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1.
A common intuition, often captured in fiction, is that some impossible events (e.g., levitating a stone) are “more impossible” than others (e.g., levitating a feather). We investigated the source of this intuition, hypothesizing that graded notions of impossibility arise from explanatory considerations logically precluded by the violation at hand but still taken into account. Studies 1–4 involved college undergraduates (n = 357), and Study 5 involved preschool-aged children (n = 32). In Studies 1 and 2, participants saw pairs of magical spells that violated one of 18 causal principles—six physical, six biological, and six psychological—and were asked to indicate which spell would be more difficult to learn. Both spells violated the same causal principle but differed in their relation to a subsidiary principle. Participants’ judgments of spell difficulty honored the subsidiary principle, even when participants were given the option of judging the two spells equally difficult. Study 3 replicated those effects with Likert-type ratings; Study 4 replicated them in an open-ended version of the task in which participants generated their own causal violations; and Study 5 replicated them with children. Taken together, these findings suggest that events that defy causal explanation are interpreted in terms of explanatory considerations that hold in the absence of such violations.  相似文献   

2.
Three experiments are described that assess 5‐month‐old infants’ processing of addition and subtraction events similar to those reported by Wynn (1992a ). In Experiment 1, prior to each test trial, one group of infants was shown an addition event (1 + 1) while another group was shown a subtraction event (2 ? 1). On test trials, all infants were shown outcomes of 0, 1, 2 and 3. The results seemed to require one of two dual‐process models. One such model assumed that the infants could add and subtract but also had a tendency to look longer when more items were on the stage. The other model assumed that infants had a preference for familiarity along with the tendency to look longer when more items were on the stage. Experiments 2 and 3 examined the assumptions made by these two models. In Experiment 2, infants were given only the test trials they had received in Experiment 1. Thus, no addition and subtraction or familiarity was involved. In Experiment 3 infants were familiarized to either one or two items prior to each test trial, but experienced no actual addition or subtraction. The results of these two experiments support the familiarity plus more items to look at model more than the addition and subtraction plus more items to look at model. Taken together, these three experiments shed doubt on Wynn’s (1992a ) assertion that 5‐month‐old infants can add and subtract. Instead they indicate the importance of familiarity preferences and the fact that one should be cautious before assuming that young infants have sophisticated numerical abilities.  相似文献   

3.
This paper reports a study of the roles of visuo-spatial and verbal working memory capacities in solving a planning task—the five-disc Tower of London (TOL) task. An individual differences approach was taken. Sixty adult participants were tested on 20 TOL tasks of varying difficulty. Total moves over the 20 TOL tasks was taken as a measure of performance. Participants were also assessed on measures of fluid intelligence (Raven's matrices), verbal short-term storage (Digit span), verbal working memory span (Silly Sentence span), visuo-spatial short-term storage (Visual Pattern span and Corsi Block span), visuo-spatial working memory (Corsi Distance Estimation), visuo-spatial processing speed (Manikin test), and verbal speed (Rehearsal speed). Exploratory factor analysis using an oblique rotation method revealed three factors which were interpreted as (1) a visuo-spatial working memory factor, (2) an age-speed factor, and (3) a verbal working memory factor. The visuo-spatial and verbal factors were only moderately correlated. Performance on the TOL task loaded on the visuo-spatial factor but did not load on the other factors. It is concluded that the predominant goal-selection strategy adopted in solving the TOL relies on visuo-spatial working memory capacity and particularly involves the active “inner scribe” spatial rehearsal mechanism. These correlational analyses confirm and extend results previously obtained by use of dual task methods, (Phillips, Wynn, Gilhooly, Della Sala, & Logie, 1999).  相似文献   

