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1.
Kanamori N  Yagi A 《Perception》2002,31(12):1459-1466
Murray (1997 Memory & Cognition 25 96-105) showed that, when an inverted object was mentally rotated to upright, the reaction time (RT) of flipping strategy (rotating in depth about the horizontal axis) was shorter than that of spinning strategy (rotating in the picture plane). We hypothesised the absence of representation at the intermediate position between the inverted and the upright representations in the flipping strategy, and investigated this hypothesis by a priming paradigm that included prime and probe tasks within one trial. In the prime task, participants were asked to mentally rotate an inverted object to upright. In the probe task, they were asked to judge whether two objects simultaneously presented were the same or different. The flipping strategy in the prime task did not prime the probe task, whereas the spinning strategy did. The present results suggest that there is no intermediate representation in the flipping strategy: the difference in RT between the flipping strategy and the spinning strategy may be attributed to whether there is an intermediate representation or not, which could explain why depth rotation is faster.  相似文献   

2.
Two experiments examined the effects of plane rotation on the recognition of briefly displayed pictures of familiar objects, using a picture—word verification task. Mirroring the results of earlier picture naming studies (Jolicoeur, 1985; Jolicoeur & Milliken, 1989), plane rotation away from a canonical upright orientation reduced the efficiency of recognition, although in contrast to the results from picture naming studies, the rotation effects were not reduced with experience with the stimuli. However, the rotation effects were influenced by the visual similarity of the distractor objects to the picture of the object presented, with greater orientation sensitivity being observed when visually similar distractors were presented. We suggest that subjects use orientation-sensitive representations to recognize objects in both the present unspeeded verification and in the earlier speeded naming tests of picture identification.  相似文献   

3.
Subjects either named rotated objects or decided whether the objects would face left or right if they were upright. Response time in the left-right task was influenced by a rotation aftereffect or by the physical rotation of the object, which is consistent with the view that the objects were mentally rotated to the upright and that, depending on its direction, the perceived rotary motion of the object either speeded or slowed mental rotation. Perceived rotary motion did not influence naming time, which suggests that the identification of rotated objects does not involve mental rotation.  相似文献   

4.
Subjects in five experiments matched tangible braille against a visible matching code. In Experiment 1, braille recognition suffered when entire lines of braille characters were tilted in varying amounts from the upright. Experiment 2 showed that tilt lowered performance for tangible, large embossed letters, as well as for braille. However, recognition was better for print letters than it was for braille. In Experiment 3, subjects attempted to match the upright array against embossed braille that was left/right reversed, inverted up/down, or rotated +180°. Performance was close to that for normal braille in the left/right reversal condition, and very low for the +180° rotation group. These results on braille tilt in the “picture plane” may reflect difficulty in manipulating the tangible “image.” Braille recognition performance was not lowered whenthe visible matching array was tilted ?45° or ?90° from the upright but the tangible stimuli were upright. In Experiment 4, recognition of left/right reversed braille that was physically horizontal (on the bottom of a shelf) was compared with that of braille left/right reversed due to its location on the back of a panel, in the vertical plane. Braille recognition accuracy was higher with braille located vertically. An additional experiment showed the beneficial effect of locating braille in the vertical, frontoparallel plane, obtained with +90° degree rotated braille. It is proposed that optimal tactual performance with tangible arrays might depend on touching position, and on the physical position of stimuli in space. Just as there are good and poor viewing positions, there may be optimal touching positions. The effects of tilt on braille identification were diminished for blind subjects, suggesting the importance of tactile experience and skill.  相似文献   

5.
The present experiment examined whether subjects can form and store imagined objects in various orientations. Subjects in a training phase named line drawings of natural objects shown at six orientations, named objects shown upright, or imagined upright objects at six orientations. Time to imagine an upright object at another orientation increased the farther the designated orientation was from the upright, with faster image formation times at 180° than at 120°. Similar systematic patterns of effects of orientation on identification time were found for rotated objects. During the test phase, all subjects named the previously experienced objects as well as new objects, at six orientations. The orientation effect for old objects seen previously in a variety of orientations was much reduced relative to the orientation effect for new objects. In contrast, substantial effects of orientation on naming time were observed for old objects for subjects who had previously seen the objects upright only or upright but imagined at different orientations. The results suggest that the attenuation of initially large effects of orientation with practice cannot be due to imagining and forming representations of objects at a number of orientations.  相似文献   

