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1.
Visual marking inhibits singleton capture   总被引:4,自引:0,他引:4  
This paper is concerned with how we prioritize the selection of new objects in visual scenes. We present four experiments investigating the effects of distractor previews on visual search through new objects. Participants viewed a set of to-be-ignored nontargets, with the task being to search for a target in a second set, added to the first after 1000ms. This second set could contain a salient feature singleton, defined in terms of its color, orientation, or both color and orientation. When the singleton was a distractor, search was slowed relative to when there was no singleton. Search was facilitated when the singleton was a target. Interestingly, both the interference and facilitation effects were modulated when the preview shared features with the singleton. Follow-up experiments showed that this reduction of singleton effects was not due to: (i) low-level sensory aspects of the displays, (ii) increased heterogeneity in the search set in the preview condition, or (iii) color-based grouping of old and new items. Instead, we suggest that there is an inhibitory carry-over from the first to the second set of items based on feature similarity. We suggest the suppression stems from a process termed visual marking, which suppresses irrelevant visual objects in anticipation of more relevant new objects (Watson & Humphreys, 1997). The findings argue against alternative explanations such as the automatic capture by abrupt new onsets account.  相似文献   

2.
In 4 experiments, the authors investigated accuracy of detecting a target among nontargets. In some experiments, the target was a second-order square of stationary lines on a background of downward-moving lines, and nontargets were second-order squares of upward-moving lines. In other experiments, target and nontarget squares and background were shades of gray. The principal comparison was between "new" and "old" object displays. In new-object displays, search items appeared abruptly and one might be a target. In old-object displays, search items appeared abruptly, and after a delay one might become a target. Search displays in both conditions terminated shortly after target onset. Except when target onset was associated with the sole luminance change in a display, targets were much better detected in new- than in old-object displays. It is suggested that object onsets elicit a brief stimulus-driven enhancement of attention to the new objects.  相似文献   

3.
Space-based accounts of visual attention assume that we select a limited spatial region independent of the number of objects it contains. In contrast, object-based accounts suggest that we select objects independent of their location. We investigated the boundary conditions on the selection modes of attention in a series of tachistoscopic visual search tasks, where the nature of capacity limitations on search was examined. Observers had to search for a horizontally oriented target ellipse among differently oriented distractor ellipses. Across four experiments, we orthogonally manipulated target-distractor (TD) similarity and distractor-distractor (DD) similarity. Each experiment consisted of a two-way design: Firstly, with a central cue, we indicated the spatial extent of the relevant search area. Secondly, we varied the number and spatial proximity of items in the display. Performance could be accounted for in terms of capacity limited object-based attention, assuming also that the spatial proximity of items enhances performance when there is high DD-similarity (and grouping). In addition, the cueing effect interacted with spatial proximity when DD-similarity was high, suggesting that grouping was influenced by attention. We propose that any capacity limits on visual search are due to object-based attention, and that the formation of perceptual objects and object groups is also subject to attentional modulation.  相似文献   

4.
We investigated the effects of old age on search, subitizing, and counting of difficult-to-find targets. In Experiment 1, young and older adults enumerated targets (Os) with and without distractors (Qs). Without distractors, the usual subitization-counting function occurred in both groups, with the same subitization span of 3.3 items. Subitization disappeared with distractors; older adults were slowed more overall by their presence but enumeration rates were not slowed by ageing either with or without distractors. In contrast, search rates for a single target (O among Qs) were twice as slow for older as for young adults. Experiment 2 tested and ruled out one account of age-equivalent serial enumeration based on the need to subvocalize numbers as items are enumerated. Alternative explanations based on the specific task differences between detecting and enumerating stimuli are discussed.  相似文献   

5.
Across many areas of study in cognition, the capacity of working memory (WM) is widely agreed to be roughly three to five items: three to five objects (i.e., bound collections of object features) in the literature on visual WM or three to five role bindings (i.e., objects in specific relational roles) in the literature on memory and reasoning. Three experiments investigated the capacity of observers’ WM for the spatial relations among objects in a visual display, and the results suggest that the “items” in WM are neither simply objects nor simply role bindings. The results of Experiment 1 are most consistent with a model that treats an “item” in visual WM as an object, along with the roles of all its relations to one other object. Experiment 2 compared observers’ WM for object size with their memory for relative size and provided evidence that observers compute and store objects’ relations per se (rather than just absolute size) in WM. Experiment 3 tested and confirmed several more nuanced predictions of the model supported by Experiment 1. Together, these findings suggest that objects are stored in visual WM in pairs (along with all the relations between the objects in a pair) and that, from the perspective of WM, a given object in one pair is not the same “item” as that same object in a different pair.  相似文献   

