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1.
The starring point for this study was the rotating trapezoidal window. The aim was to reanalyze the problem of information about direction of rotation that is available in simplified proximal stimulations and to study empirically if the Ss utilized the possibilities demonstrated in the theoretical analyses. These analyses showed that a distal poin t moving in a horizontal circular path gives different proximal stimulations when moving clockwise and counterclockwise Further, a distal vertical line moving with its midpoint in the same path has a proximal change of length with different phase relations with the horizontal back-and-forth motion for the two directions. The proximal stimulation is ambiguous, however, unless some restrictions or “decoding principles” are introduced. In the first two experiments it was shown that the Ss could not report “correct” direction of motion of the point but were able to do so about the vertical line. In a third experiment a second vertical line was introduced. This necessitates a determination of relative distance to the two lines. It was shown that the proximally shorter line was usually perceived further away than the proximally longer one. The results are discussed with reference to the trapezoidal window. and some hypotheses are stated.  相似文献   

2.
Previous work has shown that detectability of motion is better when the observer knows ahead of time the direction of that motion (“certainty”) than when he does not know the direction (“uncertainty”). We now report attempts to reduce this performance decrement associated with direction uncertainty. In these experiments, a briefly flashed, oriented line cued the observer to the direction of motion that might occur. When the cue appeared before the moving target, detectability increased; when the cue appeared after the moving target, performance dropped below that for no cue at all. In addition, we examined the effect of cue reliability, varying the relation between cue orientation and actual direction of target motion. The more accurate the cue is, the larger the performance increment. When the cue indicated a direction more than 90 deg from the actual target direction, performance was worse than when there was no cue. Results are discussed with regard to the feasibility of reducing uncertainty in real-world situations.  相似文献   

3.
Perceptual learning of motion discrimination has long been believed to be motion direction specific. However, recent studies using a double-training paradigm, in which the to-be-transferred condition was experienced through practicing an irrelevant task, found that perceptual learning in various visual tasks, including motion direction discrimination, can transfer completely to new conditions. This transfer occurred when the transfer stimulus was subconsciously presented, or when top-down attention was allocated to the transfer stimulus (which was absent). In the current study, observers were exposed subconsciously, or directed top-down attention, to the transfer motion direction, either simultaneously or successively with training. Data showed that motion direction learning transferred to the transfer direction, and suggest that motion direction learning specificity may result from under-activations of untrained visual neurons due to insufficient bottom-up stimulation and/or lack of top-down attention during training. These results shed new light on the neural mechanisms underlying motion perceptual learning and provide a constraint for models of motion perceptual learning.  相似文献   

4.
Under some circumstances, moving objects capture attention. Whether a change in the direction of a moving object attracts attention is still unexplored. We investigated this using a continuous tracking task. In Experiment 1, four grating patches changed smoothly and semirandomly in their positions and orientations, and observers attempted to track the orientations of two of them. After the stimuli disappeared, one of the two target gratings was queried and observers reported its orientation; hence direction of the gratings' motion across the screen was an irrelevant feature. Despite the irrelevance of its motion, when the nonqueried grating had collided with an invisible boundary within the last 200 msec of the trial, accuracy reporting the queried grating was worse than when it had not. Attention was likely drawn by the unexpected nature of these changes in direction of motion, since the effect was eliminated when the boundaries were visible (Experiment 2). This tendency for unexpected motion changes to attract attention has important consequences for the monitoring of objects in everyday environments.  相似文献   

5.
6.
Features that we have recently attended to strongly influence how we allocate visual attention across a subsequently viewed visual scene. Here, we investigate the characteristics of any such repetition effects during visual search for Gabor patch targets drifting in the odd direction relative to a set of distractors. The results indicate that repetition of motion direction has a strong effect upon subsequent allocation of attention. This was the case for judgments of a target’s presence or absence, of a target’s location, and of the color of a target drifting in the odd direction. Furthermore, distractor repetition on its own can facilitate search performance on subsequent trials, indicating that the benefits of repetition of motion direction are not confined to repetition of target features. We also show that motion direction need not be the target-defining dimension throughout a trial block for motion priming to occur, but that priming can build up with only one presentation of a given target direction, even within blocks of trials where the target may, unpredictably, be defined by a different feature (color, in this case), showing that dimensional-weighting accounts cannot, on their own, account for motion direction priming patterns. Finally, we show by randomizing the set size between trials that priming of motion direction can decrease search rates in visual search.  相似文献   

