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1.
Three experiments showed that constraints imposed early in learning have different effects on variability when they are in effect and after they are removed. Task constraints, which determine how something can be done, limited the number of possible responses in a computer game. Variability constraints, which specify how differently something must be done, required that each response differ from some number of prior responses. Less restrictive constraints (Experiments 1 and 2) produced higher variability during the constraints. More restrictive constraints (Experiments 2 and 3) led to higher variability after the constraints were relaxed. The authors discuss how these differences reflect strategies acquired during the constraints (default rules) and modified in closely related ways (exception rules) afterward.  相似文献   

2.
The authors conducted 3 experiments to examine whether introducing high levels of contextual interference is useful in handwriting skill acquisition. For all experiments, elementary school students (Ns = 44, 50, and 78, respectively) were randomly assigned to 1 of 2 practice schedules-blocked or random practice-in the acquisition phase. In the blocked condition, each of 3 letters (h, a, and y) or (in Experiment 1) symbols was handwritten 24 times consecutively. In the random condition, each letter (or symbol) was practiced 24 times, but in an intermixed, unsystematic sequence. Overall, the results showed that the random practice schedule leads to enhanced retention and transfer performance of handwriting skill acquisition.  相似文献   

3.
The purpose of this study was to investigate whether learning benefits in multiple-task learning situations are a result of contextual interference or of schema enhancement related to the amount of variability in the practice session. Two experiments were designed that replicated and extended the experiment reported by Wulf and Schmidt (1988). In a 2 (same vs. different relative time) x 2 (blocked vs. random practice schedule) design, 48 right-handed subjects were randomly assigned to one of four experimental conditions. A tapping task was employed that required a right-handed tap of three small brass plates arranged in a diamond pattern. Each segment had a specific time requirement. Target times and response times were provided on a computer screen directly in front of the subject. Each subject participated in two acquisition sessions (i.e., 198 practice trials) and was tested for learning on several different retention and transfer tests. In Experiment 2, a control group was added that received no acquisition phase. Results of both experiments showed a typical contextual interference effect, with depressed scores by the random groups during acquisition but significantly better scores than the blocked groups on several retention and transfer tests. Certain characteristics of the tests were found to influence the demonstration of the practice schedule effects. These results were consistent with predictions from Magill and Hall (1990) that the learning benefits of contextual interference are more likely to occur when skill variations are from different classes of movement and that the amount of variability in practice is more influential when the to-be-learned tasks are parameter modifications of the same generalized motor program.  相似文献   

4.
Five experiments examined the relations between timing and attention using a choice time production task in which the latency of a spatial choice response is matched to a target interval (3 or 5 s). Experiments 1 and 2 indicated that spatial stimulus-response incompatibility increased nonscalar timing variability without affecting timing accuracy and that choice reaction time practice reduced choice time production variability. These data support a "temporal discounting" model in which response choice and timing occur in series, but the interval timed is shortened to account for nontemporal processing. In Experiment 3, feedback and anticipation task demands improved choice time production accuracy. In Experiments 4 and 5, the delay between the start-timing and choice-decision signals interacted with choice difficulty to affect choice time production accuracy and variability when timing a 3- but not a 5-s interval, suggesting that attention mediates timing before and after an interruption in timing.  相似文献   

5.
High variability practice has been found to lead to a higher rate of motor learning than low variability practice in sports tasks. The authors compared the effects of low and high levels of practice variability on a simple unimanual arm rotation task. Participants performed rhythmic unimanual internal-external arm rotation as smoothly as possible before and after 2 weeks of low (LV) or high (HV) variability practice and after a 2-week retention interval. Compared to the pretest, the HV group significantly decreased hand, radioulnar, and shoulder rotation jerk on the retention test and shoulder jerk on the posttest. After training the LV group had lower radioulnar and shoulder jerk on the posttest but not the retention test. The results supported the hypothesis that high variability practice would lead to greater learning and reminiscence than low variability practice and the theoretical prediction of a bifurcation in the motor learning dynamics.  相似文献   