6.
In visual search tasks participants search for a target among distractors in strictly controlled displays. We show that visual search principles observed in these tasks do not necessarily apply in more ecologically valid search conditions, using dynamic and complex displays. A multi-element asynchronous dynamic (MAD) visual search was developed in which the stimuli could either be moving, stationary, and/or changing in luminance. The set sizes were high and participants did not know the specific target template. Experiments 1 through 4 showed that, contrary to previous studies, search for moving items was less efficient than search for static items and targets were missed a high percentage of the time. However, error rates were reduced when participants knew the exact target template (Experiment 5) and the difference in search efficiency for moving and stationary targets disappeared when lower set sizes were used (Experiment 6). In all experiments there was no benefit to finding targets defined by a luminance change. The data show that visual search principles previously shown in the literature do not apply to these more complex and "realistically" driven displays.  相似文献   

7.
局部注意干扰效应(Localized attentional interference, LAI)是指在视觉搜索任务中同时搜索在空间上分离的两个目标时, 或者目标周围存在一个无关奇异项时, 这两个关键刺激相距较近时产生的干扰现象。本实验采用视觉搜索范式, 探讨了奖赏预期对局部注意干扰效应的影响。实验1采用双目标搜索任务, 要求被试判断搜索画面中两个奇异项刺激的形状是否相同。结果显示奖赏条件和无奖赏条件都表现出显著的距离主效应, 随着目标间距离增大, 被试的正确率提高, 反应时下降。同时, 在远距离时, 奖赏条件下的正确率高于无奖赏条件, 而在近距离时, 奖赏条件下的正确率反而低于无奖赏条件, 即, 奖赏条件下局部注意干扰效应反而增大。高动机状态增强了两个目标的表征, 反而不利于解决局部注意干扰效应。实验2采用单目标搜索任务, 要求被试判断特定目标的方位并忽略另一无关奇异项刺激。与实验1不同的是, 实验2仅在无奖赏条件下观察到显著的距离主效应, 即被试行为表现在远距离时更好; 而在奖赏条件下, 被试在近距离和远距离的表现一样好, 即没有局部注意干扰效应。这说明在奖赏预期条件, 个体可以有效抑制分心物刺激的干扰, 将注意集中于目标刺激的加工, 从而对局部注意干扰效应产生调节。整个研究表明, 奖赏整体上能够提高对任务相关刺激的表征, 并抑制任务无关刺激, 虽然这并不总是能够提高任务表现。  相似文献   

8.
In five experiments, we investigated the power of targets defined by the onset or offset of one of an object’s parts (contour onsets and offsets) either to guide or to capture visual attention. In Experiment 1, search for a single contour onset target was compared with search for a single contour offset target against a static background of distractors; no difference was found between the efficiency with which each could be detected. In Experiment 2, onsets and offsets were compared for automatic attention capture, when both occurred simultaneously. Unlike in previous studies, the effects of overall luminance change, new-object creation, and number of onset and offset items were controlled. It was found that contour onset and offset items captured attention equally well. However, display size effects on both target types were also apparent. Such effects may have been due to competition for selection between multiple onset and offset stimuli. In Experiments 3 and 4, single onset and offset stimuli were presented simultaneously and pitted directly against one another among a background of static distractors. In Experiment 3, we examined “guided search,” for a target that was formed either from an onset or from an offset among static items. In Experiment 4, the onsets and offsets were uncorrelated with the target location. Similar results occurred in both experiments: target onsets and offsets were detected more efficiently than static stimuli which needed serial search; there remained effects of display size on performance; but there was still no advantage for onsets. In Experiment 5, we examined automatic attention capture by single onset and offset stimuli presented individually among static distractors. Again, there was no advantage for onset over offset targets and a display size effect was also present. These results suggest that, both in isolation and in competition, onsets that do not form new objects neither guide nor gain automatic attention more efficiently than offsets. In addition, in contrast to previous studies in which onsets formed new objects, contour onsets and offsets did not reliably capture attention automatically.  相似文献   

9.
Two experiments were conducted to investigate how color and stereoscopic depth information are used to segregate objects for visual search in three-dimensional (3-D) visual space. Eight observers were asked to indicate the alphanumeric category (letter or digit) of the target which had its unique color and unique depth plane. In Experiment 1, distractors sharing a common depth plane or a common color appeared in spatial contiguity in thexy plane. The results suggest that visual search for the target involves examination of kernels formed by homogeneous items sharing the same color and depth. In Experiment 2, thexy contiguity of distractors sharing a common color or a common depth plane was varied. The results showed that when target-distractor distinction becomes more difficult on one dimension, the other dimension becomes more important in performing visual search, as indicated by a larger effect on search time. This suggests that observers can make optimal use of the information available. Finally, color had a larger effect on search time than did stereoscopic depth. Overall, the results support models of visual processing which maintain that perceptual segregation and selective attention are determined by similarity among objects in 3-D visual space on both spatial and nonspatial stimulus dimensions.  相似文献   

