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1.
The furthest distance that is judged to be reachable can change after participants have used a tool or if they are led to misjudge the position of their hand. Here we investigated how judged reachability changed when visual feedback about the hand was shifted. We hoped to distinguish between various ways in which visuomotor adaptation could influence judged reachability. Participants had to judge whether they could reach a virtual cube without actually doing so. They indicated whether they could reach this virtual cube by moving their hand. During these hand movements, visual feedback about the position of the hand was shifted in depth, either away from or toward the participant. Participants always adapted to the shifted feedback. In a session in which the hand movements in the presence of visual feedback were mainly in depth, perceived reachability shifted in accordance with the feedback (more distant cubes were judged to be reachable when feedback was shifted further away). In a second session in which the hand movements in the presence of visual feedback were mainly sideways, for some participants perceived reachability shifted in the opposite direction than we expected. The shift in perceived reachability was not correlated with the adaptation to the shift in visual feedback. We conclude that reachability judgments are not directly related to visuomotor adaptation.  相似文献   

2.
Previous studies have suggested that the perception of peripersonal space can hardly be achieved using only scene-based visual cues and requires combining visual information with motor representations. Motor representation can be viewed as a component of a predictive system, which includes a neural process that simulates through motor imagery the dynamic behaviour of the body in relation to the environment. In this study, we analysed whether modifying the force required to reach a visual target influences the perception of what is reachable. In a visuomotor task, the experimental group (n = 10) adapted to a 1.5 kg weight attached to the right wrist while performing a series of pointing movements. The control group (n = 10) performed the motor task without inertial perturbation. A perceptual judgement task of what is reachable was performed before and after the motor task. Results showed that inertial perturbation produced initially an undershoot of the target suggesting a lack of motor force to overcome the inertial perturbation, but spatial errors receded progressively through movement rehearsal. Perceptual estimates of what is reachable slightly overestimated action capacities but were not affected by motor adaptation. Thus, modifying motor force required to compensate for inertial perturbation had no direct effect on the perception of peripersonal space. When interpreted in regard to previous experimental work, this result suggests that motor representations may provide information about the sensory or spatial consequences of action rather than the sense of effort associated with motor production.  相似文献   

3.
Previously, we have shown that discrete and continuous rapid aiming tasks are governed by distinct visuomotor control mechanisms by assessing the combined visual illusion effects on the perceived and effective index of difficulty (ID). All participants were perceptually biased by the combined visual illusion before they performed the rapid aiming tasks. In the current study, the authors manipulated the order of performing perceptual and motor tasks to examine whether perceptual or motor experience with the illusory visual target would influence the subsequent perceived and effective ID in discrete and continuous tapping tasks. The results supported our hypothesis showing that perceptual experience with the illusory visual target in the discrete condition reduced the effective ID in the subsequent discrete tapping task, and motor experience with the illusory visual target in the continuous condition reduced the illusion effects on the perceived ID in the subsequent perceptual judgment task. The study demonstrates the coinfluence of perception and action, and suggests that perception and action influence one another with different magnitude depending on the spatial frame of reference used to perform the perceptuomotor task.  相似文献   

4.
Previous studies have shown that using a tool modifies in a short time-scale both near-body space perception and arm-length representation in the body schema. However, to date no research has specifically investigated the effect of tool-use on an action-related perceptual task. We report here a study assessing the effect of tool-use on the perception of reachable space for perceptual estimates made in reference to either the tool or the hand. Using the tool on distal objects resulted in an extension of perceived reachable space with the tool and reduced the variability of reachability estimates. Tool use also extended perceived reachable space with the hand, but with a concomitant increase of the variability of reachability estimates. These findings suggest that tool incorporation into the represented arm following tool-use improves the anticipation of action possibilities with the tool, while hand representation becomes less accurate.  相似文献   

