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1.
This study examined the interaction of response repetition and response cuing in a finger cuing task with a short and a long cue-stimulus interval (CSI). We observed shorter reaction times (RTs) with increasing CSI and a substantial response repetition benefit. However, this benefit was abolished at the long CSI, suggesting that response cuing neutralized the repetition effect. According to additive-factors logic, the observed interaction suggests that both repetition and cuing exert their influence on a common processing stage, which we identify as the response selection stage. We argue that cuing and repetition effects are expressions of distinct mental operations: cuing is based on intentional response code activation, whereas repetition is based on sequential, automatic response code priming. Cue-based intentional code activation starts slowly and increases with CSI, but sequential response priming is independent of CSI, explaining why cuing abolishes the response repetition benefit at the long CSI.  相似文献   

2.
On spatial response code activation in a Simon task   总被引:2,自引:0,他引:2  
Ivanoff J 《Acta psychologica》2003,112(2):157-179
The Simon effect refers to the performance advantage for trials where the task-irrelevant location of a target spatially corresponds with the location of the response. It is thought that the irrelevant spatial code of the target facilitates responding by automatically pre-activating the spatially corresponding response code. This spatial code is thought to passively decay shortly after its activation. In this investigation, the response was selected according to the identity of a central cue. The selected response was executed or withheld depending the identity (Experiment 1) or the presence (Experiment 2) of the target. Varying the stimulus-onset asynchrony (SOA), between the central response cue and the peripheral target, allowed for a time-course analysis of the Simon effect. The results of two experiments provided no indication that the activation level of the irrelevant spatial code decayed while the relevant response was prepared. Although reaction times increased as the SOA decreased, the Simon effect was additive with SOA, suggesting that the automatic activation of the task-irrelevant spatial code was delayed until the task-relevant response code was mostly prepared, perhaps due to the capacity limitations of response selection.  相似文献   

3.
There is evidence from the SNARC (spatial–numerical association of response codes) effect and NDE (numerical distance effect) that number activates spatial representations. Most of this evidence comes from tasks with explicit reference to number, whether through presentation of Arabic digits (SNARC) or through magnitude decisions to nonsymbolic representations (NDE). Here, we report four studies that use the neural overlap paradigm developed by Fias, Lauwereyns, and Lammertyn (2001) to examine whether the presentation of implicit and task-irrelevant numerosity information (nonsymbolic arrays and auditory numbers) is enough to activate a spatial representation of number. Participants were presented with either numerosity arrays (1–9 circles or triangles) to which they made colour (Experiment 1) or orientation (Experiment 2) judgements, or auditory numbers coupled with an on-screen stimulus to which they made a colour (Experiment 3) or orientation (Experiment 4) judgement. SNARC effects were observed only for the orientation tasks. Following the logic of Fias et al., we argue that this SNARC effect occurs as a result of overlap in parietal processing for number and orientation judgements irrespective of modality. Furthermore, we found stronger SNARC effects in the small number range (1–4) than in the larger number range (6–9) for both nonsymbolic displays and auditory numbers. These results suggest that quantity is extracted (and interferes with responses in the orientation task) but this is not exact for the entire number range. We discuss a number of alternative models and mechanisms of numerical processing that may account for such effects.  相似文献   

4.
There is evidence from the SNARC (spatial-numerical association of response codes) effect and NDE (numerical distance effect) that number activates spatial representations. Most of this evidence comes from tasks with explicit reference to number, whether through presentation of Arabic digits (SNARC) or through magnitude decisions to nonsymbolic representations (NDE). Here, we report four studies that use the neural overlap paradigm developed by Fias, Lauwereyns, and Lammertyn (2001) to examine whether the presentation of implicit and task-irrelevant numerosity information (nonsymbolic arrays and auditory numbers) is enough to activate a spatial representation of number. Participants were presented with either numerosity arrays (1-9 circles or triangles) to which they made colour (Experiment 1) or orientation (Experiment 2) judgements, or auditory numbers coupled with an on-screen stimulus to which they made a colour (Experiment 3) or orientation (Experiment 4) judgement. SNARC effects were observed only for the orientation tasks. Following the logic of Fias et al., we argue that this SNARC effect occurs as a result of overlap in parietal processing for number and orientation judgements irrespective of modality. Furthermore, we found stronger SNARC effects in the small number range (1-4) than in the larger number range (6-9) for both nonsymbolic displays and auditory numbers. These results suggest that quantity is extracted (and interferes with responses in the orientation task) but this is not exact for the entire number range. We discuss a number of alternative models and mechanisms of numerical processing that may account for such effects.  相似文献   