6.
We tested recognition of familiar objects in two different conditions: mono, where stimuli were displayed as flat, 2-D images, and stereo, where objects were displayed with stereoscopic depth information. In three experiments, participants performed a sequential matching task, where an object was rotated by up to 180° between presentations. When the 180° rotation resulted in large changes in depth for object components, recognition performance in the mono condition showed better performance at 180° rotations than at smaller rotations, but stereo presentations showed a monotonic increase in response time with rotation. However, 180° rotations that did not result in much depth variation showed similar patterns of results for mono and stereo conditions. These results suggest that in some circumstances, the lack of explicit 3-D information in 2-D images may influence the recognition of familiar objects when they are depicted on flat computer monitors.  相似文献   

7.
We investigated the frame of reference that people use to make shape discriminations when their heads are either upright or tilted. Observers madesame-different judgments of pairs of novel threedimensional objects that were aligned along their length within the frontal-parallel plane and rotated in depth around an axis parallel to their own axes of elongation. The aligned objects were displayed vertically, tilted 45°, or horizontally with respect to the environmental upright, but the distance of each pair from the upright was irrelevant to resolving the angular disparity between the stimuli for thesame-different judgment. Nevertheless, when observers’ heads were upright, the time to encode the stimuli was a linear function of the distance of the stimuli from the environmental upright, whereas when observers’ heads were tilted 45°, encoding times for tilted and vertical stimuli did not differ and were faster than the times to encode horizontal stimuli. We interpreted these data to mean that observers either rotate or reference the top of an object to the environmental upright, and they can use either a gravitational or retinal reference frame to do so when either they or the objects are not upright.  相似文献   

8.
9.
The face inversion effect may be defined as the general impairment in recognition that occurs when faces are rotated 180°. This phenomenon seems particularly strong for faces as opposed to other objects and is often used as a marker of a specialized face-processing mechanism. Four brown capuchin monkeys (Cebus apella) were tested on their ability to discriminate several classes of facial and non-facial stimuli presented in both their upright and inverted orientations in an oddity task. Results revealed significantly better performance on upright than inverted presentations of capuchin and human face stimuli, but not on chimpanzee faces or automobiles. These data support previous studies in humans and other primates suggesting that the inversion effect occurs for stimuli for which subjects have developed an expertise.  相似文献   

10.
Mental rotation in the congenitally blind was investigated with a haptic letter-judgment task. Blind subjects and blindfolded, sighted subjects were presented a letter in some orientation between 0° to 300° from upright and timed while they judged whether it was a normal or mirror-image letter. Both groups showed an increasing response time with the stimulus’s departure from upright; this result was interpreted as reflecting the process of mental rotation. The results for the blind subjects suggest that mental rotation can operate on a spatial representation that does not have any specifically visual components. Further research showed that for the sighted subjects in the haptic task, the orientation of a letter is coded with respect to the position of the hand. Sighted subjects may code the orientation of the letter and then translate this code into a visual representation, or they may use a spatial representation that is not specifically visual.  相似文献   

11.
The time to name disoriented natural objects   总被引:6,自引:0,他引:6  
A series of experiments revealed systematic effects of orientation on the time required to identify line drawings of natural objects. Naming time increases as patterns are rotated further from the upright. With practice, however, the effect of orientation is reduced considerably. Furthermore, the reduced orientation effect with practice on a set of objects does not transfer to a new set of objects, suggesting that the acquired ability to reduce the orientation effect is specific to particular patterns. Finally, for departures in orientation from the upright between 0° and 120°, the magnitude of the orientation effect on identification for patterns seen for the first time is equivalent to that found in a mental rotation task using the same patterns (making left/right decisions about rotated patterns). This final result suggests that novel depictions of a known class of objects may be identified by a process of mental rotation.  相似文献   

