerning task specificity in creativity—examining through a cross‐cultural perspective the extent to which performance in graphic versus verbal creativity tasks (domain specificity) and in divergent versus convergent creativity tasks (process specificity) are correlated. The relations between different creativity tasks in monocultural and multicultural samples of Chinese and French children were compared. Electronic versions of the Wallach and Kogan Creativity Test (WKCT , W allach & K ogan, 1965; L au & C heung, 2010) and the Evaluation of Potential Creativity (EP oC; L ubart, B esançon, & B arbot, 2011; B arbot, B esançon, & L ubart, 2011) were used. Both measures showed satisfactory psychometric properties and cross‐cultural structural validity. The results showed that culture has an impact on the structure of creative ability: It appeared that correlation patterns were different across Chinese and French groups and across monocultural and multicultural groups. Such results show that it is crucial to take task specificity into account when investigating the effect of culture on creativity. Indeed, our study implies that cultural differences that are found using one specific creativity task might not be automatically generalizable to all sorts of creativity tasks. Limitations are discussed and perspectives for future research on culture and task specificity in creativity are proposed.  相似文献   

2.
One of the significant limitations of the motor control and skill acquisition domain is that the theories, models, and hypotheses are, in most cases, task specific. Many lines of theorizing fail to hold up under even small changes in task constraints, although clearly the field does have some robust phenomena. It is proposed that a broader consideration of the role of task constraints, which is grounded in the methodology of nonlinear dynamics, may help to formulate a more general action theory of coordination and control.  相似文献   

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Prior studies examining imitation of exemplar solutions have produced a mixed pattern of findings with some studies indicating that exemplar imitation contributes to creative problem‐solving and other studies indicating that it may inhibit creative problem‐solving. In the present effort, it is argued that the effects of exemplar imitation on creative problem‐solving depend on the strategies people use when working with exemplars. In the present study, people were asked to provide advertising campaigns in response to a marketing problem. Prior to starting work on this problem, manipulations were made in exemplar content. Imitation strategies used in problem‐solving, for example, forward incrementation, and redefinition, were assessed. It was found that imitation strategies were strongly related to the production of higher quality, more original, and more elegant advertising campaigns. Moreover, use of these strategies was facilitated when more specific information was presented in exemplar solutions. The implications of these findings for understanding the role of imitation in creative problem‐solving are discussed.  相似文献   

5.
Two experiments were conducted to investigate creativity for realistic divergent thinking problems, under concurrent and sequential task conditions (CTC and STC, respectively). Creativity was judged on divergence, novelty, appropriateness, and fluency of solutions. Results of Experiment I revealed that creativity was significantly higher under CTC than under STC. Embedded Figures Test was employed to rule out a possible alternative explanation that better performance under CTC is due to difference in creative potential between individuals participating under the two task conditions. Experiment II employed a control group to investigate whether difference in creative performance under the two conditions is due to a facilitation effect or a distraction effect, as compared to the control condition. Results showed a significant distraction effect under STC, and indicated, though not significant, a facilitation effect under CTC. Findings are understood in light of the associative theories of creativity, which highlight the role of attentional mechanisms in the creative process. Some indexes for measuring creative performance on realistic divergent thinking tasks are validated against conventional measures.  相似文献   

6.
A growing body of research evidence suggests that creativity is very domain‐specific and that domain‐general skills or traits contribute little to creative performance. The term “creativity” is a convenient term for collecting many interesting artifacts, processes, and people into a single category, and the term “creative thinking skills” may be a useful way to connect a diverse set of unrelated cognitive processes that operate on different content and in different domains. These concepts are misleading, however, because although they connect things that may seem similar to observers, they lack any underlying cognitive psychological validity. This has implications for the ways we understand and assess creativity, and also for how we should direct our efforts to develop creative‐thinking skills in diverse domains. Creativity training needs either to target the domains in which creativity enhancement is desired or to use a wide range of activities in diverse domains if the goal is more general improvement in many domains. Creativity assessment needs to focus on domain‐by‐domain assessment and to review findings based on allegedly domain‐general tests of creativity that may have misled researchers to unsupportable interpretations. Creativity theory needs to set more modest goals of domain‐by‐domain theory development and to recognize that theories that may seem domain‐general might better be understood as meta‐theoretical heuristics that do not actually describe domain‐general processes. These meta‐theories might in some cases help guide the search for domain‐based theories.  相似文献   