5.
尽管已有研究发现数字以空间方式表征在人类记忆系统, 但是人脑如何完成数字的空间表征尚存争议。本研究两个实验在不同比例的数字字母(实验1)和不同比例的数字汉字(实验2)混合情境中考察了数字空间表征特点及其机制, 对上述争议进行了深入研究。结果发现:(1)当数字字母比例为“1 : 1”时, 数字加工中不出现SNARC效应。当数字字母比例为“1 : 6”和“6 : 1”时, 数字加工中均出现SNARC效应。即数字字母比例与数字SNARC效应之间呈倒“U”型关系。(2)数字汉字混合情境中数字汉字比例与数字SNARC效应之间同样呈倒“U”型关系。结果说明:(1)干扰刺激与数字混合呈现会影响数字SNARC效应。(2)干扰刺激加工对数字SNARC效应的影响受到数字与干扰刺激比例的调节, 且具有跨干扰材料的稳定性。研究结果意味着数字的空间表征是人类通过统计学习在线建构的, 支持了工作记忆理论。  相似文献   

6.
Ito Y  Hatta T 《Memory & cognition》2004,32(4):662-673
Dehaene, Bossini, and Giraux (1993) revealed that subjects responded to large numbers faster with the choice on the right than with the choice on the left, whereas the reverse held true for small numbers (SNARC effect). According to Dehaene et al. (1993), the SNARC effect depends on the quantitative representation of number, such as a left-to-right-oriented analog number line. The main goal of the present study was twofold: first, to investigate whether the vertical SNARC effect could be observed, and, second, to verify whether Dehaene et al.'s (1993) explanation of the SNARC effect is correct. Experiments 2A and 2B showed the vertical SNARC effect in a parity judgment task. Subjects responded to large numbers faster with the top choice than with the bottom choice, whereas the reverse held true for small numbers. However, Experiment 3 failed to show the SNARC effect in a number magnitude judgment task, suggesting that the quantitative representation could be dissociated from the spatial code that produces the SNARC effect.  相似文献   

7.
In three experiments, participants received nouns or noun phrases for objects and verbally generated their properties (“feature listing”). Several sources of evidence indicated that participants constructed perceptual simulations to generate properties for the noun phrases during conceptual combination. First, the production of object properties for noun phrases depended on occlusion, with unoccluded properties being generated more often than occluded properties. Because a perceptual variable affected conceptual combination, perceptual simulations appeared central to combining the concepts for modifiers and head nouns. Second, neutral participants produced the same distributions of properties as participants instructed to describe images, suggesting that the conceptual representations used by neutral participants were similar to the mental images used by imagery participants. Furthermore, the property distributions for neutral and imagery participants differed from those for participants instructed to produce word associations. Third, participants produced large amounts of information about background situations associated with the object cues, suggesting that the simulations used to generate properties were situated. The experiments ruled out alternative explanations that simulation effects occur only for familiar noun phrases associated with perceptual memories and that rules associated with modifiers produce occlusion effects. A process model of the property generation task grounded in simulation mechanisms is presented. The possibility of integrating the simulation account of conceptual combination with traditional accounts and well-established findings is explored.  相似文献   

8.
A semantic relatedness decision task was used to investigate whether phonological recoding occurs automatically and whether it mediates lexical access in visual word recognition and reading. In this task, subjects read a pair of words and decided whether they were related or unrelated in meaning. In Experiment 1, unrelated word-homophone pairs (e.g., LION-BARE) and their visual controls (e.g., LION-BEAN) as well as related word pairs (e.g., FISH-NET) were presented. Homophone pairs were more likely to be judged as related or more slowly rejected as unrelated than their control pairs, suggesting phonological access of word meanings. In Experiment 2, word-pseudohomophone pairs (e.g., TABLE-CHARE) and their visual controls (e.g., TABLE-CHARK) as well as related and unrelated word pairs were presented. Pseudohomophone pairs were more likely to be judged as related or more slowly rejected as unrelated than their control pairs, again suggesting automatic phonological recoding in reading.  相似文献   

9.
Using the stem completion task, we compared estimates of automatic retrieval from an implicit memory task, the process dissociation procedure, and the speeded response procedure. Two standard manipulations were employed. In Experiment 1, a depth of processing effect was found on automatic retrieval using the speeded response procedure although this effect was substantially reduced in Experiment 2 when lexical processing was required of all words. In Experiment 3, the speeded response procedure showed an advantage of full versus divided attention at study on automatic retrieval. An implicit condition showed parallel effects in each study, suggesting that implicit stem completion may normally provide a good estimate of automatic retrieval. Also, we replicated earlier findings from the process dissociation procedure, but estimates of automatic retrieval from this procedure were consistently lower than those from the speeded response procedure, except when conscious retrieval was relatively low. We discuss several factors that may contribute to the conflicting outcomes, including the evidence for theoretical assumptions and criterial task differences between implicit and explicit tests.  相似文献   

