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1.
Abstract: In order to examine whether the mere exposure effect, the finding that exposure to a stimulus enhances a positive evaluation of it, occurs in Japan as well as in the USA, a test was carried out using a novel auditory stimulus. Japanese and American people were asked to listen to repeatedly presented Tagalog (the native Filipino language) utterances. They were then asked to estimate their liking for each utterance and whether they recognized it as one presented during the first exposure stage. The mere exposure effect was found in both cultures. Further, it resulted from only exposure frequency, not recognition. Implications for preference and the role of culture are discussed.  相似文献   

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Subjects had to judge the size of a tactile stimulus held in the unseen hand, while a visible phantom hand representing that unseen hand held a tactile stimulus of same or different size. No asymmetries in interference effects were found that could be related to hand or handedness. The method lends itself to quantification of virtual reality box illusions and can be used to evaluate the role of experience and sources of variability in the strength of the illusion across subjects.  相似文献   

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Thanks to technological advancements, virtual reality has become increasingly flexible and affordable, resulting in a growing number of user studies conducted in virtual environments. Pedestrian simulators, visualizing traffic scenarios from a pedestrians’ perspective, have thereby emerged as a powerful tool in traffic safety research. However, while both the interest in this technology and the concern for vulnerable road users is high, a systematic overview of research employing pedestrian simulators has not been provided so far.The present literature survey is based on 87 studies published during the past decade, investigating pedestrian behaviour by means of virtual traffic scenarios. Results were categorized according to the research question, technical setup, experimental task, and participant sample. Identifying trends and gaps in knowledge and highlighting differences between methodological approaches, this work serves as an assessment of the current state and a baseline from which to develop future research questions. It aims to demonstrate both opportunities and challenges of this relatively new methodology. Thereby, it is hoped to foster the awareness of existing limitations, support the reasonable interpretation of the available data, and guide pedestrian research towards reliable and generalizable insights enhancing pedestrian mobility, comfort, and safety.  相似文献   

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A comparative study of two different systems for evaluation. Scandinavian Journal of Psychology 53, 47-53. As with any type of treatment the requirement for evidence based practice (EBP) has also affected art therapy (AT) when used as an intervention. This review evaluates the available evidence for using AT for psychosomatic disorders, eating disorders and crisis. The search in Cochrane, Best Practice, AMED, CINAHL, PION, PsycINFO and PubMed from 1987 until now resulted in a huge number of articles but only 32 articles met our criteria for evaluations. The articles were assessed with two evaluation systems, the GRADE system used by the Swedish Council on Health Technology Assessment (SBU) and the US Preventive Services Task Force (USPSTF/Task Force). When comparing the results we found that the GRADE evaluation system rejected the quality in 84% of the 32 studies and the USPSTF/Task Force 41% of these studies. An evidence base for AT was found only according to the criteria of USPSTF/Task Force. Hence, the evidence concept is not explicit, which means that effective treatments run a risk of not being implemented in health care. We suggest a broader view of what constitutes evidence in order to make it possible to include different types of research designs and methods.  相似文献   

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During the past decade, considerable effort has been devoted to understanding whether chimpanzees reason about unobservable variables as explanations for observable events. With respect to physical causality, these investigations have explored chimpanzees' understanding of gravity, force, mass, shape, and so on. With respect to social causality, this research has focused on the question of whether they reason about mental states such as emotions, desires, and beliefs. In the studies reported here, we explored whether the chimpanzee's natural motivation for object exploration is modulated by a cognitive system that seeks explanations for unexpected events. We confronted both chimpanzees and young children with simple tasks which occasionally could not be made to work. We coded their reactions to determine if they appeared to be searching for an apparent cause (or explanation) of the task failure. The results of these preliminary studies point to both similarities and differences in how young children and chimpanzees react to such circumstances.  相似文献   

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Research examining the effects of group-based mindfulness interventions on executive functioning have yielded inconsistent findings, with some reports of enhanced performance and other reports of null findings. Inconsistencies in the literature may be due to methodological differences across studies, including the type of control group employed and sample characteristics (e.g., clinical vs. non-clinical samples). The current systematic review and meta-analysis examined the effect of group-based mindfulness programs on executive functioning in persons 18+ years of age. Following the standards for systematic review, a total of 29 studies were included in the meta-analysis, of which 21 comparisons contributed to the analysis of inhibition; nine to working memory; nine to attention shifting; and four to the analysis of verbal fluency. After removing outliers, random effects models suggested a small but significant synthesized effect of group-mindfulness training on overall executive functioning (95% CI = 0.256, 0.725). Examination of executive subdomains after removing outliers suggested a small, statistically significant effect for inhibition (95% CI = 0.055, 0.387), working memory (95% CI = 0.010, 0.437), and verbal fluency (95% CI = 0.071, 1.931). No significant pooled effects were found for attention shifting. A priori subgroup analysis by randomization, type of control group, and sample cohort revealed inconsistent results. Overall, the current review suggests that the effect of group-based mindfulness training on executive functioning is not robust.  相似文献   

