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1.
唐晓雨  孙佳影  彭姓 《心理学报》2020,52(3):257-268
本研究基于线索-靶子范式, 操纵目标刺激类型(视觉、听觉、视听觉)与线索有效性(有效线索、中性条件、无效线索)两个自变量, 通过3个实验来考察双通道分配性注意对视听觉返回抑制(inhibition of return, IOR)的影响。实验1 (听觉刺激呈现在左/右侧)结果发现, 在双通道分配性注意条件下, 视觉目标产生显著IOR效应, 而视听觉目标没有产生IOR效应; 实验2 (听觉刺激呈现在左/右侧)与实验3 (听觉刺激呈现在中央)结果发现, 在视觉通道选择性注意条件下, 视觉与视听觉目标均产生显著IOR效应但二者无显著差异。结果表明:双通道分配性注意减弱视听觉IOR效应。  相似文献   

2.
采用内源性线索-靶子范式, 操纵线索类型(有效线索、无效线索)和靶刺激通道类型(视觉刺激、听觉刺激、视听觉刺激)两个自变量, 通过两个实验, 分别设置50%和80%两种内源性空间线索有效性来考察不同空间线索有效性条件下内源性空间注意对视听觉整合的影响。结果发现, 当线索有效性为50%时(实验1), 有效线索位置和无效线索位置的视听觉整合效应没有显著差异; 当线索有效性为80%时(实验2), 有效线索位置的视听觉整合效应显著大于无效线索位置的视听觉整合效应。结果表明, 线索有效性不同时, 内源性空间注意对视听觉整合产生了不同的影响, 高线索有效性条件下内源性空间注意能够促进视听觉整合效应。  相似文献   

3.
视听觉整合是将视觉和听觉信息整合成为统一、连贯且稳定的知觉过程。研究采用内源性线索-靶子范式,探讨了不同内源性空间线索有效性对老年人视听觉整合的影响,以及不同线索有效性条件下老年人和青年人视听觉整合的差异。结果表明,(1)无论线索有效性的高低,老年人的视听觉整合均弱于青年人;(2)低线索有效性(50%)条件下,老年人和青年人在有效线索条件下视听觉整合效应均与无效线索条件下没有差异;(3)中线索有效性(70%)条件下,老年人在有效线索条件下视听觉整合效应与无效线索条件下没有差异,青年人在有效线索条件下视听觉整合效应显著高于无效线索条件;(4)高线索有效性(90%)条件下,老年人和青年人在有效线索条件下视听觉整合效应均显著高于无效线索条件。研究结果支持了空间不确定性假说,并且进一步揭示了内源性注意与视听觉整合的交互作用,明确了不同线索有效性条件下内源性空间注意定向收益的不同是导致老年人与青年人视听觉整合差异的原因之一。  相似文献   

4.
吕婷婷  牛盾 《心理科学》2015,(2):284-289
使用冲突色词作为外源性线索,通过3(任务类型)×2(线索有效性)×2(色词一致性)混合设计考察认知控制对返回抑制(IOR)的影响。结果:(1)线索-靶子任务(CT)和靶子-靶子任务(TT)均产生正值IOR,CT的IOR效应量(32ms)显著大于TT(12ms)。(2)线索有效性和任务类型交互作用显著。按键反应组IOR效应量(11.85ms)显著大于颜色反应组(-18.5ms)和词意反应组(-25.65ms)。证实冲突色词在CT任务中做为线索可产生IOR,这种范式上的新尝试同样适用于TT任务。在TT任务中对认知冲突的觉察和控制导致IOR效应反转,支持注意的非盲性机制。研究为主动操纵被试对线索的认知控制程度,考察复杂任务下实施认知控制对注意定向的影响提供了一条可行途径。  相似文献   

5.
采用3×2被试内设计考察辨别任务中二次线索化对基于形状返回抑制的影响。结果发现:无二次线索化,IOR出现在长SOA(1000ms)时;有二次线索化,IOR出现在短SOA(500ms)时;两种情况下当SOA足够长(1400ms),返回抑制现象消失。Tipper的抑制机制模型可以恰当的解释这一现象。  相似文献   

6.
安全标志是一种传递潜在风险的方式,在安全管理中有重要地位。安全标志词语在安全标志中应用广泛。本文从新的视角研究安全标志词语的有效性,应用心理学中的线索-靶范式研究安全标志词语的风险等级对目标的注意效应的影响。实验结果发现,词语的风险等级显著调节注意返回抑制(inhibition of return, IOR)效应, 高风险词语相对于中、低风险词语能够减弱IOR效应;但词语的风险等级对IOR的调节作用受到靶子位置的影响,其中,靶子出现在左侧时调节作用显著,而靶子出现在右侧时调节作用不显著,这是由于风险引发的负性情绪刺激处理的偏侧优势产生的。本文为安全标志有效性相关研究提供了新的研究视角和心理学实验证据。  相似文献   