5.
If the visual world is artificially shifted by only 10 degrees, people initially experience difficulty in directing their actions toward visual goals, but then rapidly compensate the visual distortion. The consequence of such adaptation can be measured as visual and proprioceptive aftereffects, as well as by performance on pointing tasks without visual feedback. Recent work has shown that more cognitive deficits can be improved following prism adaptation in patients with unilateral neglect. Here we show that a short visuo-manual adaptation to prisms improves performance on a mental number-bisection task recently shown to be impaired in unilateral neglect. The association previously found between space and number representation (the mental number line) may thus be grounded in common action principles. Our results suggest that visuo-motor plasticity functionally links parietal areas involved in space and number representation.  相似文献   

6.
The control of a cursor on a computer monitor offers a simple means of exploring the limits of the plasticity of human visuomotor coordination. The authors explored the boundary conditions for adaptation to nonlinear visuomotor amplitude transformations. The authors hypothesized that only with terminal visual feedback during practice, but not with continuous visual feedback, humans might develop an internal model of the nonlinear visuomotor amplitude transformation. Thus, 2 groups were engaged in a sensorimotor adaptation task receiving either continuous or terminal visual feedback during the practice phase. In contrast to expectations, adaptive shifts and aftereffects observed in visual open-loop tests were linearly related to target amplitudes for both groups. Although the 2 feedback groups did not differ with respect to adaptive shifts and aftereffects, terminal visual feedback resulted in stable visual open-loop performance for an extended period, whereas movement errors increased after continuous visual feedback during practice. The benefit of continuous visual feedback, on the other hand, was faster closed-loop performance, indicating an optimization of visual closed-loop control.  相似文献   

7.
The control of a cursor on a computer monitor offers a simple means of exploring the limits of the plasticity of human visuomotor coordination. The authors explored the boundary conditions for adaptation to nonlinear visuomotor amplitude transformations. The authors hypothesized that only with terminal visual feedback during practice, but not with continuous visual feedback, humans might develop an internal model of the nonlinear visuomotor amplitude transformation. Thus, 2 groups were engaged in a sensorimotor adaptation task receiving either continuous or terminal visual feedback during the practice phase. In contrast to expectations, adaptive shifts and aftereffects observed in visual open-loop tests were linearly related to target amplitudes for both groups. Although the 2 feedback groups did not differ with respect to adaptive shifts and aftereffects, terminal visual feedback resulted in stable visual open-loop performance for an extended period, whereas movement errors increased after continuous visual feedback during practice. The benefit of continuous visual feedback, on the other hand, was faster closed-loop performance, indicating an optimization of visual closed-loop control.  相似文献   

8.
Research suggests that the human brain codes manipulable objects as possibilities for action, or affordances, particularly objects close to the body. Near-body space is not only a zone for body-environment interaction but also is socially relevant, as we are driven to preserve our near-body, personal space from others. The current, novel study investigated how close proximity of a stranger modulates visuomotor processing of object affordances in shared, social space. Participants performed a behavioural object recognition task both alone and with a human confederate. All object images were in participants’ reachable space but appeared relatively closer to the participant or the confederate. Results revealed when participants were alone, objects in both locations produced an affordance congruency effect but when the confederate was present, only objects nearer the participant elicited the effect. Findings suggest space is divided between strangers to preserve independent near-body space boundaries, and in turn this process influences motor coding for stimuli within that social space. To demonstrate that this visuomotor modulation represents a social phenomenon, rather than a general, attentional effect, two subsequent experiments employed nonhuman joint conditions. Neither a small, Japanese, waving cat statue (Experiment 2) nor a metronome (Experiment 3) modulated the affordance effect as in Experiment 1. These findings suggest a truly social explanation of the key interaction from Experiment 1. This study represents an important step toward understanding object affordance processing in real-world, social contexts and has implications broadly across fields of social action and cognition, and body space representation.  相似文献   