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This study investigated the extent to which momentary reports of coping are a traitlike phenomenon and the validity of a questionnaire assessment of coping style. Participants (N = 96) completed the questionnaire, then monitored stressful events and coping activities for 2 days using a hand-held computer that administered a brief assessment every 40 min. Momentary reports exhibited a sizable traitlike component: Individual differences accounted for 42% of the variance for 2 coping items and 15-30% of the variance for 15 items. The questionnaire assessment of coping style was a poor predictor of average momentary coping; the coping style measure and the aggregated momentary measure of trait coping shared 23% of their variance for religion and 0-12% for the 16 other coping measures. Self-report assessments of trait coping are poor measures of the trait component of momentary coping and very poor predictors of coping in specific situations.  相似文献   

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New laws stipulate that electric vehicles must emit additional sounds to alert pedestrians of the vehicles’ approach to prevent potential collisions. These new sounds will also influence pedestrians’ impression of the vehicle brand. A methodology has been developed to evaluate electric vehicle (EV) sounds in a virtual-world environment by assessing; (a) detectability and recognisability to ensure pedestrians’ safety, and (b) emotional evaluation of the sound quality to determine its impact on the perception of the vehicle brand. This experimental study examines external validity of the methodology. Fourteen participants evaluated an EV, emitting three sounds, in a traffic scenario in a real-world and a virtual-world environment. The traffic scenario involved a pedestrian ‘standing’ at a residential road junction while the EV travelled at 12 mph from behind the pedestrian, arriving at the junction at one of two pre-set times. Results show that the presented virtual-world methodology accurately predicts pedestrians’ evaluation of detectability of EV sounds and powerfulness and pleasantness of the vehicle brand in the corresponding real-world scenario. It also predicts the ranked order of sounds in the real-world for detection distance and recognisability. Arguably, for similar methods and setups, virtual-worlds would effectively predict pedestrians’ evaluation in the real-world. Interestingly, varying a vehicle’s arrival time, just like a real-world scenario, is found to affect pedestrians’ detection rate. Unlike experiments in the real-world, the presented methodology for experiments in virtual-world benefits from being reliable, quick, easy to implement, with more experimental control and options to easily manipulate any experiment variables.  相似文献   

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There has been significant interest in indirect measures of attitudes like the Implicit Association Test (IAT), presumably because of the possibility of uncovering implicit prejudices. The authors derived a set of qualitative predictions for people's performance in the IAT on the basis of random walk models. These were supported in 3 experiments comparing clearly positive or negative categories to nonwords. They also provided evidence that participants shift their response criterion when doing the IAT. Because of these criterion shifts, a response pattern in the IAT can have multiple causes. Thus, it is not possible to infer a single cause (such as prejudice) from IAT results. A surprising additional result was that nonwords were treated as though they were evaluated more negatively than obviously negative items like insects, suggesting that low familiarity items may generate the pattern of data previously interpreted as evidence for implicit prejudice.  相似文献   

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This study examined the levels of intimacy reported by individuals in face-to-face and computer-mediated (or "virtual") romantic relationships. As suggested by the media and promised by online dating services, some degree of intimacy was reported in computer-mediated relationships, but stronger intimacy was reported in all participants' face-to-face relationships. Results also indicated that individuals who had online, virtual relationships reported less intimacy in their own face-to-face relationships compared to individuals who had engaged exclusively in face-to-face relationships, suggesting that people may turn to virtual relating after challenges in their face-to-face experiences.  相似文献   

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This study was conducted to analyze the short-term effects of violent electronic games, played with or without a virtual reality (VR) device, on the instigation of aggressive behavior. Physiological arousal (heart rate (HR)), priming of aggressive thoughts, and state hostility were also measured to test their possible mediation on the relationship between playing the violent game (VG) and aggression. The participants--148 undergraduate students--were randomly assigned to four treatment conditions: two groups played a violent computer game (Unreal Tournament), and the other two a non-violent game (Motocross Madness), half with a VR device and the remaining participants on the computer screen. In order to assess the game effects the following instruments were used: a BIOPAC System MP100 to measure HR, an Emotional Stroop task to analyze the priming of aggressive and fear thoughts, a self-report State Hostility Scale to measure hostility, and a competitive reaction-time task to assess aggressive behavior. The main results indicated that the violent computer game had effects on state hostility and aggression. Although no significant mediation effect could be detected, regression analyses showed an indirect effect of state hostility between playing a VG and aggression.  相似文献   

