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1.
The Iowa gambling task (IGT; Bechara, Damasio, Damasio, & Anderson, 1994) was developed to simulate real-life decision making under uncertainty. The task has been widely used to examine possible neurocognitive deficits in normal and clinical populations. Busemeyer and Stout (2002) proposed the expectancy-valence (EV) model to explicitly account for individual participants’ repeated choices in the IGT. Parameters of the EV model presumably measure different psychological processes that underlie performance on the task, and their values may be used to differentiate individuals across different populations. In the present article, the EV model is extended to include both fixed effects and subject-specific random effects. The mixed-effects EV model fits the nested structure of observations in the IGT naturally and provides a unified procedure for parameter estimation and comparisons among groups of populations. We illustrate the utility of the mixed-effects approach with an analysis of gender differences using a real data set. A simulation study was conducted to verify the advantages of this approach.  相似文献   

2.
The Iowa Gambling Task (IGT) is widely used to assess decision making under conditions of uncertainty in clinical as well as in nonclinical populations. However, there is still debate as to whether normal performance at this task relies on implicit, emotion-based processes that are independent of working memory. To clarify the role of working memory on normal performance on the IGT, participants performed the task under low or high working memory load. We used a modified version of the original task, in which the position of the four decks was randomized between trials. Results showed that only participants performing under low memory load significantly chose more advantageously halfway through the task. In addition, when comparing the number of cards chosen from the two decks with frequent losses, one advantageous and one disadvantageous, only participants performing under low memory load chose more cards from the advantageous deck. The present findings indicate that the processes underlying optimal advantageous performance on the IGT rely on working memory functions.  相似文献   

3.
There are many benefits of applying control strategies that foster engagement in pursuing selected goals (i.e., selective control strategies). We examined one such benefit by investigating how use of selective control strategies when making important real-life decisions helps young adults make satisfactory choices in the areas of work and love. In a prospective longitudinal study, 60 students who intended to choose a college major and/or find a romantic partner initially reported on their control strategies. Subsequently, we assessed changes in the perceived attractiveness of considered majors and partners during decision making and our participants’ satisfaction with their choices. As expected, use of selective control strategies predicted greater choice satisfaction. This association was mediated by the greater perceived attractiveness of chosen majors or partners, which increased during decision making. Applying selective control strategies during real-life decisions thus leads to more favorable evaluations of the resulting choices, which can ease their implementation.  相似文献   

4.
As researchers explore animals’ capacity for metacognition and uncertainty monitoring, some paradigms allow the criticism that animal participants—who are always extensively trained in one stimulus domain within which they learn to avoid difficult trials—use task-specific strategies to avoid aversive stimuli instead of responding to a generalized state of uncertainty like that humans might use. We addressed this criticism with an uncertainty-monitoring task environment in which four different task domains were interleaved randomly trial by trial. Four of five macaques (Macaca mulatta) were able to make adaptive uncertainty responses while multi-tasking, suggesting the generality of the psychological signal that occasions these responses. The findings suggest that monkeys may have an uncertainty-monitoring capacity that is like that of humans in transcending task-specific cues and extending simultaneously to multiple domains.  相似文献   

5.
In this study, we investigated whether awareness of objects is necessary for object-based guidance of attention. We used the two-rectangle method (Egly, Driver, & Rafal, 1994) to probe object-based attention and adopted the continuous flash suppression technique (Tsuchiya & Koch, 2005) to control for the visibility of the two rectangles. Our results show that object-based attention, as indexed by the same-object advantage—faster response to a target within a cued object than within a noncued object—was obtained regardless of participants’ awareness of the objects. This study provides the first evidence of object-based attention under unconscious conditions by showing that the selection unit of attention can be at an object level even when these objects are invisible—a level higher than the previous evidence for a subliminally cued location. We suggest that object-based attentional guidance plays a fundamental role of binding features in both the conscious and unconscious mind.  相似文献   