7.
Abstract:  The rotation direction and depth order of a rotating sphere consisting of random dots often reverses while it is viewed under orthographic projection. However, if a short viewing distance is simulated under perspective projection, the correct rotation direction can be perceived. There are two motion cues for the rotation direction and depth order. One is the speed cue; points with higher velocities are closer to the observer. The other is the vertical motion cue; vertical motion is induced when the dots recede from or approach the observer. It was examined whether circular motion, which does not have any depth information but induces vertical velocities, masks the vertical motion cue. In Experiment 1, the effects of circular motion on the judgment of the rotation direction of a rotating sphere were examined. The magnitude of the two cues (the speed cue and the vertical velocity cue) as well as the angular speed of circular motion was varied. It was found that the performance improved as the vertical velocity increased and that the speed cue had slight effects on the judgment of the rotation direction. It was also found that the performance worsened as the angular speed of the circular motion was increased. In Experiment 2, the effects of circular motion on depth judgment of a rotating half sphere were investigated. The performance worsened as the angular speed of the circular motion increased, as in Experiment 1. These results suggest that the visual system cannot compensate perfectly for circular motion for the judgment of the rotation direction and depth order.  相似文献   

8.
The human observer is surprisingly inaccurate in discriminating proportions between two spatially overlapping sets of randomly distributed elements moving in opposite directions. It was shown that observers took into account an equivalent of 74?% of all moving elements when the task was to estimate their relative number, but only an equivalent of 21?% of the same elements when the task was to discriminate between opposite directions. It was concluded that, in the motion direction discrimination task, a large proportion of the signal from all of the elements was inaccessible to the observers, whereas the majority of the signal was accessible in a numerosity task. This type of perceptual limitation belongs to the attentional blindness category, where a strong sensory signal cannot be noticed when processing is diverted by parallel events. In addition, we found no evidence for the common-fate principle, as the ability to discriminate numerical proportions remained the same, irrespective of whether all estimated elements were moving coherently in one direction or unpredictably in opposite directions.  相似文献   

9.
The effects of surface markings on perceived motion direction were examined for a rotating sphere in a structure-from-motion display. The markings were dot patterns representing separate line segments or intersecting line segments (crosses) covering the surface of the sphere. The orientation of the surface markings and their intersection angles affected the perceived direction of motion, suggesting that the markings were not interpreted as geodesics or planar cuts on the surface. The perceived direction of motion was biased towards the mean orientation of the markings over the visible area of the surface. A similar bias was observed for translating planar stimuli covered with crosses, suggesting that the bias is not specific to curved surfaces or motion in depth. The deviation between the simulated motion direction and the external horizontal and vertical axes also affected the perceived motion direction. These results suggest that the average orientation of surface contours with respect to an external reference frame influences the perceived direction of motion.  相似文献   

10.
Speed discrimination tasks were used to examine the spatial and temporal characteristics of the integration mechanism involved when signals are extended in the direction of motion. We varied the aspect ratio of a signal patch whose speed differed from the background, while holding the area of the signal patch constant, so that the signal patch could be either extended in the direction of motion or extended orthogonal to the direction of motion. Speed discrimination thresholds decreased dramatically as the signal patch was extended in the direction of motion. The spatial and temporal integration regions were larger than would be expected if the integration mechanism were a low-level motion detector. The mechanism was tuned for direction of motion. The data are discussed with reference to two alternative integration mechanisms: a low-level detector that is elongated in the direction of motion and a higher level integration mechanism characterized by cooperative or facilitatory interactions between low-level detectors tuned to the same direction of motion. Our data are consistent with a second-level, direction-specific process that integrates the responses of low-level motion detectors.  相似文献   

11.
This study investigated the perception of the direction of peripheral apparent motion as a function of stimulus location in the peripheral visual field, stimulus contrast, and the direction of the apparent motion. Results indicated that each of these independent variables was significant as a main effect while the interactions were not.  相似文献   

