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1.
Hudiburg's Computer Technology Hassles Scale, along with a measure of global stress and a scale on attitudes toward computers, were administered to 186 students in a two-year technical college. Hudiburg's work with the hassles scale as a measure of "technostress" was affirmed. Moderate, but statistically significant, correlations among the three scales are reported. No relationship between the hassles scale and achievement as measured by GPA was detected.  相似文献   

2.
Teo T 《Psychological reports》2007,100(1):127-135
A sample of 138 students was assessed for their computer attitudes using a Likert-type questionnaire with three subscales: Computer Importance, Computer Enjoyment, and Computer Anxiety. An overall positive attitude towards computers was found. Multivariate analysis of variance revealed no significant differences in computer attitudes by gender although male students reported more positive attitudes towards computers than female students. Implications for educators include managing the perceptions of students that the computers are useful for learning purposes, in addition to using them for leisure and entertainment.  相似文献   

3.
Investigators have employed a variety of constructs and measures to examine individuals’ discomfort with computer use. Models and instruments for measuring constructs such as computer anxiety, computer phobia, and computer aversion have been employed to investigate negative reactions that slow individuals’ acceptance and useful application of computers. Using a large college student sample, we sought to compare the psychometric properties of three computer aversion scales and to investigate their relationships to gender, age, cognitive abilities, and experience with computer use. The results indicated good reliability, good validity coefficients, and similar factor structures for the scales. Younger students, female students, and students with lower mathematical skills and less computer experience were more likely to experience discomfort with computers. Implications include the possibility that if software and hardware alter subjects’ expectations about the difficulty of completing tasks, individual differences in computer aversion are likely to become a source of additional unexplained variance. Such differences must be heeded in software design and in the design of experimental research involving computers as stimulus controllers and response recorders.  相似文献   

4.
The present study examined children's use of behavioural outcome information to make personality attributions in social and non‐social contexts. One hundred and twenty‐eight 3‐ to 6‐year‐olds were told about a story actor who engaged in primarily successful or primarily unsuccessful interactions with several different people (social context) or several different computers (non‐social context). Subsequently, children made behavioural predictions and trait attributions about the actor. Findings indicated that participants were more likely to use past information to make behavioural predictions and trait attributions when hearing about primarily successful than primarily unsuccessful interactions, although there were age‐related differences in trait attribution as a function of success and trait type. There was no support for differential use of information across contexts, as participants' predictions and attributions were similar regardless of hearing about interactions with computers or humans. Factors involved in the development of impression formation are discussed.  相似文献   

5.
Sex differences on the California statewide assessment of computer literacy   总被引:1,自引:0,他引:1  
Mark Fetler 《Sex roles》1985,13(3-4):181-191
A statewide survey of the knowledge, attitudes, and experiences of California sixth- and twelfth-grade students in the areas of computer science and computer literacy was conducted during the 1982–1983 school year. Boys in both grades displayed consistently higher levels of achievement in nearly all curriculum objectives surveyed. Boys had more exposure to computers both at school and at home and tended to have more positive attitudes toward the role of computers in the workplace.Material from this study was originally presented at the annual meeting of the American Educational Research Association, New Orleans, April 1984. Opinions expressed here are not necessarily those of the California Department of Education.  相似文献   

6.
Spontaneous references to ‘luck’ (e.g. in the mass media) frequently occur in connection with narrow escapes from accidents. The hypothesis that lucky events are not always positive, to the same degree as unlucky events are negative, was tested by asking Norwegian and Polish students to describe incidents of good and bad luck from their own lives, These stories were subsequently evaluated by the narrators and by a group of judges. Ratings showed unlucky events to be uniformly negative whereas lucky events varied widely in attractiveness. Both were characterized by the idea that the outcome could easily have been a dramatically different one. In a parallel set of studies, pleasant and unpleasant experiences from students' everyday life were collected (without specific reference to luck) and evaluated along the same dimensions. The results confirm that unlucky and unpleasant events have more in common than lucky and pleasant ones. Pleasant and unpleasant events can be imagined to have opposite alternative outcomes, but these are felt with less immediacy than in the case of luck. It is concluded that luck attributions typically occur in situations that could easily have taken a worse turn. How lucky depends upon how easily and how much worse.  相似文献   

7.
This paper presents some commonly occurring problems associated with integrating a computer component into student psychology laboratories. Implementation of a computer component requires consideration of differences among students, objectives and teaching style of the instructor, course level and content, and courseware to be used. These factors are examined with respect to how they can affect the success of an attempt to use computers in the instructional laboratory.  相似文献   