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We examine the effectiveness of apology following a workplace offense, as influenced by the achieved or ascribed status (i.e., professional status or gender) of the parties involved. A total of 780 undergraduates participated in a scenario experiment. The results demonstrate that apologizing is more effective than not apologizing. Yet apology is most effective when the apologizer is a male, a manager or is a male apologizing to a female. Moreover, apology expectancy mediates the relationships between the apologizer's status and the apology's effectiveness: Apologies are less expected from managers and males than from subordinates and females, and the less expected they are, the greater their effectiveness. Apology expectancy has a unique effect unrelated to the apologizer's sincerity and perceived motive.  相似文献   

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Silverman, Frank and Dachinger (1974) found support for their hypothesis that the effectiveness of systematic desensitization (SD) resides in its activation of unconscious, merging fantasies. Their subjects were subjected to a variant of SD. in which a procedure aimed at stimulating a fantasy of ‘merging with mother’ was substituted for muscle relaxation. This pro- cedure consisted of the tachistoscopic subliminal exposure of the symbiotic gratification stimulus mommy and i are one(experimental) or neutral stimulus people walking (control). The aim of the present study was to replicate their work with special reference to demand characteristics. using as subjects snake phobics. SD with a symbiotic gratification stimulus was not more effective than SD with a neutral stimulus, which may be explained by the fact that the neutral stimulus in the present study snake and I are one was more relevant than the neutral stimulus in the Silverman et al. study. Moreover, subjects with a therapy-set improved significantly more than subjects with a research-set.  相似文献   

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The model of a single central bottleneck for human information processing is critically examined. Most evidence cited in support of the model has been observed within the overlapping tasks paradigm. It is shown here that most findings obtained within that paradigm and that were used to support the model are also consistent with a simple resource model. The most prominent findings are the millisecond-for-millisecond slope at the left of the RT2-SOA curve, the high RT1-RT2 correlation, the additivity of the effects on RT2 of SOA and of the difficulty of selecting R2, and the washout of the effect of S2 discriminability on RT2 in a dual-task condition. In addition, the asymmetry of the effects of the dual-task requirement on RT1 and RT2 can be accounted for by the resource model provided that it assumes uneven allocation of resources, which is quite reasonable in view of the task asymmetry inherent in the demand characteristics of the paradigm. The same is true for two other findings that appear to support the single-bottleneck model-that in the dual-task condition, the demand of the first task affects equally RT1 and RT2 and that its effect on RT1 is the same as the corresponding effect in the single-task condition. Furthermore, the single-bottleneck model is hard to reconcile with a negative slope at the left of the RT1-SOA curve or a positive slope at the left of the IRI-SOA curve, unless augmented by ancillary assumptions that are yet to be substantiated. Representative data were fit by each of the models using its optimal set of parameters. Both models achieved quite good degrees of fit. It is further argued that since the overlapping tasks paradigm is heavily biased in favor of a speedy reaction to the stimulus that appears first, it is nonoptimal for testing the central bottleneck model. Finally, the bottleneck model is examined in terms of other scientific criteria.  相似文献   

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This study investigated whether illustrations facilitate story recall in preschoolers (N=58) 46 to 63 months of age. Each child was exposed to either a verbal story narrative with illustrations (Verbal and Picture condition), the narrative alone (Verbal Only condition), the narrative with uninformative illustrations (Verbal and Irrelevant Picture condition), or the illustrations alone (Picture Only condition). Children recalled the story immediately and after a 1-week delay. With increasing age, the Verbal and Picture group increasingly outperformed the other verbal groups, particularly when recalling central details conveyed by both narrative and illustrations. Performance did not vary among the three verbal groups at lower values of age, whereas the Verbal and Picture group recalled more than the other verbal groups at the older ages. Regardless of age, all verbal groups outperformed the Picture Only group, suggesting that preschoolers are unlikely to spontaneously generate a narrative from pictures alone.  相似文献   

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It has been proposed that control over the environment increases the perception of control, thereby enhancing motivation. Revesman and Perlmuter (1981) found that when subjects were permitted to choose response terms to be learned on a paired-associate task, decision latencies were faster if the announcement of the desired option caused the screen upon which materials were printed to go blank. On the basis of the results of the present experiment, it was concluded that control of the environment does result in faster decision latencies, but that this effect occurs despite a decrease in the perception of control.  相似文献   

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Preschoolers (n = 20), second graders (n = 20), fifth graders (n = 20), and graduate-level college students (n = 20) were asked to determine the reality status of specific items, such as dolls and dreams, and to generate examples of real and not-real things. The criteria used for determining whether or not specific items were real differed significantly across the age range sampled and were strongly influenced by the type of items being judged. Criteria clearly changed with age, with item-specific criteria being substituted for more general verification criteria.  相似文献   

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