6.
Summary feedback involves withholding feedback from subjects until the last trial in a block is completed, and then presenting feedback about each trial. A variation of this method, called average feedback (Young & Schmidt, 1992), presents subjects with only the mean of the trial block. We investigated whether these methods have similar effects on acquisition and retention of a simple motor skill. Five groups of subjects (n = 16 per group) performed 60 acquisition trials of an aiming task involving both spatial and temporal accuracy. We presented average and summary feedback based on either 5-trial blocks or 15-trial blocks and compared these schedules with every-trial feedback. During acquisition, all groups improved with practice, with a slight tendency for the every-trial condition to have less absolute error than the longer summary and average conditions. Analysis of delayed no-feedback retention tests, however, revealed a strong advantage for the 5-trial summary and average conditions compared with the every-trial condition. In addition, we found that for long blocks of acquisition trials without augmented feedback, the performance variability of those trials was associated with retention performance. Results are discussed in terms of how these different manipulations may make feedback less useful during acquisition, but foster the use of certain information processing activities that enhance overall learning.  相似文献   

7.
We investigated the practice-effects on motor skill transfer and the associated representational memory changes that occur during the within-practice and between-practice phases. In two experiments, participants produced extension–flexion movements with their dominant right arm for a limited or prolonged practice session arranged in either a single- or multi-session format. We tested the ability of participants to transfer the original pattern (extrinsic transformation) or the mirrored one (intrinsic transformation) to the non-dominant left arm, 10?min and 24?h after the practice sessions. Results showed that practice induces rapid motor skill improvements that are non-transferable irrespective of the amount of acquisition trials. Furthermore, the extrinsic component of the skill develops early and remains the dominant coding system during practice. Conversely, we found distinct between-practice memory changes: a limited practice induces an off-line development of the extrinsic component, whereas a prolonged practice session subserves the off-line development of the intrinsic component (Experiment 2). We provided further evidence that the long-term representation of the motor skill also depends on the nature of the practice session itself: the parsing of practice into multiple sessions narrows the effector-transfer capacities in comparison to a single session (Experiment 1). These findings yield theoretical and practical implications that are discussed in the context of recent motor skill learning models.  相似文献   

8.
Two studies compared the speech and nonspeech sequence skill learning of nine persons who stutter (PWS) and nine matched fluent speakers (PNS). Sequence skill learning was defined as a continuing process of stable improvement in speed and/or accuracy of sequencing performance over practice and was measured by comparing PWS's and PNS's performance curves of accuracy, reaction time, and sequence duration, as well as retention and transfer. In experiment one, participants completed a 30-trial finger tapping sequence and in experiment two, a 30-trial read-aloud sequence of nonsense syllables. Significant between-group differences were found in the speed of sequencing performance after practice, and on retention and transfer tests. These results partially supported the inference that PWS demonstrated differences in early stages of sequence skill learning compared to PNS. EDUCATIONAL OBJECTIVES: As a result of this activity the participant will be able to: (1) define skill learning and the important indicators of skill learning; (2) summarize the reviewed literature concerning the performance of PWS on speech and nonspeech sequencing tasks over practice; and (3) explain the implication of reaction time differences over practice between PWS and PNS.  相似文献   

9.
The study examined whether attentional demands of a concurrent cognitive task during balance training affect the acquisition, retention and transfer of a postural control skill. Single-leg balance was evaluated in 64 volunteers (mean age 24.0 years, SD 3.10 years) while performing either a cognitive task requiring little attention (forward counting) or a highly demanding cognitive task (arithmetic manipulation) following three days of training. Skill retention was evaluated two days following the cessation of training, and transfer was determined by changes in the untrained extremity. Three training sessions induced decreases in mean sway velocity and amplitude variability. Skill retention was enhanced in the group trained under conditions with greater attentional demands, suggesting that diverting attention away from the postural task and allowing learning to involve more automatic processes may enhance the learning of such tasks. Practice induced similar changes in the trained and untrained extremities following both training protocols.  相似文献   

10.
This study examined motor skill learning using a weight-bearing and cognitive-motor dual-task that incorporated unexpected perturbations and measurements of cognitive function. Forty young and 24 older adults performed a single-limb weight bearing task with novel speed, resistance, and cognitive dual task conditions to assess motor skill acquisition, retention and transfer. Subjects performed a cognitive dual task: summing letters in one color/orientation (simple) or two colors/orientations (complex). Increased cognitive load diminished the rate of skill acquisition, decreased transfer to new conditions, and increased error rate during an unexpected perturbation; however, young adults had a dual-task benefit from cognitive load. Executive function predicted 80% of the variability in dual-task performance. Although initial learning of a weight-bearing cognitive-motor dual-task was poor, longer term goals of improved dual-task effect and retention emerged.  相似文献   

