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1.
We examined the informational value of biological motion from the arm in predicting the location of a thrown ball. In three experiments, participants were classified as being skilled and less skilled based on their actual performance on the task (i.e., using a within-task criterion). We then presented participants with a range of stick figure representations and required them to predict throw direction. In Experiment 1, we presented stick figure movies of a full body throwing action, right throwing arm plus left shoulder and throwing arm only. Participants were able to anticipate throw direction above chance under all conditions irrespective of perceptual skill level, with the perceptually skilled participants excelling under full body conditions. In Experiment 2, we neutralized dynamical differences in motion to opposing throw directions from the shoulder, elbow and wrist of the throwing arm. Neutralizing the wrist location negatively affected anticipation performance in all participants reducing accuracy to below chance. In Experiment 3, we presented movies of the motion wrist location alone and the upper section of the throwing arm (shoulder-elbow). Participants were able to successfully anticipate above chance in these latter two conditions. Our findings suggest that motion of the throwing arm contains multiple sources of information that can help facilitate the anticipation of goal-directed action. Perceptually skilled participants were superior in extracting informational value from motion at both the local and global levels when compared to less skilled counterparts.  相似文献   

2.
Evidence suggests that infants and adults attribute different importance to certain object properties when performing object-directed actions. Namely, infants tend to rely on information about an object's location, whereas adults are more likely to base their actions on its features. In this study, we tested whether the strategic choices of infants (aged 13 months) and adults would be modified by the context of the demonstration. Participants watched as an experimenter hid a ball under one of two different coloured containers, using either a communicative or a non-communicative manner. Then, the locations of the two containers were changed out of sight of the participant. During the test, participants were encouraged to look for the ball under one of the containers. We found that adults were more likely to follow a feature-based strategy than infants. However, there was no effect of the context of the demonstration, suggesting that communication may play different roles in encoding object properties and directing overt behaviour.  相似文献   

3.
Abstract

We examined the role of experience in affordance perception for low crawling with altered body dimensions under barriers of different heights. Adults decided which of five backpacks (10–30?cm thick) they would be able to wear while low crawling under barriers. Participants were assigned to one of three experience conditions. Participants in the Pre/Post-choice experience condition crawled under the barrier before and after picking a backpack, participants in the Feedback condition crawled under the barrier after picking a backpack, but participants in the No Experience condition received no low-crawling experience. Past research suggests that pre-choice experience with low crawling under the barrier would lead to more accurate responses. Overall, participants in all three conditions scaled the height of the backpack to the barrier height. Pre-choice low-crawling experience strongly influenced backpack choices such that participants in the Pre/Post condition picked significantly smaller backpacks and produced fewer failures than participants in the other conditions. The results provide evidence that brief practice, in an unfamiliar posture, can lead to improvements in affordance perception.  相似文献   

4.
Understanding projectile acceleration   总被引:2,自引:0,他引:2  
Throwing and catching balls or other objects is a generally highly practiced skill; however, conceptual as well as perceptual understanding of the mechanics that underlie this skill is surprisingly poor. In 5 experiments, we investigated conceptual and perceptual understanding of simple ballistic motion. Paper-and-pencil tests revealed that up to half of all participants mistakenly believed that a ball would continue to accelerate after it left the thrower's hand. Observers also showed a remarkable tolerance for anomalous trajectory shapes. Perceptual judgments based on graphics animations replicated these erroneous beliefs for shallow release angles. Observers' tolerance for anomalies tended to decrease with their distance from the actor. The findings are at odds with claims of the naive physics literature that liken intuitive understanding to Aristotelian or medieval physics theories. Instead, observers seem to project their intentions to the ball itself (externalization) or even feel that they have power over the ball when it is still close.  相似文献   

5.
Studies in embodied cognition show that physical sensations, such as touch and movement, influence cognitive processes. Two studies were conducted to test whether squeezing a soft versus a hard ball facilitates different types of creativity. Squeezing a malleable ball would increase divergent creativity by catalyzing multiple or alternative ideas, whereas squeezing a hard ball would increase convergent creativity by facilitating only a single correct response. In Study 1, participants squeezed either a hard ball or a soft ball while completing the Torrance Test of Creative Thinking (TTCT), a divergent creativity test. The same procedures were used in Study 2 except that the TTCT was replaced with the Remote Associates Test, a convergent creativity test. Participants who squeezed a soft ball generated more original and diverse ideas (Study 1), whereas participants who squeezed a hard ball were better at coming up with a single correct answer (Study 2).  相似文献   