9.
Egocentric distances in virtual environments are commonly underperceived by up to 50 % of the intended distance. However, a brief period of interaction in which participants walk through the virtual environment while receiving visual feedback can dramatically improve distance judgments. Two experiments were designed to explore whether the increase in postinteraction distance judgments is due to perception–action recalibration or the rescaling of perceived space. Perception–action recalibration as a result of walking interaction should only affect action-specific distance judgments, whereas rescaling of perceived space should affect all distance judgments based on the rescaled percept. Participants made blind-walking distance judgments and verbal size judgments in response to objects in a virtual environment before and after interacting with the environment through either walking (Experiment 1) or reaching (Experiment 2). Size judgments were used to infer perceived distance under the assumption of size–distance invariance, and these served as an implicit measure of perceived distance. Preinteraction walking and size-based distance judgments indicated an underperception of egocentric distance, whereas postinteraction walking and size-based distance judgments both increased as a result of the walking interaction, indicating that walking through the virtual environment with continuous visual feedback caused rescaling of the perceived space. However, interaction with the virtual environment through reaching had no effect on either type of distance judgment, indicating that physical translation through the virtual environment may be necessary for a rescaling of perceived space. Furthermore, the size-based distance and walking distance judgments were highly correlated, even across changes in perceived distance, providing support for the size–distance invariance hypothesis.  相似文献   

10.
The recalibration of perceived visuomotor simultaneity to vision-lead and movement-lead temporal discrepancies is marked by an underlying causal asymmetry, if the movement (button press) is voluntary and self-initiated; a visual stimulus lagging the button press may be interpreted as causally linked sensory feedback (intentional or causal binding), a leading visual stimulus not. Here, we test whether this underlying causal asymmetry leads to directional asymmetries in the temporal recalibration of visuomotor time perception, using an interval estimation paradigm. Participants were trained to the presence of one of three temporal discrepancies between a motor action (button press) and a visual stimulus (flashed disk): 100 ms vision-lead, simultaneity, and 100 ms movement-lead. By adjusting a point on a visual scale, participants then estimated the interval between the visual stimulus and the button press over a range of discrepancies. Comparing the results across conditions, we found that temporal recalibration appears to be implemented nearly exclusively on the movement-lead side of the range of discrepancies by a uni-lateral lengthening or shortening of the window of temporal integration. Interestingly, this marked asymmetry does not lead to a significantly asymmetrical recalibration of the point of subjective simultaneity or to significant differences in discriminability. This seeming contradiction (symmetrical recalibration of subjective simultaneity and asymmetrical recalibration of interval estimation) poses a challenge to common models of temporal order perception that assume an underlying time measurement process with Gaussian noise. Using a two-criterion model of the window of temporal integration, we illustrate that a compressive bias around perceived simultaneity (temporal integration) even prior to perceptual decisions about temporal order would be very hard to detect given the sensitivity of the psychophysical procedures commonly used.  相似文献   

11.
When judging interior space, a dark ceiling is judged to be lower than a light ceiling. The method of metric judgments (e.g., on a centimetre scale) that has typically been used in such tasks may reflect a genuine perceptual effect or it may reflect a cognitively mediated impression. We employed a height-matching method in which perceived ceiling height had to be matched with an adjustable pillar, thus obtaining psychometric functions that allowed for an estimation of the point of subjective equality (PSE) and the difference limen (DL). The height-matching method developed in this paper allows for a direct visual match and does not require metric judgment. It has the added advantage of providing superior precision. Experiment 1 used ceiling heights between 2.90?m and 3.00?m. The PSE proved sensitive to slight changes in perceived ceiling height. The DL was about 3% of the physical ceiling height. Experiment 2 found similar results for lower (2.30?m to 2.50?m) and higher (3.30?m to 3.50?m) ceilings. In Experiment 3, we additionally varied ceiling lightness (light grey vs. dark grey). The height matches showed that the light ceiling appeared significantly higher than the darker ceiling. We therefore attribute the influence of ceiling lightness on perceived ceiling height to a direct perceptual rather than a cognitive effect.  相似文献   

