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1.
The human attention system is limited in capacity, and when performing two concurrent tasks there is competition for cognitive resources. This is particularly important in dangerous scenarios, such as driving on sharp curves where deficits in performance can be caused by various sources of distraction, including the presence of a passenger in the vehicle. In the present study, a dual-task paradigm was employed to examine the nature of attentional limits while operating a driving simulator in the presence of a passenger. The primary driving task had two levels of difficulty and event-related potentials (ERP) were collected from a secondary auditory task. In addition to several driving performance measures, our main ERP of interest was the P300. In dual-task studies, increases in primary task difficulty have been shown to reduce the amplitude of the P300 elicited by a secondary task. This presumably occurs because attentional resources initially dedicated to the secondary task are consumed by the primary task. The present results showed that compared to driving solo, the presence of a passenger was associated with a decrease in P300 amplitude in the more difficult driving conditions. These results suggest that in-car passengers may consume valuable resources in difficult driving situations that require more attentional focus in the first place.  相似文献   

2.
Driving while carrying out another (secondary) task interferes with performance, though the degree of interference may vary between tasks and individual drivers. In this study, we focused on two potentially interrelated individual difference variables that may play a role in determining dual-task interference: working memory capacity and the driver’s experience with the relevant secondary task. We used a driving simulator to measure interference, comparing single-task performance (driving alone) with driving performance during three secondary tasks: conversing on a handsfree cellphone, texting, and selecting a song on a touchscreen Mp3 player. Drivers also rated the difficulty of driving while carrying out each secondary task. For the individual difference variables, working memory was measured using the Operation Span test (OSPAN), and experience was assessed in terms of self-reported daily driving exposure and exposure to the relevant secondary tasks (frequency, duration). Overall, we found evidence of dual-task interference, though interference varied between tasks; the texting and Mp3 tasks produced significantly more interference than handsfree cellphone conversation. For the texting and Mp3 song selection tasks, interference was apparent in terms of increased steering variability, but for the Mp3 task there was also compensatory slowing, with drivers slowing down while carrying out the task. OSPAN performance and daily driving exposure were both covariates in predicting the amount of dual-task interference. However, our results suggest that in all but two cases, both involving the texting task, the effects of the OSPAN and the driving and secondary task exposure variables were independent rather than interrelated.  相似文献   

3.
Response-related mechanisms of multitasking were studied by analyzing simultaneous processing of responses in different modalities (i.e., crossmodal action). Participants responded to a single auditory stimulus with a saccade, a manual response (single-task conditions), or both (dual-task condition). We used a spatially incompatible stimulus-response mapping for one task, but not for the other. Critically, inverting these mappings varied temporal task overlap in dual-task conditions while keeping spatial incompatibility across responses constant. Unlike previous paradigms, temporal task overlap was manipulated without utilizing sequential stimulus presentation, which might induce strategic serial processing. The results revealed dual-task costs, but these were not affected by an increase of temporal task overlap. This finding is evidence for parallel response selection in multitasking. We propose that crossmodal action is processed by a central mapping-selection mechanism in working memory and that the dual-task costs are mainly caused by mapping-related crosstalk.  相似文献   

4.
Dual task and priming paradigms were combined to investigate the distinction between automatic and attentional processes. Subjects in two experiments performed a primed letter-matching and a tone discrimination task separately and concurrently. The interval between prime onset and letter pair (SOA) was varied from 50 to 500 msec. Cost-benefit analyses in Experiment 1 indicated that primes that matched target letter pairs began to facilitate performance at an SOA of 150 msec. Primes inhibited performance when they mismatched identical letter pairs at SOA 100. In the dual-task situation, the benefits of priming letter targets were reflected in probe latencies with no evidence of concurrent costs in tone latencies. Experiment 2 revealed that two tasks could be primed simultaneously as effectively as when each was primed alone. Findings are discussed in reference to Posner and Snyder's (1975a, 1975b) two-process theory of priming and the applicability of a secondary task technique.  相似文献   

