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1.
This study investigated the effect of different organizations of landmark-location pairings as fine-space information on wayfinding behavior and spatial knowledge on a total of 90 participants: 30 second graders, 30 sixth graders, and 30 adults. All participants had to find their way to a goal in a virtual environment with either randomized or categorical landmarks, or without any landmarks. Thereafter, they had to find the shortest way from the start position to the goal in two consecutive trials (wayfinding performance), and they had to solve a number of spatial knowledge tasks. The results showed that independent of their categorical function, the existence of landmarks influenced the way-finding performance of adults and children in the same way. Whereas the presence of landmarks had no effect on spatial survey knowledge, landmark knowledge itself was influenced by the categorical function of the landmarks presented. Moreover, second graders showed limited achievement compared to adults independent of the existence of landmarks. The main results implicate firstly that children at school age indeed are able to use landmark-location pairings as fine-space information like adults during learning an unknown environmental space, and secondly that a dissociation between wayfinding behavior and spatial knowledge might exist.  相似文献   

2.
The present work investigated the impact of affect in landmark-based wayfinding. We assumed that affect-laden landmarks improve wayfinding performance and have an impact on later landmark recognition. To investigate our hypotheses, we ran two experiments in a virtual maze. In Experiment 1, we investigated how affect-laden landmarks influence wayfinding and recognition in comparison with neutral landmarks. The aim of Experiment 2 was to focus on the affective valence of a landmark. The memory tasks of both experiments were repeated after 1 week in order to assess memory consolidation. Results showed that the best wayfinding and recognition performance occurs when negatively laden landmarks were used. In comparison with neutral and positively laden landmarks, recognition performance hardly decreased over time for the negatively laden landmarks. Our results not only support findings in the field of emotion research but also expand the concept of semantic landmark salience with respect to emotional responses.  相似文献   

3.
By having subjects drive a virtual taxicab through a computer-rendered town, we examined how landmark and layout information interact during spatial navigation. Subject-drivers searched for passengers, and then attempted to take the most efficient route to the requested destinations (one of several target stores). Experiment 1 demonstrated that subjects rapidly learn to find direct paths from random pickup locations to target stores. Experiment 2 varied the degree to which landmark and layout cues were preserved across two successively learned towns. When spatial layout was preserved, transfer was low if only target stores were altered, and high if both target stores and surrounding buildings were altered, even though in the latter case all local views were changed. This suggests that subjects can rapidly acquire a survey representation based on the spatial layout of the town and independent of local views, but that subjects will rely on local views when present, and are harmed when associations between previously learned landmarks are disrupted. We propose that spatial navigation reflects a hierarchical system in which either layout or landmark information is sufficient for orienting and wayfinding; however, when these types of cues conflict, landmarks are preferentially used.  相似文献   

4.
Reports of sex differences in wayfinding have typically used paradigms sensitive to the female advantage (navigation by landmarks) or sensitive to the male advantage (navigation by cardinal directions, Euclidian coordinates, environmental geometry, and absolute distances). The current virtual navigation paradigm allowed both men and women an equal advantage. We studied sex differences by systematically varying the number of landmarks. Eye tracking was used to quantify sex differences in landmark utilisation as participants solved an eight-arm radial maze task within different virtual environments. To solve the task, participants were required to remember the locations of target objects within environments containing 0, 2, 4, 6, or 8 landmarks. We found that, as the number of landmarks available in the environment increases, the proportion of time men and women spend looking at landmarks and the number of landmarks they use to find their way increases. Eye tracking confirmed that women rely more on landmarks to navigate, although landmark fixations were also associated with an increase in task completion time. Sex differences in navigational behaviour occurred only in environments devoid of landmarks and disappeared in environments containing multiple landmarks. Moreover, women showed sustained landmark-oriented gaze, while men's decreased over time. Finally, we found that men and women use spatial and response strategies to the same extent. Together, these results shed new light on the discrepancy in landmark utilisation between men and women and help explain the differences in navigational behaviour previously reported.  相似文献   

