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1.
The effects of multimedia instructional materials on map learning and subsequent navigation were examined. Participants studied visual and/or verbal driving directions presented simultaneously, sequentially, or exclusively. Memory recall for the studied information was tested, and participants then attempted to navigate the studied routes as well as a novel route in a driving simulator. Dual modality materials with oral narrative directions and a visual map produced significantly superior performance for recall, navigational accuracy, and number of destinations reached than presentation in either modality alone. The presence of a map facilitated route recall but not subsequent ability to navigate routes in the simulator. Map-first dual modality sequential presentation enhanced wayfinding efficiency on the novel route compared to narration-first sequential presentation. Simultaneous presentation of dual modality materials allowed more destinations to be reached compared with sequential presentation. The results demonstrate that multimedia instructional materials can facilitate map learning and driving navigation, extending the applications of multimedia learning theory to this novel domain.  相似文献   

2.
Various studies have demonstrated an advantage of auditory over visual text modality when learning with texts and pictures. To explain this modality effect, two complementary assumptions are proposed by cognitive theories of multimedia learning: first, the visuospatial load hypothesis, which explains the modality effect in terms of visuospatial working memory overload in the visual text condition; and second, the temporal contiguity assumption, according to which the modality effect occurs because solely auditory texts and pictures can be attended to simultaneously. The latter explanation applies only to simultaneous presentation, the former to both simultaneous and sequential presentation. This paper introduces a third explanation, according to which parts of the modality effect are due to early, sensory processes. This account predicts that-for texts longer than one sentence-the modality effect with sequential presentation is restricted to the information presented most recently. Two multimedia experiments tested the influence of text modality across three different conditions: simultaneous presentation of texts and pictures versus sequential presentation versus presentation of text only. Text comprehension and picture recognition served as dependent variables. An advantage for auditory texts was restricted to the most recent text information and occurred under all presentation conditions. With picture recognition, the modality effect was restricted to the simultaneous condition. These findings clearly support the idea that the modality effect can be attributed to early processes in perception and sensory memory rather than to a working memory bottleneck.  相似文献   

3.
《Acta psychologica》2013,143(1):58-64
The current study investigates whether probabilistic categorization on the Weather Prediction task involves a single, modality/domain general learning mechanism or there are modality/domain differences. The same probabilistic categorization task was used in three modalities/domains and two modes of presentation. Cues consisted of visual, auditory-verbal or auditory-nonverbal stimuli, and were presented either sequentially or simultaneously. Results show that while there was no general difference in performance across modalities/domains, the mode of presentation affected them differently. In the visual modality, simultaneous performance had a general advantage over sequential presentation, while in the auditory conditions, there was an initial advantage of simultaneous presentation, which disappeared, and in the non-verbal condition, gave over to a sequential advantage in the later stages of learning. Data suggest that there are strong peripheral modality effects; however, there are no signs of modality/domain of stimuli centrally affecting categorization.  相似文献   

4.
Using the Deese/Roediger‐McDermott (DRM) false memory method, Smith and Hunt ( 1998 ) first reported the modality effect on false memory and showed that false recall from DRM lists was lower following visual study than following auditory study, which led to numerous studies on the mechanism of modality effect on false memory and provided many competing explanations. In the present experiment, the authors tested the modality effect in false recognition by using a blocked presentation condition and a random presentation condition. The present experiment found a modality effect different from the results of the previous research; namely, false recognition was shown to be greater following visual study than following auditory study, especially in the blocked presentation condition rather than in the random presentation condition. The authors argued that this reversed modality effect may be due to different encoding and processing characteristics between Chinese characters and English words. Compared with English words, visual graphemes of critical lures in Chinese lists are likely to be activated and encoded in participants' minds, thus it is more difficult for participants to discriminate later inner graphemes from those items presented in visual modality. Hence visual presentation could lead to more false recognition than auditory presentation in Chinese lists. The results in the present experiment demonstrated that semantic activation occurring during the encoding and retrieve phases played an important role in modality effect in false recognition, and our findings might be explained by the activation‐monitoring account.  相似文献   

5.
R. E. Smith and R. R. Hunt (1998) reported a dramatic reduction in false remembering in a list-learning paradigm by switching from auditory to visual presentation at study. The current authors replicated these modality effects using written recall and visual recognition tests but obtained smaller effects than those in R. E. Smith and R. R. Hunt's study. In contrast, no modality effect occurred on auditory recognition tests. Manipulating study and test modality within-subjects (Experiment 2) and between-subjects (Experiment 3) yielded similar results. It was also found that subjects frequently judged critical nonstudied words as having been presented in the modality of their corresponding study lists. The authors concluded that subjects could retrieve distinctive information about a study list's presentation modality to reduce false remembering but only did so under certain conditions. The modality effect on false remembering is a function of both encoding and retrieval factors.  相似文献   