5.
The ability to perform multiple tasks simultaneously has become increasingly important as technologies such as cell phones and portable music players have become more common. In the current study, we examined dual-task costs in older and younger adults using a simulated street crossing task constructed in an immersive virtual environment with an integrated treadmill so that participants could walk as they would in the real world. Participants were asked to cross simulated streets of varying difficulty while either undistracted, listening to music, or conversing on a cell phone. Older adults were more vulnerable to dual-task impairments than younger adults when the crossing task was difficult; dual-task costs were largely absent in the younger adult group. Performance costs in older adults were primarily reflected in timeout rates. When conversing on a cell phone, older adults were less likely to complete their crossing compared with when listening to music or undistracted. Analysis of time spent next to the street prior to each crossing, where participants were presumably analyzing traffic patterns and making decisions regarding when to cross, revealed that older adults took longer than younger adults to initiate their crossing, and that this difference was exacerbated during cell phone conversation, suggesting impairments in cognitive planning processes. Our data suggest that multitasking costs may be particularly dangerous for older adults even during everyday activities such as crossing the street.  相似文献   

6.
Theory suggests that driving should be impaired for any motorist who is concurrently talking on a cell phone. But is everybody impaired by this dual-task combination? We tested 200 participants in a high-fidelity driving simulator in both single- and dual-task conditions. The dual task involved driving while performing a demanding auditory version of the operation span (OSPAN) task. Whereas the vast majority of participants showed significant performance decrements in dual-task conditions (compared with single-task conditions for either driving or OSPAN tasks), 2.5% of the sample showed absolutely no performance decrements with respect to performing single and dual tasks. In single-task conditions, these “supertaskers” scored in the top quartile on all dependent measures associated with driving and OSPAN tasks, and Monte Carlo simulations indicated that the frequency of supertaskers was significantly greater than chance. These individual differences help to sharpen our theoretical understanding of attention and cognitive control in naturalistic settings.  相似文献   

7.
The attention demands in balance control after damage to the peripheral sensorimotor system were studied in 12 persons with a recent lower limb amputation. The interference of an arithmetic task with two postural tasks of different complexity (quiet standing and active weight shifting) was examined several times during their rehabilitation while the subjects stood on a force platform. Control data were obtained from healthy subjects. For both postural tasks, persons with amputation performed worse than controls. Quiet standing, a relatively simple task, revealed clear dual-task interference only in the amputation group. Evidence was found for a reduction in dual-task interference as rehabilitation progressed. In contrast, voluntary (feedback-controlled) weight shifting, a more complex task, revealed an equal amount of dual-task interference in persons with amputation and in controls, without changes in interference over the period of rehabilitation. The results indicate that attentional mechanisms may be involved in postural control, depending on both the novelty and complexity of the task. Moreover a reduction in attention demands of quiet standing may reflect a central adaptation of the postural organization to the peripheral sensorimotor impairments caused by lower limb amputation.  相似文献   

8.
Previous studies have concluded that recognition memory is immune to disruption from divided attention and therefore is a relatively automatic process (A. Baddeley, V. Lewis, M. Eldridge, & N. Thomson, 1984; F. I. M. Craik, R. Govoni, M. Naveh-Benjamin, & N. D. Anderson, 1996). Because costs have been found on the concurrent task used to divide attention, recognition may nevertheless require some attentional resources (M. Naveh-Benjamin, F. I. M. Craik, J. Guez, & H. Dori, 1998). The present authors used attention-demanding concurrent tasks to demonstrate significant costs on both the concurrent task and recognition memory performance. Decrements in recognition accuracy were found for classes of items that were studied deeply but not for more shallowly learned materials. The present findings suggest that recognition processes can require significant attentional resources when tested under the appropriate conditions. The results are discussed in terms of the requirements both at encoding and at test that are needed to observe dual-task decrements to recognition accuracy.  相似文献   