6.
People often ascribe intentions and personalities to simple motion cues. Two experiments were conducted to examine how variations in motion quality, such as amplitude and frequency, influence a simple stimulus’ ratings on different aspects of personality. In experiment one participants were asked to adjust the motion behavior of a computer animated ball according to different items, which were based on the five factor model of personality. In experiment two participants had to assign the ‘correct’ personality to stimuli that were based on data of experiment one. Recognition rate was high for most personality traits, but there were also some misidentifications. Results suggest that simple features of motion partly influence social perception and human communication.  相似文献   

7.
This study analyzed whether a ball with a higher (540-g) or lower (440-g) mass than the regulation ball (485-g) resulted in a larger number of participants gaining ball possession during games. Prior studies have indicated that ball handling is facilitated by decreasing the mass of the ball. It was assumed that a greater number of children gaining possession of the ball indicated greater ease of use and more control. Thus, the hypothesis was that the number of participants who gained ball possession would increase when using a ball of lower mass. The participants were 54 boys from six youth basketball teams. Participants played four games with each one of the three different balls and the number of possessions was calculated using videos of each game. The hypothesis was only partially supported: the number of participants who gained possession with the regular ball was similar to that with the 440-g ball and with the 540-g ball, but a greater number of participants gained possession with the 440-g ball in comparison to the 540-g ball. This result suggests balls that differ by more than 65 g may affect actual game outcomes.  相似文献   

8.
为探索运动速度和方向对碰撞时间(TTC)估计的影响,采用3运动速度×4运动方向的双因素设计开展了实验研究。结果发现,在相对慢速条件下,受试者TTC估计的准确性显著差于相对中速和相对快速条件;仅在相对慢速条件下受试者对竖直方向的TTC估计准确度显著差于水平方向、低估TTC的比例显著高于高估TTC的比例。结果表明,运动速度对TTC估计绩效指标的影响相对较强,运动方向对其影响相对较弱;两个因素的影响存在交互作用。  相似文献   

9.
Preferential looking experiments investigated 5- and 8-month-old infants' perception and understanding of the motions of a shadow that appeared to be cast by a ball upon a box. When all the surfaces within the display were stationary, infants looked reliably longer when the shadow moved than when the shadow was stationary, indicating that they detected the shadow and its motion. In further experiments, however, infants' looking was not consistent with a sensitivity to the shadow's natural motion: They looked longer at natural events in which the shadow moved with the ball or remained at rest under the moving box than at unnatural events in which the shadow moved with the box or remained at rest under the moving ball. These findings suggest that infants overextend to shadows a principle that applies to material objects: Objects move together if and only if they are in contact. In a final experiment, infants were habituated to a moving shadow that repeatedly violated one aspect of the contact principle. In a subsequent test they failed to infer that the shadow would violate another aspect of the contact principle. Instead, they appeared to suspend all predictions concerning the behavior of the shadow.  相似文献   

10.
Gains in mobility, balance, and gait quality have been observed in clinical populations after treadmill training. In our laboratory, we introduce healthy adults to treadmill training programs in an effort to boost their adaptive generalization skills. We hypothesized that some individuals are more naturally predisposed to gait adaptation than others. Stride-time data from 20 healthy adults were collected while they walked on a laterally oscillating treadmill for the first time. We predicted that the more plastic adapters would rapidly synchronize their stride frequencies to the treadmill's oscillation frequency. A treadmill mounted on a 6-degrees-of-freedom motion base platform was programmed to move laterally in a continuous, sinusoidal pattern for 20 min while participants walked at 1.1 m/s. Twenty-five percent of our participants showed a prolonged uninstructed entrained response. Those who did not entrain were still able to adapt to the novel locomotor challenge by applying various alternative strategies. Although entrainment was not required for adaptation, we report compelling evidence that the frequency of the support-surface motion influenced the adapted strategies of 80% of our participants.  相似文献   

