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1.
Two experiments were conducted in which participants (N = 12, Experiment 1; N = 12, Experiment 2) performed rapid aiming movements with and without visual feedback under blocked, random, and alternating feedback schedules. Prior knowledge of whether vision would be available had a significant impact on the strategies that participants adopted. When they knew that vision would be available, less time was spent preparing movements before movement initiation. Participants also reached peak deceleration sooner but spent more time after peak deceleration adjusting limb trajectories. Consistent with those findings, analysis of spatial variability at different points in the trajectory indicated that variability increased up to peak deceleration but then decreased from peak deceleration to the end of the movement.  相似文献   

2.
Summary The aim of the present study was to investigate the processes underlying aiming movements (motor programming and feedback control), and to explore their modification through learning. Two groups of 6- and 9-year-old children were asked to perform a directional aiming task without visual feedback (open-loop situation). After 15 trials (pretest) all subjects were submitted to a practice session which consisted of three series of trials with visual feedback (closed-loop situation). Half of the subjects had to perform the task at maximum speed (programmed movements), while the other half was required to perform slow movements (feedback-controlled movements). After the practice session all subjects were tested again in the openloop situation without time constraints (posttest). The results showed that during the practice session, accuracy was greater than in the two test conditions. It was greater in the case of slow movements than in the case of rapid ones. Moreover, in the case of rapid movements, it did not improve over the three practice series, while it did improve with slow movements. The difference between pre- and posttests showed that both groups improved their accuracy with practice in all conditions, the greatest improvement being obtained with rapid practice movements in 9-year-old children. It is suggested that different types of feedback (on-line and delayed feedback) contribute in varying degrees to the improvement of the aiming movements. However, the rapid movement condition, which requires a greater efficiency of programming, was found to be more effective for learning than the slow movement condition. The age-related differences found in learning suggest that feedback information can be fully integrated into motor programming only after 6 years of age.  相似文献   

3.
Summary Two experiments are reported in which we examined the hypothesis that the advantage of the right hand in target aiming arises from differences in impulse variability. Subjects made aiming movements with the left and right hands. The force requirements of the movements were manipulated through the addition of mass to the limb (Experiments 1 and 2) and through control of movement amplitude (Experiment 1). Although the addition of mass diminished performance (i. e., it increased movement times in Experiment 1 and increased error in Experiment 2), the two hands were not differently affected by the manipulation of required force. In spite of the fact that the right hand exhibited enhanced performance (i. e., lower movement times in Experiment 1 and greater accuracy in Experiment 2), these advantages were not reflected in kinematic measures of impulse variability.We are grateful to an anonymous reviewer for clarification of this distinction.  相似文献   

4.
In 2 experiments, the authors examined manual aiming asymmetries as well as the ability of participants to adjust their aiming trajectories following an unexpected change to the inertial resistance to movement. In Experiment 1, participants (N = 11) were able to rapidly adjust their movement trajectories to conform to the new movement requirements. They were faster and more consistent when aiming with their right hand than with their left hand, regardless of whether or not the movement was perturbed. In Experiment 2, participants' (N = 11) vision of the hand was manipulated so that the role of visual feedback in the corrective process could be examined. Vision had an impact not only on performance but also on the characteristics of the movement trajectories. Manual asymmetries in aiming were associated with a right hand superiority during the final corrective stages of the movement.  相似文献   

5.
Three experiments were conducted to examine the role of target information in manual aiming. The key manipulations in this experiment were the use of two target contexts (the two forms of the Müller-Lyer illusion) and the visual conditions under which subjects moved. In Experiment 1, we demonstrated that the inward- and outward-pointing arrows biased manual-aiming movements in a manner consistent with their well-known influence on perceptual judgements. The elimination of visual feedback during the aiming movement (Experiment 2), and visual information about the target-aiming layout prior to the movement (Experiment 3) increased the magnitude of the bias. Together, these results demonstrate the strong effect of target information on manual aiming, and specifically, on the movement-planning processes that precede movement.  相似文献   

6.
The preparation and on-line control of short, rapid sequential aiming responses were studied in 3 experiments. Participants (N = 12 in Experiments 1 and 2, and 20 in Experiment 3) produced 3-segment responses (a) within self-initiation, simple reaction time (RT), and choice RT paradigms (Experiment 1); (b) without visual feedback under self-initiation conditions (Experiment 2); and (c) with and without visual feedback under simple RT conditions (Experiment 3). In all conditions in which participants initiated movement in response to an external imperative signal, the 2nd response segment was performed consistently slower than preceding and succeeding response segments. That pattern of segmental movement times was found whether or not visual feedback was available but was not evident when participants self-initiated their responses with or without visual feedback. The findings rule out the possibility that subjects' use of visual feedback is responsible for the slowing of the 2nd response segment under RT conditions and suggest that the programming of rapid sequential aiming responses can be distributed in pre- and postinitiation intervals.  相似文献   