12.
In Experiment I subjects imaged an alphanumeric character either upright or upside-down, and triggered a test display character. Their task was to decide as quickly as possible whether the test character was NORMAL or MIRRORED. On 72% of the trials the test was at the orientation imaged. Reaction time (RT) was then about 200 ms longer in the upside-down image condition. This difference reduced with practice. On the remaining trials the orientation of the test character differed from that of the prepared image. For upright images RT increased monotonically with the angular difference in orientation between test and image. For upside-down images RT did not increase monotonically with angular difference as there was a wide dip around the upright. Further experiments suggested that upside-down images can be rotated, but at considerably slower rates than upright ones, and that the apparent rates of rotation for upside-down images are dependent upon the width of the sector tested. These results indicate that visual short-term memory (STM) and long-term memory (LTM) are distinct; that the process of mental rotation does not operate directly upon LTM; and that functionally, upright and rotated images may differ in important ways.  相似文献   

13.
Objects disoriented in plane away from the upright and objects rotated in depth producing foreshortening are harder to identify than canonical views. In Experiments 1 and 2, participants named pictures of familiar objects. There was no interaction between plane and depth rotation effects on initial presentation or after practice. Experiment 3 was a dual-task psychological refractory period study. Participants classified a high-low tone with a speeded keypress and then named a canonical, plane-rotated, or foreshortened view of an object. Naming was slower when the picture was presented 50 ms after the tone compared with 800 ms after the tone. Plane rotation effects were reduced (but not eliminated) at the short tone-picture stimulus onset asynchrony, but foreshortening effects were not reduced. The results implicate an early, prebottleneck locus for some processes compensating for plane rotation and a subsequent bottleneck or postbottleneck locus for compensation for foreshortening.  相似文献   

14.
Rotated mirror/normal letter discriminations are thought to require mental rotation in order to determine the direction of facing of the stimulus. The response time (RT) function over orientation tends to be curved, rather than the linear function found for other mental rotation tasks. The present study investigated the possibility that the curved RT function is a result of a mixture of trials requiring and not requiring mental rotation. The results suggested that the frequency of mental rotation is also a linear function of stimulus orientation. Moreover, the relationship between an individual's rate of plane rotation and the mean difference in RT between mirror and normal stimuli was replicated, supporting the suggestion that mirrored stimuli are flipped after they are spun (Hamm, Johnson, & Corballis, 2004). On the basis of the present findings, the entire RT function can be modeled by using only the mean RTs for upright and inverted stimuli.  相似文献   

15.
A basic finding of mental rotation research is that the time required to discriminate an asymmetrical visual stimulus from its reflected or backward version typically varies systematically with the angular departure of the probe stimulus from its normal upright (or expected) position within the picture plane. This regular dependence of reaction time (RT) on the rotational position (orientation) of the probe stimulus was interpreted by assuming an internal process working as a kind of mental analog of an external physical rotation and being carried out to bring the internal representations of the stimuli into congruence with each other before a decision is made. The present study was designed to investigate whether the dependence of RT on orientation also holds true in the case of a probe that can be identified on the basis of a single distinctive feature. In addition, it was examined whether the efficiency of the underlying processes could be improved by training. Results showed that the dependence of RT on orientation (RT function) does not occur if the presented visual probes differ with regard to a simple feature as, for example, an easily detectable angular difference. A change of the RT function, which would have indicated a change in the speed of the underlying processes, did not occur despite an "automatization" training.  相似文献   

