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1.
The Motivational Pull of Video Games: A Self-Determination Theory Approach   总被引:1,自引:0,他引:1  
Four studies apply self-determination theory (SDT; Ryan & Deci, 2000) in investigating motivation for computer game play, and the effects of game play on well-being. Studies 1–3 examine individuals playing 1, 2 and 4 games, respectively and show that perceived in-game autonomy and competence are associated with game enjoyment, preferences, and changes in well-being pre- to post-play. Competence and autonomy perceptions are also related to the intuitive nature of game controls, and the sense of presence or immersion in participants’ game play experiences. Study 4 surveys an on-line community with experience in multi-player games. Results show that SDT’s theorized needs for autonomy, competence, and relatedness independently predict enjoyment and future game play. The SDT model is also compared with Yee’s (2005) motivation taxonomy of game play motivations. Results are discussed in terms of the relatively unexplored landscape of human motivation within virtual worlds.  相似文献   

2.
An account of validity that makes what is invalid conditional on how many individuals there are is what I call a conditional account of validity. Here I defend conditional accounts against a criticism derived from Etchemendy’s well-known criticism of the model-theoretic analysis of validity. The criticism is essentially that knowledge of the size of the universe is non-logical and so by making knowledge of the extension of validity depend on knowledge of how many individuals there are, conditional accounts fail to reflect that the former knowledge is basic, i.e., independent of knowledge derived from other sciences. Appealing to Russell’s pre-Principia logic, I defend conditional accounts against this criticism by sketching a rationale for thinking that there are infinitely many logical objects.  相似文献   

3.
Andrea Bianchi 《Erkenntnis》2010,73(2):237-249
Everyone knows what David Lewis’ possible worlds are, what role they play in his account of possibility and necessity, and Saul Kripke’s criticisms. But what, instead, are Kripke’s possible worlds, and what role do they play in his account of possibility and necessity? The answers are not so obvious. Recently, it has even been claimed that, contrary to what is standardly assumed, Kripke’s approach to modality has not always been consistently metaphysical. In particular, an interpretation of the famous passage in the preface to Naming and Necessity with Kripke’s discussion of the dice example has been put forward, according to which he purports there to clarify the modal notions in terms of that of possible world, model-theoretically construed, in a way which is reminiscent of Carnap’s. In this paper, I shall point out some internal difficulties of this interpretation, and offer a different one, according to which in the dice passage Kripke is trying, consistently with his metaphysical approach, to legitimize the technically useful notion of possible world starting from modal notions, to be accounted for in another way (arguably, in an essentialistic framework). My final goal, however, will be philosophical elucidation rather than mere exegesis. Indeed, I am interested in shedding some light on what possible worlds might possibly be, if something like Kripke’s metaphysical approach is on the right track.  相似文献   

4.
This paper contrasts an interactionist account of delusional misidentification with more traditional one- and two-stage models. Unlike the unidirectional nature of these more traditional models, in which the aetiology of the disorder is said to “progress” from a neurological disruption via an anomalous experience to a delusional belief, the interactionist account posits the interaction of top-down and bottom-up processes to better explain the maintenance of the delusional belief. In addition, it places a greater emphasis on the patient’s underlying phenomenal experience in accounting for the specificity of the delusional content. The role played by patient phenomenology is examined in light of Ratcliffe’s recent phenomenological account. Similarities and differences are discussed. The paper concludes that a purely phenomenological account is unable to differentiate between non-delusional patient groups, who have what appear to be equivalent phenomenal experiences to patients suffering from delusional misidentification but without the delusional belief, and delusional groups, something the interactionist model is able to do.  相似文献   

5.
In certain finite extensive games with perfect information, Cristina Bicchieri (1989) derives a logical contradiction from the assumptions that players are rational and that they have common knowledge of the theory of the game. She argues that this may account for play outside the Nash equilibrium. She also claims that no inconsistency arises if the players have the minimal beliefs necessary to perform backward induction. We here show that another contradiction can be derived even with minimal beliefs, so there is no paradox of common knowledge specifically. These inconsistencies do not make play outside Nash equilibrium plausible, but rather indicate that the epistemic specification must incorporate a system for belief revision. Whether rationality is common knowledge is not the issue.  相似文献   

6.
What is the definition of life? Artificial life environments provide an interesting test case for this classical question. Understanding what such systems can tell us about biological life requires negotiating the tricky conceptual boundary between virtual and real life forms. Drawing from Wittgenstein’s analysis of the concept of a game and a Darwinian insight about classification, I argue that classifying life involves both causal and pragmatic elements. Rather than searching for a single, sharp definition, these considerations suggest that life is a cluster concept with fuzzy boundaries and that there are multiple legitimate ways to make the notion precise for different scientific purposes. This pluralist, realist account avoids unnecessary border disputes by emphasizing how science negotiates such questions in relation to theory and evidence. I also discuss several objections to this approach, including a “moral hesitation” some have to allowing broader application of the concept of life to include artificial life.  相似文献   