7.
Five experiments are reported in which the effect of partial visual feedback on the accuracy of discrete target aiming was investigated. Visual feedback was manipulated through a spectacle-mounted liquid-crystal tachistoscope. The length of the visual feedback interval was varied as a percentage of the instructed movement time. In Experiment 1, the length of the vision interval was manipulated symmetrically at the beginning- and end-phase of the movement, whereas in the remaining experiments, the vision time was varied with respect to the end-phase only. The variations at the end were examined for different distances (Experiment 2), different movement speeds at the same distance (Experiment 3), and in small interstep intervals (Experiment 4). A vision time of more than 150 ms at the end-phase of the movement enhanced aiming performance in all experiments. Longer vision times monotonously improved aiming accuracy; the fifth experiment showed that a vision time of about 275 ms was sufficient for near-perfect aiming. Furthermore, the significance of vision during the first phase of a movement was demonstrated again. The results of the five experiments pointed to shorter visuomotor processing times. To explain the beneficial effects of short vision times for aiming accuracy, we propose a model of visuomotor processing that is based on the stochastic optimized submovement model of Meyer, Abrams, Kornblum, Wright, and Smith (1988).  相似文献   

8.
In 2 experiments, spatial error detection capability and movement accuracy were investigated in both single and bimanual rapid aiming movements. In both experiments, right-handed college-age participants (N = 40 [Experiment 1]; N = 24 [Experiment 2]) used light, aluminum levers to make quick single and dual reversal movements in the sagittal plane in a time to reversal of 210 ms to either the same or different target locations involving identical (Experiment 1) or mirror-image (Experiment 2) movements. In Experiment 1, the shorter-distance limb overshot the target by 15-23&percent; when paired with a limb traveling at least 20 degrees farther, but no spatial assimilations were shown when movements differed by 20 degrees or less. In Experiment 2, the shorter-distance limb overshot 22-29&percent; when paired with a limb traveling 20 degrees farther, but spatial assimilations were not mitigated when both limbs moved to the same target position. Participants underestimated movement amplitude in all dual conditions but particularly when spatial assimilations were noted. Correlations between actual and estimated errors decreased from single to dual trials in both experiments. The findings suggest that spatial assimilations are caused by bimanual differences in movement amplitude, regardless of movement direction, and that individuals have greater difficulty identifying errors in simultaneous actions, especially when spatial assimilations are present, than identifying errors in single-limb actions.  相似文献   

9.
The authors examined clockwise and counterclockwise wheel-rotation responses to high- or low-pitched tones presented in participants' (N = 96, Experiment 1; N = 48, Experiment 2; N = 48, Experiment 3) left and right ears. In Experiment 1, a Simon effect (fastest responding when tone location and direction of wheel turn corresponded) was obtained when participants' hands were at the top or middle of the wheel but not at the bottom. With the bottom hand placement, a Simon effect was induced by instructions emphasizing hand movements but not by instructions emphasizing wheel movements (Experiment 2), and by a visual cursor controlled by the wheel but not one triggered by the response (Experiment 3). The results of the experiments showed that the nature of the task and the instructed action goal influence the direction of the Simon effect.  相似文献   

10.
Two experiments examined on-line processing during the execution of reciprocal aiming movements. In Experiment 1, participants used a stylus to make movements between two targets of equal size. Three vision conditions were used: full vision, vision during flight and vision only on contact with the target. Participants had significantly longer movement times and spent more time in contact with the targets when vision was available only on contact with the target. Additionally, the proportion of time to peak velocity revealed that movement trajectories became more symmetric when vision was not available during flight. The data indicate that participants used vision not only to 'home-in' on the current target, but also to prepare subsequent movements. In Experiment 2, liquid crystal goggles provided a single visual sample every 40 ms of a 500 ms duty cycle. Of interest was how participants timed their reciprocal aiming to take advantage of these brief visual samples. Although across participants no particular portion of the movement trajectory was favored, individual performers did time their movements consistently with the onset and offset of vision. Once again, performance and kinematic data indicated that movement segments were not independent of each other.  相似文献   