9.
The attention demands in balance control after damage to the peripheral sensorimotor system were studied in 12 persons with a recent lower limb amputation. The interference of an arithmetic task with two postural tasks of different complexity (quiet standing and active weight shifting) was examined several times during their rehabilitation while the subjects stood on a force platform. Control data were obtained from healthy subjects. For both postural tasks, persons with amputation performed worse than controls. Quiet standing, a relatively simple task, revealed clear dual-task interference only in the amputation group. Evidence was found for a reduction in dual-task interference as rehabilitation progressed. In contrast, voluntary (feedback-controlled) weight shifting, a more complex task, revealed an equal amount of dual-task interference in persons with amputation and in controls, without changes in interference over the period of rehabilitation. The results indicate that attentional mechanisms may be involved in postural control, depending on both the novelty and complexity of the task. Moreover, a reduction in attention demands of quiet standing may reflect a central adaptation of the postural organization to the peripheral sensorimotor impairments caused by lower limb amputation.  相似文献   

10.
Cognitive-motor dual-tasking involves concurrent performance of two tasks with distinct cognitive and motor demands and is associated with increased fall risk. In this hypothesis-driven study, younger (18–30 years, n = 24) and older (60–75 years, n = 26) adults completed six walking tasks in triplicate. Participants walked forward and backward along a GAITRite mat, in isolation or while performing a verbal fluency task. Verbal fluency tasks involved verbally listing or typing on a smartphone as many words as possible within a given category (e.g., clothes). Using repeated measures MANOVA models, we examined how age, method of fluency task (verbal or texting), and direction of walking altered dual-task performance. Given that tasks like texting and backward walking require greater cognitive resources than verbal and forward walking tasks, respectively, we hypothesized older adults would show higher dual-task costs (DTCs) than younger adults across different task types and walking directions, with degree of impairment more apparent in texting dual-task trials compared to verbal dual-task trials. We also hypothesized that both age groups would have greater DTCs while walking backward than while walking forward, regardless of task.Independent of age group, velocity and stride length were reduced for texting compared to the verbal task during both forward and backward walking; cadence and velocity were reduced while walking forward compared to walking backward for the texting task; and stride length was reduced for forward walking compared to backward walking during the verbal task. Younger adults performed better than older adults on all tasks with the most pronounced differences seen in velocity and stride length during forward-texting and backward-texting. Interaction effects for velocity and stride length while walking forward indicated younger adults performed better than older adults for the texting task but similarly during the verbal task. An interaction for cadence during the verbal task indicated younger adults performed better than older adults while walking backward but similarly while walking forward.In summary, older adults experienced greater gait decrement for all dual-task conditions. The greater declines in velocity and stride length in combination with cadence being stable suggest reductions in velocity during texting were due to shorter strides rather than a reduced rate of stepping. Contrary to our hypotheses, we found greater DTCs while walking forward rather than backward, which may be due to reduced gait performance during single-task backward walking; thus, further decrements with dual-tasking are unlikely. These findings underscore the need for further research investigating fall risk potential associated with texting and walking among aging populations and how interventions targeting stride length during dual-task circumstances may improve performance.  相似文献   

11.
Many previous studies have shown that the speed of processing in attentionally demanding tasks seems enhanced following habitual action videogame play. However, using one of the diagnostic tasks for efficiency of attentional processing, a visual search task, Castel and collaborators (Castel, Pratt, & Drummond, Acta Psychologica 119:217-230, 2005) reported no difference in visual search rates, instead proposing that action gaming may change response execution time rather than the efficiency of visual selective attention per se. Here we used two hard visual search tasks, one measuring reaction time and the other accuracy, to test whether visual search rate may be changed by action videogame play. We found greater search rates in the gamer group than in the nongamer controls, consistent with increased efficiency in visual selective attention. We then asked how general the change in attentional throughput noted so far in gamers might be by testing whether exogenous attentional cues would lead to a disproportional enhancement in throughput in gamers as compared to nongamers. Interestingly, exogenous cues were found to enhance throughput equivalently between gamers and nongamers, suggesting that not all mechanisms known to enhance throughput are similarly enhanced in action videogamers.  相似文献   