7.
‘I’     
It has traditionally been maintained that every token of ‘I’ refers to its utterer. However, certain uses of indexicals conflict with this claim, and its counterparts with respect to ‘here’ and ‘now’, suggesting that the traditional account of indexical reference should be abandoned. In this paper, I examine some proposed alternatives and the difficulties they face, before offering a new account of indexical reference. I endorse Kaplan’s view that the reference of an indexical is determined on any occasion it is used by applying its character to a particular context, arguing that the problem cases show that this is not always the context of utterance. The task facing the semantic theorist is thus to explain what fixes the reference-determining context. I consider and reject both Predelli’s suggestion that the reference-determining context is the one intended by the utterer, and Corazza et al.’s proposal that the relevant context is fixed by conventions delivered by the utterance setting. The discussion of these two accounts reveals that an adequate theory of indexical reference should allow the speaker to use indexicals in novel ways, whilst holding that what a speaker can refer to with an indexical utterance is constrained by what an audience can understand. I develop an account based around these two requirements.  相似文献   

8.
Mark B. Couch 《Synthese》2011,183(3):375-388
This paper will examine the nature of mechanisms and the distinction between the relevant and irrelevant parts involved in a mechanism’s operation. I first consider Craver’s account of this distinction in his book on the nature of mechanisms, and explain some problems. I then offer a novel account of the distinction that appeals to some resources from Mackie’s theory of causation. I end by explaining how this account enables us to better understand what mechanisms are and their various features.  相似文献   

9.
10.
11.
Engaging a listener’s trust imposes moral demands upon a presenter in respect of truthtelling and completeness. An agent lies by an utterance that satisfies what are herein defined as signal and mendacity conditions; an agent deceives when, in satisfaction of those conditions, the agent’s utterances contribute to a false belief or thwart a true one. I advert to how we may fool ourselves in observation and in the perception of our originality. Communication with others depends upon a convention or practice of presumed nonuniversal truthfulness. In support of an asserted duty of nondeceptiveness, I offer a reconciliation of pertinent Kantian passages, a sketch of arguments within utilitarianism, contractarianism, and other views, and an account arguing for application of that duty to assertions, implicatures, omissions, equivocation, prevarication, and sophistry insofar as they affect listeners’ doxastic states. For scholarship, this duty is exceptionless. I describe the kernel of intellectual honesty as a virtuous disposition such that when presented with an incentive to deceive, the agent will not deceive. Intellectual honesty delivers candor when it counts. I contrast this with complementary virtues and the surpassing virtue of ingenuousness. An account is given of the connection between intellectual honesty and an influential physical model of integrity.  相似文献   

12.
13.
From children's schoolyard play to executives' boardroom negotiations, competitive and bargaining interactions are common to everyday life. Sometimes, the interacting parties are socially close and sometimes not. In this research, we examine how friendship influences memory for actions in such interactions. Dyads consisting of either friends or strangers played a competitive card game (Study 1) or the ultimatum game (Studies 2 and 4) and then recalled the interaction. We find that participants remembered friends' play as more competitive (Study 1) and less generous (Studies 2 and 4) than strangers' play, even when friends' actual play was more generous than that of strangers (Studies 2 and 4). Friendship did not affect recall for one's own play. In a workplace setting, Study 3 reveals people expect more of work colleagues who are friends than of work colleagues who are acquaintances. Study 4 tests our complete model and shows that people expect more of friends than of strangers and that this difference in expectations explains the less favorable memory for friend's actions. Our findings are consistent with a negative disconfirmation account whereby people expect their friends to be less competitive and more generous, and when these expectations are violated, people remember friends' actions more negatively than they actually were. Much research shows positive effects of friendship norms on actual behavior. We demonstrate a negative effect on people's memory of friends' behavior in competitive and bargaining social interactions. Copyright © 2017 John Wiley & Sons, Ltd.  相似文献   

14.
Steven Crowell 《Synthese》2008,160(3):335-354
This paper argues that transcendental phenomenology (here represented by Edmund Husserl) can accommodate the main thesis of semantic externalism, namely, that intentional content is not simply a matter of what is ‘in the head,’ but depends on how the world is. I first introduce the semantic problem as an issue of how linguistic tokens or mental states can have ‘content’—that is, how they can set up conditions of satisfaction or be responsive to norms such that they can succeed or fail at referring. The standard representationalist view—which thinks of the problem in first-person terms—is contrasted with Brandom’s pragmatic inferentialist approach, which adopts a third-person stance. The rest of the paper defends a phenomenological version of the representationalist position (seeking to preserve its first-person stance) but offers a conception of representation that does not identify it with an entity ‘in the head.’ The standard view of Husserl as a Cartesian internalist is undermined by rejecting its fundamental assumption—that Husserl’s concept of the ‘noema’ is a mental entity—and by defending a concept of ‘phenomenological immanence’ that has a normative, rather than a psychological, structure. Finally, it is argued that phenomenological immanence cannot be identified with ‘consciousness’ in Husserl’s sense, though consciousness is a necessary condition for it.  相似文献   