6.
Stressful situations hinder judgement. Effects of stress induced by anticipated public speaking on the Iowa Gambling Task (IGT) were examined. The Cognitive Reflection Test (CRT) was used to examine the relationship between reflective thinking and IGT performance. The stress manipulation increased blood pressure and was associated with poorer IGT and CRT performance. Stressed participants were slower to avoid the disadvantageous decks. Moreover, CRT scores correlated with optimal deck selections indicating the importance of reflective thinking for good performance on the IGT. These correlations were observed in relatively early trials, which challenges the view that analytic thinking is not important when card contingencies are being learned. Data revealed that IGT performance in healthy individuals is not always optimal; stress levels impair performance. A mediation analysis was consistent with the proposal that the stress manipulation reduced IGT performance by impeding reflective thinking. Thus, reflective processing is an important explanation of IGT performance in healthy populations. It was concluded that more reflective participants appear to learn from the outcomes of their decisions even when stressed. Copyright © 2016 John Wiley & Sons, Ltd.  相似文献   

7.
Studies have shown that task sets could be configured endogenously (i.e., on the basis of memory) according to an explicit sequence or exogenously according to a task cue. In two experiments, we examined whether an implicitly learned sequence could facilitate task set configuration without participants’ intention. These experiments led to opposite conclusions regarding this question, but their methodology made it impossible to distinguish between the interpretations. We altered the task-switching paradigm by embedding a hidden task sequence, while randomizing all other aspects, including perceptual (i.e., task cues) and motor elements. We found that a sequence of tasks, proper, was learned implicitly and that the memory of that sequence endogenously facilitated task decision processes without the participants’ explicit knowledge.  相似文献   

8.
In the contextual cueing paradigm, Endo and Takeda (in Percept Psychophys 66:293–302, 2004) provided evidence that implicit learning involves selection of the aspect of a structure that is most useful to one’s task. The present study attempted to replicate this finding in artificial grammar learning to investigate whether or not implicit learning commonly involves such a selection. Participants in Experiment 1 were presented with an induction task that could be facilitated by several characteristics of the exemplars. For some participants, those characteristics included a perfectly predictive feature. The results suggested that the aspect of the structure that was most useful to the induction task was selected and learned implicitly. Experiment 2 provided evidence that, although salience affected participants’ awareness of the perfectly predictive feature, selection for implicit learning was mainly based on usefulness.  相似文献   

9.
Embodied theories of language propose that word meaning is inextricably tied to—grounded in—mental representations of perceptual, motor, and affective experiences of the world. The four experiments described in this article demonstrate that accessing the meanings of action verbs like smile, punch, and kick requires language understanders to activate modality-specific cognitive representations responsible for performing and perceiving those same actions. The main task used is a word-image matching task, where participants see an action verb and an image depicting an action. Their task is to decide as quickly as possible whether the verb and the image depict the same action. Of critical interest is participants’ behavior when the verb and image do not match, in which case the two actions can use the same effector or different effectors. In Experiment 1, we found that participants took significantly longer to reject a verb-image pair when the actions depicted by the image and denoted by the verb used the same effector than when they used different effectors. Experiment 2 yielded the same result when the order of presentation was reversed, replicating the effect in Cantonese. Experiment 3 replicated the effect in English with a verb-verb near-synonym task, and in Experiment 4, we once again replicated the effect with learners of English as a second language. This robust interference effect, whereby a shared effector slows discrimination, shows that language understanders activate effector-specific neurocognitive representations during both picture perception and action word understanding.  相似文献   

10.
The effects of aging on performance were examined in signal detection, letter discrimination, brightness discrimination, and recognition memory, with each subject tested on all four tasks. Ratcliff’s (1978) diffusion model was fit to the data for each subject for each task, and it provided a good account of accuracy and the distributions of correct and error response times. The model’s analysis of the components of processing showed that aging had three main effects: The nondecision components of processing were slower and the decision criteria were more conservative for 60- to 74-year-old and 75- to 85-year-old subjects than for college students, but the quality of the evidence on which decisions were based was as good for the older subjects as for college students on some of the tasks. Individual differences among subjects in components of processing tended to be preserved across the tasks, as was shown by strong correlations across the tasks in the parameters of the model that represent the components of processing. For example, if the evidence on which a subject’s decisions were based was good in one task, it tended to be good in all four tasks.  相似文献   