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The effect of landmarks in human path integration   总被引:1,自引:0,他引:1  
The effect of landmarks in human path integration was investigated using virtual hallway-mazes. Participants traveled along random 5-segment paths either with or without distinctive landmarks at some segment intersections. They were required to directly return to the origin or to one of the landmark locations from the end of the path. Results showed that knowledge of the return targets prior to the outbound trip significantly reduced RTs to both the origin and the landmarks. Moreover, RTs in the return-to-origin trials were longer with landmarks present than without landmarks. This effect was eliminated when the return target was given prior to the trip. These results suggest that processing of the origin and the landmarks interfere with each other. However this interference is not obligatory and can be eliminated or reduced by prior knowledge about the target. The influences of landmarks on path integration and spatial updating were discussed.  相似文献   

7.
本研究采用头盔式虚拟现实与返回起点或路标的路径完成任务, 通过指导语来调控被试对于返回位置的预知, 检验目标预知对人类路径整合的影响。实验结果表明, 对于返回起点这一目标的预知可以使被试有效地忽略由于路标出现或路标数量增加而导致的干扰, 而对于返回路标这一目标的预知程度越高, 可以促使被试做出更准确的反应。这样的结果体现了目标预知作为一种非感知觉因素对于人类路径整合的影响, 也体现了人类路径整合的策略性和灵活性。  相似文献   

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Spatial judgments are affected by both fine-grained and categorical knowledge. We investigated whether, and how, the two forms of knowledge are learned in real-world, navigable space, as well as the time course of learning each type of knowledge. Participants were Northwestern University undergraduates who estimated the locations of buildings and other landmarks on campus. The Northwestern campus is roughly divided into three regions whose borders are not easy to discern, either from a map or by navigation. Nevertheless, students often refer to these regions linguistically and use them when making housing decisions, choosing classes, and so forth. We found that knowledge of both the fine-grained configuration of locations and the regional distinctions increased with time. However, regional influences on judgments occurred later in students’ time on campus. Consequently, computed distances across the nonexistent border between north and south campus locations became more biased with time. The results have implications for understanding how spatial representations develop in navigable environments.  相似文献   

11.
Saccadic eye movements are required to bring different parts of the visual world into the foveal region of the retina. With each saccade, the images of the objects drastically change their retinal positions—nevertheless, the visual world appears continuous and does not seem to jump. How does the visual system achieve this continuous and stable percept of the visual world, despite the gross changes of its retinal projection that occur with each saccade? The present paper argues that an important factor of this type of space constancy is formed by the reafferent information, i.e., the visual display that is found when the eyes land. Three experiments demonstrate that objects present across the saccade can serve as landmarks for postsaccadic relocalization. The basic experimental manipulation consisted of a systematic displacement of these landmark objects during the saccade. The effectiveness of the landmarks was determined by analysing to what degree they modify the perceived shift of a small saccade target that was blanked for 200 ms during and after the saccade. A first experiment studied the spatial range where objects become effective as landmarks. The data show that landmarks close to the saccade target and horizontally aligned with the target are specifically effective. The second experiment demonstrates that postsaccadic localization is normally based on relational information about relative stimulus positions transferred across the saccade. A third experiment studied the effect of a prominent background frame on transsaccadic localization; the results suggest that background structures contribute only little to transsaccadic localization.  相似文献   