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We suggest that well-formedness judgements in conjunction with L.L. Jacoby's (1991) process dissociation procedure and an appropriate measurement model can be used to obtain measures of implicit and explicit sequence knowledge. We introduce a new measurement model designed specifically for the sequence learning task. The model assumes that sequence identification is based on recollection, perceptual or motor fluency, systematicity detection, and guessing. The model and the application of the process dissociation procedure were empirically evaluatedusing auditory eventsequences. In Experiment 1, the parameterreflecting recollection was higher in an intentional than in an incidental learning condition. Experiment 2 showed that random sequences interspersed among the systematic sequences during the acquisition phase may change this pattern of results. A manipulation of processing fluency in Experiment 3 was reflected in the appropriate model parameter. In sum, the new measurement model and the application of the process dissociation procedure appear to be useful tools in sequence learning research.  相似文献   

9.
This study investigates the effect of off‐task breaks, where individuals engage in a collective off‐task activity, on group creativity. Using an experimental method comprising 36 groups of 5 individuals, the relationships between different types of off‐task group break and performance in creative tasks post‐break are explored. When compared to the no‐break case, it is seen that off‐task breaks, in which all individuals participate in the group activity, lead to more original ideas being generated post‐break. On the other hand, individual incubation breaks and self‐organizing group breaks, lead to lower levels of post‐break idea originality when compared with the no‐break case. This research thus highlights the positive benefits of off‐task breaks involving full member participation, on the creative process in groups.  相似文献   

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Wang  Shiyu  Chen  Yinghan 《Psychometrika》2020,85(3):600-629
Psychometrika - The recent “Every Student Succeed Act" encourages schools to use an innovative assessment to provide feedback about students’ mastery level of grade-level content...  相似文献   

12.
Domain-specificity is a topic of debate within the field of creativity. To shed light on this issue, we conducted a meta-analysis of cross-domain correlations based on the Kaufman Domains of Creativity Scale (K-DOCS). To evaluate the model fit of one general factor versus two factors that encompass the primary K-DOCS subscales (Scholarly, Everyday, Artistic, Scientific, and Performance), we employed the one-stage meta-analytic structural equation modeling (OSMASEM) approach. Poor fit of these models would provide evidence of domain-specificity, as the proposed models would not outperform the independence model. Our analysis included 45 correlation matrices from 30 studies, with a total sample size of 31,136 participants. The results provided support for a general domain of creativity, as well as a two-factor solution consisting of Arts and Sciences factors. Among the subscales, the highest correlation was found between the Artistic and Performance domains (r = .478), while the smallest correlation was observed between the Everyday and Scientific domains (r = .178). Furthermore, moderator analyses incorporating age and gender revealed that the Scientific and Everyday subscales exhibited a stronger factor load in older participants compared to younger participants. Implications are discussed for research and practice.  相似文献   

13.
谢流芳  李富洪 《心理科学》2020,(6):1319-1326
在任务重复试次中反应的重复对反应有促进作用,而在任务切换试次中反应的重复对反应有阻碍作用,此现象即为反应重复效应(response repetition effects, RRE)。RRE普遍存在不同任务切换范式中,是一种抽象反应编码重复效应,受刺激效价和一致性、反应编码重复度和准备时间等因素影响。其理论解释主要有重构论、启动-抑制论、以及情境检索说。现有研究初步表明前额叶皮层是RRE的关键脑区,但RRE的认知神经机制及理论解释还有待进一步探讨。  相似文献   

14.
One of the most controversial issues in contemporary research of creativity, whether a person's creativity is domain‐specific or domain‐general, was investigated in the present study. This study is composed of two parts, Study 1 and Study 2. In study 1, the relationships among 109 children's creative performances in three domains, and the relationships between those children's general creative thinking skills and their creative performances in three domains have been examined. Study 2 examines how the domain‐specificity and ‐generality issue is addressed in individual children via case studies of three highly creative children, hoping to provide enriching and qualitative specification to the quantitative data of the present study. In both studies, children's performances in language, art, and math domains were respectively judged by three experts who rated children's creativity on story‐telling, collage making, and math word‐problem creating tasks. Children's general creative thinking skills were assessed by a battery of two divergent thinking tests, including the Wallach‐Kogan Creativity Test (Wallach & Kogan, 1965) and the Real World Divergent Thinking Test adapted from Okuda, Runco, and Berger (1991). The findings of this study support the position that creative ability in young children is rather (but not absolutely) domain‐specific.  相似文献   