11.
The authors conducted 2 experiments in which participants (N = 16 in each) executed successive unimanual aiming movements to target locations that were indicated by the onset of either an auditory or a visual stimulus. In Experiment 1 (exogenous orientation), inhibition of return (IOR) effects were observed, with reliable reaction time (RT) costs associated with movements returning to the same target and a trend toward larger IOR effects in left than in right space. There was no influence of stimulus modality on the magnitude of IOR. IOR was also observed in Experiment 2 (endogenous orientation), except the influence of stimulus modality reliably mediated those effect. In that case, IOR was evident only when the previous modality was visual and the current modality was auditory. Together, the results of those 2 experiments suggest that in situations in which 2 paired movements constitute the response criteria, IOR is both supramodal and lateralized to contralateral space.  相似文献   

12.
The question addressed in the present study was whether subjects (N = 24) can use visual information about their hand, in the first half of an aiming movement, to ensure optimal directional accuracy of their aiming movements. Four groups of subjects practiced an aiming task in either a complete vision condition, a no-vision condition, or in a condition in which their hand was visible for the first half [initial vision condition (IV)] or the second half of the movement [final vision condition (FV)]. Following 240 trials of acquisition, all subjects were submitted to a transfer test that consisted of 40 trials performed in a no-vision condition. The results indicated that seeing the hand early in movement did not help subjects to optimize either directional or amplitude accuracy. On the other hand, when subjects viewed their hand closer to the target, movements resulted that were as accurate as those performed under a complete vision condition. In transfer, withdrawing vision did not cause any increase in aiming error for the IV or the no-vision conditions. These results replicated those of Carlton (1981) and extended those of Bard and colleagues (Bard, Hay, & Fleury, 1985) in that they indicated that the kinetic visual channel hypothesized by Paillard (1980; Paillard & Amblard, 1985) appeared to be inoperative beyond 40deg of visual angle.  相似文献   

13.
The role of visual feedback during movement is attributed to its accuracy, but findings regarding the utilization of this information are inconsistent. We developed a novel dot-placing task to investigate the role of vision in arm movements. Participants conducted pointing-like movements between two target stimuli at even spaces. In Experiment 1, visual feedback of targets and response positions was manipulated. Although visual loss of target stimuli hindered accuracy of movements, the absence of the position of previously placed dots had little effect. In Experiment 2, the effect of movement time on accuracy was assessed, as the relationship between these has been traditionally understood as a speed/accuracy trade-off. Results revealed that duration of movement did not impact movement accuracy.  相似文献   

14.
The author examined the minimum amount of time needed for vision to increase aiming accuracy and decrease movement duration. Participants selected when they would receive a visual sample during aiming movements by pressing a switch held with the left hand. The sample was one of the following durations: 40 ms, 30 ms, 20 ms, 10 ms, or 0 ms (no vision). Decreased accuracy in the no-vision condition compared to the vision conditions was observed when the duration of the impending sample was unknown (Experiment 1). Samples 40 ms in duration were sufficient to decrease endpoint variability when the duration of the sample was known before the movement (Experiment 2). These results indicate that short visual samples can be used to decrease movement time and increase accuracy and that knowledge of the impending visual context can impact the individual's subsequent behavior.  相似文献   

15.
Three experiments were conducted to determine if a representation of the movement environment is functional in the organization and control of limb movements, when direct visual contact with the environment is prevented. In Experiment 1, a visual rearrangement procedure was employed to show that a representation of the environment that provides inaccurate information about the spatial location of a target can disrupt manual target aiming. In Experiment 2, we demonstrated that spatial information about the position of a target can be destroyed by a visual pattern mask, supporting our claim that the representation is visual. A target-cuing procedure was used in Experiment 3 to show that representation of target position can be useful for premovement organization in a target-aiming task. Together our findings suggest that a short-lived visual representation of the movement environment may serve a useful role in the organization and control of limb movements.  相似文献   

16.
Three experiments were conducted to determine if a representation of the movement environment is functional in the organization and control of limb movements, when direct visual contact with the environment is prevented. In Experiment 1, a visual rearrangement procedure was employed to show that a representation of the environment that provides inaccurate information about the spatial location of a target can disrupt manual target aiming. In Experiment 2, we demonstrated that spatial information about the position of a target can be destroyed by a visual pattern mask, supporting our claim that the representation is visual. A target-cuing procedure was used in Experiment 3 to show that representation of target position can be useful for premovement organization in a targetaiming task. Together our findings suggest that a short-lived visual representation of the movement environment may serve a useful role in the organization and control of limb movements.  相似文献   