6.
Research on selective exposure to information consistently shows that, after having made a decision, people prefer supporting over conflicting information. However, in all of these experiments participants were given an overview of all available pieces of information, selected them simultaneously, and did not process the requested information during the selection phase. In the present research the authors show that an even stronger preference for supporting information arises if information is presented and processed sequentially instead of simultaneously (Experiment 1), and they demonstrate that this stronger confirmation bias is due to sequential presentation and not to sequential processing of information (Experiment 2). The authors provide evidence that the increase in confirmation bias under sequential presentation is caused by heightened commitment due to the participants' increased focusing on their decision (Experiments 3 and 4).  相似文献   

7.
Experiment 1 extended J. S. Nairne and W. L. McNabb's (1985) counting procedure for presenting numerical stimuli to examine the modality effect. The present authors presented participants with dots and beeps and instructed participants to count the items to derive to-be-remembered numbers. In addition, the authors presented numbers as visual and auditory symbols, and participants recalled items by using free-serial written recall. Experiment 1 demonstrated primacy effects, recency effects, and modality effects for visual and auditory symbols and for counts of dots and beeps. Experiment 2 replicated the procedure in Experiment 1 using strict-serial written recall instead of free-serial written recall. The authors demonstrated primacy and recency effects across all 4 presentation conditions and found a modality effect for numbers that the authors presented as symbols. However, the authors found no modality effect when they presented numbers as counts of beeps and dots. The authors discuss the implications of the results in terms of methods for testing modality effects.  相似文献   

8.
From an eligible population of 9,943 casino employees, 6,067 volunteered to participate in this study. Of this sample, 1,176 provided data at 3 observation points approximately 12 months apart. Using the South Oaks Gambling Screen (SOGS; H. R. Lesieur & S. B. Blume, 1987) and the CAGE (J. A. Ewing, 1984) questionnaire, the authors prospectively examined the prevalence and patterns of alcohol and gambling problems among those employees. Among the casino employees with gambling and drinking problems, a segment displayed the capacity to diminish those problems even when the difficulties had reached disordered levels. The authors also examined the comorbidity of gambling and drinking as well as the relationships among changes in SOGS scores and CAGE scores and changes in demographic and biological variables. The women were more likely to decrease their problem-drinking scores, but not their gambling scores, when compared with the men. In addition, 2 key variables (i.e., disabling depression and dissatisfaction with one's personal life) emerged as predictors of transitions to healthier levels of disordered gambling. The authors cautiously suggest, in light of the results taken together, that more fluctuation is associated with gambling and drinking problems than previously thought and that the conventional wisdom about disordered gambling as "always progressive" needs reconsideration.  相似文献   

9.
Innovative approaches to the treatment of pathological gambling are required since the number of individuals who seek treatment tend to be fewer than the prevalence studies would indicate. In this study, an innovative approach to the treatment of pathological gambling was used in order to address the common hindrances to treatment-seeking these patients face. One such approach is to offer the option of manual-guided tele-counselling. This case study reports on the progress of one individual who was treated using this modality. For reasons of privacy and anonymity, the individual in this case report preferred to address her problem gambling with the assistance of a therapist whom she never met. The client was provided with 10 weeks of tele-counselling treatment during which six treatment modules were delivered. Problems of access, privacy and anonymity were overcome with this method and the client was able to reduce their gambling behavior significantly with the therapeutic gains being maintained at the 6-month follow-up. The implications for the treatment of problem gambling using a non-traditional approach are discussed.  相似文献   

10.
Several studies have demonstrated that the processing of visuospatial memory for locations in reaching space and in navigational space is supported by independent systems, and that the coding of visuospatial information depends on the modality of the presentation (i.e., sequential or simultaneous). However, these lines of evidence and the most common neuropsychological tests used by clinicians to investigate visuospatial memory have several limitations (e.g., they are unable to analyze all the subcomponents of this function and are not directly comparable). Therefore, we developed a new battery of tests that is able to investigate these subcomponents. We recruited 71 healthy subjects who underwent sequential and simultaneous navigational tests by using an innovative sensorized platform, as well as comparable paper tests to evaluate the same components in reaching space (Exp. 1). Consistent with the literature, the principal-component method of analysis used in this study demonstrated the presence of distinct memory for sequences in different portions of space, but no distinction was found for simultaneous presentation, suggesting that different modalities of eye gaze exploration are used when subjects have to perform different types of tasks. For this purpose, an infrared Tobii Eye-Tracking X50 system was used in both spatial conditions (Exp. 2), showing that a clear effect of the presentation modality was due to the specific strategy used by subjects to explore the stimuli in space. Given these findings, the neuropsychological battery established in the present study allows us to show basic differences in the normal coding of stimuli, which can explain the specific visuospatial deficits found in various neurological conditions.  相似文献   