12.
Participants often exaggerate the perceived angular separation between two simultaneously presented motion stimuli, which is referred to as motion repulsion. The overestimation helps participants differentiate between the two superimposed motion directions, yet it causes the impairment of direction perception. Since direction perception can be refined through perceptual training, we here attempted to investigate whether the training of a direction discrimination task changes the amount of motion repulsion. Our results showed a direction-specific learning effect, which was accompanied by a reduced amount of motion repulsion both for the trained and the untrained directions. The reduction of the motion repulsion disappeared when the participants were trained on a luminance discrimination task (control experiment 1) or a speed discrimination task (control experiment 2), ruling out any possible interpretation in terms of adaptation or training-induced attentional bias. Furthermore, training with a direction discrimination task along a direction 150° away from both directions in the transparent stimulus (control experiment 3) also had little effect on the amount of motion repulsion, ruling out the contribution of task learning. The changed motion repulsion observed in the main experiment was consistent with the prediction of the recurrent model of perceptual learning. Therefore, our findings demonstrate that training in direction discrimination can benefit the precise direction perception of the transparent stimulus and provide new evidence for the recurrent model of perceptual learning.  相似文献   

13.
Effects of luminance and contrast on direction of ambiguous apparent motion   总被引:1,自引:0,他引:1  
S M Anstis  G Mather 《Perception》1985,14(2):167-179
A study is reported of the role of luminance and contrast in resolving ambiguous apparent motion (AM). Different results were obtained for the short-range (SR) and the long-range (LR) motion-detecting processes. For short-range jumps (7.5 min arc), the direction of ambiguous AM depended on brightness polarity, with AM only from white to white and from black to black. But for larger jumps, or when an interstimulus interval (ISI) was introduced, AM was less dependent on polarity, with white often jumping to black and black jumping to white. Two potential AMs were pitted against each other, one carried by a light stimulus and the other by a dark stimulus. The stimulus whose luminance differed most from the uniform surround captured the AM. Visual response to luminance was linear, not logarithmic. When the stimulus was modified to give continuous AM in one direction it was followed by a negative aftereffect of motion only when the spatial displacement was 1 min arc. A larger displacement (10 min arc) gave good AM but no motion aftereffect. Thus only short-range motion adapts motion-sensitive channels.  相似文献   

14.
Five experiments were conducted to examine how perceived direction of motion is influenced by aspects of shape of a moving object such as symmetry and elongation. Random polygons moving obliquely were presented on a computer screen and perceived direction of motion was measured. Experiments 1 and 2 showed that a symmetric object moving off the axis of symmetry caused motion to be perceived as more aligned with the axis than it actually was. However, Experiment 3 showed that motion did not influence perceived orientation of symmetry axis. Experiment 4 revealed that symmetric shapes resulted in faster judgments on direction of motion than asymmetric shapes only when the motion is along the axis. Experiment 5 showed that elongation causes a bias in perceived direction of motion similar to effects of symmetry. Existence of such biases is consistent with the hypothesis that in the course of evolution, the visual system has been adapted to regularities of motion in the animate world.  相似文献   

15.
The effects of a background scene on the perception of the trajectory of an approaching object and its relation to changes in angular speed and angular size were examined in five experiments. Observers judged the direction (upward or downward) of two sequentially presented motion trajectories simulating a sphere traveling toward the observer at a constant 3-D speed from a fixed distance. In Experiments 14, we examined the effects of changes in angular speed and the presence of a scene background, with changes in angular size based either on the trajectories being discriminated or on an intermediate trajectory. In Experiment 5, we examined the effects of changes in angular speed and scene background, with angular size either constant or consistent with an intermediate 3-D trajectory. Overall, we found that (1) observers were able to judge the direction of object motion trajectories from angular speed changes; (2) observers were more accurate with a 3-D scene background, as compared with a uniform background, suggesting that scene information is important for recovering object motion trajectories; and (3) observers were more accurate in judging motion trajectories based on angular speed when the angular size function was consistent with motion in depth than when the angular size was constant.  相似文献   

16.
It has long been thought (e.g., Cavanagh & Mather, 1989) that first-order motion-energy extraction via space-time comparator-type models (e.g., the elaborated Reichardt detector) is sufficient to account for human performance in the short-range motion paradigm (Braddick, 1974), including the perception of reverse-phi motion when the luminance polarity of the visual elements is inverted during successive frames. Human observers’ ability to discriminate motion direction and use coherent motion information to segregate a region of a random cinematogram and determine its shape was tested; they performed better in the same-, as compared with the inverted-, polarity condition. Computational analyses of short-range motion perception based on the elaborated Reichardt motion energy detector (van Santen & Sperling, 1985) predict, incorrectly, that symmetrical results will be obtained for the same- and inverted-polarity conditions. In contrast, the counterchange detector (Hock, Schöner, & Gilroy, 2009) predicts an asymmetry quite similar to that of human observers in both motion direction and shape discrimination. The further advantage of counterchange, as compared with motion energy, detection for the perception of spatial shape- and depth-from-motion is discussed.  相似文献   