11.
People are able to judge the current position of occluded moving objects. This operation is known as motion extrapolation. It has previously been suggested that motion extrapolation is independent of the oculomotor system. Here we revisited this question by measuring eye position while participants completed two types of motion extrapolation task. In one task, a moving visual target travelled rightwards, disappeared, then reappeared further along its trajectory. Participants discriminated correct reappearance times from incorrect (too early or too late) with a two-alternative forced-choice button press. In the second task, the target travelled rightwards behind a visible, rectangular occluder, and participants pressed a button at the time when they judged it should reappear. In both tasks, performance was significantly different under fixation as compared to free eye movement conditions. When eye movements were permitted, eye movements during occlusion were related to participants' judgements. Finally, even when participants were required to fixate, small changes in eye position around fixation (<2°) were influenced by occluded target motion. These results all indicate that overlapping systems control eye movements and judgements on motion extrapolation tasks. This has implications for understanding the mechanism underlying motion extrapolation.  相似文献   

12.
People are able to judge the current position of occluded moving objects. This operation is known as motion extrapolation. It has previously been suggested that motion extrapolation is independent of the oculomotor system. Here we revisited this question by measuring eye position while participants completed two types of motion extrapolation task. In one task, a moving visual target travelled rightwards, disappeared, then reappeared further along its trajectory. Participants discriminated correct reappearance times from incorrect (too early or too late) with a two-alternative forced-choice button press. In the second task, the target travelled rightwards behind a visible, rectangular occluder, and participants pressed a button at the time when they judged it should reappear. In both tasks, performance was significantly different under fixation as compared to free eye movement conditions. When eye movements were permitted, eye movements during occlusion were related to participants' judgements. Finally, even when participants were required to fixate, small changes in eye position around fixation (<2°) were influenced by occluded target motion. These results all indicate that overlapping systems control eye movements and judgements on motion extrapolation tasks. This has implications for understanding the mechanism underlying motion extrapolation.  相似文献   

13.
This study examines the spontaneous use of embodied egocentric transformation (EET) in understanding false beliefs in the minds of others. EET involves the participants mentally transforming or rotating themselves into the orientation of an agent when trying to adopt his or her visuospatial perspective. We argue that psychological perspective taking such as false belief reasoning may also involve EET because of what has been widely reported in the embodied cognition literature, showing that our processing of abstract, propositional information is often grounded in concrete bodily sensations which are not apparently linked to higher cognition. In Experiment 1, an agent placed a ball into one of two boxes and left. The ball then rolled out and moved either into the other box (new box) or back into the original one (old box). The participants were to decide from which box they themselves or the agent would try to recover the ball. Results showed that false belief performance was affected by increased orientation disparity between the participants and the agent, suggesting involvement of embodied transformation. In Experiment 2, false belief was similarly induced and the participants were to decide if the agent would try to recover the ball in one specific box. Orientation disparity was again found to affect false belief performance. The present results extend previous findings on EET in visuospatial perspective taking and suggest that false belief reasoning, which is a kind of psychological perspective taking, can also involve embodied rotation, consistent with the embodied cognition view.  相似文献   

14.
Catching a ball requires that information be available close to the catch but early enough for prospective or corrective control. In the present experiment, 6 participants were asked to throw and catch a ball continuously for 1 min while wearing liquid-crystal goggles that restricted viewing to specific amounts of time at specific intervals. Participants were free to select the information by varying the frequency and phasing of throwing relative to the goggles. Video analysis revealed that they elected a frequency of throwing that matched the goggle frequency and chose to view the ball at or around its zenith. Earlier portions of the ball's trajectory were viewed as the goggle frequency increased. Despite variations in the viewing location, participants elected to view the ball on average 365 ms before the catch. Analysis of the hand's trajectory further revealed that the time interval (M = 82 ms) between the ball's zenith and the initiation of the final motion of the hand toward the catch did not vary as a function of the frequency of throwing. The authors conclude that the timing constraints imposed by the hand's movement are the basis for the selection of information for catching.  相似文献   

15.
In some navigation tasks, participants are more accurate if they view the environment beforehand. To characterize the benefits associated with visual previews, 32 blindfolded participants were guided along simple paths and asked to walk unassisted to a specified destination (e.g., the origin). Paths were completed without vision, with or without a visual preview of the environment. Previews did not necessarily improve nonvisual navigation. When previewed landmarks stood near the origin or at off-path locations, they provided little benefit; by contrast, when they specified intermediate destinations (thereby increasing the degree of active control), performance was greatly enhanced. The results suggest that the benefit of a visual preview stems from the information it supplies for actively controlled locomotion. Accuracy in reaching the final destination, however, is strongly contingent upon the destination's location during the preview.  相似文献   