11.
Increasing numbers of retirees spend their leisure time in the ever-growing number of gambling casinos in this country. For most older adults, casino gambling is a new form of excitement and entertainment. However, for some retirees, especially those vulnerable to depression from the changes and losses that can occur in aging, casino gambling can become disordered, problematic, and/or an addiction. Although prevalence studies have examined the incidence of problem gambling in other age groups, little attention has been directed to the impact of casino gambling on older adults. The authors discuss problem and pathological gambling in retired older adults, and provide clinical case examples of a growing number of older adults with problem gambling behaviors seen in an outpatient geriatric psychiatry clinic. Finally, they urge that an evaluation of gambling behaviors be a routine portion of geriatric clinical evaluations.  相似文献   

12.
The authors investigated whether raters integrate indirect (second-hand) information from an employee's co-worker with their direct observations when completing performance evaluations. Performance levels of direct and indirect information and presentation modality (auditory vs. textual) were manipulated (N = 220). Results showed that indirect information was perceived to be of highest utility when the performance levels of the direct and indirect information were consistent. Confidence in performance ratings was lowest when the indirect source delivered negative performance feedback that was contrary to the rater's own positive observations. Indirect information was only reflected in the performance ratings when direct observations were positive. There was a significant 3-way interaction between performance level of the direct information, performance level of the indirect information, and presentation modality on memory for performance incidents.  相似文献   

13.
Several lines of research have provided evidence for a relation between personal relative deprivation and gambling. Despite this knowledge, little is known about possible psychological mechanisms through which personal relative deprivation exerts its influence on gambling. The authors of this research sought to examine one such mechanism: the desire for immediate rewards. Using complementary approaches to studying psychological mechanisms, they tested in four studies the general hypothesis that personal relative deprivation translates into gambling urges and behavior in part via increased desires for immediate, even if smaller, rewards. Study 1 showed that an experimental manipulation of personal relative deprivation increased participants' preferences for smaller-sooner over larger-later rewards during a delay-discounting task. Studies 2 and 3 showed that a decreased willingness to delay gratification led to increased gambling behavior. Study 4 showed that preferences for smaller-sooner over larger-later rewards statistically mediated the relation between self-reported personal relative deprivation and gambling urges among a community sample of gamblers. The implications and potential applications of these findings are discussed.  相似文献   

14.
Three experiments examined sequential effects in choice reaction time tasks. On each trial, a right/left positional judgment was made to a either a pure tone or a luminance increment in a visual array of box elements. In the first two experiments, a preparatory signal was presented prior to each imperative signal to indicate the relevant stimulus modality. At a short stimulus onset asynchrony (SOA) between the preparatory and the imperative signal (i.e., 60 msec), subjects were quicker to repeat the same response than to change their response when presented with successive tones, although no such repetition effect occurred on the visual target trials. Subjects were impaired if the stimulus modality changed across successive trials regardless of the modality of the target. At a longer SOA (i.e., 500 msec), these sequential effects were abolished; subjects were assumed to be able to prepare for the relevant modality because of the presentation of the preparatory signal. When the preparatory signals were omitted, in a final experiment, the modality-switching costs were still evident, but now inhibition of return occurred on both the auditory and the visual target trials-subjects were now impaired in responding when the target reappeared at its immediately previous location. It seems, therefore, that the repetition effect and modality-switching effects do dissociate. The data revealed clear differences between orienting attention to a particular spatial locale and focusing attention to a particular sensory modality.  相似文献   