11.
The issue of how category variability affects classification of novel instances is an important one for assessing theories of categorisation, yet previous research cannot provide a compelling conclusion. In five experiments we reexamine some of the factors thought to affect participant performance. In Experiments 1 and 2, participants almost always classified the test item as belonging to the high variability category. By contrast, in Experiment 3 we employed an alternative experimental paradigm, where the difference in variability of the two categories was less salient. In that case, participants tended to classify a test item as belonging to the low variability category. Two additional experiments (4 and 5) explored in detail the differences between Experiments 1, 2 on the one hand, and 3 on the other. Some insight into the underlying psychological processes can be provided by computational models of categorisation, and we focus on the continuous version of Anderson's (1991) Rational Model, which has not been explored before in this context. The model predicts that test instances exactly halfway between the prototypes of two categories should be classified into the more variable category, consistent with the bulk of empirical findings. We also provided a comparison with a slightly reduced version of the Generalised Context Model (GCM) to show that its predictions are consistent with those from the Rational Model, for our stimulus sets.  相似文献   

12.
Variability effects on learning, retention, and transfer of motor skills have been a main issue for scientists involved in laboratory and field research. Variable practice is intended as parameter variations of a generalized motor program as well as rehearsal of different motor programs. Although the benefits deriving from variable practice on motor skill retention appear quite robust in laboratory settings, field investigations have produced mixed results. Hence, the aim of this study was to examine the effects of different variable schedules on the retention of a complex min tor skill in a physical education setting. 61 elementary school children were assigned Blocked/Nonvariable, Blocked/Variable, Serial/Nonvariable, or Serial/Variable schedules, and practiced two tasks (throwing and hurdle running) and a complex skill (jumping) across 14 lessons. Improved performance in the complex skill was found after practice, with the Serial/Nonvariable group outperforming all other groups. Therefore. the rehearsal of different motor programs was beneficial for jumping skill retention, whereas parameter variation was not.  相似文献   

13.
Currently, a popular model for the central representation of motor skills is embodied in Schmidt's schema theory of discrete motor skill learning (Schmidt, 1975). Two experiments are reported here that contrast predictions from a schema abstraction model that is the basis for schema theory with those from an exemplar-based model of motor skill memory representation. In both experiments, subjects performed 300 trials per day of three variations of a three-segment timing task over 4 days of acquisition. The subjects then either immediately transferred to four novel variations of the same task (Experiment 1) that varied in degree of similarity to the exemplars experienced during acquisition; or performed two novel and two previously produced exemplars, following 24-h and 1-week retention intervals (Experiment 2). The results indicated that novel task transfer was not affected by the degree of similarity between the acquisition and transfer exemplars, and that there was no advantage for a previously produced exemplar over a novel exemplar after either a 24-hr or 1 week retention interval. Also, in both experiments, a consistent pattern of bias in responding was noted for novel task transfer and retention. These results are indicative of a schema abstraction model of memory representation for motor skills.  相似文献   

14.
The variability of practice prediction from Schmidt's Schema Theory involving transfer and retention was tested when manipulating only the performance parameter of over-all force. Children (n = 120) of two age groups performed a 15-in (39.1 cm) arm movement on a linear slide modified to allow manipulating the force required to move the car on the slide. No significant differences between the variable group and the constant practice group were found for either the 10 transfer or 5 retention trials. Mean absolute errors were ordered in favor of the constant practice group for both transfer and retention. For the first transfer trial a significant difference was found; constant practice groups performed better. This finding is contrary to predictions of schema theory as well as evidence from children as subjects.  相似文献   

15.
Variability in practice has been shown to enhance motor skill learning. Benefits of practice variability have been attributed to motor schema formation (variable versus constant practice), or more effortful information processing (random versus blocked practice). We hypothesized that, among other mechanisms, greater practice variability might promote an external focus of attention on the intended movement effect, while less variability would be more conducive to a less effective internal focus on body movements. In Experiment 1, the learning of a throwing task was enhanced by variable versus constant practice, and variable group participants reported focusing more on the distance to the target (external focus), while constant group participants focused more on their posture (internal focus). In Experiment 2, golf putting was learned more effectively with a random compared with a blocked practice schedule. Furthermore, random group learners reported using a more effective distal external focus (i.e., distance to the target) to a greater extent, whereas blocked group participants used a less effective proximal focus (i.e., putter) more often. While attentional focus was assessed through questionnaires in the first two experiments, learners in Experiment 3 were asked to report their current attentional focus at any time during practice. Again, the learning of a throwing task was more effective after random relative to blocked practice. Also, random practice learners reported using more external focus cues, while in blocked practice participants used more internal focus cues. The findings suggest that the attentional foci induced by different practice schedules might be at least partially responsible for the learning differences.  相似文献   