4.
为探讨个体复杂决策过程中无意识思维结果浮现的计划性,考察了四组大学生被试(共101名)在“知觉不同分心时间”条件下的复杂决策。结果发现:(1)“告知分心3分钟,实际分心3分钟组(知3实3)”成绩显著优于“不知分心时间组”和“知5实3组”,但与“知3实5组”之间无显著差异,显示无意识思维结果浮现具有计划性;(2)“知3实5组”成绩显著优于“知5实3组”,与“不知分心时间组”为边缘显著,显示无意识思维结果浮现具有可延迟性;(3)“知5实3组”与“不知分心时间组”成绩之间无显著差异,显示无意识思维结果浮现具有精确的时间计划性,提前要求结果浮现不能出现无意识思维效应。上述结果支持了个体无意识思维结果浮现具有计划性的假设。  相似文献   

5.
PurposeThe mediating relationship of self-conceptions as a risky driver on self-reported driving violations was examined for players of “drive’em up” and “circuit” racing video games using an Internet survey of automobile and racing club members. Structural equation modelling (SEM) tested Fischer et al. (2012) extended socio-cognitive model on the effects of risk-glorifying media on cognitions and actions.MethodAn Internet questionnaire was developed and relied upon validated instruments or questions derived from previous surveys. Driver club members were asked about: (1) their frequency of video game playing, (2) self-perceptions as a risky driver and (3) self-reported driving violations. SEM was performed to examine mediating effects of racing video game playing on self-reported driving violations.ResultsPlaying “drive‘em up” video games positively predicted risky self-concept (β = .15, t = 2.26), which in turn, positively predicted driving violations (β = .73, t = 8.63), while playing “circuit racing” games did not predict risky self-concept, although risky self-concept did predict driving violations (β = .72, t = 8.67).ConclusionsSelf-concept as a risky driver mediated the relationship between racing video game playing and self-reported driving violations for “drive’em up”, but not for “circuit racing” video games. These findings are congruent with Fischer and colleagues’ experimental model that self-concept as a reckless driver mediated the relationship between racing video game playing for “drive’em up”, but not for “circuit racing” games and risk-taking behavior in a video of road traffic scenarios.  相似文献   

6.
Human visual object recognition is multifaceted and comprised of several domains of expertise. Developmental relations between young children's letter recognition and their 3-dimensional object recognition abilities are implicated on several grounds but have received little research attention. Here, we ask how preschoolers' success in recognizing letters relates to their ability to recognize 3-dimensional objects from sparse shape information alone. Seventy-three 2 1/2 to 5-year-old children completed a “Letter Recognition” task, measuring the ability to identify a named letter among 3 letters, and a “Shape Caricature Recognition” task, measuring recognition of familiar objects from sparse, abstract information about their part shapes and the spatial relations among those parts. Children also completed a control “Shape Bias” task, in which success depends on matching exact shapes but not on building an internal representation of the configuration of features characteristic of an object category or letter. Children's success in letter recognition was positively related to their shape caricature recognition scores, but not to their shape bias scores. The results suggest that letter recognition builds upon developing skills in attending to and representing the relational structure of object shape, and that these skills are common to both 2-dimensional and 3-dimensional object perception.  相似文献   

7.
The same preschoolers were tested on an observation task and a search task involving the invisible displacement of an object. In the observation task, children watched an object roll behind a screen from which protruded the top of a solid wall. Analyses revealed significantly longer looking to impossible than to possible outcomes in all children. In search, the child was allowed to retrieve the rolled object. Most 3-year-olds but significantly fewer 2.5-year-olds completed the search successfully. An unexpected sex difference was found, with boys outperforming girls. Search performance was not associated with observation measures. The findings indicate that children visually discriminate violations of solidity but that this sensitivity is not associated with successful search performance.  相似文献   

8.
《创造性行为杂志》2017,51(3):216-224
When people generate responses during a divergent thinking task, some responses are “old” (retrieved from memory) and some are “new” (generated on the spot). K.J. Gilhooly, E. Fioratou, S.H. Anthony, and V. Wynn (2007) suggested that old and new responses stem from different cognitive strategies and differ in key ways. The present research explored the old/new scoring method in a sample of 143 young adults. After completing unusual uses tasks, the participants classified each response as old or new. The creativity of each response was also rated by three judges and by the participants themselves. As in past research, “old” responses appeared significantly earlier in the task and were rated as significantly less creative by both the judges and the participants. Old and new responses, however, correlated equally strongly with predictors of creative ability, such as openness to experience and its facets. Overall, the old/new scoring approach appears promising as a way of illuminating the diverse mental strategies people use to generate ideas.  相似文献   