10.
The congruency sequence effect refers to a reduced congruency effect after incongruent trials relative to congruent trials. This modulation is thought to be, at least in part, due to the control mechanisms resolving conflict. The present study examined the nature of the control mechanisms by having participants perform two different tasks in an alternating way. When participants performed horizontal and vertical Simon tasks in Experiment 1A, and horizontal and vertical spatial Stroop task in Experiment 1B, no congruency sequence effect was obtained between the task congruencies. When the Simon task and spatial Stroop task were performed with different response sets in Experiment 2, no congruency sequence effect was obtained. However, in Experiment 3, in which the participants performed the horizontal Simon and spatial Stroop tasks with an identical response set, a significant congruency sequence effect was obtained between the task congruencies. In Experiment 4, no congruency sequence effect was obtained when participants performed two tasks having different task-irrelevant dimensions with the identical response set. The findings suggest inhibitory processing between the task-irrelevant dimension and response mode after conflict.  相似文献   

11.
Studies have shown that task sets could be configured endogenously (i.e., on the basis of memory) according to an explicit sequence or exogenously according to a task cue. In two experiments, we examined whether an implicitly learned sequence could facilitate task set configuration without participants’ intention. These experiments led to opposite conclusions regarding this question, but their methodology made it impossible to distinguish between the interpretations. We altered the task-switching paradigm by embedding a hidden task sequence, while randomizing all other aspects, including perceptual (i.e., task cues) and motor elements. We found that a sequence of tasks, proper, was learned implicitly and that the memory of that sequence endogenously facilitated task decision processes without the participants’ explicit knowledge.  相似文献   

12.
In the present research we investigated how action influences affective evaluation. In three experiments, participants conducted a sequence of go/no-go tasks, then evaluated the pleasantness of a novel shape. The results of Experiments 1 and 2 show that participants evaluated the shapes that appeared in the go trials more positively than the shapes that appeared in the no-go trials. In Experiment 3, the go/no-go task was conducted without the to-be-evaluated shapes present in the display. The results show that the shape stimuli following the go trials were evaluated more positively than the shape stimuli following the no-go trials, even when the shapes were not directly associated with the go/no-go task. Based on the present study, we suggest that activating or inhibiting a motoric action may play a critical role in modifying one's affective evaluation. Additionally, the present results suggest that effortful and non-default responses can negatively modulate affective evaluation by taxing an individual's cognitive load. Furthermore, we argue that individuals can potentially control their affective states through behavioral activation and inhibition.  相似文献   

13.
Goldstein and Gigerenzer's (2002) "Recognition Heuristic" (RH) was tested for its empirical validity in an experimental paradigm with induced recognition of objects. RH claims that upon inferring which of two objects (e.g., cities) scores higher on a criterion (e.g., city size), a recognized object will be chosen over an unrecognized one, if the recognition is a valid predictor of the criterion without considering additional object information. Trying to avoid potential shortcomings of former studies, we (a) used the city population task, (b) provided additional cue information only for recognized cities, and (c) had participants draw inferences from memory. Participants learned city names and additional information about some cities. They also learned that recognition and the additional information were valid predictors of the criterion "city size". In a subsequent decision phase, the additional information about the cities in memory strongly affected the inferences, suggesting that recognition information is clearly integrated into judgments, but by no means in a non-compensatory fashion that would dominate every other cue.  相似文献   

14.
In Eriksen's flanker paradigm, participants' responses are slower and more error-prone when task-relevant and simultaneously available task-irrelevant cues are incongruent. The influence of task-irrelevant information decreases as its distance from the task-relevant information increases. Here, we manipulated the quantity of task-irrelevant information while keeping the distance constant. We asked whether when the impact on response selection processes was stronger the more incongruent information was available, or whether the impact on response selection depended only on its presence or absence. We conducted an experiment, in which subjects had to discriminate the direction of motion of a central point-light-walker that was flanked by two, four, or eight point-light-walkers at an equal distance from the center. The experiment showed that reaction times increased with the number of incongruent walkers. This effect was modulated by the total number of walkers, showing that the effect of incongruent information saturates when the display is cluttered.  相似文献   