17.
L Mowafy 《Perception》1990,19(5):595-609
Models of motion perception usually assume that the visual system references spatial displacements to retinal coordinates, and not to three-dimensional coordinates recovered by a parallel process. The present studies investigated whether moving elements viewed in the context of a static random-dot stereogram could lead to the appearance of motion in depth. Observers judged the velocity of a monocular element translating horizontally in the stereo context as 'same as' or 'different to' that of a standard. Based on velocity constancy, if there was apparent motion in depth, the relative velocity judgments would yield a predictable pattern of errors. The first experiment compared two stereo contexts: a sloped surface versus a fronto-parallel plane at zero disparity. The results indicated an overall increase in the perceived velocity of the element moving in the sloped surface context. A similar pattern of results was found when surfaces differing in incline were compared. Experiment 2 explored the case of fronto-parallel planes at crossed and uncrossed disparities. Here depth differences did not systematically affect observers' judgments. It was concluded that in some cases motion analysis can be affected by three-dimensional disparity information and not by angular displacement alone.  相似文献   

18.
Priming of visual search for Gabor patch stimuli, varying in color and local drift direction, was investigated. The task relevance of each feature varied between the different experimental conditions compared. When the target defining dimension was color, a large effect of color repetition was seen as well as a smaller effect of the repetition of motion direction. The opposite priming pattern was seen when motion direction defined the target—the effect of motion direction repetition was this time larger than for color repetition. Finally, when neither was task relevant, and the target defining dimension was the spatial frequency of the Gabor patch, priming was seen for repetition of both color and motion direction, but the effects were smaller than in the previous two conditions. These results show that features do not necessarily have to be task relevant for priming to occur. There is little interaction between priming following repetition of color and motion, these two features show independent and additive priming effects, most likely reflecting that the two features are processed at separate processing sites in the nervous system, consistent with previous findings from neuropsychology & neurophysiology. The implications of the findings for theoretical accounts of priming in visual search are discussed.
árni KristjánssonEmail:
  相似文献   

19.
Observers reacted to the change in the movement of a random-dot field whose initial velocity,V o, was constant for a random period and then switched abruptly to another value,V 1. The two movements, both horizontally oriented, were either in the same direction (speed increments or decrements), or in the opposite direction but equal in speed (direction reversals). One of the two velocities,V 0 orV 1, could be zero (motion onset and offset, respectively). in the range of speeds used, 0–16 deg/sec (dps), the mean reaction time (MRT) for a given value ofV 0 depended on |V 1-V 0| only: MRT ≈r +c(V 0/|V 1 ?V 0|) β , where β=2/3,r is a velocity-independent component of MRT, andc(V 0) is a parameter whose value is constant for low values ofV 0 (0–4 dps), and increases beginning with some value ofV 0 between 4 and 8 dps. These and other data reviewed in the paper are accounted for by a model in which the time-position function of a moving target is encoded by mass activation of a network of Reichardt-type encoders. Motion-onset detection (V 0=0) is achieved by weighted temporal summation of the outputs of this network, the weights assigned to activated encoders being proportional to their squared spatial spans. By means of a “subtractive normalization,” the visual system effectively reduces the detection of velocity changes (a change fromV 0 toV 1) to the detection of motion onset (a change from 0 toV 1-V 0). Subtractive normalization operates by readjustment of weights: the weights of all encoders are amplified or attenuated depending on their spatial spans, temporal spans, and the initial velocityV 0. Assignment of weights and weighted temporal summation are thought of as special-purpose computations performed on the dynamic array of activations in the motion-encoding network, without affecting the activations themselves.  相似文献   

20.
Johnson B  Wenderoth P 《Perception》2011,40(4):383-391
In order to investigate the relationship between 'neural speedlines', form (shape), and fast motion-direction decisions, Glass patterns were constructed with dipoles assuming a tapered shape. The results of a 2-alternative forced-choice direction-discrimination task, for both concentric and translational Glass-pattern sequences, suggest that with short stimulus presentations (< 1 s) form can influence direction decisions. This result implies that neural speedlines may be analogous to tapered lines and further supports Geisler's (1999, Nature 400 65-69) model of form/motion interaction.  相似文献   

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