11.
The present study investigated the conflict between well-developed attitudes and incentive rewards using the Iowa Gambling Task. In particular, the incorporation of emotional labels allowed us to model the role of affective biases and their impact on complex decision making over time. Two experiments manipulated the class of deck label (emotional pictures and racial faces) using both congruent and incongruent association to the deck incentives. Both experiments demonstrated that an incongruent association can lead to striking and persistent decision making biases. Thus, a common theme was a general inability to tolerate conflict between rewards and goal-irrelevant labels. Notably, Experiment 2 demonstrated that this ‘incongruency’ effect appeared to result from positive labels interfering with aversive experiences from bad decks. More generally, sensitivity to accumulating losses from punishing decks was primarily associated with successful performance on these Gambling Task variants. These results suggest emotional biases are readily harmful in complex decision making, and that flexibility in the extent to which we permit emotional influences to guide our decisions is crucial.  相似文献   

12.
The present study explored several dispositional factors associated with individual differences in lay adult’s interpretation of when an arguer is, or is not, committed to a statement. College students were presented with several two-person arguments in which the proponent of a thesis conceded a key point in the last turn. Participants were then asked to indicate the extent to which that concession implied a change in the proponent’s attitude toward any of the previous statements in the argument. Participants designated as ‘liberal’ used the concession to infer substantial change in commitment to earlier statements in the argument. A group designated as ‘conservative’ were reluctant to make any such inferences. A discriminant analysis indicated that variables assessing participants’ attitudes toward argument as well as their cognitive and communication styles jointly predicted their liberal or conservative status. The discriminant function and follow-up group comparisons indicated that liberals were more likely than conservatives to engage in argument. This included a greater tendency to use argument as a source of knowledge. Liberals also employed a more sophisticated message design logic than conservatives on a communication task. The groups did not clearly differ with respect to participants’ implicit theory of argument, though trends were present that merit attention in future research. Implications of these findings for future research on lay interpretations of commitment are discussed.  相似文献   

13.
Recent evidence has shown that uninformative numbers can trigger attention shifts congruent with the spatial representation of number magnitude (Fischer, Castel, Dodd, & Pratt, 2003). In the present study, three spatial-cuing experiments whose aim was to qualify the automaticity of this numbermediated orienting are described. Experiment 1 replicated the phenomenon, showing that uninformative numbers can evoke orienting in a simple detection task. In Experiment 2, target location was random, but the participants were encouraged to shift attention to the left in response to large numbers and to the right in response to small numbers. No evidence for strong automaticity was observed, since the participants’ performance was better when left-side targets were preceded by large numbers than when they were preceded by small numbers and vice versa. Experiment 3 corroborated this pattern by comparing gaze- and number-mediated cuing under conditions of real counterpredictiveness. The results indicate that unlike gaze-driven orienting, number-mediated orienting is not obligatory.  相似文献   

14.
爱荷华博弈任务(IGT)是一项检查情感性决策机制的常用实验范式。据此, Damasio等人提出了躯体标记假设(SMH)解释情绪影响决策的神经生理机制。近期, 大量研究在IGT究竟是模糊决策还是风险决策、与情绪和认知的关系、与工作记忆和陈述性记忆的关系以及IGT的神经网络与分子遗传机制等方面积累了丰富资料。结果显示, IGT加工的早期由模糊决策主导, 情绪性躯体信号对引导决策选项的偏好可能起关键作用, 后期则倾向是一种风险决策, 认知评价和预期对选项偏向逐渐占优势; IGT与工作记忆的加工成分有相互重叠, 也需陈述性记忆的参与; IGT的加工不仅依赖于杏仁核、腹内侧前额皮层、眶额皮层等组成的情绪脑网络的活动, 还与背外侧前额皮层、海马、腹侧纹状体、岛叶皮层、辅助运动前区、扣带回皮层等许多脑区的活动有关; COMT和5-HTT的基因多态性会调节IGT相关的决策加工。总之, IGT是一项需要多重神经系统协同活动的决策加工任务, 且模糊与风险决策可能具有不同的遗传基础。  相似文献   