15.
Mathematics is often said to be a different language in itself. Three experiments were conducted to show some evidence for this common notion. It was hypothesized that in math word problem solving, people interpret words like “more” and “less” in specialized ways that are specific to the task of math word problem solving. Subjects were given texts with quantitative information, but the texts were framed either as math problems or as stories, and were written either in English or Filipino. Subjects were then asked to verify statements that describe quantitative relations given in the text; these relations either stated an exact or an inexact quantitative difference. The verification responses and verification times in three experiments show that subjects more often accepted the inexact difference as true when the text was framed as a story compared to when framed as a problem. These results support the hypothesis that the use of the specialized meaning is specific to the task of solving word problems in math. The data were equivocal about the role of the language used in the operation of this knowledge. The results were discussed in terms of the implications of specificity of knowledge, context sensitivity, and the possible role of language use in the process of learning and developing mathematical knowledge.  相似文献   

16.
Two separate experiment using motor responses evaluated the specificity vs. generality of response consistency when the various tasks used the same limb for response. In Exp. I four similar tasks requiring rapid right arm movement were defined and, in Exp. II, Ss had to “hit” a moving target with either a maximal or moderately fast right hand movement. Although the mean intercorrelations among tasks were generally moderate to low (mean r = .85 and .30, respectively for Exp. I and II) the intercorrelations using response consistency scores (the SD of S’s responses about his own mean) were lower for Exp. I (mean r = .54) and similar for Exp. II (mean r = .30). These findings provided little support for a notion of a general within-limb factor of motor response consistency.  相似文献   

17.
The authors investigated whether the salience of dynamic visual information in a video-aiming task mediates the specificity of practice. Thirty participants practiced video-aiming movements in a full-vision, a weak-vision, or a target-only condition before being transferred to the target-only condition without knowledge of results. The full- and weak-vision conditions resulted in less endpoint bias and variability in acquisition than did the target-only condition. Going from acquisition to transfer resulted in a large increase in endpoint variability for the full-vision group but not for the weak-vision or target-only groups. Kinematic analysis revealed that weak dynamic visual cues do not mask the processing of other sources of afferent information; unlike strong visual cues, weak visual cues help individuals calibrate less salient sources of afferent information, such as proprioception.  相似文献   

18.
This study investigates the effects of prior experience, task instruction, and choice on creative performance. Although extant research suggests that giving people choice in how they approach a task could enhance creative performance, we propose that this view needs to be circumscribed. Specifically, we argue that when choice is administered during problem solving by varying the number of available resources, the high combinatorial flexibility conferred by a large choice set of resources can be overwhelming. Through two experiments, we found that only individuals with high prior experience in the task domain and given explicit instruction to be creative produced more creative outcomes when given more choice. When either of these two conditions is not met (i.e., low prior experience or given non‐creativity instruction), more choice did not lead to more creative performance. Theoretical and practical implications of these findings are discussed.  相似文献   

19.
On terms and procedures: Fluency   总被引:2,自引:0,他引:2  
Fluency is a metaphor for flowing, effortless, well-practiced, and accurate performance. Current practice in fluency building involves increasing the frequency of free-operant performances. Free-operant performance is defined as continuous responding in the presence of discriminative stimuli that are either varied or not varied from response to response. Free-operant performance is also distinguished from discrete-trial performance. Frequency-building procedures are also described, including defining the learning channel and stimulus control topography of a component performance (called a pinpoint), selecting an appropriate timing period, and displaying stimuli so that no performance ceilings occur. During frequency building, frequencies of pinpoints are continuously charted on standard celeration charts. Frequencies are increased to empirically derived performance standards, or aims, that predict retention, endurance, stability, application, and adduction of performance. Frequency is also described as a dimension of performance, not simply its measurement. Frequency building is described as possibly facilitating contingency adduction.  相似文献   

20.
《人类行为》2013,26(4):409-426
This study examined the impact of goal orientation and feedback specificity on performance. Ninety undergraduate management students completed 3 phases of a computerized management decision-making simulation in conditions of low, moderate, or high feedback specificity. Learning orientation interacted with feedback specificity to predict performance in Phase 1, such that feedback specificity had a greater impact on performance for persons low in learning orientation. Performance orientation interacted with feedback specificity to predict performance in Phase 3, such that feedback specificity had a greater impact on performance for persons high in performance orientation.  相似文献   

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