15.
《The Journal of psychology》2013,147(6):495-504
One hypothesis for the reason a person might become a pathological gambler is that the individual initially experiences a big win, which creates a fallacious expectation of winning, which may then lead to persistent gambling despite suffering large losses. Although this hypothesis has been around for several decades, only one controlled empirical study has addressed it, and that study reported null results. In the present experiment, the authors tested the "big win" hypothesis by having 4 groups of participants with little to no experience gambling play a computer-simulated slot machine for credits that were exchangeable for cash. One group experienced a large win on the very 1st play. Another experienced a large win on the 5th play. A 3rd group experienced 2 small wins on the 2nd and 5th plays. No other winning outcomes were programmed. The 4th group never experienced a win. The authors observed a significant effect of group. Participants who experienced a large win on the 1st play quit playing the simulation earlier than participants who experienced a large win on the 5th play. These results appear to question the "big win" as an explanation for pathological gambling. They are more consistent with a behavioral theory of gambling behavior. The present study should also promote the use of laboratory-based research to test long-standing hypotheses in the gambling literature.  相似文献   

16.
One hypothesis for the reason a person might become a pathological gambler is that the individual initially experiences a big win, which creates a fallacious expectation of winning, which may then lead to persistent gambling despite suffering large losses. Although this hypothesis has been around for several decades, only one controlled empirical study has addressed it, and that study reported null results. In the present experiment, the authors tested the "big win" hypothesis by having 4 groups of participants with little to no experience gambling play a computer-simulated slot machine for credits that were exchangeable for cash. One group experienced a large win on the very 1st play. Another experienced a large win on the 5th play. A 3rd group experienced 2 small wins on the 2nd and 5th plays. No other winning outcomes were programmed. The 4th group never experienced a win. The authors observed a significant effect of group. Participants who experienced a large win on the 1st play quit playing the simulation earlier than participants who experienced a large win on the 5th play. These results appear to question the "big win" as an explanation for pathological gambling. They are more consistent with a behavioral theory of gambling behavior. The present study should also promote the use of laboratory-based research to test long-standing hypotheses in the gambling literature.  相似文献   

17.
Rates of pathological gambling have increased with the availability of legalized gambling. Substance-abuse units increasingly recognize the need to assess for gambling problems. The South Oaks Gambling Screen (SOGS; H. R. Lesieur & S. B. Blume, 1987) has filled this need. Previous research (M. Oehlert & K. Nelson, 2004) has considered the feasibility of reducing the length of the SOGS while maintaining its ability to identify people at risk for problematic gambling. In this study, the authors examined the utility of a shortened SOGS (SSOGS) in a 2nd sample of veterans with addictions. The authors used data analysis to explore SSOGS psychometric properties and to provide additional support for use of the shorter instrument.  相似文献   

18.
Two new, long-lasting phenomena involving modality of stimulus presentation are documented. In one series of experiments we investigated effects of modality of presentation on order judgments. Order judgments for auditory words were more accurate than order judgments for visual words at both the beginning and the end of lists, and the auditory advantage increased with the temporal separation of the successive items. A second series of experiments investigated effects of modality on estimates of presentation frequency. Frequency estimates of repeated auditory words exceeded frequency estimates of repeated visual words. The auditory advantage increased with frequency of presentation, and this advantage was not affected by the retention interval. These various effects were taken as support for a temporal coding assumption, that auditory presentation produces a more accurate encoding of time of presentation than does visual presentation.  相似文献   

19.
Researchers have demonstrated that sequential lineup presentation reduces false identifications from perpetrator absent lineups. In England and Wales police identification parades are shown on video in a sequential manner. However, police sequential presentation varies from the strict sequential presentation advocated by researchers. In addition, after police have shown the sequential presentation they also have the option to show witnesses a matrix of the parade where witnesses can see all members of the parade simultaneously. The research reported investigated the effect of strict sequential presentation, police sequential presentation and police sequential presentation plus matrix on mock witnesses' performance on perpetrator present and absent video identification parades. Strict sequential presentation led to fewer correct identifications of the perpetrator than police sequential and police sequential plus matrix, with no difference in performance between either of the police conditions. For perpetrator absent lineups there was no effect of lineup presentation condition on lineup performance. Copyright © 2010 John Wiley & Sons, Ltd.  相似文献   

20.
The authors investigated the extent to which touch, vision, and audition mediate the processing of statistical regularities within sequential input. Few researchers have conducted rigorous comparisons across sensory modalities; in particular, the sense of touch has been virtually ignored. The current data reveal not only commonalities but also modality constraints affecting statistical learning across the senses. To be specific, the authors found that the auditory modality displayed a quantitative learning advantage compared with vision and touch. In addition, they discovered qualitative learning biases among the senses: Primarily, audition afforded better learning for the final part of input sequences. These findings are discussed in terms of whether statistical learning is likely to consist of a single, unitary mechanism or multiple, modality-constrained ones.  相似文献   

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