12.
Playing action videogames is known to improve visual spatial attention and related skills. Here, we showed that playing action videogames also improves classic visual search, as well as the ability to locate targets in a dual search that mimics certain aspects of an action videogame. In Experiment 1A, first-person shooter (FPS) videogame players were faster than nonplayers in both feature search and conjunction search, and in Experiment 1B, they were faster and more accurate in a peripheral search and identification task while simultaneously performing a central search. In Experiment 2, we showed that 10 h of play could improve the performance of nonplayers on each of these tasks. Three different genres of videogames were used for training: two action games and a 3-D puzzle game. Participants who played an action game (either an FPS or a driving game) achieved greater gains on all search tasks than did those who trained using the puzzle game. Feature searches were faster after playing an action videogame, suggesting that players developed a better target template to guide search in a top-down manner. The results of the dual search suggest that, in addition to enhancing the ability to divide attention, playing an action game improves the top-down guidance of attention to possible target locations. The results have practical implications for the development of training tools to improve perceptual and cognitive skills.  相似文献   

13.
Severe dual-task costs emerge when two tasks are performed at the same time. Schumacher, Seymour, Glass, Kieras, and Meyer (2001) showed a complete reduction of dual-task costs after extensive dual-task practice with a visual-manual (VM) task and an auditory-verbal (AV) task. First, we replicated these findings and found task conditions sufficient to achieve a high level of dual-task cost reduction (Experiment 1). Using these conditions, we tested whether the Schumacher et al. findings generalise to a different dual-task situation, in which participants practised a VM task and an auditory-pedal (AP) task (VM-AP) conjointly (Experiment 2). In the VM-AP task situation we found reduced dual-task costs after practice. Dual-task costs, however, remained on a high level after eight sessions of practice and also when extending practice to 12 sessions. No single participant showed evidence for time sharing in the VM-AP dual task. These results suggest that the finding of complete dual-task cost reduction does not generalise to the VM-AP task combination used in the present study. We discuss different factors potentially relevant for the observation of persisting dual-task costs over practice in the VM-AP task.  相似文献   

14.
In the present study, we examined whether greater attentional resources are required for consolidating two features (e.g., color and orientation) than for consolidating one feature (e.g., color) in visual working memory (WM). We used a dual-task procedure: Subjects performed a WM task and a secondary probe task, sometimes concurrently. In the WM task, subjects decided whether two displays (containing one to four objects composed of one or two features) were the same or different. In the probe task, subjects made a speeded discrimination response to a tone. Performance in both tasks was impaired when they were performed concurrently; however, performance costs in the tone task were not greater for multi- than for single-feature conditions (when the orientation and conjunction conditions were considered). Results suggested that equivalent attentional resources were necessary for consolidation of single-orientation or multifeature items.  相似文献   

15.
Over the past decade, exciting findings have surfaced suggesting that routine action videogame play improves attentional and perceptual skills. Apparently, performance during multiple-object tracking, useful-field-of-view tests, and task switching improves, contrast sensitivity and spatial-resolution thresholds decrease, and the attentional blink and backward masking are lessened by short-term training on action videogames. These are remarkable findings showing promise for the training of attention and the treatment of disorders of attentional function. While the findings are interesting, evidence of causal influences of videogame play is not as strong as is often claimed. In many studies, observers with game play experience and those without are tested. Such studies do not address causality, since preexisting differences are not controlled for. Other studies investigate the training of videogame play, with some evidence of training benefits. Methodological shortcomings and potential confounds limit their impact, however, and they have not always been replicated. No longitudinal studies on videogame training exist, but these may be required to provide conclusive answers about any benefits of videogame training and any interaction with preexisting differences. Suggestions for methodological improvement are made here, including recommendations for longitudinal studies. Such studies may become crucial for the field of attentional training to reach its full potential.  相似文献   

16.
Recent debate regarding dual-task performance has focused on whether costs result from limitations in central capacity, and whether central operations can be performed in parallel. While these questions are controversial, the dominant models of dual-task performance share the assumption that central operations are generic--that is, their interactions are independent of stimulus and response modalities. To examine these issues, we conducted a series of dual-task experiments with different input and output modality pairings. One condition combined a visual-manual task with an auditory-vocal task, and the other condition reversed the input-output pairings, combining a visual-vocal task with an auditory-manual task. Input/output modality pairings proved to be a key factor; throughout practice, dual-task costs were generally more than twice as large with visual-vocal/auditory-manual tasks than with the opposite arrangement of modalities (Experiments 1 and 2). These differences could be explained neither by competition for peripheral resources nor by differences in single-task response times (Experiment 3). Moreover, the persistent dual-task costs did not appear to stem from a central bottleneck. Contrary to the dominant models of dual-task performance, we propose that central interference between tasks depends not just on the duration of central operations, nor just strategic adaptation, but also on the content of those operations. Implications for structural and strategic accounts of dual-task interference are discussed.  相似文献   