7.
张天阳  吴艳红 《心理科学》2013,36(2):265-270
采用经典线索-靶子范式,考察了暂时建立的自我参照线索对返回抑制(inhibition of return, IOR)效应量的调节作用。结果发现,在暂时建立的朋友参照线索或无意义线索条件下均产生了IOR效应,但是在暂时建立的自我参照线索条件下IOR效应没有出现,这是因为相比暂时建立的朋友参照线索或无意义线索,被试对呈现在暂时建立的自我参照线索后的靶刺激的反应更快。结果表明,自我相关信息能够削弱IOR的效应量,并为IOR是一种进化适应性的视觉搜索促进机制提供了新的证据。  相似文献   

8.
唐晓雨  佟佳庚  于宏  王爱君 《心理学报》2021,53(11):1173-1188
本文采用内-外源性空间线索靶子范式, 操控内源性线索有效性(有效线索、无效线索)、外源性线索有效性(有效线索、无效线索)、目标刺激类型(视觉刺激、听觉刺激、视听觉刺激)三个自变量。通过两个不同任务难度的实验(实验1: 简单定位任务; 实验2: 复杂辨别任务)来考察内外源性空间注意对多感觉整合的影响。两个实验结果均发现外源性空间注意显著减弱了多感觉整合效应, 内源性空间注意没有显著增强多感觉整合效应; 实验2中还发现了内源性空间注意会对外源性空间注意减弱多感觉整合效应产生影响。结果表明, 与内源性空间注意不同, 外源性空间注意对多感觉整合的影响不易受任务难度的调控; 当任务较难时内源性空间注意会影响外源性空间注意减弱多感觉整合效应的过程。由此推测, 内外源性空间注意对多感觉整合的调节并非彼此独立、而是相互影响的。  相似文献   

9.
为考察选择性注意如何影响行人整合交通信号中的多感觉加工优势,研究采用线索—靶子范式,操控交通信号类型(视觉/传统视觉信号灯、听觉、视听觉/有声信号灯)和信号呈现位置(线索化位置、非线索化位置)两个变量,分析被试对视觉、听觉、视听觉三类刺激的反应时和正确率,并通过对相对多感觉反应增强值(rMRE)和竞争模型(race model)的计算,对多感觉加工优势效应进行量化。结果发现:有声信号灯能够产生多感觉加工优势,选择性注意会减弱有声信号灯的多感觉加工优势。该研究结果为有声信号灯的设置提供了理论依据,且提示应当避免在环境中设置容易引起行人选择性注意的设施。  相似文献   

10.
利用虚拟现实技术,将IOR经典线索提示范式应用到三维空间,设置不同的深度距离,操纵目标深度、线索类型两个自变量,分析IOR效应的差异,并进一步探索其在三维空间中的扩散范围问题。结果发现:(1)短距离条件下,同侧视野不同深度的线索(Z-无效)反应显著慢于不同视野相同深度的线索(X-无效)反应,而长距离条件下,两者无显著差异;(2)无论目标深度远近,IOR效应均存在,短距离条件Z-无效的IOR量均显著小于长距离条件。结论:三维空间存在IOR,并在深度位置上具有一定的扩散范围,以提示线索位置为中心,IOR的扩散程度随深度距离的增加而降低。  相似文献   

11.
返回抑制(inhibition of return, IOR)与情绪刺激都具有引导注意偏向、提高搜索效率的特点, 但二者间是否存在一定的交互作用迄今为止尚不明确。研究采用“线索-目标”范式并在视听双通道呈现情绪刺激来考察情绪刺激的加工与IOR的交互作用。实验1中情绪刺激以单通道视觉面孔或一致的视听双通道呈现, 实验2通过在视听通道呈现不一致的情绪刺激进一步考察视听双通道情绪一致刺激对IOR的影响是否是由听觉通道一致的情绪刺激导致的, 即是否对听觉通道的情绪刺激进行了加工。结果发现, 视听双通道情绪一致刺激能够削弱IOR, 但情绪不一致刺激与IOR之间不存在交互作用, 并且单双通道的IOR不存在显著差异。研究结果表明仅在视听双通道呈现情绪一致刺激时, 才会影响同一阶段的IOR, 这进一步支持了IOR的知觉抑制理论。  相似文献   

12.
张明  桑汉斌  鲁柯  王爱君 《心理学报》2021,53(7):681-693
个体对刺激的反应不仅受刺激本身的影响, 还会受到先前刺激的影响, 表现为对当前试次中刺激的反应会受到前一试次的影响, 即试次历史。本研究采用“线索-中性线索-靶子”范式探讨前一试次有效性对跨通道的非空间返回抑制的影响。实验1通过连续两个试次间的线索有效性考察在跨通道非空间返回抑制中试次历史的影响。为了在跨通道非空间返回抑制中减小试次历史的影响, 实验2通过延长试次间时间间隔考察跨通道非空间返回抑制中试次历史的作用是否减小。结果发现, 前一试次线索无效时, 当前试次中的返回抑制效应量显著小于前一试次有效时, 这种影响会根据试次中线索和靶子通道的不同而不同。并且当延长试次间的时间间隔可以有效地减少前一试次对当前试次的影响。因此本研究表明, 试次历史能够对跨通道非空间返回抑制产生影响, 并且这种影响可以通过增大试次间时间间隔来减小。  相似文献   