12.
Visual adaptation is known to bias perception away from the properties of the adapting stimuli, toward opposite properties, resulting in perceptual aftereffects. For example, prolonged exposure to a face has been shown to produce an identity aftereffect, biasing perception of a subsequent face toward the opposite identity. Such repulsive aftereffects have been observed for both visually perceived and visually imagined faces, suggesting that both perception and imagery yield typical aftereffects. However, recent studies have reported opposite patterns of aftereffects for perception and imagery of face gender. In these studies, visually perceived faces produced typical effects in which perception of androgynous faces was biased away from the gender of the adaptor, whereas imagery of the same stimuli produced atypical aftereffects, biasing the perceived gender of androgynous faces toward the gender of the adaptor. These findings are highly unusual and warrant further research. The present study aimed to gather new evidence on the direction of gender aftereffects following perception and imagery of faces. Experiment 1 had participants view and imagine female and male faces of famous and non-famous individuals. To determine the effect of concomitant visual stimulation on imagery and adaptation, participants visualized faces both in the presence and in the absence of a visual input. In Experiment 2, participants were adapted to perceived and imagined faces of famous and non-famous actors matched on gender typicality. This manipulation allowed us to determine the effect of face familiarity on the magnitude of gender aftereffects. Contrary to evidence from previous studies, our results demonstrated that both perception and imagery produced typical aftereffects, biasing the perceived gender of androgynous faces in the opposite direction to the gender of the adaptor. Famous faces yielded largest adaptation effects across tasks. Experiment 2 confirmed that these effects depended on familiarity rather than on sexual dimorphism. In both experiments, this effect was greater for perception than imagery. Additionally, imagery of famous faces produced strongest aftereffects when it was performed in the absence of visual stimulation. The implications of these findings are discussed.  相似文献   

13.
Are unconscious processes susceptible to attentional influences? In two subliminal priming experiments, we investigated whether task sets differentially modulate the sensitivity of unconscious processing pathways. We developed a novel procedure for masked semantic priming of words (Experiment 1) and masked visuomotor priming of geometrical shapes (Experiment 2). Before presentation of the masked prime, participants performed an induction task in which they attended to either semantic or perceptual object features designed to activate a semantic or perceptual task set, respectively. Behavioral and electrophysiological effects showed that the induction tasks differentially modulated subliminal priming: Semantic priming, which involves access to conceptual meaning, was found after the semantic induction task but not after the perceptual induction task. Visuomotor priming was observed after the perceptual induction task but not after the semantic induction task. These results demonstrate that unconscious cognition is influenced by attentional control. Unconscious processes in perceptual and semantic processing streams are coordinated congruently with higher-level action goals.  相似文献   

14.
Two prism displacement experiments were conducted to determine the effects of reducing proprioceptive feedback on resultant adaptation magnitude. In Experiment 1, proprioceptive reduction was produced by requesting subjects to employ passive Ivs. active) and/or fast- Ivs. slow-) paced arm movement during prism exposure. When both of these conditions were present, a significant reduction in the magnitude of proprioceptive adaptation and a significant increase in the magnitude of visual adaptation were produced. In Experiment 2, hypnotic anesthesia was employed to reduce felt sensation in an adapting limb during a prism displacement situation. This manipulation reduced proprioceptive adaptation to a nonsignificant level. The combined results of the two experiments reveal several conditions that can serve to reduce proprioceptive adaptation during prism displacement.  相似文献   

15.
It is well documented that changes in the physiological states of the perceiver–actor influence the perception of action capabilities. However, because experimental procedures of most studies involved a limitless availability for stimuli visual encoding and perceptual strategies, it remains difficult to adopt a single position among the large range of alternative interpretations for impaired perception. A reaching-to-grasp paradigm under breathing restriction was adapted from Graydon et al. (Cogn Emot 26:1301–1305, 2012) to standardize the time for encoding of stimuli information and narrowed the involvement of perceptual strategies. In the present study, we propose a highly controlled environment where the discrete information is presented during 300 ms, congruently with neurophysiological studies focused on visuomotor transformation. An underestimation of the perception of action capabilities is found under breath restriction, suggesting that 300 ms for stimuli encoding is sufficient to induce altered visuomotor brain transformations when limiting the involvement of perceptual strategies. This result suggests that such behavior could refer to an impaired brain potentiation of the perceptual occurrence, providing strong hypotheses on the brain dynamics of sensorimotor integration that underlie impaired perception of action capabilities in stressful situations.  相似文献   