15.
We present a new experimental paradigm where choice-induced preference change is measured for alternatives which are never compared directly, but rather confronted with other alternatives in a way which keeps choices predictable without exogenously manipulating them. This implicit-choice design improves on the free-choice paradigm, avoiding the recently criticized selection bias. Rating and ranking spreads in two experiments show that preference-based choices feed back into and alter preferences even if choices are not directly among similarly evaluated alternatives. In agreement with recent brain-imaging evidence, response time measurements for direct choice pairs in our experiments indicate that reappraisal processes are already triggered during decision making, with larger post-choice spreads (sharper attitude change) being associated to quicker decisions.  相似文献   

16.
Ho C  Mason O  Spence C 《Acta psychologica》2007,125(1):117-128
In the present study, we examined whether the 'Mozart effect' would influence participants' temporal attention using a visual attentional blink (AB) task that provides a reliable measure of the temporal dynamics of visual attention. The 'Mozart effect' refers to the specific claim that listening to Mozart's Sonata for Two Pianos in D Major, K.448 can improve the performance in spatio-temporal tasks. Participants had to try and identify two target digits (in their correct order of presentation) presented amongst a stream of distractor letters in three different conditions (presented in separate blocks of trials): while listening to the Mozart sonata played normally, while listening to the same Mozart sonata played in reverse, and while in silence. The results showed that the participants were able to detect the second target (T2) significantly more accurately (given the correct detection of the first target, T1) in the AB stream when the Mozart sonata was played normally than in either of the other two conditions. Possible explanations for the differential effects of Mozart's music being played normally and in reverse and potential confounds in previous studies reporting a facilitatory 'Mozart effect' are discussed. Our results therefore provide the first empirical demonstration supporting the existence of a purely temporal component to the 'Mozart effect' using a non-spatial visual AB task.  相似文献   

17.
The aim of this study was to explore the role of motor resources in peripersonal space encoding: are they intrinsic to spatial processes or due to action potentiality of objects? To answer this question, we disentangled the effects of motor resources on object manipulability and spatial processing in peripersonal and extrapersonal spaces. Participants had to localize manipulable and non-manipulable 3-D stimuli presented within peripersonal or extrapersonal spaces of an immersive virtual reality scenario. To assess the contribution of motor resources to the spatial task a motor interference paradigm was used. In Experiment 1, localization judgments were provided with the left hand while the right dominant arm could be free or blocked. Results showed that participants were faster and more accurate in localizing both manipulable and non-manipulable stimuli in peripersonal space with their arms free. On the other hand, in extrapersonal space there was no significant effect of motor interference. Experiment 2 replicated these results by using alternatively both hands to give the response and controlling the possible effect of the orientation of object handles. Overall, the pattern of results suggests that the encoding of peripersonal space involves motor processes per se, and not because of the presence of manipulable stimuli. It is argued that this motor grounding reflects the adaptive need of anticipating what may happen near the body and preparing to react in time.  相似文献   

18.
To study switching behavior, an experiment mimicking the state of a driver on the road was conducted. In each trial participants were given a chance to switch lanes. Despite the fact that lane switching had no sound rational basis, participants often switched lanes when the speed of driving in their lane on the previous trial was relatively slow. That tendency was discerned even when switching behavior had been sparsely reinforced, and was especially marked in almost a third of the participants, who manifested it consistently. The findings illustrate a type of behavior occurring in various contexts (e.g., stocks held in a portfolio, conduct pertinent for residual life expectancy, supermarket queues). We argue that this behavior may be due to a fallacy reminiscent of that arising in the well-known “envelopes problem”, in which each of two players holds a sum of money of which she knows nothing about except that it is either half or twice the amount held by the other player. Players may be paradoxically tempted to exchange assets, since an exchange fallaciously appears to always yield an expected value greater than whatever is regarded as the player's present assets. We argue that the fallacy is due to egocentrically framing the problem as if the “amount I have” is definite, albeit unspecified, and shows that framing the paradox acentrically instead eliminates the incentive to exchange assets. A possible psychological source for the human disposition to frame problems in a way that inflates expected gain is discussed. Finally, a heuristic meant to avert the source of the fallacy is proposed.  相似文献   

19.
20.
Dehaene, Bossini, and Giraux (1993) showed that when participants make parity judgments, responses to numerically small numbers are made faster with the left hand, whereas responses to large numbers are made faster with the right hand (the SNARC [spatial-numerical association of response codes] effect). According to one view, the SNARC effect arises at an early processing stage due to (in)congruencies between the digit's side of presentation and its representation on the mental number line, independently of response effector(s). Alternatively, the SNARC effect might arise at a later response-related stage due to (in)congruencies between the digit's representation on the mental number line and the side of response, independently of the side of presentation. The results of three experiments, using central and lateralized stimuli, and vocal and manual responses, clearly support the view that the SNARC effect arises at a relatively late response-related stage, without substantive contributions from earlier processing stages.  相似文献   

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