9.
We investigated the effects of instructions to “stay on task” on preschoolers' attention and cognitive performance in the face of either incomprehensible or comprehensible distraction. Three- and 4-year-olds completed problem-solving tasks while a distracting event played continuously in the background under conditions of a) no instruction, b) moderate instruction, or c) frequent instruction to “stay on task.” Under conditions where an incomprehensible distractor was present, any amount of instruction reduced looking to the distracting event. Under conditions where a comprehensible distractor was present, however, frequent instruction was the most effective in increasing looking to the task and decreasing looking to the distracting event.  相似文献   

10.
Young infants tend to look longer at physical events that have unexpected outcomes than those that have expected outcomes, suggesting that they have knowledge of physical principles such as numerosity and occlusion (Baillargeon & Graber, 1987; Wynn, 1992). Although infants are typically tested in the presence of a caregiver, the social component of violations of expectations has received little attention. The present study investigated social looking during presumably expected and unexpected cognitive/perceptual events. Two experiments replicated the results of well-known physical knowledge experiments on addition/subtraction and occlusion in 6- (Experiments 1 and 2) and 9-month-old infants (Experiment 1), in that infants at both ages looked longer at unexpected than at expected events. Furthermore, infants at both ages initiated more looks at their caregivers' faces during unexpected than expected events. These findings are interpreted as suggesting that infants as young as 6 months of age actively seek to embed their experiences of unexpected physical/cognitive events in a social context.  相似文献   

11.
Selective attention was studied when subjects were required to make either speeded classifications of single stimuli or comparisons of pairs of multidimensional stimuli. Experiment 1 established that subjects were able to attend selectively to form when the irrelevant dimension of size or shading varied in a speeded-classification (card-sorting) task. Experiment 2 confirmed this finding in a discrete-trials task. However, subjects werenot able to filter out irrelevant dimensional disparity in a comparably designed simultaneous-comparison (i.e., “same”-“different”) task. Mean “same” reaction time increased monotonically with increases in disparity between the two stimuli on the irrelevant dimension. Experiment 3 also revealed a monotonie increase in “same” RT as a function of irrelevant disparity in a successive-comparison task. These results were discussed in terms of a normalization model proposed by Dixon and Just (1978) in which it is assumed that a subject equates the two stimuli on the irrelevant dimension before deciding that they are the same along the relevant dimension. It was concluded that: (1) although subjects can efficiently filter out irrelevant disparity in a speeded-classification task, interference due to irrelevant disparity is obtained in the comparison tasks, (2) a common process such as normalization does not necessarily underlie performance in the speeded-classification and comparison tasks, (3) the ability to attend selectively to a stimulus dimension may be task determined as well as stimulus determined, and (4) contrary to the Dixon and Just proposal, normalization of irrelevant disparity occurs in a comparison task, even when the relevant dimension is represented as a separate encoding feature.  相似文献   

12.
The haptic perception of vertical, horizontal, +45°-oblique, and +135°-oblique orientations was studied in adults. The purpose was to establish whether the gravitational cues provided by the scanning arm—hand system were involved in the haptic oblique effect (lower performances in oblique orientations than in vertical—horizontal ones) and more generally in the haptic coding of orientation. The magnitude of these cues was manipulated by changing gravity constraints, and their variability was manipulated by changing the planes in which the task was performed (horizontal, frontal, and sagittal). In Experiment 1, only the horizontal plane was tested, either with the forearm resting on the disk supporting the rod (“supported forearm” condition) or with the forearm unsupported in the air. In the latter case, antigravitational forces were elicited during scanning. The oblique effect was present in the “unsupported” condition and was absent in the “supported” condition. In Experiment 2, the three planes were tested, either in a “natural” or in a “lightened forearm” condition in which the gravitational cues were reduced by lightening the subject’s forearm. The magnitude of the oblique effect was lower in the “lightened” condition than in the “natural” one, and there was no plane effect. In Experiment 3, the subject’s forearm was loaded with either a 500- or a 1,000-g bracelet, or it was not loaded. The oblique effect was the same in the three conditions, and the plane effect (lower performances in the horizontal plane than in the frontal and sagittal ones) was present only when the forearm was loaded. Taken together, these results suggested that gravitational cues may play a role in haptic coding of orientation, although the effects of decreasing or increasing these cues are not symmetrical.  相似文献   