10.
Searching for items in one’s environment often includes considerable reliance on semantic knowledge. The present study examines the importance of semantic information in visual and memory search, especially with respect to whether the items reside in long-term or working memory. In Experiment 1, participants engaged in hybrid visual memory search for items that were either highly familiar or novel. Importantly, the relatively large number of targets in this hybrid search task necessitated that targets be stored in some form of long-term memory. We found that search for familiar objects was more efficient than search for novel objects. In Experiment 2, we investigated search for familiar versus novel objects when the number of targets was low enough to be stored in working memory. We also manipulated how often participants in Experiment 2 were required to update their target (every trial vs. every block) in order to control for target templates that were stored in long-term memory as a result of repeated exposure over trials. We found no differences in search efficiency for familiar versus novel objects when templates were stored in working memory. Our results suggest that while semantic information may provide additional individuating features that are useful for object recognition in hybrid search, this information could be irrelevant or even distracting when searching for targets stored in working memory.  相似文献   

11.
Discrete physical objects have a special status in cognitive and linguistic development. Infants track and enumerate objects, young children are biased to construe novel words as referring to objects, and, when asked to count an array of items, preschool children tend to count the discrete objects, even if explicitly asked to do otherwise. We address here the question of whether discrete physical objects are the only entities that have this special status, or whether other individuals are salient as well. In two experiments, we found that 3-year-olds are just as good at identifying, tracking, and counting certain nonobject entities (holes in Experiment 1; holes and parts in Experiment 2) as they are with objects. These results are discussed in light of different theories of the nature and development of children's object bias.  相似文献   

12.
Attention capture by faces   总被引:2,自引:0,他引:2  
We report three experiments that investigate whether faces are capable of capturing attention when in competition with other non-face objects. In Experiment 1a participants took longer to decide that an array of objects contained a butterfly target when a face appeared as one of the distracting items than when the face did not appear in the array. This irrelevant face effect was eliminated when the items in the arrays were inverted in Experiment 1b ruling out an explanation based on some low-level image-based properties of the faces. Experiment 2 replicated and extended the results of Experiment 1a. Irrelevant faces once again interfered with search for butterflies but, when the roles of faces and butterflies were reversed, irrelevant butterflies no longer interfered with search for faces. This suggests that the irrelevant face effect is unlikely to have been caused by the relative novelty of the faces or arises because butterflies and faces were the only animate items in the arrays. We conclude that these experiments offer evidence of a stimulus-driven capture of attention by faces.  相似文献   

13.
How does one find objects in scenes? For decades, visual search models have been built on experiments in which observers search for targets, presented among distractor items, isolated and randomly arranged on blank backgrounds. Are these models relevant to search in continuous scenes? This article argues that the mechanisms that govern artificial, laboratory search tasks do play a role in visual search in scenes. However, scene-based information is used to guide search in ways that had no place in earlier models. Search in scenes might be best explained by a dual-path model: a 'selective' path in which candidate objects must be individually selected for recognition and a 'nonselective' path in which information can be extracted from global and/or statistical information.  相似文献   

14.
Search for a category target in clutter   总被引:2,自引:0,他引:2  
Bravo MJ  Farid H 《Perception》2004,33(6):643-652
An airport security worker searching a suitcase for a weapon is engaging in an especially difficult search task: the target is not well-specified, it is not salient, and it is not predicted by its context. Under these conditions, search may proceed item-by-item. In the experiment reported here we tested whether the items for this form of search are whole familiar objects. Our displays were composed of color photographs of ordinary objects, that were either uniform in color and texture (simple), or had two or more parts with different colors or textures (compound). The observer's task was to detect the presence of a target belonging to a broad category (food). We found that when the objects were presented in a sparse array, search times to find the target were similar for displays composed of simple and compound objects. But when the same objects were presented as dense clutter, search functions were steeper for displays composed of compound objects. We attribute this difference to the difficulty of segmenting compound objects in clutter: compared with simple objects, compound objects are less likely to be organized into a single object by bottom--up grouping processes. Our results indicate that while search rates in a sparse display may be determined by the number of objects, search rates in clutter are also affected by the number of object parts.  相似文献   