16.
Movement variability and skill level of various throwing techniques   总被引:1,自引:0,他引:1  
In team-handball, skilled athletes are able to adapt to different game situations that may lead to differences in movement variability. Whether movement variability affects the performance of a team-handball throw and is affected by different skill levels or throwing techniques has not yet been demonstrated. Consequently, the aims of the study were to determine differences in performance and movement variability for several throwing techniques in different phases of the throwing movement, and of different skill levels. Twenty-four team-handball players of different skill levels (n=8) performed 30 throws using various throwing techniques. Upper body kinematics was measured via an 8 camera Vicon motion capture system and movement variability was calculated. Results indicated an increase in movement variability in the distal joint movements during the acceleration phase. In addition, there was a decrease in movement variability in highly skilled and skilled players in the standing throw with run-up, which indicated an increase in the ball release speed, which was highest when using this throwing technique. We assert that team-handball players had the ability to compensate an increase in movement variability in the acceleration phase to throw accurately, and skilled players were able to control the movement, although movement variability decreased in the standing throw with run-up.  相似文献   

17.
We conducted two studies to investigate if and how: (1) the rate of skill acquisition was related to motor performance at retention of a serial RT task (Study 1); and (2) whether rate of skill acquisition and baseline performance could be used to design schedules of practice related to contextual interference (CI) to enhance motor learning (Study 2). In Study 1, a slower rate of skill acquisition of repeating sequences in practice was related to faster response times at retention. Based on performance in Study 1, three levels of individualized CI were created for Study 2. Compared to low and moderate levels of CI, the higher CI practice condition led to faster response times in retention. We conclude that an individualized ‘challenge point’, which generates high CI enhances motor learning by optimizing challenge.  相似文献   

18.
In two experiments, we examined training, retention, and transfer of a duration production skill in a prospective paradigm. Participants were trained with feedback and then were either tested immediately for transfer without feedback or retrained with feedback 1 week later. There were three training and retraining conditions, two involving secondary tasks. Retention of the duration production skill was perfect across the 1-week delay when the secondary task condition was unchanged, but there was no skill transfer when that condition was changed. These findings demonstrate specificity of training, with the assumption that the cognitive operations learned during duration production training incorporate requirements of the secondary task. More generally, this study challenges the current practice in which training conditions often do not match eventual testing conditions.  相似文献   

19.
G. S. Dell, K. D. Reed, D. R. Adams, and A. S. Meyer (2000) proposed a "breadth-of-constraint" continuum on phoneme errors, using artificial experiment-wide constraints to investigate a putative middle ground between local and language-wide constraints. The authors report 5 experiments that test the idea of the continuum and the location of the experiment-wide constraints within it. Experiments 1 and 2 replicated the findings of Dell et al. on the experiment-wide constraints but showed only chance adherence to the local positional constraints. Experiment 3 showed that the latter constraints are uniquely affected by the form of practice used. Experiments 4 and 5 investigated the time course and robustness of the experimental constraints by reversing them during testing. This caused no difficulty when occurring between blocks (Experiment 4) but caused short-lived disruption when occurring within block (Experiment 5). The authors propose that the results do not support the idea of a continuum, but that the experiment-wide constraints reflect a local biasing of language-wide constraints, probably related to the need for rapid learning.  相似文献   

20.
This experiment had two purposes: investigation of the effect of variability in the content used during training on concept learning, retention, and transfer and the extent to which this training manipulation interacts with age. Participants were 27 older adults (M = 68.2 yr., SD = 7.4) and 54 younger adults (M = 20.6 yr., SD = 4.0) who were asked to learn an imaginary disease by reviewing the symptoms of fictional patients. Participants were assigned to one of two variability groups in training, which were defined by how much patient cases resembled each other. Dependent measures were classification accuracy over eight blocks of training, followed by retention and transfer ("diagnosing new patients") two days later. Analysis of variance yielded only one significant interaction of age and training variability (on retention), but none of the paired comparisons were significantly different. There were no main effects of training group on any dependent variable.  相似文献   

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