13.
Previous research has demonstrated infants' capacity to discriminate between situations in which all the objects successively hidden behind a screen are present, or not, after the removal of the screen. Two types of interpretation have been proposed: counting capacity or object memorization capacity. In the usual paradigm, the missing object in the impossible event is usually the last object which is placed behind the screen. Following this, a third interpretation can be offered: infants' exploration is first directed to this object's location, and its presence or absence is noticed. Two experiments using Wynn's (Nature 1992; 358 :749) paradigm were performed to test the third hypothesis. The first experiment involved four objects (teddy bears) placed in four squares. Infants looked longer at the impossible event (3 objects, the last one missing) than at the possible event (4 objects) when the impossible event was presented first. No difference in looking duration was observed for the opposite order. In the second experiment, the four objects were disposed in a line and an eye‐tracking system was used. No difference in the number of looks was observed between the impossible event (3 objects, the second one missing) and the possible event (4 objects). Therefore, it appears that at least in this complex situation (4 objects used instead of 2 usually), the location of the missing object is a key factor for event discrimination. Eye‐tracking also indicated in the second experiment that infants looked less at the second location during an impossible event (object missing) than during the possible event (object present), indicating that the impossibility of the event was not a determining factor for looking durations. Altogether, the data indicate the potential usefulness of eye‐tracking analysis in this type of situation. Copyright © 2004 John Wiley & Sons, Ltd.  相似文献   

14.
The experiment studied the effect of various methods of organising reality (taxonomic vs. schematic) on success in inclusion and logical complementation tasks. Seventy-two nine-year-old children were divided into four groups on the basis of their logical structuring abilities. Using three sets of material (Animals, Plants, Means of Transportation), the subjects performed a sorting task and an evaluation task in which the taxonomic and schematic modes of organising reality were opposed. Contrary to our hypothesis, the “logical includers” did not exhibit a greater capacity for taxonomic organisation than the “empirical includers” of the same age, either in the sorting or the evaluation task. The development of success in class logic tasks therefore does not appear to be linked to a change in the preferred mode of categorisation (schematic → categorical) but to the restructuring and differentiation of each of the two modes of organisation, both of which are available to the child at an early age.  相似文献   

15.
Autism spectrum disorder (ASD) and typically developed (TD) adult participants viewed pairs of scenes for a simple “spot the difference” (STD) and a complex “which one's weird” (WOW) task. There were no group differences in the STD task. In the WOW task, the ASD group took longer to respond manually and to begin fixating the target “weird” region. Additionally, as indexed by the first-fixation duration into the target region, the ASD group failed to “pick up” immediately on what was “weird”. The findings are discussed with reference to the complex information processing theory of ASD (Minshew & Goldstein, 1998 Minshew, N. J. and Goldstein, G. 1998. Autism as a disorder or complex information processing. Mental Retardation and Developmental Disabilities Research Reviews, 4: 129136. [Crossref] [Google Scholar]).  相似文献   

