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1.
The present experiments focus on whether the post‐identification feedback effect can be reduced by providing participants with warnings. Participants viewed a crime on video and identified a suspect from a target‐absent lineup (Experiment 1) or target‐present lineup (Experiment 2). Participants then received positive feedback, negative feedback or no feedback. Half of the participants received a warning saying their feedback was randomly generated by the computer, and the other half received no warning. Robust post‐identification feedback effects were observed in both experiments in the no warning condition. These effects were largely eliminated when participants received a warning. In Experiments 3 and 4, we failed to find an ameliorative effect of a forensically realistic warning. These results indicate that warnings can reduce the effect of post‐identification feedback in principle, but the application of warnings in practice may be more difficult. Copyright © 2006 John Wiley & Sons, Ltd.  相似文献   

2.
Two experiments tested the notion that allowing people to project a feared trait onto another individual would facilitate denial of the trait. In Study 1, participants were given feedback that they were high or low in repressed anger and were allowed to rate an ambiguous target on anger or not. Participants who received high (vs. low) anger feedback rated the target especially high on anger. In addition, participants who received high anger feedback and who were allowed to project their anger had the lowest anger accessibility on a word completion exercise. Study 2 replicated these basic findings using a different trait dimension (dishonesty) and a direct measure of denial (self-attributions of dishonesty). Specifically, in Study 2, participants who received high dishonesty feedback and who were allowed to project dishonesty reported having an especially low level of dishonesty. Discussion focused on the relationship between classic projection and other forms of psychological defense.  相似文献   

3.
The authors' purpose was to determine if participants adjusted their endpoint during a rapid aiming task in the context of changing rewards and whether participants needed consistent feedback to do so. Participants aimed to a target that was overlapped by a penalty region. Participants gained points for hitting the target but lost points for hitting the penalty region. The reward value associated with target contact either changed trial to trial, reducing consistent feedback (variable condition) or changed between blocks of trials (blocked condition) with the repetition of reward value within a block increasing the consistency of feedback. Participants adjusted their endpoints with changing reward value in the blocked but not variable condition indicating consistent feedback is needed to adjust endpoint to changing rewards.  相似文献   

4.
The effect of concurrent visual feedback (CVF) on continuous aiming movements was investigated in the preferred hand of participants of college age (ns = 12 men, 8 women). Participants made continuous rapid reversal movements with a lightweight lever in the sagittal plane. Participants attempted to reach a short target (20 degrees) and a long target (60 degrees) in separate constant practice conditions, but alternated between the two targets in a variable practice condition. Four blocks of practice trials were provided in each condition, with 40 movements made in each. CVF of the position-time trace was provided for the first 20 movements of each block, but was removed for the remaining 20 movements in each block. Movements were more accurate and consistent during constant practice compared to variable practice where the short target was overshot and the long target was undershot. CVF reduced errors in all conditions, compared to movements without CVF, particularly for the short target during variable practice. The results suggest that the interference generated by alternating targets can be modulated by providing visual feedback, but once the visual feedback was removed, errors increased markedly.  相似文献   

5.
The present study tested strategies to help older adults correct their context-induced biases. Two hundred and seventy-two young and older adults participated in this study. Participants read vignettes about two target persons, with true statements printed in black and false statements (either positive or negative trait information) printed in red. Participants in the no-strategy condition were asked to rate the target persons on the relevant trait scales immediately after reading the vignettes. Participants in the feedback condition took a traditional source memory test and received feedback of correct sources of true and false statements. For the participants in the next two conditions, accountability was induced either before or after they encoded information about the target persons. It was found that the feedback manipulation helped older adults correct their context-induced biases. In addition, accountability induced before encoding helped older adults reduce their context-induced biases, whereas accountability induced after encoding did not help.  相似文献   