8.
Computer games were conceptualized as a potential mode of entry into computer-related employment for women. Computer games contain increasing levels of realism and violence, as well as biased gender portrayals. It has been suggested that aggressive personality characteristics attract people to aggressive video games, and that more women do not play computer games because they are socialized to be non-aggressive. To explore gender identity and aggressive personality in the context of computers, an online survey was conducted on women who played computer games and women who used the computer but did not play computer games. Women who played computer games perceived their online environments as less friendly but experienced less sexual harassment online, were more aggressive themselves, and did not differ in gender identity, degree of sex role stereotyping, or acceptance of sexual violence when compared to women who used the computer but did not play video games. Finally, computer gaming was associated with decreased participation in computer-related employment; however, women with high masculine gender identities were more likely to use computers at work.  相似文献   

9.
RELEASE FROM PI is a computer-controlled participatory module designed for use by students in laboratory sections of an experimental psychology course. It allows the student subjects to trace their recall performance across sets of four lists when the fourth list changes in physical characteristics or semantic category. The performance of students participating in this computer module was compared with that of students receiving a traditional procedure with a human experimenter. All other aspects of the laboratory session were equated as much as possible. The recall data showed that the traditional procedure produced better recall and greater release with a semantic shift. However, both methods resulted in roughly equivalent learning (as measured by multiple-choice questions) and student evaluation ratings. Implications for the use of computers in instruction and research are examined.  相似文献   

10.
The application of computers to the functions traditionally carried out by a psychometrician or psychologist is examined. Diagnosis, psychotherapy, interviewing, psychological testing, test interpretation, and report writing are reviewed. The advantages and disadvantages of using computers in assessment applications are discussed. Patient and professional acceptance of automated psychological services is reviewed, as well as the parameters to consider in the development of computerized interviewing and testing. Brief comments are made regarding suitable computer systems for these applications. It is argued that computers can provide a cost-effective enhancement to the delivery of mental health services.  相似文献   

11.
Peer interactions among children have long interested social scientists. Identifying causal peer effects is difficult, and a number of studies have used random assignment to produce evidence that peers affect each other's outcomes. This focus by sociologists and economists on whether peers affect each other has not been matched by direct evidence on how these effects operate. The authors argue that one reason for the small number of studies in sociology and economics on the mechanisms underlying peer effects is the difficulty of collecting data on microinteractions. They argue technology reduces data collection costs relative to direct observation and allows for realistic school activities with randomly assigned peers. The authors describe a novel strategy for collecting data on peer interactions and discuss how this approach might shed light on mechanisms underlying peer influence. The centerpiece of this strategy is the use of handheld computers by middle and high school students as part of interactive math and science lessons called the Discussion Game. The handhelds collect data on interactions between students and track how students' answers evolve as they interact with different peers.  相似文献   

12.
Homesickness is common among university students and associated with mental health problems. Most previous studies assessed homesickness as a summary of the past weeks. However, there may be significant fluctuations across situations. At the current residence, homesickness may especially be triggered during (phone) interactions with attachment figures. Dutch and international 1st-year students (n = 92) completed the Utrecht Homesickness Scale and subsequently used a smartphone application to record social interactions for 14 days (ecological momentary assessment [EMA]). For each interaction they reported the social context (e.g. location, contact type) and their affective state, including homesickness. Homesickness in the past weeks and momentary homesickness were both higher in international students than in Dutch students. Feeling homesick was highest at participants' current residency, when interacting with parents, or when using video-chat. When participants felt more homesick, they reported less pleasant and more unpleasant affect. In conclusion, EMA provided insight in cross-situational variations in homesickness.  相似文献   

13.
In what sense are pleasant and unpleasant moods "bipolar"? One must differentiate three types of affective bipolarity: static bipolarity (the zero-order correlation between measures of pleasant and unpleasant affect, net of distortions due to measurement error, tends to be strongly negative), dynamic bipolarity (pleasant and unpleasant feelings generally change in opposite directions and to approximately the same extent), and causative bipolarity (the influence of pleasant and unpleasant affect on other variables is approximately equal and opposite). It is argued that static bipolarity is often attenuated by measurement error, dynamic bipolarity can be masked by asymmetrical scaling artifacts, and causative bipolarity is often obscured by both. The experience and influence of pleasant and unpleasant affect may occur along bipolar lines even if the sources of these feelings are understood as physiologically separable systems with distinct neurological loci.  相似文献   

14.
Irene T. Miura 《Sex roles》1987,16(5-6):303-311
Gender differences in perceived self-efficacy for computer use may help account for differential computer interest and course enrollment at the college level. Three hundred sixty-eight students completed a two-page questionnaire assessing perceived computer self-efficacy, plans to take a computer science course, perceived importance of computing skills, and interest in learning about computers. Men rated themselves higher than did women for perceived self-efficacy. They were also more positive on the cognitive outcome measures, but with computer self-efficacy held constant, the magnitude of these differences was decreased, suggesting that perceived self-efficacy may be an important consideration when examining gender differences in computer interest and use.The author wishes to thank Dr. Martin Ford and Dr. Albert Bandura for their helpful comments on an earlier version of this article. This research was supported by a grant from the San Jose State University Foundation. Portions of this research were reported at the annual meetings of the American Educational Research Association in San Francisco, April 1986.  相似文献   