13.
Following an abrupt onset of a peripheral stimulus (a cue), the response to a visual target is faster when the target appears at the cued position than when it appears at other positions. However, if the stimulus onset asynchrony (SOA) is longer than approximately 300 ms, the response to the target is slower at the cued position than that at other positions. This phenomenon of a longer response time to cued targets is called "inhibition of return" (IOR). Previous hypotheses propose contributions of both response inhibition and attentional inhibition at cued position to IOR, and suggest that responding to the cue can eliminate the component of response inhibition. The current study uses tasks either executing or withholding response to the cue to investigate the relative contributions of response and attention components to IOR. A condition with bilateral display of the cue is also chosen as a control condition, and eight different SOAs between 1,000 and 2,750 ms are tested. Compared to the control condition, response delay to the target at a cued position is eliminated by responding to the cue, and a response advantage to the target at an uncued position is not affected by responding to the cue. Furthermore, both response delay at a cued position and response advantage at an uncued position decrease with SOA in the time window tested in these experiments. The results reported here indicate a dominant response inhibition at a cued position and a primary attentional allocation at an uncued position for IOR. Nonsignificant perceptual/attentional suppression at a cued position is argued to be a benefit for visual detection in a changing world.  相似文献   

14.
In three experiments, listeners were required to either localize or identify the second of two successive sounds. The first sound (the cue) and the second sound (the target) could originate from either the same or different locations, and the interval between the onsets of the two sounds (Stimulus Onset Asynchrony, SOA) was varied. Sounds were presented out of visual range at 135 azimuth left or right. In Experiment 1, localization responses were made more quickly at 100 ms SOA when the target sounded from the same location as the cue (i.e., a facilitative effect), and at 700 ms SOA when the target and cue sounded from different locations (i.e., an inhibitory effect). In Experiments 2 and 3, listeners were required to monitor visual information presented directly in front of them at the same time as the auditory cue and target were presented behind them. These two experiments differed in that in order to perform the visual task accurately in Experiment 3, eye movements to visual stimuli were required. In both experiments, a transition from facilitation at a brief SOA to inhibition at a longer SOA was observed for the auditory task. Taken together these results suggest that location-based auditory IOR is not dependent on either eye movements or saccade programming to sound locations.  相似文献   

15.
Currently, there is debate regarding both the spatial and temporal relationship between facilitation and inhibition of return (IOR) components of attention, as observed on the covert orienting of visual attention task (COVAT). These issues were addressed in a series of experiments where the spatial and temporal relationships between cue and target were manipulated. Facilitation occurred only when the stimulus onset asynchrony (SOA) was short and there was temporal overlap between cue and target. IOR occurred only when SOA was long and there was no temporal overlap between cue and target. Facilitation encompassed the cued location and all locations between the cue and fixation, whereas IOR arose for the entire cued hemifield. These findings suggest that the facilitation and IOR found on COVATs that use noninformative peripheral cues are separable and stimulus-driven processes.  相似文献   

16.
Four experiments are presented that examine the possibility that inhibition of return (IOR) may occur in visual marking. Previously, Watson and Humphreys (1997), using a cue duration of 750 ms and an interstimulus interval (ISI) of 250 ms, concluded that IOR was not present in visual marking. In the present study, the first experiment examined three ISIs (250 ms, 500 ms, and 750 ms) with a constant stimulus onset asynchrony (SOA, 1000 ms) in a typical cueing paradigm and failed to find IOR with the short ISI. Based on these findings, the second (feature search) and third (conjunction search) experiments tested for IOR by using a visual marking paradigm with a 500 ms ISI. Evidence for IOR was found in the feature search (preview condition similar to half-elements baseline condition) and not in the conjunction search (preview condition similar to the all-elements baseline). The typical preview effect was found in Experiment 4 with a cue duration 1000 ms and no ISI. Overall, these findings indicate that IOR may play a role in visual marking, but only with feature search tasks and long ISIs between displays.  相似文献   

17.
采用线索—靶子范式及指数高斯分布拟合技术,观测自我面孔对返回抑制的调节作用。平均反应时结果显示,与他人面孔相比,自我面孔作为线索也出现了返回抑制,但抑制量明显下降。表明自我面孔对返回抑制有一定调节作用。指数高斯分布拟合结果显示,返回抑制的线索化效应体现在高斯参数上,自我面孔的调节效应体现在指数参数上。提示返回抑制在知觉层面会比较稳定地发生;自我面孔可能主要通过影响个体对靶子的反应决策阈限实现调节。  相似文献   

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