12.
Scientists have shown that many non‐human animals such as ants, dogs, or rats are very good at using smells to find their way through their environments. But are humans also capable of navigating through their environment based on olfactory cues? There is not much research on this topic, a gap that the present research seeks to bridge. We here provide one of the first empirical studies investigating the possibility of using olfactory cues as landmarks in human wayfinding. Forty subjects participated in a piloting study to determine the olfactory material for the main experiment. Then, 24 subjects completed a wayfinding experiment with 12 odors as orientation cues. Our results are astonishing: Participants were rather good at what we call “odor‐based wayfinding.” This indicates that the ability of humans to use olfactory cues for navigation is often underestimated. We discuss two different cognitive explanations and rule out the idea that our results are just an instance of sequential learning. Rather, we argue that humans can enrich their cognitive map of the environment with olfactory landmarks and may use them for wayfinding.  相似文献   

13.
Williams syndrome (WS) is a genetic disorder associated with severe visuocognitive impairment. Individuals with WS also report difficulties with everyday wayfinding. To study the development of body-, environment-, and object-based spatial frames of reference in WS, we tested 45 children and adults with WS on a search task in which the participant and a spatial array are moved with respect to each other. Although individuals with WS showed a marked delay, like young controls they demonstrated independent, additive use of body- and environment-based frames of reference. Crucially, object-based (intrinsic) representations based on local landmarks within the array were only marginally used even by adults with WS, whereas in typical development these emerge at 5 years. Deficits in landmark use are consistent with wayfinding difficulties in WS, and may also contribute to problems with basic localization, since in typical development landmark-based representations supplement those based on the body and on self-motion. Difficulties with inhibition or mental rotation may be further components in the impaired ability to use the correct reference frame in WS.  相似文献   

14.
Working memory in wayfinding-a dual task experiment in a virtual city   总被引:1,自引:0,他引:1  
This study examines the working memory systems involved in human wayfinding. In the learning phase, 24 participants learned two routes in a novel photorealistic virtual environment displayed on a 220° screen while they were disrupted by a visual, a spatial, a verbal, or—in a control group—no secondary task. In the following wayfinding phase, the participants had to find and to "virtually walk" the two routes again. During this wayfinding phase, a number of dependent measures were recorded. This research shows that encoding wayfinding knowledge interfered with the verbal and with the spatial secondary task. These interferences were even stronger than the interference of wayfinding knowledge with the visual secondary task. These findings are consistent with a dual-coding approach of wayfinding knowledge.  相似文献   

15.
In visual search tasks, targets are detected more rapidly when they appear in locations that commonly contain a target than when they appear in locations that rarely contain a target. Five experiments were conducted to investigate two specific properties of this location probability effect: its dependence on spatial location versus relative position and its dependence on or independence of target identity. In Experiment 1 spatial location of a stimulus row was varied to determine whether high location probability facilitates target detection in a particular location in visual space or a particular relative position within the row. Both were facilitated to approximately the same extent. In Experiment 2 an inducing target occurred with high probability in one of four display locations, and a test target occurred with equal probability in all four locations. Both targets were found more quickly in the high-probability location than in the other locations, but the advantage associated with targets in the high-probability location was larger for the inducing target than for the test target. In Experiments 3-5 the correspondence between the components observed in Experiments 1 and 2 was examined. The overall pattern of results was compatible with a model in which the location probability effect is produced partly by an attentional spotlight, which facilitates processing of any stimulus appearing in a particular location in visual space, and partly by a network of position-specific letter detectors, which facilitates detection of a particular letter in a particular relative position within a display. Models with flexible scanning strategies were also considered.  相似文献   

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Theoretical considerations and earlier experimental findings indicate that traveling over slanted terrain can lead to an enrichment of the perceived spatial cues relevant for navigation. We investigated the proposed facilitation of a uniformly slanted environment on navigation and orientation performance with a virtual environment presented on a large 180 degrees screen, using as material a virtual town with eight places and twenty-four landmarks. In the control condition, this town was placed on a flat surface; in the two experimental conditions, the town was placed on a slope with a uniform angle of 4 degrees. Pedaling on a bicycle simulator, participants first explored the environment, then solved navigation tasks, pointed from various positions to distant landmarks, judged the relative elevation of pairs of distant landmarks from memory, and finally drew a sketch map of the environment. In comparison to the control condition, the number of navigation errors was significantly lower in the slanted conditions, and the deviations in the pointings to distant landmarks were massively reduced. Participants from the slant conditions also showed good knowledge of the relative elevations of pairs of distant locations. However, no differences in map-drawing quality were found. The results lend additional support to the proposition that our spatial knowledge, which is used in navigation and orientation, contains vertical information.  相似文献   