15.
采用爱荷华赌博任务(Behcara等人1994年版本)测量了8类共222名在监男性罪犯以及32名普通男性的决策功能, 并运用前景效用学习模型分析了不同类型罪犯在情感决策中的心理功能缺陷。罪犯组选择牌1的比例与控制组没有显著差异, 选择牌2的比例显著高于控制组, 选择牌3和牌4的比例显著低于控制组。暴力犯和涉黑犯对收益和损失都不敏感, 对过去的预期效用折扣很快; 吸毒犯(已戒除)、涉毒犯、盗窃犯和抢劫犯对奖赏加工正常, 对惩罚不敏感; 经济犯选择一致性最低; 性罪犯选择一致性最高。结果表明不同类型罪犯在爱荷华赌博任务中都具有决策功能缺陷, 但他们的决策功能缺陷由不同的心理功能缺陷所致。  相似文献   

16.
It has recently been shown that presenting additional visuospatial information alongside to-be-remembered numbers in a digit span task enhances participants’ memory for those items. However, the mechanisms behind this visuospatial bootstrapping effect have remained unspecified. In this article, we report evidence that this effect involves an integration of information from verbal and visuospatial temporary memory with long-term-memory (LTM) representations and that the existence of a relevant LTM representation is necessary for bootstrapping to occur.  相似文献   

17.
When people read narratives, they have ample opportunities to encode mental preferences about characters’ decisions. In our present project, we examined how readers’ preferences for characters’ decisions structure their experiences of story outcomes. In Experiment 1, participants read brief stories and explicitly rated which of two potential decisions they thought the characters should make. The actual decision that each character made was either preferred or nonpreferred by readers. By the end of each story, readers learned whether there was a positive or negative outcome to these decisions. Decisions and outcomes either matched (e.g., a preferred decision followed by a positive outcome) or did not match (e.g., a nonpreferred decision followed by a negative outcome). Participants took longer to read outcome sentences when there was a mismatch. In Experiment 2, we replicated this finding with a task that allowed more natural reading. These results provide converging evidence that readers encode responses to characters’ decisions and that these responses affect the time course with which they assimilate story outcomes.  相似文献   

18.
Differences in decision making between individuals differing in Need for Cognition (NFC) are examined using the Iowa Gambling Task (IGT). Previous work using normative one time decisions suggests that individual low in NFC process gains and losses differently than those high in NFC and are more susceptible to decision biases. The IGT is a popular laboratory task that involves making risky decisions from experience involving both gains and losses. In the first experiment, low NFC participants performed significantly worse than the high NFC participants. A second experiment designed to examine the nature of these differences provides evidence that low NFC participants place more importance on gains as opposed to losses when performing the IGT. Results are discussed in light of previous work suggesting that low NFC participants place more importance on losses in mixed outcome decisions.  相似文献   

19.
In four experiments, we examined whether facial expressions used while singing carry musical information that can be “read” by viewers. In Experiment 1, participants saw silent video recordings of sung melodic intervals and judged the size of the interval they imagined the performers to be singing. Participants discriminated interval sizes on the basis of facial expression and discriminated large from small intervals when only head movements were visible. Experiments 2 and 3 confirmed that facial expressions influenced judgments even when the auditory signal was available. When matched with the facial expressions used to perform a large interval, audio recordings of sung intervals were judged as being larger than when matched with the facial expressions used to perform a small interval. The effect was not diminished when a secondary task was introduced, suggesting that audio-visual integration is not dependent on attention. Experiment 4 confirmed that the secondary task reduced participants’ ability to make judgments that require conscious attention. The results provide the first evidence that facial expressions influence perceived pitch relations.  相似文献   

20.
Mathews RC  Tall J  Lane SM  Sun R 《Memory & cognition》2011,39(6):1133-1145
In real-world situations, people are often faced with the complex task of deciding which of many potential variables are affecting their own or others’ behavior, as well as noting which specific aspects of behavior are being affected. Although it is common for professionals who encounter such conditions to claim that they acquire accurate and specific knowledge from their experience, it is unclear that such confidence is justified. Using a managerial task, we examined participants’ ability to learn how various interventions affect various aspects of their employees’ performance. The results of three experiments reveal that although participants appear to avoid prescribing an intervention that has a positive effect on a primary performance measure and a negative side effect on a secondary measure, when asked directly about the impact of the intervention, they respond by reducing their judgments of its positive impact. This was true regardless of whether participants indicated clear knowledge of its negative side effect (Experiment 3) or did not (Experiments 1 and 2). Thus, participants appear to be automatically integrating across the effects on different outcome measures.  相似文献   

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