15.
In three experiments we explored whether memory for previous locations of search items influences search efficiency more as the difficulty of exhaustive search increases. Difficulty was manipulated by varying item eccentricity and item similarity (discriminability). Participants searched through items placed at three levels of eccentricity. The search displays were either identical on every trial (repeated condition) or the items were randomly reorganised from trial to trial (random condition), and search items were either relatively easy or difficult to discriminate from each other. Search was both faster and more efficient (i.e., search slopes were shallower) in the repeated condition than in the random condition. More importantly, this advantage for repeated displays was greater (1) for items that were more difficult to discriminate and (2) for eccentric targets when items were easily discriminable. Thus, increasing target eccentricity and reducing item discriminability both increase the influence of memory during search.  相似文献   

16.
We used visual search to explore whether attention could be guided by Kanizsa-type subjective contours and by subjective contours induced by line ends. Unlike in previous experiments, we compared search performance with subjective contours against performance with real, luminance contours, and we had observers search for orientations or shapes produced by subjective contours, rather than searching for the presence of the contours themselves. Visual search for one orientation or shape among distractors of another orientation or shape was efficient when the items were defined by luminance contours. Search was much less efficient among items defined by Kanizsa-type subjective contours. Search remained efficient when the items were defined by subjective contours induced by line ends. The difference between Kanizsa-type subjective contour and subjective contours induced by line ends is consistent with physiological evidence suggesting that the brain mechanisms underlying the perception of these two kinds of subjective contours may be different.  相似文献   

17.
Inhibitory tagging on randomly moving objects   总被引:2,自引:0,他引:2  
Inhibitory tagging is a process that prevents focal attention from revisiting previously checked items in inefficient searches, facilitating search performance. Recent studies suggested that inhibitory tagging is object rather than location based, but it was unclear whether inhibitory tagging operates on moving objects. The present study investigated the tagging effect on moving objects. Participants were asked to search for a moving target among randomly and independently moving distractors. After either efficient or inefficient search, participants performed a probe detection task that measured the inhibitory effect on search items. The inhibitory effect on distractors was observed only after inefficient searches. The present results support the concept of object-based inhibitory tagging.  相似文献   

18.
Humans can efficiently detect a face among non-face objects, but few studies of this ability have been conducted in animals. Here, in Japanese macaques and humans, we examined visual searching for a face and explored what factors contribute to efficient facial information processing. Subjects were asked to search for an odd target among the different numbers of distracters. Faces of the subjects’ own species, the backs of the head of the subjects’ own species, faces of the subjects’ closely related species or race, and faces of species that are clearly different from the subjects’ own species were used as the target. Both the macaques and humans detected a face of their own species more efficiently than a face from a clearly different species. Similar efficient detections were confirmed for the faces of the subjects’ closely related species or race. These results suggest that conspecific faces and faces that share morphological similarity with conspecific faces can be detected efficiently among non-face objects by both humans and Japanese macaques. In another experiment, facial recognition efficiency was observed when the subjects searched for own-species faces that had lower-spatial-frequency components compared to faces with higher-spatial-frequency components. It seems reasonable that the ability to search efficiently for faces by using holistic face processing is derived from fundamental social cognition abilities that are broadly shared among species.  相似文献   

19.
In a series of experiments, a visual search task was used to test the idea that biologically relevant threatening stimuli might be recognized very quickly or capture visuo-spatial attention. In Experiment 1, there was evidence for both faster detection and faster search rates for threatening animals than for plants. However, examination of the basis of this effect in Experiment 2 showed that it was not due to threat per se, as detection and search rate advantages were found for pleasant rather than threatening animals compared to plants. In Experiment 3, participants searched for the plants and pleasant and threatening animals used in Experiments 1 and 2, among a fixed heterogeneous selection of non-target items. There was no search rate or detection advantage for threatening animals compared to pleasant animals or plants. The same targets and non-targets as those used in Experiment 3 were also used in Experiment 4. In Experiment 4, participants searched for targets that were presented either close to or distant from an initial fixation point. There was no evidence for a "threat" detection advantage either close to or distant from the cross. Finally, an experiment was conducted in which target categories (fruit, flowers, and animals) were not pre-specified prior to each trial block. There were no differences in reaction times to detect pleasant animals, threatening animals, or fruit. We conclude that the visual search paradigm does not readily reveal any biases that might exist for threatening stimuli in the general population.  相似文献   

20.
The comprehension skills of an African gray parrot (Psittacus erithacus), Alex, were tested on a taks that included a conjunctive condition. For each trial, Alex was shown different collections of 7 items, each collection chosen from among 100 objects of various combinations of shapes, colors, and materials, and he was asked to provide (vocally) information about the specific instance of one category of an item that was uniquely defined by the conjunction of two other categories (e.g., "What color is the [object defined by shape and material]?"). Other objects exemplified one, but not both, of these defining categories. Alex responded with an accuracy of 76.5%, which indicated that he understood all the elements in the question, including the conjunctive condition, and that he used these elements to guide his search for the one object in the collection that provided the requested information.  相似文献   

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