18.
It was hypothesized that 6-month-old infants may be able to use indirect landmarks to locate a goal if (a) the landmarks are sufficiently distinctive and (b) the goal location is between landmarks, rather than on the opposite side of the space as was used in earlier research. Six-month-old infants were tested in a peekaboo paradigm in which they had to turn to a target location after displacement to a novel position. Infants looked to the goal location significantly more in a beacon and an indirect landmarks condition relative to a control and a single landmark condition. These results are discussed in terms of current theories of spatial development.  相似文献   

19.
Two experiments were conducted to investigate the possible role of landmark stability in spatial learning. Rats were trained to search in a large arena for food hidden at a consistent distance and direction from either a single radially symmetric landmark or an array of two landmarks. We varied the relative degree to which the landmark array and/or the cues of the training context predicted the location of food, without varying the conditional probability of food being available given either cue. Experiment 1 used vestibular disorientation to ensure control of search location by experimenter-controlled cues. The results showed that making either a single landmark or a cluster of two adjacent landmarks the sole spatial predictor of reward location reduced the accuracy of search compared to a condition where both the landmark array and context cues were reliable spatial predictors. Varying global landmark stability had no effect when training was conducted using an array of two landmarks located some distance from each other. Context cues, when tested alone, triggered very little searching in appropriate locations, and the absolute magnitude of control over search was insufficient to account for the superiority of stable landmarks. The better learning with a stable landmark, and the dependence of this effect on the geometrical arrangement of landmarks, points to the conditions of spatial learning involving additional principles to those of simple associative conditioning. Experiment 2 examined landmark stability using a single landmark and fixed directional cues in the absence of vestibular disorientation. This also revealed a relative advantage of landmark stability, but animals with a landmark that moved from trial to trial did show some evidence of learning. Context cues when tested alone had minimal influence. Parametric manipulation of landmark stability offers a novel way of influencing spatial learning and thus understanding better the process through which egocentric representations of perceived space are transformed into allocentric representations of the real world. The purpose of this paper is to describe two experiments concerned with identifying the psychological processes of allocentric spatial learning. The results point to the idea that landmark stability is an important factor in spatial learning. Specifically, they reveal that whether or not a landmark will be used for the purpose of representing the location of another object (including hidden objects) is influenced by whether it is perceived as geometrically stable with respect to at least one other landmark and/or certain geometric features of the environment. This phenomenon is relevant to the application of associative learning principles to the spatial domain.  相似文献   

20.
Insects, birds, and mammals have been shown capable of encoding spatial information in memory using multiple strategies or frames of reference simultaneously. These strategies include orientation to a goal-specific cue or beacon, to the position of the goal in an array of local landmarks, or to its position in the array of distant landmarks, also known as the global frame of reference. From previous experiments, it appears that birds and mammals that scatter hoard rely primarily on a global frame of reference, but this generalization depends on evidence from only a few species. Here we examined spatial memory in a previously unstudied scatter hoarder, the southern flying squirrel. We dissociated the relative weighting of three potential spatial strategies (beacon, global, or relative array strategy) with three probe tests: transposition of beacon and the rotation or the expansion of the array. The squirrels’ choices were consistent with a spatial averaging strategy, where they chose the location dictated by at least two of the three strategies, rather than using a single preferred frame of reference. This adaptive and flexible heuristic has not been previously described in animal orientation studies, yet it may be a common solution to the universal problem of encoding and recalling spatial locations in an ephemeral physical landscape.  相似文献   

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