15.
The aim of this study was to develop a tool for measuring individuals' dispositions toward the use of computers in their work environment. The study reports the construction and validation of a general computer attitude and perceived computer attribute scale. Exploratory factor analytical evidence with a sample of 381 employees indicated a structure underpinned by two constructs, an attitudinal factor and a perceived computer attribute factor. The internal consistency estimates of reliability of scores were .81 for the attitudinal factor and .89 for the perceived computer attribute factor. Compared to the computer attitude subscale, scores on the perceived computer attribute subscale correlated higher with computer experience and professional computer use within the sample.  相似文献   

16.
Background. Teachers play a critical role in promoting interactions between students and engaging them in the learning process. This study builds on a study by Hertz‐Lazarowitz and Shachar (1990) who found that during cooperative learning teachers' verbal behaviours were more helpful to and encouraging of their students' efforts while during whole‐class instruction, their verbal behaviours tended to be more authoritarian, rigid, and impersonal. Aim. This study seeks to determine if teachers who implement cooperative learning engage in more facilitative learning interactions with their students than teachers who implement group work only. The study also seeks to determine if students in the cooperative groups model their teachers' behaviours and engage in more positive helping interactions with each other than their peers in the group work groups. Samples. The study involved 26 teachers and 303 students in Grades 8 to10 from 4 large high schools in Brisbane, Australia. Methods. All teachers agreed to establish cooperative, small‐group activities in their classrooms for a unit of work (4 to 6 weeks) once a term for 3 school terms. The teachers were audiotaped twice during these lessons and samples of the students' language, as they worked in their groups, were also collected at the same time. Results. The results show that teachers who implement cooperative learning in their classrooms engage in more mediated‐learning interactions and make fewer disciplinary comments than teachers who implement group work only. Furthermore, the students model many of these interactions in their groups. Conclusions. The study shows that when teachers implement cooperative learning, their verbal behaviour is affected by the organizational structure of the classroom.  相似文献   

17.
This article asks why the analogy between humans and computers was understood by cognitive psychologists to mean that "minds exist and that it is our job as psychologists to study them". Earlier psychologists, such as Clark Hull, used analogies between humans and complex machines such as telephone switchboards to defend a rigorous behaviorism. How, then, did the computer metaphor of mind come to be seen as the root concept underlying a paradigm shift from behaviorism to cognitivism? To answer this question, this article examines the life and work of George A. Miller, one of the most prominent of a generation of psychologists who began their careers as "good behaviorists" but later came to embrace cognitivism.  相似文献   

18.
A number of research projects related to new uses for computers in mental health service delivery are presented. These projects include work on software psychology, new computer applications in mental health care, and studies relating to the successful implementation of technology in mental health settings. Emphasis is placed on developing a better understanding of appropriate uses of technology rather than merely describing new applications.  相似文献   

19.
The response of different visual discomfort groups to a range of spatial frequencies at threshold and suprathreshold was investigated. In experiment 1, a paired-comparison task was conducted. The high visual discomfort group judged a spatial frequency of 4 cycles deg-1 as the most perceptually distorted and somatically unpleasant to view. The moderate and low visual discomfort groups judged 8 and 12 cycles deg-1 as more perceptually and somatically unpleasant to view than lower spatial frequencies. In experiment 2, the spatial contrast-sensitivity function (CSF) for the high visual discomfort group was depressed for spatial frequencies between 1 and 12 cycles deg-1 in comparison with the moderate and low visual discomfort groups. When these same spatial frequencies were modulated at 6 Hz, CSFs were the same for all groups. These results are discussed in relation to a failure of inhibition across spatial-frequency channels in the high visual discomfort group. This may be explained by a more generalised parvocellular system processing deficit. Possible similarities between some forms of migraine and visual discomfort are highlighted.  相似文献   

20.
This study investigated correlates of personality factors, measured with the Big Five Inventory, with computer users' stress, measured with the Computer Hassles Scale. Based on an analysis of the responses of 95 college students using computers, there was a significant correlation between the computer users' stress and Openness, one of the Big Five personality factors. There was a significant correlation between the Computer Hassles Scale and the somatic complaints and anxiety reactions, typical responses to stress. Hierarchical regression analyses indicated that Neuroticism and Extraversion had a "buffering effect" between computer stressors and typical stress responses. The significant correlation between scores on the Computer Hassles Scale and on Openness was a surprising finding and suggested that additional research was needed to clarify the nature of this relationship.  相似文献   

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