16.
《Cognitive development》2002,17(3-4):1365-1383
This research investigates young children’s reasoning about the inverse relationship between addition and subtraction. We argue that this investigation is necessary before asserting that preschoolers have a full understanding of addition and subtraction and use arithmetic principles. From the current models of quantification in infancy, we also propose that the children’s earliest ability to add and subtract is based on representations combining and separating sets of objects without arithmetical operations. In an initial study, 2- to 5-year-old children was tested on addition (2+1), subtraction (3−1) and inversion problems (2+1−1) by using Wynn’s procedure (1992b) of possible and impossible events. Only the oldest age group (4–5 years) succeeded on the inverse problem. In a follow-up study, 3- to 4-year-old children were given a brief training intervention in which they performed adding and subtracting transformations by manipulating small sets of objects without counting. The beneficial effects of the training support the claim that preschoolers respond to the inverse problem on the basis of object representations and not on the basis of numerical representations.  相似文献   

17.
The majority of research examining early auditory‐semantic processing and organization is based on studies of meaningful relations between words and referents. However, a thorough investigation into the fundamental relation between acoustic signals and meaning requires an understanding of how meaning is associated with both lexical and non‐lexical sounds. Indeed, it is unknown how meaningful auditory information that is not lexical (e.g., environmental sounds) is processed and organized in the young brain. To capture the structure of semantic organization for words and environmental sounds, we record event‐related potentials as 20‐month‐olds view images of common nouns (e.g., dog) while hearing words or environmental sounds that match the picture (e.g., “dog” or barking), that are within‐category violations (e.g., “cat” or meowing), or that are between‐category violations (e.g., “pen” or scribbling). Results show both words and environmental sounds exhibit larger negative amplitudes to between‐category violations relative to matches. Unlike words, which show a greater negative response early and consistently to within‐category violations, such an effect for environmental sounds occurs late in semantic processing. Thus, as in adults, the young brain represents semantic relations between words and between environmental sounds, though it more readily differentiates semantically similar words compared to environmental sounds.  相似文献   

18.
Pronoun disambiguation: Accessing potential antecedents   总被引:1,自引:0,他引:1  
Two general classes of pronoun disambiguation processes are considered. In reading “Jack threw a snowball at Phil, but he missed,” both possible antecedents of “he” (“Jack” and “Phil”) may be accessed initially. Or, the actual antecedent alone may be accessed after sufficient semantic context is encoded. To evaluate these alternatives, a yes-no-probe recognition task was used to measure priming of the potential antecedents in sentence comprehension. Subjects read sentences similar to the example and were presented a test word immediately following each sentence. Response times for the actual antecedent (“Jack”) and nonantecedent (“Phil”) probes were obtained. Results indicated that the nonantecedent as well as the antecedent was activated (accessed) in pronoun disambiguation. This conclusion was not affected by the ordering of the antecedent and nonantecedent in the first clause.  相似文献   

19.
This study concerns the acquisition of complex sentence structures in Finnish. Specifically, three simultaneous and sequential events were acted out with toys in an elicitation task, and the production of “and,” “and then,” “when,” and “after” were observed. There were 48 children in a cross-sectional design at the age levels 3, 4, 5, and 6 years. Immediately after the complex event was presented, the child was asked the initial request “What happened?” If the child did not produce the whole event spontaneously, she or he was prompted by “What else happened?” Finally, the prompted request “When did X?” was asked (X referring to the second action component of the event). The results showed that prompting better revealed the ability of the children, especially that of the younger ones, to use temporal conjunctions in complex sentences, as well as the delicate interplay of language skills and their flexible use.  相似文献   

20.
Adults appear to cry only during a “recovery” phase following a period of arousal. Depending on the perturbation that caused the arousal, the first phase is sometimes described by them in positive terms (e.g., excitement, anticipation) and sometimes in negative terms (loss, threat). However, the tears always seem to be associated with tension reduction and signify that a second event has permitted the system to shift into recovery. In this sense, all tears can be thought of as “tears of joy” they follow the same mechanism regardless of the tone of the initiating circumstances. To provide evidence for this point of view the responses of 11 individuals (including 2 filmmakers) toThe Miracle Worker were analyzed. Their responses supported the hypothesis that crying occurs when a psychological barrier or perturbation “disappears”—it signifies recovery and adaptation rather than the continuation of distress or arousal.  相似文献   

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