16.
I P Howard  G Hu 《Perception》2001,30(5):583-600
It is known that rotation of a furnished room around the roll axis of erect subjects produces an illusion of 360 degrees self-rotation in many subjects. Exposure of erect subjects to stationary tilted visual frames or rooms produces only up to 20 degrees of illusory tilt. But, in studies using static tilted rooms, subjects remained erect and the body axis was not aligned with the room. We have revealed a new class of disorientation illusions that occur in many subjects when placed in a 90 degrees or 180 degrees tilted room containing polarised objects (familiar objects with tops and bottoms). For example, supine subjects looking up at a wall of the room feel upright in an upright room and their arms feel weightless when held out from the body. We call this the levitation illusion. We measured the incidence of 90 degrees or 180 degrees reorientation illusions in erect, supine, recumbent, and inverted subjects in a room tilted 90 degrees or 180 degrees. We report that reorientation illusions depend on the displacement of the visual scene rather than of the body. However, illusions are most likely to occur when the visual and body axes are congruent. When the axes are congruent, illusions are least likely to occur when subjects are prone rather than supine, recumbent, or inverted.  相似文献   

17.
Mental rotation of faces   总被引:2,自引:0,他引:2  
The effect of orientation upon face recognition was explored in two experiments, which used a procedure adapted from the mental rotation literature. In the first experiment, a linear increase in the RT of same-different judgments was found as the second of a pair of sequentially presented faces was rotated away from the vertical. Also, it was found that the effect of changing facial expression did not interact with orientation. In the second experiment, a linear relationship between RT and orientation was found in a task involving the recognition of famous faces. This recognition task was found to be more affected by inversion than was an expression classification task. These results are interpreted as evidence against the view that inverted faces are processed in a qualitatively different manner from upright faces, and are also inconsistent with the hypothesis that inversion makes faces difficult to recognize because facial expression cannot be extracted from an inverted face.  相似文献   

18.
钟毅平  李琎  占友龙  范伟  杨子鹿 《心理学报》2016,48(11):1379-1389
本研究采用事件相关电位技术考察平面旋转角度对自我面孔识别影响的时间进程。实验采用面孔异同匹配范式(same-different judgment), 首先呈现一张正立的自我或他人内特征的探测面孔, 然后再呈现一张旋转至某个角度(0°、90°、180°)的自我或他人的目标面孔, 要求被试判断两张面孔是否属于同一个人, 并记录其判断的反应时和ERP成分。实验发现, 在N170 (180~240 ms)和N2 (240~300 ms)成分上, 旋转至90°、180°的面孔刺激比正立条件下的面孔刺激分别在枕颞叶和额区诱发了更大的平均波幅。在LPP (400~500 ms)成分上, 对于自我面孔, 正立条件、旋转至90°、旋转至180°所诱发的波幅差异显著。而对于他人面孔, 3个角度所诱发的波幅无显著差异。结果表明, 面孔识别早期阶段是自动化的结构编码, 旋转角度增加了面孔结构编码的难度; 在面孔识别晚期阶段, 大脑对面孔的特异性信息进行精细加工, 自我面孔会占用个体有限认知资源进行下一步精细的心理旋转加工, 因此平面旋转角度会调节晚期个体对自我面孔的加工过程, 并且其影响时间约为100 ms。  相似文献   

19.
视觉表象操作加工的眼动实验研究   总被引:1,自引:0,他引:1  
张霞  刘鸣 《心理学报》2009,41(4):305-315
本研究通过视觉表象旋转和扫描的眼动实验探讨表象的心理表征方式。实验一结果表明,眼动指标具有与反应时相类似的旋转角度效应。实验二结果显示,表象扫描的反应时和眼动指标都具有与知觉扫描加工一样的距离效应。由此可以认为,表象眼动与知觉眼动模式具有相似性;表象具有相对独立的心理表征方式并有其特殊的加工过程;表象的心理表征可以是形象表征,而非一定是抽象的命题或符号表征  相似文献   

20.
采用虚拟的旋转不同角度左、右手模型,构建“左右手判断(Left and right hand judgment: LR)”任务和“相同-不同判断(same and different judgment: SD)”任务,考察这两种实验任务是否都存在内旋效应和角度效应,以此推论被试采用何种旋转策略。结果发现:(1) 两种实验任务结果均表现出显著的角度效应。(2)在LR任务条件下,存在显著的内旋效应,而在SD任务中不存在内旋效应。从而表明当人手图片作为心理旋转材料时,它具有双重角色。被试心理旋转加工时究竟选用何种参照系的旋转策略,与实验材料和实验任务两者都密不可分  相似文献   

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