16.
Linear optic trajectory theory claims that people catch balls by running in a direction that keeps an optic trajectory of the ball linear. The authors show a range of ball trajectories for which departures of the optic trajectory from linearity do not predict which direction people will run, and the direction they choose does not correct these departures. Data from a wide range of ball trajectories show that people run so that the angle of elevation of gaze to the ball increases at a decreasing rate. But it is not yet known why people choose the particular path they do from the many that would achieve this.  相似文献   

17.
Recent research indicates that ostracism is painful even in the face of mitigating circumstances. However, in all previous experiments, there have been no costs to inclusion or benefits for ostracism. If being included meant losing money and being ostracized meant retaining money, would individuals still be distressed when ostracized? In 2 studies, the authors attempted to "load the dice" against inclusion in favor of ostracism. Participants played a variant of Cyberball called euroyberball (pronounced Euroball), in which ostracism and inclusion were crossed with whether the participants earned or lost money for each ball toss they received. In 2 experiments, the authors found that even when being ostracized meant retaining more money than the other players, it was painful. In Study 2, the authors also introduced conditions in which participants were overincluded. In these conditions, participants were sensitive to financial incentives. However, even then participants felt worse when given no positive attention than when given punitive attention.  相似文献   

18.
19.
Because of increased concerns about terrorism around the globe, international organizations are very interested in understanding how safety and cultural issues impact their employees' willingness to relocate abroad. This has been especially true for international companies based in the United States, given the recent salience of US activities around the world. Additionally, questions remain regarding the efficacy of financial incentives to motivate individuals' willingness to relocate when the destination may be dangerous. Therefore, the factors impacting willingness to relocate from the US to another country were examined experimentally in this study. Based upon theory and research in social and organizational psychology, it was hypothesized that cultural similarity, destination safety, and financial incentives would have direct effects on individuals' willingness to accept relocation offers. It was also predicted that cultural similarity and destination safety would moderate the effects of incentives upon willingness to relocate. The study used a 2 × 2 × 3 between-subjects design manipulating destination similarity (similar, different), destination safety (safe, dangerous), and bonus for relocating (0% bonus, 20% bonus, 40% bonus). Results from 196 participants at a university in the northeastern part of the US revealed that financial incentives and safety perceptions directly impacted willingness to relocate. In line with moderator predictions, financial incentives had a stronger effect on willingness to relocate when the destination was culturally different from the United States than when it was similar. Against expectations, there was no interaction between financial incentives and safety. Destination safety perceptions were relatively strong determinants of willingness to relocate.  相似文献   

20.
When table tennis players anticipate the course of the ball while preparing their motor responses, they not only observe their opponents striking the ball but also listen to events such as the sound of racket–ball contact. Because visual stimuli can be detected more easily when accompanied by a sound, we assumed that complementary sensory audiovisual information would influence the anticipation of biological motion, especially when the racket–ball contact is not presented visually, but has to be inferred from continuous movement kinematics and an abrupt sound. Twenty-six observers were examined with fMRI while watching point-light displays (PLDs) of an opposing table tennis player. Their task was to anticipate the resultant ball flight. The sound was presented complementary to the veracious event or at a deviant time point in its kinematics.Results showed that participants performed best in the complementary condition. Using a region-of-interest approach, fMRI data showed that complementary audiovisual stimulation elicited higher activation in the left temporo-occipital middle temporal gyrus (MTGto), the left primary motor cortex, and the right anterior intraparietal sulcus (aIPS). Both hemispheres also revealed higher activation in the ventral premotor cortex (vPMC) and the pars opercularis of the inferior frontal gyrus (BA 44). Ranking the behavioral effect of complementary versus conflicting audiovisual information over participants revealed an association between the complementary information and higher activation in the right vPMC. We conclude that the recruitment of movement representations in the auditory and visual modalities in the vPMC can be influenced by task-relevant cross-modal audiovisual interaction.  相似文献   

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