6.
This project investigated the ways in which visual cues and bodily cues from self-motion are combined in spatial navigation. Participants completed a homing task in an immersive virtual environment. In Experiments 1A and 1B, the reliability of visual cues and self-motion cues was manipulated independently and within-participants. Results showed that participants weighted visual cues and self-motion cues based on their relative reliability and integrated these two cue types optimally or near-optimally according to Bayesian principles under most conditions. In Experiment 2, the stability of visual cues was manipulated across trials. Results indicated that cue instability affected cue weights indirectly by influencing cue reliability. Experiment 3 was designed to mislead participants about cue reliability by providing distorted feedback on the accuracy of their performance. Participants received feedback that their performance with visual cues was better and that their performance with self-motion cues was worse than it actually was or received the inverse feedback. Positive feedback on the accuracy of performance with a given cue improved the relative precision of performance with that cue. Bayesian principles still held for the most part. Experiment 4 examined the relations among the variability of performance, rated confidence in performance, cue weights, and spatial abilities. Participants took part in the homing task over two days and rated confidence in their performance after every trial. Cue relative confidence and cue relative reliability had unique contributions to observed cue weights. The variability of performance was less stable than rated confidence over time. Participants with higher mental rotation scores performed relatively better with self-motion cues than visual cues. Across all four experiments, consistent correlations were found between observed weights assigned to cues and relative reliability of cues, demonstrating that the cue-weighting process followed Bayesian principles. Results also pointed to the important role of subjective evaluation of performance in the cue-weighting process and led to a new conceptualization of cue reliability in human spatial navigation.  相似文献   

7.
In two studies, participants received positive or negative feedback about their performance on a verbal task and then provided hints to another person on a subsequent, different task. It was expected that participants would give more helpful hints after positive than after negative feedback but that this would be more apparent when the feedback was based on performance comparisons with the "average participant" than on comparisons with another person or an objective standard. This effect was expected to be mediated by judgments of one's performance on the first task. These predictions were supported. Participants seemed aware of the effect of feedback on their hint choices, and their hint choices did not alter their affect levels. Also, participants receiving comparative (single or aggregated target) feedback exhibited changes in self-ascribed importance of the performance domain. Implications for social comparison theory and self-evaluation maintenance theory are discussed.  相似文献   

8.
The authors explored whether standing human participants could voluntarily decrease the amplitude of their natural postural sway when presented with explicit visual feedback and a target. Participants (N = 9) stood quietly, without any feedback and with feedback on the center of pressure coordinate or the head orientation. They were unable to decrease sway amplitude when presented with visual feedback and a target. Decreasing target size led to contrasting effects on the 2 fractions of sway: rambling and trembling. The smaller target was associated with a decrease in rambling and an increase in trembling. Those observations suggest that sway represents a superposition of at least 2 independent processes. They also suggest that providing visual feedback on a variable tied to body sway may not be an effective way to decrease postural sway in young healthy people.  相似文献   

9.
付春野  吕勇 《心理科学》2022,45(3):553-560
采用一种新的多目标觉知范式检验视觉意识容量。实验中首先迅速呈现包含8个刺激的圆形阵列(刺激位置随机分布), 然后所有刺激被灰色的圆覆盖, 并随机选取阵列中的一个刺激作为目标, 要求被试用尽可能少的点击次数找到目标。结果发现, 即使被试不能一次击中目标, 其也可能拥有对目标不精确的视觉信息。这些不精确的视觉信息能够帮助被试用更少的点击次数和更短的点击距离找到目标, 且被试对这些不精确的视觉信息是有意识的。研究结果表明视觉意识能够以概率性的表征存在, 并支持视觉整体统计假说, 也能够进一步解释视觉意识容量的主观测量和客观测量之间存在的冲突。  相似文献   

10.
陈艾睿  董波  方颖  于长宇  张明 《心理学报》2014,46(9):1281-1288
实验结合连续闪烁抑制范式和线索化范式, 通过操纵直视面孔和斜视面孔的呈现方式, 考察了动静线索类型对注视线索效应的影响。结果表明:两种线索在阈上条件都能产生注视线索效应, 且动态线索诱发的效应更大; 无意识条件下有且仅有动态注视线索能诱发注视线索效应。这说明眼睛运动是产生阈下注视线索效应的必要条件; 眼睛运动会增强阈上注视线索效应, 静态注视线索效应依赖于意识。研究结果支持了社会知觉与心理理论交互模型。  相似文献   