17.
In Experiment 1, the author extended earlier work by investigating spatial assimilations in sequential aiming movements when participants were able to preplan only the 1st movement of a 2-movement sequence. Right-handed participants (N = 20) aged 18-22 years tried unimanual rapid lever reversals of 20 degrees and 60 degrees with an intermovement interval of 2.5 s. Following the 1st movement, participants made a same-distance movement, different-distance movement, or no movement in a randomly determined order. Participants overshot the short-distance target and undershot the long-distance target for both movements in the sequence, but the errors were greater when the 2nd movement differed from the 1st one. In Experiment 2, right-handed participants (N = 20) demonstrated greater assimilation effects after random practice than after blocked practice of both same-distances (20 degrees -20 degrees and 60 degrees -60 degrees ) and different-distances (20 degrees -60 degrees and 60 degrees -20 degrees ) sequences, although spatial errors were greater in different-distances conditions than in same-distances conditions. Overall, the experiments showed that parameter-value switching and practice organization are 2 major sources of spatial inaccuracy in sequential aiming movements.  相似文献   

18.
In 3 experiments, the authors investigated and described how individuals control manual interceptive movements to slowly moving targets. Participants (N = 8 in each experiment) used a computer mouse and a graphics tablet assembly to manually intercept targets moving across a computer screen toward a marked target zone. They moved the cursor so that it would arrive in the target zone simultaneously with the target. In Experiment 1, there was a range of target velocities, including some very slow targets. In Experiment 2, there were 2 movement distance conditions. Participants moved the cursor either the same distance as the target or twice as far. For both experiments, hand speed was found to be related to target speed, even for the very slowly moving targets and when the target-to-cursor distance ratios were altered, suggesting that participants may have used a strategy similar to tracking. To test that notion, in Experiment 3, the authors added a tracking task in which the participants tracked the target cursor into the target zone. Longer time was spent planning the interception movements; however, there was a longer time in deceleration for the tracking movements, suggesting that more visually guided trajectory updates were made in that condition. Thus, although participants scaled their interception movements to the cursor speed, they were using a different strategy than they used in tracking. It is proposed that during target interception, anticipatory mechanisms are used rather than the visual feedback mechanism used when tracking and when pointing to stationary targets.  相似文献   

19.
The bimanual coupling literature supposes an inherent drive for synchrony between the upper limbs when making discrete bimanual movements. The level of synchrony is argued to be task dependent, reliant on the visual demands of the two targets, and the result of a complex pattern of hand and eye movements (Bingham, Hughes, & Mon-Williams, 2008 ; Riek, Tresilian, Mon-Williams, Coppard, & Carson, 2003 ). However, recent work by Bruyn and Mason ( 2009 ) suggests that temporal coordination is not solely influenced by visual saccades. In this experimental series, a total of 8 participants performed congruent movements to targets either near or far from the midline. Targets far from the midline, requiring a visual saccade, resulted in greater terminal asynchrony. Initial and terminal asynchrony were not consistent, but linked to the task demands at that stage of the movement. If the asynchrony evident at the end of a bimanual movement is due to a complex pattern of hand and eye movements then the removal of visual feedback should result in an increase in synchrony. Sixteen participants then completed congruent and incongruent bimanual aiming movements to near and/or far targets. Movements were made with or without visual feedback of hands and targets. Analyses revealed that movements made without visual feedback showed increased synchrony between the limbs, yet movements to incongruent targets still showed greater asynchrony. We suggest that visual constraints are not the sole cause of asynchrony in discrete bimanual movements.  相似文献   

20.
The focus of the present study was on determining whether the high level of directional accuracy found in aiming studies in which the subjects can see their hand in the visual periphery supports the existence of a kinetic visual channel or, rather, the advantage of binocular over monocular vision for movement directional control. The limits of this kinetic visual channel were also explored. The results of the 1st experiment indicated that seeing one's hand in the visual periphery is sufficient to ensure optimal directional aiming accuracy. Further, no differences in aiming accuracy were noted between monocular and binocular vision. These results supported the existence of a visual kinetic channel. In the 2nd experiment, whether this kinetic visual channel would operate with movements slower (55 degrees /s) than those usually used in studies that had proved its existence (over 110 degrees /s) was delineated. The results indicated that this visual kinetic channel was operative even at relatively slow movement velocities. Central vision of the hand seemed to be used for on-line directional control of relatively slow movements.  相似文献   

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