17.
Practice effects on dual-task processing are of interest in current research because they may reveal the scope and limits of parallel task processing. Here we used onsets of the lateralized readiness potential (LRP), a time marker for the termination of response selection, to assess processing changes after five consecutive dual-task sessions with three stimulus onset asynchronies (SOAs) and priority on Task 1. Practice reduced reaction times in both tasks and the interference between tasks. As indicated by the LRP, the reduction of dual-task costs can be explained most parsimoniously by a shortening of the temporal demands of central bottleneck stages, without assuming parallel processing. However, the LRP also revealed a hitherto unreported early activation over the parietal scalp after practice in the short SOA condition, possibly indicating the isolation of stimulus–response translation from other central processing stages. In addition, further evidence was obtained from the LRP for a late motoric bottleneck, which is robust against practice.  相似文献   

18.
Practice effects on dual-task processing are of interest in current research because they may reveal the scope and limits of parallel task processing. Here we used onsets of the lateralized readiness potential (LRP), a time marker for the termination of response selection, to assess processing changes after five consecutive dual-task sessions with three stimulus onset asynchronies (SOAs) and priority on Task 1. Practice reduced reaction times in both tasks and the interference between tasks. As indicated by the LRP, the reduction of dual-task costs can be explained most parsimoniously by a shortening of the temporal demands of central bottleneck stages, without assuming parallel processing. However, the LRP also revealed a hitherto unreported early activation over the parietal scalp after practice in the short SOA condition, possibly indicating the isolation of stimulus-response translation from other central processing stages. In addition, further evidence was obtained from the LRP for a late motoric bottleneck, which is robust against practice.  相似文献   

19.
Effects of alcohol and extended practice on divided-attention performance   总被引:3,自引:0,他引:3  
The effects of alcohol and extended practice on divided attention were investigated using a visual tracking task and an auditory detection task. Subjects performed the tasks with and without alcohol, under single-task (S) and dual-task (D) conditions, both before and after they had received extended practice under single-task conditions without alcohol. Tracking accuracy improved with practice and was impaired under divided-attention conditions but was not affected by alcohol. Speed of detection was impaired by alcohol, improved by practice, and impaired by divided attention. Extended practice did not reduce the influence of alcohol. The effects of both alcohol and practice on speed of detection were significantly greater under dual-task conditions than under single-task conditions. Analysis of detection-task reaction times in terms of relative divided-attention costs, (D-S)/S, showed no effect of alcohol, but a highly significant reduction in costs with extended practice. It is concluded that (1) alcohol and practice can have quantitatively, but not qualitatively, similar effects on speeded performance, and (2) the effect of alcohol is not influenced by the attentional requirements of the task.  相似文献   

20.
Studies of rhythmic bimanual coordination under dual-task conditions revealed (1) a dependence of secondary task performance on the stability of coordinative tasks, in that secondary task performance was better during in-phase than antiphase coordination, and (2) a shift in the mean relative phasing between the limbs compared to single-task conditions. The present study aimed to account for these phenomena by dissociating three qualitatively different interactions between the limbs that govern this motor behavior, related to movement planning, error correction, and interlimb reflex activity. The experiment probed the cognitive demands associated with each interlimb interaction by examining the attentional load under dual-task conditions, indexed by reaction times of the secondary task and kinematic changes in the coordinative tasks relative to single-task conditions. First, only in the condition that involved interlimb interactions at the level of movement planning reaction times were shorter for in-phase than for antiphase coordination, highlighting an intimate relation between movement planning and attentional processes. Second, under dual-task conditions a shift in the mean relative phase was observed relative to single-task conditions, but only for the interlimb interactions that depend directly on sensory feedback (error correction and interlimb reflex activity). These observations qualified the effects of attentional load reported in previous studies. Third, reaction times varied systematically over the movement cycle. These variations revealed a dynamical signature of the attentional load that differed between the three interlimb interactions.  相似文献   

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