16.
J T Kaplan  E Zaidel 《Cognition》2001,82(2):157-178
Does each hemisphere have its own system for monitoring and responding to errors? Three experiments investigate the effect of presenting lateralized accuracy feedback in a bilateral lexical decision task. We presented feedback after each trial in either the left visual field (LVF) or right visual field (RVF). In Experiment 1 the feedback stimuli were faces smiling or frowning, in Experiment 2 we used colored squares, and Experiment 3 tested the effect of verbal feedback. Negative feedback presented in the LVF tended to improve performance on the following trial, while the same negative feedback in the RVF tended to disrupt performance on the following trial. This result was strongest with the faces as feedback, was less pronounced with colored squares, and disappeared with verbal feedback. The results are interpreted as suggesting a right hemisphere superiority for error monitoring that depends on the mode of feedback.  相似文献   

17.
Five experiments are reported in which the effect of partial visual feedback on the accuracy of discrete target aiming was investigated. Visual feedback was manipulated through a spectacle-mounted liquid-crystal tachistoscope. The length of the visual feedback interval was varied as a percentage of the instructed movement time. In Experiment 1, the length of the vision interval was manipulated symmetrically at the beginning- and end-phase of the movement, whereas in the remaining experiments, the vision time was varied with respect to the end-phase only. The variations at the end were examined for different distances (Experiment 2), different movement speeds at the same distance (Experiment 3), and in small interstep intervals (Experiment 4). A vision time of more than 150 ms at the end-phase of the movement enhanced aiming performance in all experiments. Longer vision times monotonously improved aiming accuracy; the fifth experiment showed that a vision time of about 275 ms was sufficient for near-perfect aiming. Furthermore, the significance of vision during the first phase of a movement was demonstrated again. The results of the five experiments pointed to shorter visuomotor processing times. To explain the beneficial effects of short vision times for aiming accuracy, we propose a model of visuomotor processing that is based on the stochastic optimized submovement model of Meyer, Abrams, Kornblum, Wright, and Smith (1988).  相似文献   

18.
Research confirms that the body influences perception, but little is known about the embodiment of attention. We investigated whether the implied actions of others direct spatial attention, using a lateralized covert-orienting task with nonpredictive central cues depicting static, right/left-facing bodies poised in midaction. Validity effects (decreased response times for validly compared with invalidly cued trials) indicated orienting in the direction of the implied action. In Experiment 1, we compared action (running, throwing) with nonaction (standing) cues. Only the action cues produced validity effects, suggesting that implied action directs attention. The action cues produced faster responses overall, suggesting that action cues prime motor responses. In Experiment 2, we determined whether action cues shifted attention in a specific direction rather than to a general side of space: Two cues had similar action speed and motor effort but differed in implied direction (jumping, vertical; throwing, horizontal). Validity effects were found only for the throw cues for which the implied motion direction was consistent with lateralized target locations. In Experiment 3, we compared block-like stimuli to the throwing action stimuli to examine whether lower level perceptual information could account for the attention effects alone. Validity effects were found only for the human-action stimuli. Overall, the results suggest that predictive simulations of action shift attention in action-consistent directions.  相似文献   

19.
Can people react to objects in their visual field that they do not consciously perceive? We investigated how visual perception and motor action respond to moving objects whose visibility is reduced, and we found a dissociation between motion processing for perception and for action. We compared motion perception and eye movements evoked by two orthogonally drifting gratings, each presented separately to a different eye. The strength of each monocular grating was manipulated by inducing adaptation to one grating prior to the presentation of both gratings. Reflexive eye movements tracked the vector average of both gratings (pattern motion) even though perceptual responses followed one motion direction exclusively (component motion). Observers almost never perceived pattern motion. This dissociation implies the existence of visual-motion signals that guide eye movements in the absence of a corresponding conscious percept.  相似文献   

20.
Previous studies have shown that spatial attention can shift in three-dimensional (3-D) space determined by binocular disparity. Using Posner's precueing paradigm, the current work examined whether attentional selection occurs in perceived 3-D space defined by occlusion. Experiment 1 showed that shifts of spatial attention induced by central cues between two surfaces in the left and right visual fields did not differ between the conditions when the two surfaces were located at the same or different perceptual depth. In contrast, Experiment 2 found that peripheral cues generated a stronger cue validity effect when the two surfaces were perceived at a different rather than at the same perceptual depth. The results suggest that exogenous but not endogenous attention operates in perceived 3-D space.  相似文献   

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