11.
Background. According to Dweck and colleagues, praise can be delivered using person (‘you are clever') or process terms (‘you worked hard'). Research suggests that giving people process praise after success can help them deal better with subsequent failures because it attributes outcomes to effort rather than fixed ability. However, research has thus far inadequately addressed how these types of praise compare to receiving no evaluative feedback. Aim. The aim of the present research was to examine the effects of person and process praise compared to a control group where only objective outcome feedback was given. Samples. In Study 1, 145 British school children aged 9–11 years took part. In Study 2, participants were 114 British university students. Method. In both studies, participants read three scenarios and were asked to imagine themselves as the main character. In each scenario, they succeeded in an educational task and received either person, process, or no praise. Participants then read two scenarios, where they failed at a task. Following each scenario participants evaluated their performance, affect, and persistence. Results. After one failure, participants who received person praise reacted most negatively on all dependent measures. However, those in the process condition did not differ significantly from those in the control group. Conclusions. These findings suggest that process feedback may not be inherently positive; instead person feedback seems particularly detrimental.  相似文献   

12.
We demonstrate that unconscious processing of a stimulus property can be enhanced when there is a match between the contents of working memory and the stimulus presented in the visual field. Participants first held a cue (a colored circle) in working memory and then searched for a brief masked target shape presented simultaneously with a distractor shape. When participants reported having no awareness of the target shape at all, search performance was more accurate in the valid condition, where the target matched the cue in color, than in the neutral condition, where the target mismatched the cue. This effect cannot be attributed to bottom-up perceptual priming from the presentation of a memory cue, because unconscious perception was not enhanced when the cue was merely perceptually identified but not actively held in working memory. These findings suggest that reentrant feedback from the contents of working memory modulates unconscious visual perception.  相似文献   

13.
Subjective age, or how old a person feels, is an important measure of self-perception that is associated with consequential cognitive and health outcomes. Recent research suggests that subjective age is affected by certain situations, including cognitive testing contexts. The current study examined whether cognitive testing and positive performance feedback affect subjective age and subsequent cognitive performance. Older adults took a series of neuropsychological and cognitive tests and subjective age was measured at various time points. Participants also either received positive or no feedback on an initial cognitive task, an analogies task. Results showed that participants felt older over the course of the testing session, particularly after taking a working memory test, relative to baseline. Positive feedback did not significantly mitigate this subjective aging effect. Results suggest that subjective age is malleable and that it can be affected by standard cognitive and neuropsychological test conditions.  相似文献   

14.
《Acta psychologica》2013,143(1):129-135
What information is necessary for the motor system to adapt its behaviour? Visual hand-to-target error provides salient information about reach performance, but can learning proceed without this information? We investigated adaptation to an unperceived target perturbation under visual open-loop conditions. Participants looked and reached, without any vision of their hand, to a target that jumped rightward at saccade onset (Perturbation condition) or remained stationary throughout the trial (Stationary condition). The target jump in the Perturbation condition was tied to the saccade, such that participants were unaware that it had occurred. Each type of exposure was followed by a posttest, in which participants reached to a target that disappeared at saccade onset. In the posttest, participants reached farther following exposure to the perturbation than they did following exposure to the stationary target, indicating that participants had learned from systematic exposure to the jump. These findings imply that online error induces motor learning, even when participants receive no visual information about their performance.  相似文献   

15.
ObjectiveIn previous self-controlled feedback studies, it was observed that participants who could control their own feedback schedules usually use a strategy of choosing feedback after successful trials, and present superior motor learning when compared with participants who were not allowed to choose. Yoked participants of these studies, however, were thwarted not only regarding autonomy but also, presumably, regarding perceived competence, as their feedback schedules were provided randomly, regarding good or bad trials. The purpose of the present study was to examine whether self-controlled feedback schedules would have differential effects on learning if yoked participants are provided with feedback after good trials at the same rate as their self-controlled counterparts.DesignExperimental study with two groups. Timing accuracy was assessed in two different experimental phases, supplemented by questionnaire data.MethodParticipants practiced a coincident-anticipation timing task with a self-controlled or yoked feedback schedule during practice. Participants of the self-controlled group were able to ask for feedback for two trials, after each of five 6-trial practice blocks. Yoked participants received a feedback schedule matching the self-control group schedule, according to accuracy.ResultsParticipants asked for (self-controlled group) and received (yoked group) feedback, mainly after relatively good trials. However, participants of the self-controlled group reported greater self-efficacy at the end of practice, and performed with greater accuracy one day later, on the retention test, than the yoked group.ConclusionsThe findings indicate that the autonomy provided by self-controlled feedback protocols can raise learners' perceptions of competence, with positive consequences on motor learning.  相似文献   