15.
Luca Baccelli 《Res Publica》2011,17(4):369-376
This paper offers a critical analysis of two central issues in Luigi Ferrajoli’s Principia iuris, and more generally of his theory of rights. One is the way in which ‘expectations’ play a crucial role in his deontic theory by establishing the logical basis for his guarantee-based conception of law and rights. The axiomatic way in which Ferrajoli arrives at his conception of fundamental rights is questioned, for it fails to give a full account of the nature of subjective rights. The other issues discussed here is Ferrajoli’s own defence of the universality of fundamental rights, and how this is made to depend on a ‘normative technique’ that one can associate with legal discourse and modern law in Western societies. This, however, poses the problem of how this formal universalism can be reconciled with the intercultural dialogue that Ferrajoli also advocates.  相似文献   

16.
Colin Milburn 《Nanoethics》2011,5(2):223-232
In 1959, Richard Feynman suggested that the most compelling reason to pursue nanoscale research might be ‘just for fun.’ This article traces a history of playful images and ludic practices in nanotechnology. Two case studies—nanocars and nanosoccer—exemplify the ways in which scientific research mobilizes speculative futures, less through engineering design or stepwise protocol than through the recreational dynamics of play. Although such molecular toys might appear frivolous, they index the increasingly widespread conditions of play labor, or ‘playbor’, shaping today’s technoculture. Exploring the processes of transmutation and transvaluation by which technological imaginaries are rendered operative, this article tells a story of how the nanoworld became an everyday reality by becoming a game.  相似文献   

17.
Christians commonly speak of and to God as ‘a person’. The propriety of such talk depends on how the concept of a person is being used and understood, and that concept is much contested in contemporary analytic philosophy. In this article, I note the presuppositions of one current debate about what it is to be a human person, and then propose an alternative approach to persons—both human and divine—that draws upon the Thomistic philosophical and theological tradition. In this tradition, ‘person’ is neither an essence-determining kind term, nor a merely nominal or functional kind term, but is applicable analogously to entities of various ‘kinds’ (e.g. humans, angels and God). The origins of this account in Aquinas’ theology of the Trinity will be examined, and I will conclude by noting a recent development of Thomas’ thought in relation to what it is to be a human person.  相似文献   

18.
This paper presents an account of the manner in which a proposition’s immediate structural features are related to its core truth-conditional features. The leading idea is that for a proposition to have a certain immediate structure is just for certain entities to play certain roles in the correct theory of the brute facts regarding that proposition’s truth conditions. The paper explains how this account addresses certain worries and questions recently raised by Jeffery King and Scott Soames.  相似文献   

19.
Religion, defined as ‘the idea of a state that transcends ourselves and our world and the working out of the consequences of that idea’, may influence the ethical thinking of scientists and engineers in two ways. The first is at the level of the individual and how personal beliefs affect the choice of research, design or development projects, relationships with other researchers and the understandings of the consequences of research on other aspects of life. The second level is that of the social and cultural setting in which scientists and engineers work; how society decides which research to sponsor, how to apply the results of scientific discovery and which technology it chooses to develop and for what purposes. In neither of these areas is religious belief a necessary condition for scientists and engineers to pursue one course of action rather than another. The existence of religious belief within the individual and society is, though, part of the ethical framework in which scientist and engineers work and therefore something to which attention should be paid. Religion provides a particular perspective on what should be. Conversely science and technology provide information on the nature of the person and the universe in which we live, which must be taken into account when theologians and religious moralists apply their ethical norms and principles.  相似文献   

20.
This paper deals with two issues in the field of reasoning by analogy in the law. The one issue is whether there exists such a thing as analogous rule application, or whether there is only the ‘normal’ application of a broadened rule. It is argued that if rules, as the entities made by a legislator, are distinguished from generalised solutions for cases, the idea of analogous application of rules makes sense. It is also shown how the so-called ‘reason-based model of rule application’, in contrast to the traditional modus ponens or subsumption model, makes it easy to give a logical account of analogous rule application. The other issue is how to argue logically about whether two cases are sufficiently similar to adopt the outcome of the one case for the other case. Section 3 provides a general logical model to establish this. The model is based on the comparison of the reasons for and against a particular solution in the two cases.  相似文献   

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