16.
The authors examined the role of action effects (i.e., ball trajectory) during the performance of a soccer kick. Participants were 20 expert players who kicked a ball over a height barrier toward a ground-level target. The authors occluded participants' vision of the ball trajectory after foot-to-ball contact. Participants in a 1st group received erroneous feedback from a video that showed a ball-trajectory apex approximately 75 cm lower than that of their actual kick, although the ball's landing position was unaltered. Participants in a 2nd group received correct video feedback of both the ball trajectory and the landing position. The erroneous-feedback group showed a significant bias toward higher ball trajectories than did the correct-feedback group. The authors conclude that performers at high levels of skill use the visual consequences of the action to plan and execute an action.  相似文献   

17.
Recent studies argued that unconscious visual information could access the working memory, however, it is still unclear whether the central executive could be activated unconsciously. We investigated, using a delayed match-to-sample task, whether the central executive is an unconscious process. In the experiment of the present study, participants were asked to compare the locations of two given visual targets. Both targets (or one of the two targets, depending on the experimental condition) were masked by a visual masking paradigm. The results showed an above-chance-level performance even in the condition that participants compared two unconscious targets. However, when the trials with the non-visual conscious experience of the target were removed from the analysis, the performance was no longer significantly different from chance level. Our results suggest that the central executive could be activated unconsciously by some level of stimulus signal, that is still below the threshold for a subjective report.  相似文献   

18.
The goal of this research was to test whether subjective memory experiences drive accuracy regulation decisions above and beyond objective memory indices. In four experiments (n?=?115) subjective recollection (i.e., reporting “Remember” in the Remember-Know task) was dissociated from memory accuracy by manipulating retrieval during a two-alternative forced-choice recognition task: in the Match condition the distracter was a novel exemplar of the target (e.g., a studied and an unstudied toaster) and in the Non-match condition the distracter was a novel exemplar of another studied but untested item (e.g., a studied toaster and an unstudied birdhouse). Participants were more accurate on Match trials, but reported subjective recollection more frequently on Non-match trials. Critically, participants also bet more often on Non-match trials to the detriment of their score (Experiment 1). This pattern persisted when participants were additionally required to retrieve details about items (Experiment 2) and when confidence assessments were collected (Experiment 3). Finally, participants bet more on Non-match trials even when subjective judgments were not elicited, suggesting that the decision process does not require reporting on subjective experience (Experiment 4). These results indicate that subjective memory experiences guide decision-making independent of objective accuracy and thus are critical to accuracy regulation.  相似文献   

19.
Consolidation is a time-dependent process that is responsible for the storage of information in long-term memory. As such, it plays a crucial role in motor learning. Prior research suggests that some consolidation processes are triggered only when the learner experiences some success during practice. In the present study, we tested whether consolidation processes depend on the objective performance of the learner or on the learner's subjective evaluation of his or her own performance (i.e., how successful the learner believes he or she is). Four groups of participants performed 2 sessions of a visuomotor adaptation task for which they had to learn a new internal model of limb kinematics; these sessions were either 5 min or 24 hr apart. The task was identical for all participants, but each group was given a difficult or an easy objective that affected the participants' evaluation of their own performance during the initial practice session. All groups adapted their movements similarly to the rotation of the visual feedback during the first session. However, when retested the following day, participants who had a 24-hr rest interval and had initially experienced success performed significantly better than those who did not feel successful or who were given a 5-min rest interval. Our results indicate that a certain level of subjective success must be experienced to trigger certain consolidation processes.  相似文献   

20.
An equivocality theory account of escalation of commitment was investigated using a computer simulated marketing scenario in a replication and extension of Hantula and DeNicolis Bragger (1999). Participants acted as marketing executives and invested money to promote sales of a new sneaker, and received high or low equivocality feedback from their investments for one phase and then received failure feedback in a second phase. Participants were videotaped throughout the experiment. Replicating previous research, participants receiving highly equivocal feedback invested a greater relative amount of money during failure than did those who received feedback low in equivocality. Furthermore, analyses of the videotapes for behaviors indicative of frustration showed that participants in both feedback groups displayed a greater degree of frustration while receiving failure feedback than during the first phase of the study. These data replicate and extend previous equivocality findings, but do not resolve the role of frustration in escalation unambiguously.  相似文献   

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